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2009-10-04Changed 'Select Server' to 'Change Server', since it's already selectedThorbjørn Lindeijer3-13/+14
2009-10-04Removed debugging outputThorbjørn Lindeijer1-1/+0
2009-10-04Made sure the server information updates when dragging the server listThorbjørn Lindeijer5-24/+35
It was only updating on click events, due to using ActionListener instead of SelectionListener.
2009-10-03Polish login procedure and fix some bugs with itJared Adams8-76/+83
WorldSelectDialog now works correctly. Buttons for several dialogs have more explainatory text and consistant locations.
2009-10-03Give the drop down box in serverdialog more roomChuck Miller1-2/+3
2009-10-03Fix connecting to servers when selected in the GUIJared Adams1-2/+4
2009-10-03Fix the text of an error messageJared Adams1-1/+2
Better grammer and more explanatory.
2009-10-03Update the CharSelectDialog after char creationJared Adams7-4/+97
2009-10-03Do some more post-merge cleanupJared Adams15-30/+74
Fixes a few more bugs
2009-10-04Replaced setNetworkOptions with LoginHandler::supportedOptionalActionsThorbjørn Lindeijer12-69/+63
Better to ask when needed that rely on static booleans to be set from somewhere. Also tried to fix the layouting a bit, but it's still not perfect.
2009-10-03Made passing character name on the command line work againThorbjørn Lindeijer3-19/+30
It was only selecting it when found, instead of also logging in with the character.
2009-10-03Changed the default colour for buttons to fit the current skinMaximilian Philipps1-3/+3
2009-10-03Added support for the "too fast" login errorThorbjørn Lindeijer7-14/+16
So that next time somebody encounters it, it doesn't turn up as "unknown error".
2009-10-03Fix text string typoKess Vargavind1-1/+1
2009-10-03Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch2-4/+6
2009-10-03Fixed real-time updating of attributes and character/correction points ↵Philipp Sehmisch1-0/+14
during attribute changing.
2009-10-03Still update attrs for eAthena when increase failsJared Adams1-3/+6
Corrisponding change in eAthena made too.
2009-10-03Remove a debug line I forgot aboutJared Adams1-1/+0
2009-10-02Updating Code::Blocks project and adding header to fix compiler error.Stefan Dombrowski2-32/+9
2009-10-01Redesign CharSelectDialogJared Adams4-260/+182
2009-10-02Removed non hurting eAthena ifdefs.Bertram2-8/+1
2009-10-01Fixed TMWserv client buildBertram1-1/+1
2009-10-01Fixed compile error: src/gui/charselectdialog.cpp:377: error: cannot declare ↵Bertram1-1/+1
member function ‘static void CharSelectDialog::setNetworkOptions(bool, bool)’ to have static linkage
2009-10-01Finish merging registration dialogJared Adams11-35/+66
2009-10-01Fix segfault betterJared Adams1-2/+3
2009-10-01Fix a segfault when choosing the serverJared Adams1-2/+2
2009-10-01Add missing token information for eAthena.Jared Adams1-0/+42
2009-09-30Merge login state machines for both clientsJared Adams61-1884/+1131
Also do some cleanup and refactoring of related code.
2009-09-30Removed unused variable 'item'Thorbjørn Lindeijer1-1/+0
2009-09-29Outfits updateAndrei Karas3-47/+124
Increased outfits count to 15 Changed unequip outfits feature Added copy outfits feature
2009-09-28Fix file handling in imagewriterFreeyorp1-6/+8
Make imagewriter only open a file stream after some checks have occurred elsewhere, and be sure to close it if the surface conversion fails.
2009-09-27Client-sided netcode support for being-bound special effectsPhilipp Sehmisch3-6/+27
2009-09-23Fixes party inviteChuck Miller1-1/+1
2009-09-23Made the TMWserv client handles the FORCE_QUIT connection state.Bertram1-0/+7
I was getting fed up with killing the TMWserv client in order to quit it. The two cases left before having a full working set, is to handle correctly Switch Character and Switch Server in QuitDialog which must have been broken during the clients merge.
2009-09-23Minor update while seeing it.Bertram1-0/+4
2009-09-23Also added setAlpha() to ShopListBox, to avoid glitches with flooritems.Bertram1-0/+2
2009-09-23Fixed some glitches in Equipment and Inventory window, and made the code ↵Bertram3-2/+5
more logical... Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit...
2009-09-23Added a basic smooth effect to rescaled wallpapers in OpenGL.Bertram2-0/+32
The current login wallpaper (as any streched ones) will look a bit less ugly...
2009-09-21Fix character creation failure message IDJared Adams1-1/+1
2009-09-21Fix an unused variableJared Adams1-2/+2
2009-09-22Added support for the go-through-walls case with mouse movement on TMWserv.Bertram2-3/+16
Also removed an (now) unuseful debug piece of information. Thanks Kage for reporting this case.
2009-09-22An attempt to fix the mouse ignoring collisions in TMWserv.Bertram1-0/+5
2009-09-22Mostly fixed the mouse movement in TMWserv client.Bertram3-16/+10
The only case left in mouse movement is that the client doesn't check for walkability of the destination point when you click on a unwalkable point. Let me explain this NASTY bug: The bug remained in the Being::SetDestination() function, when recalculating the path from tiles to pixels. The changeX and changeY variables went crazy when (endX - startX) gave a negative value. That why the given path became random, and the player went anywhere. This didn't happened to monsters, NPCs, and when walking using the keyboard because the patnodes system isn't used for movement up to 1 tile at a time. I removed some dead code (in viewpoint.cpp), made the keyboard navigation a little bit more bearable, and fixed this client bug. Now, I'll be up to finish fixing the movement system using mouse (What's remaining is a joke next to what I had to do to discover this...), and I'll look at a third time to the keyboard system which is a bit raw, just for now... Regards, P.S.: Kage, I'd like to get a three-cheese pizza!
2009-09-19Removed unexplained exceptions to undressing logic in player outfits ↵Fate1-7/+3
handling, making the system more intuitive to use
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵Bertram12-13/+171
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;)
2009-09-17Optimized the Image::setAlpha() function for SDL.Bertram1-14/+25
2009-09-14Fix context menu for items in the EquipmentWindowJared Adams5-3/+19
2009-09-13Add ellipsis (...) to some options requiring further inputKess Vargavind2-4/+12
2009-09-13Fix hair browsing bug in character creationKess Vargavind1-0/+4
Selecting the previous hair style/colour got unexpected results sometimes (when the id was negative).
2009-09-06Applied patch from mantis #749 since it's working for me.Bertram2-4/+4
Applied the datarootdir parameter in the autotools installation. The make install did the work as expected. If this hurts someone, feel free to revert...