Age | Commit message (Collapse) | Author | Files | Lines |
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Bug introduced in 88934303761ba950be56eac8b60de2dede88a29f and spotted
by Stefan Dombrowski.
Reviewed-by: Stefan Dombrowski
Reviewed-by: Yohann Ferreira
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Trivial.
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Currently, we actually receive the local player attack speed
in milliseconds for tA.
Yet, we don't support receiving the attack speed for other beings,
so the old behaviour will remain for them until someone adds that.
As for Manaserv, we're only using the default speed atm.
Most urgent part of mana-mantis: #343.
Reviewed-by: Thorbjorn.
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Reviewed-by: Bertram
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Should resolve: Mana-mantis #341.
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Conflicts:
CMakeLists.txt
po/fi.po
po/fr.po
src/gui/skilldialog.cpp
src/localplayer.cpp
src/net/manaserv/generalhandler.cpp
src/net/tmwa/buysellhandler.cpp
src/net/tmwa/generalhandler.cpp
src/net/tmwa/playerhandler.cpp
src/net/tmwa/specialhandler.cpp
src/winver.h
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This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
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This reverts commits e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6
and e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6.
Sometimes the text fields and the list show different server
selected, so you don't see to what server you connect. It is
a big security risk sending your user name and password to
the wrong server.
Reviewed-by: Freeyorp, Bertram
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Already done and reviewed on the tmw branding repo.
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This avoids log warnings for missing weapon range.
Reviewed-by: thorbjorn, bcs86
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Reviewed-by: Jaxad0127
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This, instead of the protocol specific filenames that are
mana-skills.xml and ea-skills.xml.
This is backward compatible as the old skills.xml file was once
used before the 0.0.29.1 release which is the last alive from
the 0.0.x serie.
The skills.xml will have to added to world data
to make this working, though. (Done in another patch.)
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Reviewed-by: Bertram
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Reviewed-by: Bertram
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This resolves http://bugs.manasource.org/view.php?id=330
Reviewed-by: Bertram
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At some point this variable was used to avoid limiting the framerate
when user input events were coming in. This is no longer relevant now
that we limit the framerate globally using SDL_gfx.
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This is fixng many issues and (hopefully) will make the movement
rendering much smoother.
Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge
Conflicts:
src/being.cpp
src/net/manaserv/beinghandler.cpp
Resolves: TMW-Mantis #946.
Reviewed-by: Thorbjorn.
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This is based on the information given by the server which now
permit resyncs when necessary.
Reviewed-by: Thorbjorn.
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No point in using mCurrentDialog for the OkDialog, since it will clean
up after itself, as was pointed out in many places throughout the code.
Now there are two convenience functions for popping up the OkDialog and
having it change to a specified state afterwards. This also gets rid of
the 4 different ActionListener classes that existed solely for this
purpose.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Stefan Dombrowski
Reviewed-by: Yohann Ferreira
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Reviewed-by: Stefan Dombrowski
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The protocol uses ERRMSG_EMAIL_ALREADY_EXISTS instead.
Reviewed-by: Jaxad0127
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Reviewed-by: Jaxad0127
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- Removed unnecessary comments
- Removed a useless contains() check in getTileCenter()
- Fix the above function documentation
- Don't permit FloorItem to be created without a map object.
Reviewed-by: Thorbjorn Lindeijer.
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The new destination wasn't sent correctly since the destination
was centered but checked pixel exact afterward.
Now the destination check has been adapted for tile-wise
implementation, leading to an almost desync free movement.
Hurray!
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That simply make the game a bit more realistic as I saw many
archers back fire arrows lately ;)
Plus, that's what the servers should expect.
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We're now using it when picking up items.
Also, de-overnested the Game::handleInput() function when
handling pickups.
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Required to build on HURD, but good practice anyway.
Reviewed-by: Thorbjørn Lindeijer
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Reviewd-by: Thorbjorn
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Reviewed-by: Thorbjorn
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It's currently used when changing maps.
Resolves: TMW-Mantis: #750.
Reviewed-by: Thorbjorn.
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The thanks messages got removed, because they are useless and when
selling many items they completely trashed the chat.
The pick-up information for money now respects the configuration.
Reviewed-by: thorbjorn
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1 action per second was annoyingly slow.
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Yohann Ferreira
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Reviewed-by: Thorbjørn Lindeijer
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Thanks to bcs86 for that.
Trivial.
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The fi translation is now back from the dead!
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Acked-by: Bertram
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The files had been renamed in commit
72d83cf5ae523f16fd5313c20f711f6030350d05.
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I have to admit I contributed a large part of these. Sorry for that.
Less empty space, more attention to the code.
Acked-by: Jared Adams
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Makes it clear what kind of listener it is, since there are other
listener classes as well.
Acked-by: Jared Adams
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It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
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Acked-by: Jared Adams
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Acked-by: Jared Adams
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Reviewed-By: Jared Adams
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