Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-14 | Updated Xcode project for 10.7 | Socapex | 3 | -0/+2113 | |
Tested-by: Frost. | |||||
2012-08-14 | Can now build using cmake on OSX | Socapex | 9 | -82/+89 | |
Tested-by: Frost. | |||||
2012-08-05 | Add a checkbox to the debugging window to show being ids. | Stefan Beller | 3 | -4/+46 | |
Reviewed-by: Ablu Conflicts: src/gui/viewport.cpp | |||||
2012-08-04 | Enabled manaserv support in Code::Blocks project | Thorbjørn Lindeijer | 1 | -0/+1 | |
2012-08-04 | Fixed compile with MinGW/G++ 4.6.2 | Thorbjørn Lindeijer | 1 | -1/+1 | |
It does not know 'ushort', and this variable should be 'size_t' anyway. | |||||
2012-08-04 | Removed linking with guichan_opengl from C::B project | Thorbjørn Lindeijer | 1 | -1/+0 | |
Actually we're not depending on this library. | |||||
2012-08-02 | Changed color of download progressbarlpc2012submission | Erik Schilling | 1 | -1/+1 | |
2012-08-02 | Crash fix when re-entering the game | Thorbjørn Lindeijer | 3 | -0/+15 | |
Throw away the old layout rather than trying to reuse it and crashing cause of collisions. | |||||
2012-08-02 | Dynamically scaling background for login screen | Thorbjørn Lindeijer | 11 | -6/+65 | |
Hacked Graphics::drawRescaledImage a bit to make it work... | |||||
2012-08-02 | Made download progress colorable | Erik Schilling | 4 | -2/+6 | |
2012-08-02 | Enable OpenGL by default on all platforms | Thorbjørn Lindeijer | 2 | -6/+2 | |
Before it was only enabled by default for Mac. | |||||
2012-08-02 | Tweaked default positions of chat and shortcut window | Thorbjørn Lindeijer | 2 | -4/+4 | |
Added some margin and made the shortcut window not movable/resizable. | |||||
2012-08-02 | Split off minimap window from mini status window and repositioned them | Thorbjørn Lindeijer | 9 | -50/+143 | |
2012-08-02 | Changed default position and size of shortcut window | Thorbjørn Lindeijer | 1 | -3/+4 | |
2012-08-02 | Revert "Changed default position and size of chat window" | Thorbjørn Lindeijer | 1 | -1/+1 | |
This does not seem like a good idea at the moment. This reverts commit 7d0ba78e45a6f8d0e99dcde2a2f06fa98dfbee83. | |||||
2012-08-02 | Added parts of new background image | Erik Schilling | 5 | -0/+19 | |
2012-08-02 | Changed default position and size of chat window | Thorbjørn Lindeijer | 1 | -1/+1 | |
Moved it to the top-right. | |||||
2012-08-02 | [Hack] Removed emotion button | jurkan | 1 | -1/+1 | |
2012-08-02 | Removing the need to press space twice to close a dialog (probably a hack) | jurkan | 1 | -0/+1 | |
2012-08-02 | Embedded the minimap into the mini status window | Thorbjørn Lindeijer | 8 | -105/+73 | |
2012-08-01 | Some positioning changes in the game UI | Thorbjørn Lindeijer | 10 | -64/+78 | |
Moved player status bars to the top-right, next to the window menu. Used the layout for dynamic adjustments to screen resolution. | |||||
2012-08-01 | Removed unused TabbedArea from SpecialsWindow | Thorbjørn Lindeijer | 2 | -15/+0 | |
2012-08-01 | Improved the layout of the specials window | Thorbjørn Lindeijer | 1 | -10/+8 | |
Just in case I don't get around to do anything better... | |||||
2012-08-01 | Resized minimap + fixed clip | Erik Schilling | 1 | -7/+8 | |
2012-08-01 | Fixed compile error when not compiling in C++11 mode | Thorbjørn Lindeijer | 1 | -1/+1 | |
Qualifying enum values by the name of the enumeration is a C++11 feature. | |||||
2012-08-01 | Fixed color of npc dialog to black for lpc | Erik Schilling | 1 | -1/+1 | |
2012-08-01 | Merge branch 'master' into lpc2012 | Erik Schilling | 1 | -2/+1 | |
Conflicts: src/resources/image.cpp | |||||
2012-08-01 | Themed the npc dialog | Erik Schilling | 2 | -14/+14 | |
2012-08-01 | Modify the NPC Dialog to be more RPG-Like | Chuck Miller | 11 | -240/+167 | |
2012-07-31 | Removed the emote shortcut window | Thorbjørn Lindeijer | 3 | -9/+0 | |
We have no emotes for now, and we will never trigger them from such an ugly shortcut window anyway. | |||||
2012-07-31 | Removed ImageLoader and ProxyImage classes | Thorbjørn Lindeijer | 9 | -200/+0 | |
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore. | |||||
