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2012-05-05Fixed compilation errors and warnings with GCC 4.7Thorbjørn Lindeijer5-5/+11
Also, since GCC 4.7 there is a binary compatibility issue when linking with a Guichan that was not compiled in C++11 mode. This commit also allows compiling with GCC 4.7 with C++11 mode turned off. Reviewed-by: Erik Schilling
2012-04-04Enabled whispers in tabs by defaultErik Schilling1-1/+1
Reviewed-by: bjorn.
2012-04-02Fixed problems with using the last emotev0.6.1Thorbjørn Lindeijer8-15/+12
The tmwa/BeingHandler was adjusting the effect id rather than the emote id, causing it to not find the last emote (and the rest of the emotes only worked correctly because the effect ids were consecutive in the same order as the emote ids). Furthermore, the EmoteShortcutContainer refused to draw the icon for the last emote due to an off-by-one error in dealing with the 1-adjusted emote ids used by the EmoteShortcut class. Also cleaned up some old remains of a player ignore strategy that used to use the two balloon emotes (this had been their original purpose). Reviewed-by: Erik Schilling
2012-04-02Potentially fixed problems with user agent in Windows buildsThorbjørn Lindeijer1-3/+5
The Windows releases have not been properly identifying themselves, and it seems to be due to a compiler issue, as discovered by Stefan Dombrowski (@cody). He did a similar change but didn't push it anywhere so I've redone it. The line that is now split up was very preprocessor-heavy, which may have been part of the problem, but we'll probably never know what it was exactly.
2012-04-02Bumped version and updated news in preparation of 0.6.1 releaseThorbjørn Lindeijer8-7/+31
2012-04-01Update version for Mac OSXDavid Athay1-1/+1
Reviewed-by: Thorbjørn Lindeijer
2012-04-01Made changes to compile on Mac OSX 10.6 and laterDavid Athay10-11/+2824
Also added Xcode project for others to compile for Mac OSX. Reviewed-by: Thorbjørn Lindeijer
2012-03-24Introduced compile-time option to disable use of C++0xThorbjørn Lindeijer6-4/+21
This is in order to still support older compilers, in particular GCC 4.2.1, so that Mana may be compiled for Maemo 5. Reviewed-by: Yohann Ferreira
2012-03-18Fixed issues with rendering very small mapsjurkan1-24/+38
Added a black background for maps that are smaller than the screen resolution and centered them on screen. Reviewed-by: Thorbjørn Lindeijer Mantis-issue: 193
2012-03-18Polish translation updated by DerpellaThorbjørn Lindeijer3-3473/+2828
2012-02-26Fixed display of server descriptionErik Schilling1-0/+1
Reviewed-by: bjorn.
2012-02-25Updated the Brazilian Portuguese translationalasmirt2-407/+420
2012-02-25Fixed compiling against SDL_mixer versions before 1.2.9Thorbjørn Lindeijer1-0/+7
Mix_LoadMUS_RW was added with SDL_mixer 1.2.9. Reviewed-by: Erik Schilling
2012-02-25Updated finnish translationSini Ruohomaa2-173/+133
2012-02-20Fixed category of mana.desktop fileErik Schilling1-1/+1
It is not allowed to provide multiple different categories since it would spam the menu too much. openSUSE prevents packaging if a .desktop file does not follow this rule. So I removed the Application category and added a subcategory of the Game category. See http://standards.freedesktop.org/menu-spec/latest/apa.html for more information. Reviewed-by: Bertram, jurkan.
2012-02-18Fixed manaserv-enabled buildsThorbjørn Lindeijer4-11/+11
Wrong define was used in the code.
2012-02-18Fixed error in the German translationKatze1-1/+1
Reviewed-by: Erik Schilling
2012-02-17Fixed selecting of beings that are flanked between two othersErik Schilling1-8/+19
Before it was a bit tricky to select the a being if there are two others around. I fixed this by going through all sprites and looking for the closest one to the mouse. Reviewed-by: bjorn.
