Age | Commit message (Collapse) | Author | Files | Lines |
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Now the first window the user can see is a list of servers
which can double-clicked, making it all less cluttered.
This commit also makes custom servers able to now have
their own titles and their own description,
just as the official ones.
I also fixed the add entry button being registered twice
to the action listener, and the fact that the description
wasn't updated properly at windows loading
and when adding/removing an entry.
Resolves: Mana-Mantis #237.
Reviewed-by: Ablu
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This required moving to C++0x, so it does that too, and fixes a few errors with
that.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Useful for making nicer layouts
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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To make room for the interface tab
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Added an 'Interface' tab for the items that seemed to fit better
there than in 'Video'.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Makes it clear what kind of listener it is, since there are other
listener classes as well.
Acked-by: Jared Adams
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Conflicts:
po/de.po
src/game.cpp
src/resources/wallpaper.cpp
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The rc and specialfolders files where included
with the manaserv specific files.
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Only using cmake conditions and an ifdef. This will greatly help
packaging the mana 0.5 version on other distros.
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I'll sync the two files as for the new enums in a separate commit.
Trivial fix.
Resolves: Mana-mantis #278.
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It was renamed and duplicated to "ambientlayer"
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Trivial fix
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Trivial fix
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Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
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Conflicts:
mana.cbp
mana.files
src/CMakeLists.txt
src/Makefile.am
src/utils/xml.cpp
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ResourceManager will now check for ".gz" and act appropriately (unless told
not to). Compression handling functions are now in new utils/zlib files,
along with a function to load a file from drive, uncompressing it if it ends
in ".gz".
Reviewed-by: Freeyorp
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EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
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Reviewed-by: Yohann Ferreira
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Conflicts:
src/net/tmwa/chathandler.cpp
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Please note that I didn't turned all the getValue() call into new ones,
simply because I have to have config object initiated which is not
forcefully the case the branding file.
Resolves: Manasource Mantis #170.
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The syntax IF ((condition) OR (condition)) is not accepted by cmake
prior to 2.6.4.
The syntax IF (NOT (condition OR condition)) is also not accepted.
The patch should address this without affecting newer versions.
A newline character was also automatically added to the end of the file.
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Reviewed-by: Jared Adams
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Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
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Adds ActorSpriteListener to manage ActorSprite destruction as
recommended by Jaxad0127. This likewise includes the changes made by
Bertram.
Reviewed-by: Jaxad0127, Bertram.
Resolves: Manasource Mantis #160
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Conflicts:
src/beingmanager.cpp
src/beingmanager.h
src/client.cpp
src/localplayer.cpp
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
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Add option in players setup page.
Add command line option.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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A new stats.xml file is parsed for player stats for ManaServ. The old hardcoded
stats remain as backup.
Reviewed-by: Bertram
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The Actor class manages the Map reference, position vector, and alpha float.
These are the common parts from it's children.
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Also merge the guialpha ConfigListener into Theme.
Reviewed-by: Thorbjørn Lindeijer
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This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
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Reviewed-by: Chuck Miller
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With CMakeLists.txt adaptions from the Aethyra project.
Reviewed-by: Bernd Wachter
Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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