Age | Commit message (Collapse) | Author | Files | Lines |
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the search.
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not being played at startup.
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rendering.
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corrected strange commit by ElvenProgrammer.
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effect on damage font (only works in OpenGL).
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linked. Added a debug window.
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hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
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clicked on their heads too. Also made start to tile engine improvement by
adding the Sprite class that is now used by the floor items for being displayed
on the map. Finally added documentation to Item class and splitted out
Properties class from Map.
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when requesting an invalid inventory item.
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found a solution in openGL Mode. Disable the openGL Box when compiled without opengl support.
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stats displayed were high.
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inventory and equipment.
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on MacOS X) and some cleanups.
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the default win position. And moved the setposition from game to each win, to clarify the code.
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cleaned up properly on switching maps.
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Y, Height, and Width of these wins.
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