2012-02-15Deswapped the ring2 and necklace equip slots for tA.Yohann Ferreira1-2/+2
I tested it with the Towel and the Wedding Ring on the testing server. Spotted-by: Jenalya, cody. Reviewed-by: Erik Schilling
2012-02-15Added jurkan as German translatorErik Schilling1-0/+1
2012-02-14Omit equipping of non-existing itemsStefan Dombrowski1-7/+16
Reviewed-by: Ablu and Bjorn
2012-02-14Removing NPC trade messages from chatStefan Dombrowski1-8/+2
The thanks messages got removed, because they are useless and when selling many items they completely trashed the chat. In Mana 0.5 this was already fixed, see commit 13c4a1131854887ac9ec83f80c7964f6b2949c87. Reviewed-by: Ablu
2012-02-13Fixed drawing order of particlesThorbjørn Lindeijer2-10/+0
This getDrawOrder hack is no longer necessary. It basically moved to the ActorSprite, in the other direction. Reviewed-by: Erik Schilling
2012-02-13Fixed the name displayed for two of Crush's commitsThorbjørn Lindeijer1-0/+1
It was set to 'unknown'.
2012-02-13Added myself to the translators.Yohann Ferreira1-2/+3
I also removed the @ from Jumpy's mail, since it was the only one to still have it.
2012-02-13Updated the release version and date in the READMEYohann Ferreira1-1/+1
2012-02-12Final updates to NEWS file and help headers for 0.6 releasev0.6.0Thorbjørn Lindeijer3-5/+9
Reviewed-by: Yohann Ferreira
2012-02-12Made the client not stop the target attack once in range.Yohann Ferreira1-1/+1
This was improperly done because of possible differences in the actual victim position, due to server lag. Spotted-by: cody Reviewed-by: Thorbjørn Lindeijer
2012-02-12Added configuration for Transifex clientThorbjørn Lindeijer1-0/+8
2012-02-12Default manaserv support to OFF for 0.6 releaseThorbjørn Lindeijer1-1/+1
2012-02-12Updated the German and Spanish translations from TransifexThorbjørn Lindeijer3-7603/+5742
2012-02-12Updated the french translation.Yohann Ferreira1-417/+392
2012-02-12Fixes to actor drawing orderThorbjørn Lindeijer3-12/+22
On the fringe layer, actors are drawn 'sorted' together with the tiles. When the sorting order was separated from the actual Y position of the actor, the tile drawing loop was not adapted to take this drawOrder into account rather than the plain Y position. Also, ActorSprite::draw was applying a half-tile offset to position the sprite at the bottom while the logical position of the actor is at the center of the tile. However, it failed to override getDrawOrder to account for this offset, causing actors to get drawn earlier than they should (and thus being overlapped by fringe layer tiles when they actually shouldn't). This fixes drawing glitches with the paths around Hurnscald and reduces the glitches when walking up/down through grass. Reviewed-by: Erik Schilling
2012-02-12Fixed inventory displayYohann Ferreira1-3/+6
The filter system added while ago used to override the item slot true order, even when being empty. I now made the draw ordering change only when the filter is in use. Reviewed-by: Thorbjørn Lindeijer
2012-02-12Restored manaserv-less buildsYohann Ferreira5-6/+31
I made sure the manaserv based custom server don't get deleted when running a manaserv-less client session. Reviewed-by: Thorbjørn Lindeijer
2012-02-12Leave the default values for OpenGL texture filtersThorbjørn Lindeijer1-2/+0
The scaled wallpaper looks quite a bit better when linear texture smoothing is applied, and I could not measure a significant difference in framerate from setting the texture filter to GL_NEAREST. Hence it seems not necessary to me to introduce the smoothing as an option. The default value for GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR and the default for GL_TEXTURE_MAG_FILTER is GL_LINEAR. These make sure that the texture is reasonably smoothed by using the weighted average of the nearest four pixels. Reviewed-by: Erik Schilling
2012-02-12Ignore ManaPlus shop commandsThorbjørn Lindeijer1-0/+13
This shopping mechanism is not supported by this client at the moment, and it's annoying to have these turn up in whispers. Reviewed-by: Stefan Beller Reviewed-by: Erik Schilling
2012-02-12Improved the wallpaper choosing algorithmThorbjørn Lindeijer1-24/+22
Now it searches for the smallest wallpaper that is at least as large as the screen, since downscaling is preferred to upscaling. When not found, it will go with the largest available wallpaper. Previously, the algorithm preferred upscaling, but didn't bother searching for the largest available one, but would pick a random image. It would also revert to the default Mana wallpaper when no image was small enough to fit on the screen. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
2012-02-11Made items equippable by double click in inventoryErik Schilling2-2/+10
+ Fixed disabling of use button when possible Reviewed-by: bjorn.
