summaryrefslogtreecommitdiff
path: root/src/actorspritemanager.cpp
AgeCommit message (Collapse)AuthorFilesLines
2011-03-29Made the flooritems position set back in pixels.Yohann Ferreira1-2/+2
The position is centered to the nearest tile center in tA.
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-1/+0
Resolves: Mana-Mantis #265. Trivial fix.
2010-09-25Merge branch '1.0'Thorbjørn Lindeijer1-16/+48
Conflicts: src/actorspritemanager.h src/beingmanager.cpp src/game.cpp src/gui/beingpopup.cpp src/gui/chat.cpp src/gui/chat.h src/gui/inventorywindow.h src/gui/itempopup.cpp src/gui/socialwindow.cpp src/gui/statuswindow.cpp src/gui/widgets/chattab.cpp src/gui/widgets/chattab.h src/net/tmwa/inventoryhandler.cpp src/net/tmwa/partyhandler.cpp src/party.cpp src/sound.cpp src/utils/stringutils.cpp src/utils/stringutils.h
2010-08-16Move more to the event systemJared Adams1-3/+0
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
2010-08-04Remove some unused headers and fix some chat eventsJared Adams1-2/+0
Reviewed-by: Chuck Miller
2010-08-02Fix some bugsJared Adams1-0/+3
Trivial fixes.
2010-08-02Remove non-GUI references to MiniStatusWindowJared Adams1-4/+0
Reviewed-by: Freeyorp
2010-06-20Fix ActorSprite double deletionAndrei Karas1-8/+11
Also replaces std::list to std::set in actorspritemanager. Reviewed-by: Chuck Miller <shadowmil@gmail.com>
2010-06-12Fix crash after die.Andrei Karas1-0/+3
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-10Merge BeingManager and FloorItemManager as ActorSpriteManagerJared Adams1-0/+312
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller