Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
Rare crash is in KeyboardConfig, where the active keys array is accessed
before it's initialized. Also remove some debug prints that made it into
a previous commit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use the last location the user gave instead. Also, do the same for the
inventory dialog.
|
|
The client can now differentiate between the following hit types:
- hit (normal)
- critical (full attack)
- multi (more than one hit at once, currently not used)
- reflect (reflected damage, currently not used)
- flee (dodging criticals)
The Being's showCrit method is now merged into takeDamage.
Being's takeDamage and handleAttack now both get the opponent, the amount of
damage and the attack type as parameter.
|
|
The cancel button in Video configuration window doesn't switch back the
"show name" setting to the original state. This patch fixes that.
|
|
|
|
|
|
|
|
This patch makes item links work in any chatLog() message, not only chatSend()
as before. I enabled it for the "You picked <nr> <item>" message by explicitly
adding [] around the item name in the string.
|
|
We're no longer using the ChangeLog file.
|
|
Both packets do the same, but we should be explicit anyways. Also,
seperate out NPC client packets.
|
|
|
|
|
|
|
|
|
|
NPCs are always in range, so show it. Also, don't attack NPCs (causes an
infinite talk loop with most).
|
|
|
|
|
|
Conflicts:
src/being.cpp
src/being.h
src/floor_item.cpp
src/floor_item.h
src/flooritemmanager.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/popupmenu.cpp
src/net/beinghandler.cpp
src/npc.cpp
|
|
as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
|
|
No need to include localplayer.h from inventorywindow.h
|
|
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
|
|
occur on each swing action.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
constant, particle attacks are now weapon specific, so that different
weapons can have different attacks.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Also, increase auto target range to 20 tiles
|
|
encountered when stepping someone through a 64-bit install on Ubuntu.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
|
|
This helps when your target is atually in another location due to
synchronization problems.
|
|
|
|
Conflicts:
data/graphics/images/login_wallpaper.png
src/being.cpp
src/beingmanager.cpp
src/engine.cpp
src/game.cpp
src/gui/buysell.cpp
src/gui/buysell.h
src/gui/gui.h
src/gui/npc_text.cpp
src/gui/npc_text.h
src/gui/npcintegerdialog.cpp
src/gui/npclistdialog.cpp
src/gui/npclistdialog.h
src/gui/npcstringdialog.cpp
src/gui/sell.cpp
src/gui/shop.cpp
src/gui/table.cpp
src/net/beinghandler.cpp
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/npc.cpp
src/npc.h
src/shopitem.cpp
src/shopitem.h
src/utils/stringutils.cpp
src/utils/stringutils.h
src/utils/trim.h
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
server. TODO: Make this externally configurable, so that specific
servers can specify what they use specific sprite IDs for, as well as
specifying good defaults as well, in case that configuration file isn't
found.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
animation (case 1 is NOT death, but actually idle in SMSG_PLAYER_UPDATE_1)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Based on commit a1e483913672e55704e8fbafeff5ea0ccc0c9b07 from Aethyra.
|
|
The Being ID is used instead, as that is all that was ever really
needed.
|
|
The BeingManager will clean it up when it's next cleared. One hanging
Being isn't too much. A reference count system like resources use might
be a better way to handle Beings.
|
|
forgot to use it.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
text dialog.
Signed-off-by: Ira Rice <irarice@gmail.com>
|