2012-02-11Fixed issues with the help texts and small NEWS file updatesThorbjørn Lindeijer9-127/+79
* Changes were made to the way BrowserBox does colors that the help files were not adapted to. For example, there is no more ##P for choosing the previous color and applying a color changes it persistently rather than returning to default text color after each line wrap. Rather than changing the behavior of BrowserBox back I've just adapted the help files. * Set a monospace font on the Help window because this was originally the case and the text still relies on that for its layout. * zlib and CSV support was already cherry-picked into 0.5.1 so it is removed from the 0.6.0 changelog. Reviewed-by: Erik Schilling
2012-02-10Arbitrary small code cleanupsThorbjørn Lindeijer5-9/+7
Reviewed-by: Erik Schilling
2012-02-10Include .c files in the Qt Creator projectThorbjørn Lindeijer2-2/+11
Reviewed-by: Erik Schilling
2012-02-10Corrected two spelling mistakesjurkan2-2/+2
Reviewed-by: Erik Schilling
2012-02-09Fixed wallpaper prescaling issuesThorbjørn Lindeijer9-90/+174
Image::SDLgetScaledImage was changed so that it tries to find an existing scaled version of the image first, and generates it when none exists. When it needs to generate one, this resource is added to the resource manager, partly to avoid duplicating the work later but mainly to keep memory management straightforward. This function also used to leak the scaled SDL_Surface since it wrongly assumed that Image::load would free it. To avoid filling up the memory with scaled wallpapers that are waiting 30 seconds until they will be deleted, the Resource::decRef function was extended with a parameter that allows telling it what to do with orphans. Calling decRef with Resource::DeleteImmediately will delete the resource immediately in case the resource is orphaned. Reviewed-by: Yohann Ferreira
2012-02-09Allow changing fullscreen resolution without restartThorbjørn Lindeijer6-123/+145
Unified Graphics:setFullscreen and Graphics:resize into a single Graphics:changeVideoMode function that tries to restore the existing mode when changing to the new mode didn't work, and exists with an error when that also fails. Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the Client class, so that the second part could also be called when changing resolution fullscreen mode. The Video tab in the Setup window now also filters out any modes smaller than 640x480 since the game won't properly adapt to that resolution anyway. Reviewed-by: Yohann Ferreira
2012-02-09Setting y-offset back to 3 for status effect iconsStefan Dombrowski1-1/+1
This is broken with current TMW client-data, so it has to be fixed there.
2012-02-09Avoid a crash after selecting one's character linked to emotes.Yohann Ferreira1-3/+3
This happened when the emote shortcut config has got too high ids in it, i.e. when testing different client version on the same host. Reviewed-by: Erik Schilling
2012-02-09Show status effect icons again and position adjustStefan Dombrowski1-2/+3
The icon for #betsanc is still shown too high. Reviewed-by: Ablu, Bertram
2012-02-09Updated help to upcoming releaseErik Schilling2-1/+34
TODO: Update the date when actually releasing. Reviewed-by: Bertram.
2012-02-08Reorganized Video settings so that labels have more spaceThorbjørn Lindeijer1-21/+22
I think it also looks a bit more organized overall. Reviewed-by: Erik Schilling