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2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller11-18/+78
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
2010-02-10Remove extra incRef callJared Adams1-2/+0
2010-02-10Improve look and utility of the SkillDialogJared Adams5-159/+288
2010-02-09Don't translate the logThorbjørn Lindeijer1-11/+11
It's not meant for the user, translating it only burdens both us and our translators unnecessarily.
2010-02-09Got rid of non-sensical Vector operator overloadsThorbjørn Lindeijer3-28/+13
Just because something is the kind of calculation that seems to be required does not mean it makes sense in general. Let's try to keep things understandable.
2010-02-09Got successfully rid of tile width/height fallback values as asked by Jaxad.Bertram7-42/+30
But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help.
2010-02-09Pushed away some 32 hardcoded values.Bertram6-18/+51
2010-02-08Fix crash when populating parties without BeingManagerJared Adams1-3/+8
2010-02-09Separated fallback defaults for tile width and height.Bertram6-18/+24
2010-02-09Made the Beings' logic be able to handle any tile height/width.Bertram14-25/+99
This is the First step to get rid of most hardcoded 32 values.
2010-02-08Open a WhisperTab when you double-click on an Avatar in an AvatarListBoxJared Adams1-0/+12
2010-02-08Fix finding width of bold textJared Adams2-1/+3
2010-02-08Move party creation command from eA's PartyTab to CommandHandlerJared Adams4-10/+39
Also fix party invite by name when you aren't in a party.
2010-02-08Fix some bugs in party handling and add HP to AvatarListBoxJared Adams7-3/+62
2010-02-08Remove a debugging statement that got left inJared Adams1-3/+0
2010-02-08Merge PartyWindow and GuildWindow into SocialWindowJared Adams43-1389/+1552
2010-02-08Delete models explicitly rather than relying on booleansThorbjørn Lindeijer6-16/+21
It is more clear in the end. Also fixed deleting of the mode list model.
2010-02-07Cleanup some memory issuesJared Adams8-9/+31
2010-02-07Remove equip_bg.pngJared Adams1-0/+0
From what I can find, it was never used.
2010-02-07Nicer way of indicating that we're waiting on the serverThorbjørn Lindeijer17-120/+245
No longer a dialog with an annoying progress bar (due to going back and forth), but rather a progress indicator that integrates better with the background.
2010-02-07Small fix to the update-copyright script.Bertram1-1/+2
2010-02-07Updated Copyright year to 2010!Bertram456-455/+478
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-02-07Use SDL_gfx to limit the framerateThorbjørn Lindeijer2-35/+18
Makes sense if we depend on SDL_gfx anyway, and it seems to do a better job at it than the code we had.
2010-02-07Removed the no longer used progress bar and labelThorbjørn Lindeijer1-24/+3
They got replaced by the ConnectionDialog.
2010-02-07Show the "Connecting..." dialog more oftenThorbjørn Lindeijer1-0/+2
Also show it when trying to login and when getting the list of characters, both of which are situations in which we are waiting for the server to respond. I hope I got the previous state thing right.
2010-02-07Renamed TakedDamage to DamageTakenThorbjørn Lindeijer2-6/+6
Sounds a bit better.
2010-02-06Merged the Engine class into the Game classThorbjørn Lindeijer17-267/+172
There was little point in keeping the Engine class separate. It wasn't an engine at all, but only kept track of the currently active map, a job more suitable for the Game class anyway.
2010-02-05Fixed the low framerate problem by not waiting for network eventsThorbjørn Lindeijer1-6/+2
The enet service loop was waiting up to 10ms for a new network packet to come in. There is no need for this, so just remove it. Raised the framerate from about 60 to over 200 fps for me.
2010-02-05Actually change the return type of getBoolPropertyJared Adams1-1/+1
2010-02-05Fix the return type of getBoolProperty and standardize the docsJared Adams1-4/+4
2010-02-05Added a script to update the Qt Creator projectThorbjørn Lindeijer2-529/+548
Also used it to make the mana.files list up to date.
2010-02-04Applied patch from TMW-Mantis #972: The shortcut windows are not placed ↵Bertram2-6/+6
correctly. Patch from BinaryMind.
2010-02-03Factorized speed translation from tile per seconds to pixels per ticks.Bertram3-8/+24
2010-02-01Attempt to fix Minimap caption again...Jared Adams1-4/+1
2010-02-02Merge branch 'master' of gitorious.org:mana/manaBertram3-438/+108
2010-02-01Small cleanups.Bertram8-30/+58
2010-02-01Change library link orderBernd Wachter1-2/+3
To resolve symbols properly for Win32 SDL_gfx needs to be included before SDL_main.
2010-02-01Merge branch 'master' of ssh://git@gitorious.org/mana/manaBernd Wachter1-435/+104
2010-02-01Fix header search for SDL_gfx/CMakeBernd Wachter1-1/+1
2010-02-01Updated code::blocks project file. Unix target needs to be checked by a unix ↵Philipp Sehmisch1-435/+104
user.
2010-02-01Remove sdlrescalefacility from Code::Blocks and GNU MakeJared Adams2-4/+0
2010-02-01Moved from SDLrescalefacility to SDL_gfx.Bertram8-573/+54
2010-02-01Reduced CPU consumption by setting speed per ticks value only once.Bertram4-13/+20
2010-02-01Restored compilation flags with Cmake.Bertram1-1/+1
2010-01-31Remove support for building/packaging two binariesBernd Wachter2-50/+16
2010-01-31Add translations used for nsis and gtags generated files to .gitignoreBernd Wachter1-0/+9
2010-01-31Unify eAthena and manaserv support in to one build.Daniel Bradshaw25-472/+488
Finish support for server types in the server dialog. Using the new server type function, strip out ifdefs, replacing them with if blocks for later merging in smaller atomic commits. Remove any remaining references to the support defs, including in build system.
2010-01-31Add instructions how to cross-build a win32 installerBernd Wachter1-16/+86
2010-01-31Add script to prepare translations for win32 cross buildBernd Wachter1-0/+6
2010-01-31Add win32 rc handling to cmake; fix icon pathBernd Wachter3-4/+47