Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Ira Rice <irarice@gmail.com>
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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newlines.
Signed-off-by: Ira Rice <irarice@gmail.com>
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The font was interpreting the strings as UTF8, as they are in the
mainline client. But in the eAthena client they are regular text.
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on the screen.
(cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1)
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(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0)
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(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12)
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(cherry-picked from mainline)
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the inbuilt GUIChan TrueType class. (Didn't use it originally because I
didn't see the difference, when there's a considerable speedup, and that
originally the import for TMW was broken code at the time, which has
been fixed since.)
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Signed-off-by: Ira Rice <irarice@gmail.com>
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why. :P)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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(merged from mainline)
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Also fixed overlap between description label and the buttons and added the
SDL_ttf library to the Code::Blocks project file.
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(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366)
Conflicts:
src/openglgraphics.cpp
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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(cherry picked from mainline commit ecabe82d8720689905a6d035b0597d97037287c7)
Conflicts:
src/gui/browserbox.cpp
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TODO list of 1.9 still intact.
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The window listing the smiley is ok (F11).
The window for shortcut of smiley is in progress (F12)
So far, you can use any available smiley directly (mouse interface)
and can get a reminder of the keybinding in the shortcut window.
Yet to be done (for final step 2.0):
* Transform the keybinding into the actual mapping of the shortcut seen in
F12
* Drag & Drop from F11 to F12 windows and from F12 to F12
* Code factorisation for class ShortcutContainer and derivatives Item &
Smiley (so far, most code is shared, but actually in 3 places, should
keep only specific code in leaf-class, and main code in parent)
Revision of copyright message (so far, only a cut-paste of inspiring
previous files)
* Save shortcut-smiley mapping on exit (and reload on start)
(with protection against changing smiley-list)
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different purpose (as smiley are requiring a special key press, that's
not a problem to assign the same key to differents purpose)
The function of game.cpp get reindented in the process, but the actual
change is minor.
The keyboardconfig get a new function, returning directly the emoticon
offset from the key pressed. (later, that function will return the index
of the smiley shortcut/array that has been selected... later)
Signed-off-by: Forge <jgrimbert@free.fr>
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First step to more smileys...
Fully functionnal, very minor modifications
Provisions made for second step (windows for choosing smiley)
Signed-off-by: Forge <jgrimbert@free.fr>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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in)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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class.
NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to
install it, regenerate your config files, reconfigure, and then install
before attempting to compile.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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readme.txt explains a bit about how to build the Windows installer.
Conflicts:
packaging/windows/setup.nsi
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
debian/aethyra.docs
debian/aethyra.sgml
debian/tmw.docs
debian/tmw.sgml
packaging/debian/tmw.docs
packaging/debian/tmw.sgml
Signed-off-by: Ira Rice <irarice@gmail.com>
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white for wallpapers (matches our wallpapers better), and fixed the
effect manager.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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check in the ColorDB.
Signed-off-by: Ira Rice <irarice@gmail.com>
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(cherry picked from mainline)
Conflicts:
src/game.cpp
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of 209.168.213.109
Changed a few references to aethyra.com to the appropriate aethyra.org values.
There's a few other minor changes that mostly just replace references to TMW that are not essential with Aethyra references.
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Don't treat anything starting with "Welcome" as a server message, for
example messages starting with a name that starts with "Welcome"
shouldn't belong in that category.
Put the nick in the right place for global announcements.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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The player character is never deleted, and hence might have particles
still active when the map changes. These particles are deleted on map
change, but when the player character was moved, it was trying to mark
these deleted particles for deletion, writing to unallocated memory.
The marking for deletion by the player character now happens before the
particles are deleted.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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Signed-off-by: Ira Rice <irarice@gmail.com>
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