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path: root/src/actorsprite.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-06-07Fix particle positionsJared Adams1-1/+1
2011-06-03Replace SDL_types.h with cstdintJared Adams1-1/+1
2011-06-03Hopefully fixed the particle offset when controlled by beings.Yohann Ferreira1-1/+8
2011-05-30Remove some uneeded offsettingJared Adams1-7/+11
2011-05-01Look for <effects> tags in the effects.xml file.Yohann Ferreira1-1/+1
2011-04-26Made the client use a unique kind of movement code.Yohann Ferreira1-3/+1
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-6/+6
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer1-3/+3
2011-04-09Moved Events to Mana::Event::TypeThorbjørn Lindeijer1-3/+3
2011-03-28Random code cleanups requested righteously by Thorbjorn - part 1.Yohann Ferreira1-1/+0
2011-03-17Fix actor and floor items offsets on tA.Yohann Ferreira1-2/+1
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-1/+0
2010-11-11Replace Event names with enums instead of stringsChuck Miller1-3/+3
2010-11-11Have the event system channels use enums instead of stringsChuck Miller1-3/+3
2010-08-16Move more to the event systemJared Adams1-17/+3
2010-08-12Simplify working with the event systemJared Adams1-3/+3
2010-08-03Move Theme and UserPalette to the resources folderJared Adams1-2/+1
2010-08-02Remove non-GUI references to MiniStatusWindowJared Adams1-3/+18
2010-07-08Fix crash in picking up an item that no longer existsremoitnane1-0/+16
2010-06-19This fixes the animation for target cursorsChuck Miller1-10/+5
2010-06-13Merge remote branch '1.0/1.0'Jared Adams1-0/+10
2010-06-08Handle not loading target files more gracyfullyChuck Miller1-2/+10
2010-05-20Buffer layered sprites under SDLJared Adams1-3/+3
2010-05-09Move target cursor management into ActorSpriteJared Adams1-6/+115
2010-05-06Add support for floor item spritesJared Adams1-0/+326