Age | Commit message (Collapse) | Author | Files | Lines |
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Mainly to ignore all the new internationalization related files.
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The ones on Launchpad are still geared towards the mainline client.
These files have been updated for the eAthena client.
It will be interesting to see what happens to special characters, since
the client doesn't support unicode yet.
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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newlines.
Signed-off-by: Ira Rice <irarice@gmail.com>
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The font was interpreting the strings as UTF8, as they are in the
mainline client. But in the eAthena client they are regular text.
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on the screen.
(cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1)
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(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0)
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(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12)
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(cherry-picked from mainline)
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the inbuilt GUIChan TrueType class. (Didn't use it originally because I
didn't see the difference, when there's a considerable speedup, and that
originally the import for TMW was broken code at the time, which has
been fixed since.)
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Signed-off-by: Ira Rice <irarice@gmail.com>
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why. :P)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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(merged from mainline)
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Also fixed overlap between description label and the buttons and added the
SDL_ttf library to the Code::Blocks project file.
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(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366)
Conflicts:
src/openglgraphics.cpp
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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(cherry picked from mainline commit ecabe82d8720689905a6d035b0597d97037287c7)
Conflicts:
src/gui/browserbox.cpp
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Put object files in subdirectories. Moved compilation flags to configure
script. Added library header checks.
(cherry picked from mainline commit 0bebbc320d50178a7ece573319cd6687a950dafa)
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(cherry picked from commit 94ad7e84ea9a746e4c52a07de31e9055e00bbdc5)
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Also ripped out the Subversion stuff and made the download links local.
(cherry picked from commit 5523ebb7850d99ecf750009b853dad6cb914e9e5)
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Old change that never made it into version control. Will be updating
this to git now.
(cherry picked from commit 040eeb280297459cdab6c47d6064341fc5875da8)
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(cherry picked from commit afa57ceea0df1ce1ca494d7794e2f6542befc214)
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(merged from mainline)
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'doxygen' from this directory is enough.
(cherry picked from mainline commit 25db7453b0027863ae4b966a91fb3653d73d324c)
Conflicts:
docs/SOURCE/Doxyfile
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Merged from mainline, change by roderic
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(cherry picked from mainline commit ecabe82d8720689905a6d035b0597d97037287c7)
Conflicts:
src/gui/browserbox.cpp
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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(cherry picked from eAthena client)
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The font was interpreting the strings as UTF8, as they are in the
mainline client. But in the eAthena client they are regular text.
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(cherry picked from mainline commit 8d1299338e033e1de539dae36856e365855fabc1)
Conflicts:
src/gui/gui.cpp
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Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
(cherry picked from mainline)
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TODO list of 1.9 still intact.
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The window listing the smiley is ok (F11).
The window for shortcut of smiley is in progress (F12)
So far, you can use any available smiley directly (mouse interface)
and can get a reminder of the keybinding in the shortcut window.
Yet to be done (for final step 2.0):
* Transform the keybinding into the actual mapping of the shortcut seen in
F12
* Drag & Drop from F11 to F12 windows and from F12 to F12
* Code factorisation for class ShortcutContainer and derivatives Item &
Smiley (so far, most code is shared, but actually in 3 places, should
keep only specific code in leaf-class, and main code in parent)
Revision of copyright message (so far, only a cut-paste of inspiring
previous files)
* Save shortcut-smiley mapping on exit (and reload on start)
(with protection against changing smiley-list)
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different purpose (as smiley are requiring a special key press, that's
not a problem to assign the same key to differents purpose)
The function of game.cpp get reindented in the process, but the actual
change is minor.
The keyboardconfig get a new function, returning directly the emoticon
offset from the key pressed. (later, that function will return the index
of the smiley shortcut/array that has been selected... later)
Signed-off-by: Forge <jgrimbert@free.fr>
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Noticed by QOAL
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