Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-02-22 | Modify copyright headers | Freeyorp | 1 | -1/+2 | |
2010-02-20 | License header update for The Mana Client | Thorbjørn Lindeijer | 1 | -4/+3 | |
2010-02-07 | Updated Copyright year to 2010! | Bertram | 1 | -1/+1 | |
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P ) | |||||
2010-01-28 | Added virtual destructors, some implicit casts, and a couple of type changes. | Daniel Bradshaw | 1 | -1/+1 | |
Many warnings removed. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | |||||
2009-09-17 | Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵ | Bertram | 1 | -0/+13 | |
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;) | |||||
2009-05-03 | Fixed compile warnings and other tweaks | Bjørn Lindeijer | 1 | -2/+2 | |
Warnings were about initialization order and signed variables compared to unsigned variables. Please pay attention to these things. Also made some getters const and turned some std::string parameters into const std::string &. | |||||
2009-01-25 | Removed the TMW branding from header guards | Bjørn Lindeijer | 1 | -2/+2 | |
2009-01-23 | Removed unnecessary references to The Mana World in code headers | Bjørn Lindeijer | 1 | -4/+4 | |
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections. | |||||
2009-01-04 | Code reformatting | Bjørn Lindeijer | 1 | -17/+10 | |
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline) | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -2/+2 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+12 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 1 | -4/+5 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+1 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -88/+27 | |
2006-11-15 | Separated getProperty method to an XML utility namespace. | Bjørn Lindeijer | 1 | -18/+0 | |
2006-11-14 | Resolve Image* of animation phase at load time instead of storing just the | Bjørn Lindeijer | 1 | -3/+11 | |
spriteset index and looking it up later (checking validity should still be added). Also calculate animation length during loading instead of summing it up each time it is requested. | |||||
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 1 | -3/+2 | |
animations of the monsters) | |||||
2006-09-16 | Fixed the crash when attacking without a weapon, some additional stability ↵ | Philipp Sehmisch | 1 | -2/+4 | |
improvements and more descriptive variable names in the parsing algorithmn. | |||||
2006-09-16 | Fixed line-endings and set missing properties. | Björn Steinbrink | 1 | -2/+2 | |
2006-09-13 | some improvements at the animation system | Philipp Sehmisch | 1 | -1/+2 | |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -23/+31 | |
synchronization problem (resetting all animations). | |||||
2006-08-01 | animations and directions are now passed and stored as enums and no longer ↵ | Philipp Sehmisch | 1 | -6/+45 | |
as strings. | |||||
2006-07-30 | Unified the play methods. | Björn Steinbrink | 1 | -8/+3 | |
2006-07-29 | A bunch of cleanups. | Björn Steinbrink | 1 | -0/+1 | |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+135 | |