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AgeCommit message (Collapse)AuthorFilesLines
2008-11-13Added a slot display so that players can track how much space they've used.Ira Rice2-2/+22
2008-11-12Applied a fix that fixes TMW loading.Ira Rice1-6/+9
2008-11-11Fixed a text glitch reported by Jarvellis.Ira Rice1-1/+1
2008-11-09Fixed icns file to have our cleint logo, so that Mac OS X builds use the ↵Ira Rice1-0/+0
proper icon.
2008-11-09Fixed NPC's reporting as dead on the new server.Ira Rice1-1/+2
2008-11-08Ported a TMW compile error fix reported by Martin Michlmayr.Ira Rice1-4/+1
2008-11-06Minor interface cleanup. Moved the login selection scrollbox so that it Ira Rice1-1/+4
aligns up with the other fields.
2008-11-06Ported a patch by Peavey on TMW to keep all item pointers inside of Ira Rice6-45/+38
inventory. For us, this should get rid of the arrow crashing bug, if it still exists (been a few weeks since I've heard of it happening now).
2008-11-06Don't allow players to use items through item shortcuts while trading. Ira Rice1-74/+78
Patch done by Peavey on TMW.
2008-11-05Minor targeting fix (don't count attacking against target timeouts), as Ira Rice1-5/+6
well as only calling the target draw update code only when necessary.
2008-11-05Found a way to remove the ugly hack that was done to ensure that Ira Rice1-7/+2
stringstream would behave. Before, it set the string stream to a single space, while now it clears the stream and then sets it to null. So, should the string stream code ever be fixed in the future, this function won't break.
2008-11-04Committed an extension to the San Serif font by Vargavind on TMW so that Ira Rice4-4/+14
it contains the complete ISO-8859-15 character set, as well as made a few other smaller fixes towards fixing make dist.
2008-11-03Fixed login server order, so as to not confuse new people.Ira Rice1-1/+1
2008-11-03Added a /w alias for whispering. Suggested by Kyron.Ira Rice1-2/+2
2008-11-03Updated a few files that have been out of date for a while. This doesn't Ira Rice7-805/+349
fix make dist yet, but at least these files aren't out of date any more.
2008-11-03Fixed talk being recalled while t is held down. Thanks doors for Ira Rice1-9/+12
noticing this bug.
2008-11-02Fixed a potential crash.Ira Rice1-0/+5
2008-11-02Since TMW de-hardcoded their hair colors, I have since removed the hard ↵Ira Rice1-27/+17
coded fail colors from the color db.
2008-11-02Fixed a few windows compiler errors, as well as rolled out a new Windows build.Ira Rice2-4/+1
2008-11-02This correctly fixes the attack problem. Apparently, I didn't realize a bit ↵Ira Rice2-2/+6
ago that the item type was being used to determine which attack animation to use, since a comment lied about it not being used.
2008-11-02Fixed a hair color problem that Soft reported that I apparently broke when I ↵Ira Rice2-1/+2
de-hardcoded the hair colors.
2008-11-02Fixed weapon attacks, which apparently has been broken since the mapping ↵Ira Rice1-3/+0
code was imported, due to me changing the actions to enumerations.
2008-11-02Merged another fix from TMW for the new skill dialogue, which makes it so ↵Ira Rice1-4/+20
that if a skill is unknown, it doesn't crash the client (it doesn't print garbage, like fate claims).
2008-11-02Reverted a TMW change that had a repercussion that I didn't think of. While ↵Ira Rice1-2/+2
TMW may think that it's unnecessary to use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as being good and should be tested first before committing to our own SVN.
2008-11-02Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵Ira Rice9-64/+184
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01Added a close button to the minimap so that it matches the other windows Ira Rice1-0/+1
better.
2008-11-01Made the status window a static size, since its contents don't lend Ira Rice1-1/+0
themselves to being easily resizeable without revamping. This should keep people from assuming that they can resize this window and expect the same sorts of results as other windows that are designed for resizing.
2008-11-01Made NPC dialogues resizeable.Ira Rice5-15/+98
2008-11-01Modified inventory window code to take advantage of the text wrapping Ira Rice2-38/+86
code.
2008-10-31Last commit was a bit premature (was trying to cancel the commit). Ira Rice1-0/+6
Anyways, this patch improves keyboard support for NPCs by allowing the user to hit enter to proceed through the dialogs. What it doesn't do at the moment is give users a way to scroll through the dialog choices... yet. But once one is selected, you can hit enter to continue.
2008-10-31Improved keyboard support by putting the NPC ok button in focus, and Ira Rice1-0/+4
making it so that hitting enter on opening the dialog will close it.
2008-10-31Added a text patch done on TMW to increase the number of characters Ira Rice2-3/+3
supported (done by vargavind), as well as changing the effect used for critical updates (change of opinion on what looks better).
2008-10-31Added critical notifications to the client. While I had originally Ira Rice7-7/+31
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
2008-10-30Fixed a small targeting issue that arose from having uninitialized data Ira Rice1-10/+9
at the start.
2008-10-28Removed a redundant line that wasn't doing anything. Should have taken a Ira Rice1-1/+0
minute more to check it over thouroughly first.
2008-10-28Made it so that the trade window doesn't stay visible when it was open Ira Rice1-0/+1
before the client was closed. Patch by Trelos on TMW.
2008-10-28Added support for no dialogue NPC's. Patch by Peavey from TMW.Ira Rice1-2/+8
2008-10-28Fixed a fast walking bug that was caused by a state conflict Ira Rice2-9/+9
where the keys would tell the client to attack and stop attacking all at the same time. Thanks to SoftLace for reporting it.
2008-10-28Fixed up confirm dialogues so that they also can utilize the text Ira Rice3-16/+50
wrapping code, like the ok dialogues.
2008-10-28Fixed OK dialogue so that it draws correctly for multiple lines Ira Rice1-1/+1
(forgot to do button padding before).
2008-10-28Changed the name of the old target key to stop attack, as well as making Ira Rice2-2/+8
it do exactly that in the local player. Since it already was doing this behavior anyways, I just extended it out to stop attack at any point in the attack.
2008-10-28Fixed attacking so that it will actually continue to attack in Ira Rice4-31/+47
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once.
2008-10-27Removed an unnecessary check.Ira Rice1-3/+0
2008-10-27De-hardcoded the number of hair styles.Ira Rice5-7/+25
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice3-8/+16
2008-10-27Changed mouse attack behavior so that if you click on a being that's too Ira Rice1-1/+1
far away and are holding down the attack key, you will attack that being.
2008-10-27Fixed mouse attacks and targeting.Ira Rice2-5/+7
2008-10-27Added the ability to turn off a target by targeting it again after being Ira Rice1-2/+9
targeted.
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice9-16/+53
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice6-124/+133
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first.