Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-10-10 | Fixed a small code typo (thought I copied and compiled animatedsprite | Ira Rice | 1 | -1/+1 | |
before committing. Oh well) | |||||
2008-10-10 | Did a little bit of code cleanup (mostly from TMW changes) as well as | Ira Rice | 1 | -14/+2 | |
properly implemented line wrapping. Now, there are no more visual artifacts for speech boxes, and it always chooses the most optimal box size (which required that npc_text use it also. Do any other gui classes use the textbox class?). | |||||
2008-07-18 | Import of client tree | Lloyd Bryant | 1 | -1/+1 | |
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -12/+6 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+24 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -1/+0 | |
2006-12-12 | Moved Action, Animation and Frame (renamed from AnimationPhase) classes into | Bjørn Lindeijer | 1 | -3/+3 | |
the resources directory, since they are part of the SpriteDef class. | |||||
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -311/+97 | |
2006-11-15 | Separated getProperty method to an XML utility namespace. | Bjørn Lindeijer | 1 | -45/+18 | |
2006-11-14 | Resolve Image* of animation phase at load time instead of storing just the | Bjørn Lindeijer | 1 | -37/+55 | |
spriteset index and looking it up later (checking validity should still be added). Also calculate animation length during loading instead of summing it up each time it is requested. | |||||
2006-11-14 | Separated Action class to its own module. | Bjørn Lindeijer | 1 | -0/+1 | |
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 1 | -13/+13 | |
animations of the monsters) | |||||
2006-09-16 | another variable name change doener suggested | Philipp Sehmisch | 1 | -6/+6 | |
2006-09-16 | Fixed the crash when attacking without a weapon, some additional stability ↵ | Philipp Sehmisch | 1 | -23/+39 | |
improvements and more descriptive variable names in the parsing algorithmn. | |||||
2006-09-16 | Fixed line-endings and set missing properties. | Björn Steinbrink | 1 | -29/+29 | |
2006-09-13 | some improvements at the animation system | Philipp Sehmisch | 1 | -13/+34 | |
2006-08-26 | Applied patch by Bahamut81 which implements resetting of Animation, Action and | Bjørn Lindeijer | 1 | -7/+10 | |
AnimatedSprite. This fixes the animation synchronization issues. | |||||
2006-08-04 | Fix enum being treated as string. | Björn Steinbrink | 1 | -1/+1 | |
2006-08-04 | Small code cleanup/lower indentation. | Björn Steinbrink | 1 | -36/+35 | |
2006-08-04 | Fixed presence of NULL actions. This is doener's version of the fix, because it | Bjørn Lindeijer | 1 | -1/+4 | |
was more efficient in the more common case. | |||||
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -22/+31 | |
synchronization problem (resetting all animations). | |||||
2006-08-01 | animations and directions are now passed and stored as enums and no longer ↵ | Philipp Sehmisch | 1 | -21/+92 | |
as strings. | |||||
2006-07-30 | Unified the play methods. | Björn Steinbrink | 1 | -13/+5 | |
2006-07-29 | A bunch of cleanups. | Björn Steinbrink | 1 | -84/+51 | |
2006-07-29 | Moved include from header to source file. | Björn Steinbrink | 1 | -0/+1 | |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+340 | |