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2009-04-05Implement TMWServ's NpcHandlerJared Adams24-169/+216
2009-04-06Use a namespace to keep apart implementations of network handlersBjørn Lindeijer7-17/+42
Since we'll have three "InventoryHandler" classes, etc. this shows an example of how we can compile with all of them at the same time using namespaces. We'll have: Net::InventoryHandler - the interface EAthena::InventoryHandler - the eAthena implementation TmwServ::InventoryHandler - the tmwserv implementation Maybe we'll find a better way later, but for now this works. I'm not convinced yet that using namespaces is better than just using longer class names like EAthenaInventoryHandler.
2009-04-05Fixed compile warningsBjørn Lindeijer6-24/+31
Initialization order, return values, unused variables, missing enumerator.
2009-04-04Update Code::Blocks project fileJared Adams1-5/+17
2009-04-04Fixed CMake build files; both tmwserv and eathena clients will get built, ↵Bernd Wachter3-112/+188
the eathena-binary gets named tmw-ea Fixed gitignore for CMake files
2009-04-03Fill in TMWServ's TradeHandlerJared Adams15-132/+224
Also started temparary implementation of the Net::getXHandler() methods and started using them.
2009-04-02Start TMWServ's PlayerHandler and InventoryHandlerJared Adams9-17/+164
2009-04-02Make eAthena's CharHandlerJared Adams11-51/+93
Also add ping to MapHandler and fill in eAthena's MapHandler's connect method.
2009-04-02Updated Code::Blocks project file. Made it easier to work with both build ↵Philipp Sehmisch1-11/+18
targets in parallel by using separate object file directorys and different names for the created binaries.
2009-04-02Partially fixed compilation for TMWServ. src/gui/buysell.cpp still needs to ↵Philipp Sehmisch3-3/+3
be fixed.
2009-04-02Fixed number of trade window slotsBjørn Lindeijer2-15/+14
On eAthena you can only trade up to 10 items at a time. For now I don't care whether tmwserv would handle more, we'll unify that later. It's not so nice anyway to hardcode the number of rows and columns in my opinion.
2009-04-02Attempt to put item popup in a less annoying placeBjørn Lindeijer2-9/+13
2009-04-02Fix inventory offset when populating sell dialogJared Adams1-1/+1
2009-04-02Don't use assertions in MessageInBjørn Lindeijer2-61/+57
Not nice if some data corruption would cause the client to crash unnecessarily.
2009-04-02Some cleanup and renamingBjørn Lindeijer25-218/+268
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
2009-04-02Add some missing handler for eAthenaJared Adams9-6/+217
Also expand aAthena's AdminHandler
2009-04-02Fixed an inventory offset that I missed previouslyBjørn Lindeijer2-5/+6
When confirming item add for trade, the inventory offset was not substracted from the item index.
2009-04-02Removed duplicated code in LocalPlayerBjørn Lindeijer2-68/+1
This code was present in both Player and LocalPlayer. If there's some kind of issue with executing this stuff in a different order, it should be solved differently.
2009-04-01Fix "unnamed" monstersJared Adams1-2/+6
2009-04-01Fix sending chat to eAthenaJared Adams1-2/+2
2009-04-01Forgot a few files for eAthena's admin handlerJared Adams3-0/+163
2009-04-01Create a few more handlers for eAthenaJared Adams13-153/+142
Map, chat, and admin have been finished (to the degree they handle all existing cases).
2009-04-01Some cleanupJared Adams4-16/+3
2009-04-01Fix a bug for TMWServ compilationJared Adams1-2/+4
2009-04-01Make eAthena's inventory handlerJared Adams10-62/+118
Also cleanup some related #ifdefs in LocalPlayer.
2009-04-01Build eAthena's PlayerHandlerJared Adams6-76/+162
2009-03-31Implement a few more handlers for eAthenaJared Adams16-196/+229
Party, skill, and trade handlers made for eAthena.
2009-03-31Make network handler functions virtualJared Adams30-208/+234
2009-03-31Add first draft of net handlersJared Adams24-50/+846
eAthena NPC handler has been implemented and is being used for NPC interraction.
2009-03-31Remove unused backgroundJared Adams2-8/+0
2009-03-30Add a logging statement before trying to load mapsJared Adams1-0/+1
There is a rare segfault between this and the next logging statement, I think it's a bad map name. This will help test that.
2009-03-30fixed a segfault on client exit if the chatwindow has tabs and the main tab ↵Bernd Wachter1-1/+1
is active
2009-03-30fix segfault if the background image is missingBernd Wachter1-1/+2
2009-03-30Fixed checking for loading fonts before applying a styleBernd Wachter1-1/+2
2009-03-30Hilight chat tabs when appropriateJared Adams5-0/+25
2009-03-30Fix a bug in tradeJared Adams1-2/+3
There's still an offset problem that I can't figure out.
2009-03-30Allow tabs to be colored and color whisper tabsJared Adams3-4/+18
2009-03-30Fix an offset bug when selling itemsJared Adams1-1/+1
2009-03-30Fix a segfault in the equipment windowJared Adams1-1/+1
2009-03-30Merge weapon typesJared Adams3-27/+0
2009-03-30Merge item types to remove more #ifdefsJared Adams7-61/+46
2009-03-29Fix up eAthena party handling some moreJared Adams20-326/+339
2009-03-29Updated Code::Blocks filePhilipp Sehmisch1-17/+23
2009-03-29Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch115-1231/+1103
2009-03-29Fixed compilation on WindowsPhilipp Sehmisch4-49/+463
2009-03-28Fix output location for CommandHandlerJared Adams4-164/+168
2009-03-28Clean up eAthena party handling a bit moreJared Adams16-130/+127
2009-03-28Forgot to add the sticky button graphics to makeJared Adams1-0/+1
2009-03-28Make the BuySellWindow eAthena onlyJared Adams2-12/+9
2009-03-28Remove #ifdefs related to Being creationJared Adams5-42/+49
Also move the Monster type offset handling into the eAthena netcode.