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2008-10-13Changed minimap code so that it allows us to have larger minimaps, while Ira Rice3-5/+22
putting back in backwards compatibility with TMW style minimaps. While this might seem like a big deal, it also allows us to make minimaps as big as we'd like, which is a huge perk for really large maps or really small ones.
2008-10-13Added mob particle attack effects to mobs. Inspired by the TMW patch in Ira Rice7-6/+43
their trunk client.
2008-10-12Added in a new tileset, as well as some new artwork, changed the update Ira Rice3-8/+8
handler to store updates in a subfolder based on port (so that if one server domain hosts multiple update folders, that it doesn't have to redownload an update should an update have the same name as the other server, as well as a different checksum), and made the inventory window display the units of measurement (for all of those people that wanted to know exactly what those units were supposed to be).
2008-10-12Trimmed out an unneeded line in the text wrapping code. If it was Ira Rice1-4/+0
working properly (which calling the function again with a wider window size should do), it'd do something, but since it doesn't do what it was intended to do, there's no reason to waste CPU cycles over it .
2008-10-12This commit contains three things: one, after looking over how TMW was Ira Rice8-40/+67
handling the effects through the level up system, I determined that it wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page css so that it better matches the forum. And three, I patched text wrapping so that it'll fix up its display size based on all previous lines, except for the last line. That fix will come later, but for now, it'll be seen as a special case. While you'd like to think that just resending the string and starting the function over again would fix it, you'd be wrong. So it won't be patched until I think of a better way to handle that case.
2008-10-10Fixed the text box so that it now checks the last line as well for the Ira Rice1-2/+11
minimum length for the text box (it didn't do that before)
2008-10-10Fixed a small code typo (thought I copied and compiled animatedsprite Ira Rice1-1/+1
before committing. Oh well)
2008-10-10Did a little bit of code cleanup (mostly from TMW changes) as well as Ira Rice9-42/+27
properly implemented line wrapping. Now, there are no more visual artifacts for speech boxes, and it always chooses the most optimal box size (which required that npc_text use it also. Do any other gui classes use the textbox class?).
2008-10-07Fixed a compile error that I accidently caused (sorry).Ira Rice1-2/+2
2008-10-06Changed map reader code to allow for pixel offsets, based on TMW's trunk Ira Rice1-3/+9
client change.
2008-10-04Changed minimap code to take minimaps twice the TMW size, added map Ira Rice1-5/+5
names on all of the maps, and redid minimaps to fit the new minimap code.
2008-10-03Made a new Windows binary, as well as fix some files to make the Windows Ira Rice37-2/+68
build work (although there might be a bit too many guichanfwd.h references. But that's ok. I'm too lazy to track down which ones are necessary and which ones aren't at the moment).
2008-10-02No guarantees that this works, but this file is a lot closer to working Ira Rice1-35/+655
than the previous build. Most of the files needed to compile Aethyra in visual studios were missing from the file.
2008-10-01Reduced arrow equipping so that it only does what it needs to do. Ira Rice2-12/+1
Hopefully, this is the arrow bug. If not, then there's no way that this bug is not shared by both TMW and Aethyra.
2008-10-01Possible fix for the arrow crashing bug. Confirmation needed.Ira Rice3-21/+19
2008-10-01Fixed female sprites not showing all equipment.Ira Rice2-2/+2
2008-09-30fixed the update.sh and autobuild.shKevin Day2-12/+16
2008-09-29Modified the client so that it displays both servers as server choices, Ira Rice3-16/+20
as well as changing the default server to point to www.aethyra.org instead of Slinker's IP address now.
2008-09-26Made /msg an alias for /whisper.Ira Rice1-2/+2
2008-09-25Changed textfield behavior cause a windows build didn't like it.Ira Rice1-3/+4
2008-09-25Fixed a bug that prevents compilation in some compilers.Ira Rice2-385/+1
2008-09-25Forgot to merge in the new files and resources into trunk.Ira Rice9-0/+728
2008-09-25Merged the Tametomo branch into trunk.Ira Rice65-1057/+1550
2008-09-21added an update.sh script and updated the autobuild.sh scriptKevin Day3-7/+47
2008-09-17Updated icons, X Pixmap, and Aethyra png. September 16, 2008 - FrictorFrictor3-310/+312
2008-09-16changed client gui and added autobuild.shKevin Day39-19/+63
2008-09-15Commented out getBeingByPixel because it really isn't used, nor is there Ira Rice3-7/+7
much sense to. Shouldn't make any visible changes to performance yet, but I trimmed it out for now anyways.
2008-09-13changed the update host line 169 in main.cppKevin Day1-1/+1
2008-09-12Fixed /where, added /cast for heal and gather, some changes to inventory to ↵Lloyd Bryant14-591/+716
support storage
2008-09-12Changed default port for Aethyra server to 21001Lloyd Bryant2-2/+2
2008-09-07Added 2 new hair styles in game.Ira Rice1-1/+1
2008-09-07Added 6 colors for each of the hair styles. Since 10 is an odd number Ira Rice2-3/+9
for the number of colors for a packet, I added 6 more fun colors. I'd add in two more hair styles as well, but since I don't know if it's safe, I'm going to play it safe for now and not include them.
2008-09-04Added omitted files from rev 405Douglas Boffey5-3/+558
2008-09-04Added code to change text colouringDouglas Boffey10-545/+726
2008-09-03From Frictor: Revised the Windows icon so that it can be used.Ira Rice1-0/+0
2008-09-02Added Aethyra icon by Grimmjow, as well as adding Cave_1-1 to the Ira Rice4-782/+308
server. Also, a new NPC was added, which is a girl wearing blue clothes with pink hair and pink bunny ears .
2008-09-01Added a few known issues to WinReadMe.txt.Kraant2-0/+13
Also changed main.cpp to define usleep for the windows compile.
2008-08-30updated the in game help filesKevin Day10-212/+96
2008-08-29Committed complex (multi-sprite) monster patch - from TMW Mantis, by Jaxad0127Lloyd Bryant4-15/+29
2008-08-29Added fix from TMW to prevent crash if a map layer has too many tilesLloyd Bryant2-1/+12
2008-08-26Corrected position of registration dialogsDouglas Boffey1-1/+23
2008-08-26Corrected splash screen problem as per mantis #52Douglas Boffey1-1/+1
2008-08-22Added config option to honor stop-walking packet, added X and Y to /where, ↵Lloyd Bryant5-556/+491
reformatted src/chat.cpp
2008-08-19Added handling for different resolution wallpapers, reduced CPU usage during ↵Lloyd Bryant3-11/+38
login sequence
2008-08-18Fixed bug with GP shown being incorrect after purchasing from NPC vendor ↵Lloyd Bryant2-5/+10
(code from TMW svn, r4449)
2008-08-18Fixed bugs with new arrow typesLloyd Bryant7-57/+50
2008-08-17Fixed crash resulting from having a player targeted when hitting a warp pointLloyd Bryant5-23/+31
2008-08-16reverted last change - playability issuesLloyd Bryant1-4/+0
2008-08-16Bugfix for segfault when hitting a warp while targeting another playerLloyd Bryant1-0/+5
2008-08-15Updated copyright statement to Creative Commons Non-CommercialKraant1-1/+6