2012-07-31 | Removed 'virtual' from methods of Image | Thorbjørn Lindeijer | 4 | -26/+15 | |
Maybe it used to be necessary for these methods to be virtual, but this is no longer the case. Hence we can avoid wasting CPU ticks searching through virtual function tables, especially for frequently used methods like getWidth, getHeight and setAlpha. MapLayer::getTile was inlined. | |||||
2012-07-31 | Fixed drawing issues with tiles that don't match the grid | Thorbjørn Lindeijer | 2 | -2/+7 | |
An optimization in the tile layer rendering code meant for drawing repeated tiles faster was not taking into account the case where the tile width does not match the width of the tile grid. | |||||
2012-07-30 | Hacked away the sliders in the character create dialog. Better not try ↵ | Erik Schilling | 2 | -11/+4 | |
connecting to tmwAthena server. | |||||
2012-07-30 | Defining a branding for lpc2012. | Stefan Beller | 1 | -0/+18 | |
It makes life easier for the judges of the lpc2012. | |||||
2012-07-26 | Removed player box from the equipment window | Thorbjørn Lindeijer | 1 | -9/+0 | |
2012-07-26 | Fixed height of item popup that shows no item | Thorbjørn Lindeijer | 1 | -1/+1 | |
2012-07-26 | Removed UI to manually increase skills | Thorbjørn Lindeijer | 2 | -19/+1 | |
2012-07-26 | Fixed the dimensions of the popup/tooltip | Thorbjørn Lindeijer | 4 | -29/+21 | |
2012-07-25 | Revert "Leave the default values for OpenGL texture filters" | Thorbjørn Lindeijer | 1 | -0/+2 | |
This reverts commit 137ade7226af37d073a5755b90181275664dd65c. Turns out that when leaving the default values, the textures won't actually work since they are incomplete unless the mipmaps are generated (since GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR by default). For now we don't want to generate mipmaps anyway since we're going for a pixely look, so revert the filters back to GL_NEAREST. The reason this had worked for me is because on my system the texture type GL_TEXTURE_RECTANGLE_ARB is used instead of GL_TEXTURE_2D and this texture type does not support mipmaps. | |||||
2012-07-25 | Fixed plural format of Ukranian translation | Thorbjørn Lindeijer | 1 | -2/+1 | |
msgfmt didn't like it the way it was written down. | |||||
2012-07-25 | Reduced the height of the Setup window | Thorbjørn Lindeijer | 20 | -83/+66 | |
Also removed all the hardcoded sizes of the various setup tabs. Instead, support for dynamically adjusting layout was added to the Container class. Various other places were also adapted to use the new layout support in Container. | |||||
2012-07-25 | Fixed UI layout after changing resolution in Setup dialog | Thorbjørn Lindeijer | 1 | -1/+2 | |
It was doing the relayout using the unscaled screen dimensions. | |||||
2012-07-25 | Added an option to reduce input lag | Thorbjørn Lindeijer | 2 | -1/+31 | |
Always enabled at the moment. | |||||
2012-07-25 | Corrected the minimum height shown in the video options | Thorbjørn Lindeijer | 1 | -1/+1 | |
Actually for me it doesn't list 640x360 anyway, but it might for some people I guess. | |||||
2012-07-25 | Merge branch 'master' into lpc2012 | Erik Schilling | 4 | -2/+24 | |
2012-07-25 | Prevented crash with nonexisting particle sprite. | Erik Schilling | 1 | -2/+10 | |
2012-07-25 | Added handler to display text particles sent by server | Erik Schilling | 3 | -0/+14 | |
Change is tested. Reviewed-by: bjorn. | |||||
2012-07-23 | Avoid copying surfaces unnecessarily for upload to texture | Thorbjørn Lindeijer | 2 | -26/+36 | |
When uploading an SDL surface to an OpenGL texture, it was always making a copy that had the desired size and pixel format. Now this copy is no longer being made when the existing surface already has the target size and pixel format. In fact most images are already in 32-bit RGBA format after loading them. | |||||
2012-07-23 | Specify a more specific image format when uploading textures | Thorbjørn Lindeijer | 1 | -1/+1 | |
While simply specifying "4 components" works, it is preferred to specify the actual image format like GL_RGBA8 in our case. http://www.opengl.org/wiki/Common_Mistakes#Image_precision |