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2009-03-30Allow tabs to be colored and color whisper tabsJared Adams3-4/+18
2009-03-30Fix an offset bug when selling itemsJared Adams1-1/+1
2009-03-30Fix a segfault in the equipment windowJared Adams1-1/+1
2009-03-30Merge weapon typesJared Adams3-27/+0
2009-03-30Merge item types to remove more #ifdefsJared Adams7-61/+46
2009-03-29Fix up eAthena party handling some moreJared Adams20-326/+339
2009-03-29Updated Code::Blocks filePhilipp Sehmisch1-17/+23
2009-03-29Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch115-1231/+1103
2009-03-29Fixed compilation on WindowsPhilipp Sehmisch4-49/+463
2009-03-28Fix output location for CommandHandlerJared Adams4-164/+168
2009-03-28Clean up eAthena party handling a bit moreJared Adams16-130/+127
2009-03-28Forgot to add the sticky button graphics to makeJared Adams1-0/+1
2009-03-28Make the BuySellWindow eAthena onlyJared Adams2-12/+9
2009-03-28Remove #ifdefs related to Being creationJared Adams5-42/+49
Also move the Monster type offset handling into the eAthena netcode.
2009-03-28Add a sticky button to the Window classJared Adams6-14/+93
The Minimap window uses this so you can froce it to always be open. The Minimap toggle button can be used to show or hide it temporarily, as warping will reset it's visibility based on the sticky state and weather the 'new' map has a minimap.
2009-03-28Allow changing chat tabs with the keyboardJared Adams5-0/+47
Defaults to: [ for previous tab ] for next tab
2009-03-28Some more cleanupBjørn Lindeijer3-68/+67
Renamed Skill_Tab to SkillTab and got rid of MAX_SLOT, using maxSlot instead.
2009-03-28Fixed the wrapping of item and emoticon shortcut windowsBjørn Lindeijer1-4/+4
Take into account incomplete rows.
2009-03-27Make chat wrapJared Adams1-1/+1
2009-03-28Make the full inventory accessible againBjørn Lindeijer4-17/+17
Was broken due to tmwserv having only 50 as opposed to 100 places in the inventory at the moment.
2009-03-28Take the server port out of the updates dirBjørn Lindeijer1-2/+1
It doesn't make much sense to combine the update host with the server port. Either use the update host (and path) or the server and its port. To me it makes more sense that if different servers share the same update host, this data should be shared by the client. Ultimately we should store the updates by their hash, so that we can stick everything in the same place and avoid storing any duplicates.
2009-03-28Removed a lot of useless isVisible() checksBjørn Lindeijer19-53/+7
The draw() method of a widget isn't called when a widget is not visible.
2009-03-27FIx loading of initial map under eAthenaJared Adams1-0/+1
2009-03-27Moved the inventory and storage offset handling into netcodeBjørn Lindeijer13-113/+154
No need to complicate the item containers and inventory classes with a silly offset used by the eAthena server. Also fixed the logToStandardOut option by reading it from the config after the configuration has been initialized.
2009-03-27Clean up some ifdefs and start cleanup of partiesJared Adams13-31/+115
2009-03-27Clean up of most of the Network pointersBjørn Lindeijer37-285/+34
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
2009-03-27Made eAthena's Network class statically accessibleBjørn Lindeijer25-117/+69
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
2009-03-27Removed unnecessary parenthesis on constructorsBjørn Lindeijer13-32/+32
2009-03-27Clean up chat and chat tabs some moreJared Adams25-174/+135
2009-03-27Fixed selection shadow not to overlap the emoticonsBjørn Lindeijer2-25/+26
Also fixed positioning for emoticons above the player sprite. Mantis-issue: 675
2009-03-27Fixed inventory window. Not resizable though.Bjørn Lindeijer15-148/+120
Resizing of the inventory window may come back later. Also did some more code cleanups, moving defines to enums, getting rid of eAthena-specific offset handling (to be done in the network layer), etc. Mantis-issue: 666
2009-03-27Gray out the magic bar when magic can't be usedBjørn Lindeijer1-0/+4
Restored code that probably got lost in a merge somewhere. Mantis-issue: 663
2009-03-27Fixed some positioning issuesBjørn Lindeijer15-108/+91
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
2009-03-27Removed the unused "logged" button statusBjørn Lindeijer2-12/+3
Seems to be remnant from before we had a proper tabbed area.
2009-03-27Removed all the static initializations of mAlphaBjørn Lindeijer16-16/+16
They happened before the configuration was initialized, so that didn't make any sense. It never showed up as a problem since the value is constantly set in the draw methods anyway.
2009-03-27Simplified and fixed initialization of login dataBjørn Lindeijer4-31/+19
Command line parameters were being overridden by old configuration settings.
2009-03-27Add some const to the chat tabsJared Adams6-8/+8
2009-03-27Fixed position of dots on minimapBjørn Lindeijer9-85/+50
Also made mPx and mPy private and synchronize with mPos on setPosition(). The side effects of setting destination and clearing the path have been removed from setPosition(). Only the tmwserv PlayerHandler seemed to rely on that feature. Mantis-issue: 672
2009-03-27Fixed copyright notices of skin.{h,cpp} filesBjørn Lindeijer2-17/+23
Also some code prettyfication.
2009-03-27Add a close command to WhisperTabJared Adams7-2/+31
2009-03-27Fix a segfault with empty whisper messagesJared Adams1-2/+4
2009-03-27Fix some problems with NPC dialogsJared Adams4-16/+2
NPCListDialog couldn't be opened because of infinite recursion, and it and NPCTextDialog both had resize bugs.
2009-03-27Merge branch 'aethyra/master'Bjørn Lindeijer28-344/+350
Conflicts: src/beingmanager.cpp src/gui/confirm_dialog.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/label.cpp src/gui/label.h src/gui/popup.cpp src/gui/popup.h src/gui/scrollarea.cpp src/gui/skin.cpp src/gui/skin.h src/gui/speechbubble.cpp src/gui/window.cpp src/gui/window.h src/localplayer.h src/main.cpp src/net/ea/playerhandler.cpp src/resources/ambientoverlay.h src/resources/dye.cpp src/resources/imagewriter.cpp src/resources/itemdb.cpp src/shopitem.cpp
2009-03-27Fixed some compiler warningsBjørn Lindeijer5-38/+36
Fixed a faulty == statement that should have been an assignment and a mismatched 'else' block.
2009-03-27Moved choosing of random death message to a functionBjørn Lindeijer3-69/+73
Also dynamically calculated the size of the array, so that you don't have to count the messages manually. :P
2009-03-27Changed the includes for the net/tmwserv/ directoryBjørn Lindeijer49-281/+287
2009-03-27Include statement cleanup for net/ea/ directory.Bjørn Lindeijer38-267/+290
2009-03-26Major clean up of ChatTab handlingJared Adams30-328/+291
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game.
2009-03-26Add whisper tabs for TMWServJared Adams1-6/+1
2009-03-26Add WhisperTabsJared Adams8-17/+183