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2006-12-16Subclassed ShopListBox from ListBox to get rid of some duplicated code, andBjørn Lindeijer10-146/+102
fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis.
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer8-10/+49
many and changing direction towards an obstacle.
2006-12-15Removed some unused legacy tiles and added variant tiles for the cliffs. Philipp Sehmisch1-1/+6
Many pixel had to die to bring you these tiles.
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer7-40/+31
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-12Hide all NPC dialogs after deathEugenio Favalli2-0/+12
2006-12-12Fixed defense values for sweatersEugenio Favalli1-0/+1
2006-12-12Fixed crash when selecting an item after deathEugenio Favalli2-0/+7
2006-12-12Cleaned up some unused stuff.Bjørn Lindeijer4-27/+4
2006-12-12Added Adler32 checksum for updatesEugenio Favalli4-68/+123
2006-12-12Updated project filesEugenio Favalli3-404/+402
2006-12-12Merged r2829 from trunk (Merged the definition of ImageRect into graphics.h)Bjørn Lindeijer13-68/+32
2006-12-12Moved base64 module into utils directory.Bjørn Lindeijer6-9/+12
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer11-53/+58
the resources directory, since they are part of the SpriteDef class.
2006-12-12Normalized versions of sound effects by Cosmostrator.Philipp Sehmisch1-0/+18
2006-12-11Fixed visibility of the update window.Bjørn Lindeijer4-25/+30
2006-12-11Added new sweaters by Saphy. Info for server admins: Item IDs are 564 for ↵Philipp Sehmisch1-1/+21
turtleneck (should already be in there) and 624 for v-neck. The visible sprite IDs are 19 for turtleneck and 20 for v-neck. By the way, I would have liked to rename armor-chest-woolsweater.png to armor-chest-tnecksweater.png instead of deleting and adding it, but sourceforge didn't allowed it (got a 403 error).
2006-12-11Fixed windows binary versionEugenio Favalli6-40/+55
2006-12-10Added more detailed instructions for Dev-C++ usersEugenio Favalli2-1/+9
2006-12-09Added pirate NPCEugenio Favalli1-1/+5
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer13-105/+88
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-08Downgraded to base64 codec from PHP 3 to resolve licensing issues. Now let'sBjørn Lindeijer4-46/+41
hope they didn't fix some critical bug since then; at least it seems to work fine.
2006-12-06Updated project filesEugenio Favalli3-2/+36
2006-12-06accidentally left in some working copies of some tilesPhilipp Sehmisch0-0/+0
2006-12-06More tiling related fixes at the cliffs.Philipp Sehmisch1-2/+4
2006-12-06Fixed crashs when changing equipment.Philipp Sehmisch2-26/+23
2006-12-05Fixed visibility of item amount window.Bjørn Lindeijer3-3/+9
2006-12-05forgot to include some changes from the last updatePhilipp Sehmisch0-0/+0
2006-12-05Improved the tiling behavior of the cliffs (still not gridless but at least ↵Philipp Sehmisch1-0/+6
the edges fit together in the most common situations)
2006-12-04Introduced a new class Viewport which combines the drawing code from EngineBjørn Lindeijer13-398/+596
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates.
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer21-81/+111
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer7-42/+61
instance when Mix_Chunk loading failed.
2006-12-02typo in changelogPhilipp Sehmisch1-1/+1
2006-12-02A little change at the female leather shirt by mangamaniac.Philipp Sehmisch1-0/+5
2006-12-01forgot to include one file in the commitPhilipp Sehmisch2-3/+4
2006-12-01Monster sound effect patchPhilipp Sehmisch11-96/+140
2006-11-30Some optimizations to setSex, setWeapon and handling of player update messages.Bjørn Lindeijer3-23/+48
2006-11-30Fixed small trailing slash issue.Bjørn Lindeijer0-0/+0
2006-11-29renamed addSFX to addSoundPhilipp Sehmisch3-6/+6
2006-11-29Updated project filesEugenio Favalli3-200/+284
2006-11-29Small fix to resource path.Bjørn Lindeijer1-1/+1
2006-11-29Renamed getSFX() to getSound()Philipp Sehmisch2-2/+2
2006-11-29Updated Makefile and CMakeListPhilipp Sehmisch3-1/+10
2006-11-29Implemented MonsterDB namespacePhilipp Sehmisch9-5/+371
2006-11-27fix for windows machines that do have gettimeofday defined in sys/time.hPhilipp Sehmisch1-2/+3
2006-11-27Updated Code::Blocks project file.Bjørn Lindeijer2-6/+26
2006-11-27Added implementation of gettimeofday() for windows machines.Philipp Sehmisch3-2/+118
2006-11-26Higher precision log timestamps, some more logging and support for TGA images.Bjørn Lindeijer10-57/+82
2006-11-26Remove unnecessary check for file existance, loading will just fail with the ↵Björn Steinbrink2-8/+8
correct error message.
2006-11-26ItemDB needs to be unloaded before deleting the resource manager instance,Bjørn Lindeijer2-4/+6
since ItemInfo refers to an Image.
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer12-171/+274
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.