Age | Commit message (Collapse) | Author | Files | Lines |
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Looks nicer in the game in my opinion.
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As discussed on IRC we agreed to remove the particle and ambients effects
options. They are important for the game play and should stay enabled.
Also moved the remaining options right to the resolution selection since there
is enough space for them now.
Change is tested.
Reviewed-by: bjorn.
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At some window sizes, lines would flicker in between the tiles. This
happened when the window size was not dividable by the scaling factor.
Fixed by setting a slightly smaller viewport in this case (which will
hopefully not cause other issues).
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Mouse handling is broken when the game only fills a subset of the screen,
and this doesn't look very nice either. Do the same as done in OpenGL
mode for now.
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Reviewed-by: Ablu.
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I added mScale later and forgot to make the clip area code use it.
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The screen will be scaled up as much as possible, while keeping a
minimum 'virtual' resolution of 640x360.
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Reviewed-by: Ablu.
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Reviewed-by: Ablu.
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Reviewed-by: Ablu.
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Reviewed-by: bjorn.
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- shows manaserv skills at all
- shows the progress bar for manaserv skills again
- shows the level for this skills (server side patch needed)
TODO: URGENT: Fix attributes and skills getting stored in same list.
Reviewed-by: Bertram.
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Reviewed-by: bjorn.
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The window menu (the row of buttons at the top right in game) was
displayed 3 pixels left of where it should be, which makes the setup
button jump 3 pixels left when logging in.
Reviewed-by: Ablu
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Mantis-Issue: 423
Reviewed-by: Thorbjørn Lindeijer
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They are no longer sent as fixed-length string since this doesn't work
when the new protocol debugging mode is used.
Reviewed-by: Ben Longbons
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This makes the client able to send and receive messages sent in debugging
mode, where the contents of the messages are annotated.
For messages sent from the client the debugging mode is currently always
enabled. Later on this could be an internal option or controlled from the
server side.
Reviewed-by: Erik Schilling
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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Also, since GCC 4.7 there is a binary compatibility issue when linking with a
Guichan that was not compiled in C++11 mode. This commit also allows compiling
with GCC 4.7 with C++11 mode turned off.
Reviewed-by: Erik Schilling
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- kick code untested because no kick button exists yet
Reviewed-by: bjorn.
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This reverts commit 2ed8a171b63e6b58262801d1f0e0cd10ba265971.
Conflicts:
CMakeLists.txt
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Reviewed-by: bjorn.
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Reviewed-by: bjorn.
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The tmwa/BeingHandler was adjusting the effect id rather than the emote
id, causing it to not find the last emote (and the rest of the emotes
only worked correctly because the effect ids were consecutive in the same
order as the emote ids).
Furthermore, the EmoteShortcutContainer refused to draw the icon for the
last emote due to an off-by-one error in dealing with the 1-adjusted
emote ids used by the EmoteShortcut class.
Also cleaned up some old remains of a player ignore strategy that used
to use the two balloon emotes (this had been their original purpose).
Reviewed-by: Erik Schilling
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The Windows releases have not been properly identifying themselves, and
it seems to be due to a compiler issue, as discovered by Stefan Dombrowski
(@cody). He did a similar change but didn't push it anywhere so I've redone
it.
The line that is now split up was very preprocessor-heavy, which may have
been part of the problem, but we'll probably never know what it was
exactly.
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Reviewed-by: Thorbjørn Lindeijer
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Also added Xcode project for others to compile for Mac OSX.
Reviewed-by: Thorbjørn Lindeijer
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This is in order to still support older compilers, in particular GCC 4.2.1,
so that Mana may be compiled for Maemo 5.
Reviewed-by: Yohann Ferreira
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Running doxygen from a subdirectory caused it to show full absolute paths
in the file list rather than paths relative to the root of the repository.
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When creating a custom server entry, the default port is used if no
other port is specified.
Reviewed-by: Thorbjørn Lindeijer
Mantis-issue: 464
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Added a black background for maps that are smaller than the screen resolution
and centered them on screen.
Reviewed-by: Thorbjørn Lindeijer
Mantis-issue: 193
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It makes no sense to mark a return value as const when it is returned by
value. This only makes sense if the return value is passed by reference, in
order to prevent the receiver from modifying the value.
Also made some other small adjustments. A std::string does not need to be
initialized to "" explicitly and getSafeUtf8String could take its parameter by
reference.
Reviewed-by: Yohann Ferreira
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Reviewed-by: bjorn.
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Mix_LoadMUS_RW was added with SDL_mixer 1.2.9.
Reviewed-by: Erik Schilling
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