Age | Commit message (Collapse) | Author | Files | Lines |
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
in)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
class.
NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to
install it, regenerate your config files, reconfigure, and then install
before attempting to compile.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
readme.txt explains a bit about how to build the Windows installer.
Conflicts:
packaging/windows/setup.nsi
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Conflicts:
debian/aethyra.docs
debian/aethyra.sgml
debian/tmw.docs
debian/tmw.sgml
packaging/debian/tmw.docs
packaging/debian/tmw.sgml
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
white for wallpapers (matches our wallpapers better), and fixed the
effect manager.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
check in the ColorDB.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
(cherry picked from mainline)
Conflicts:
src/game.cpp
|
|
|
|
|
|
|
|
|
|
|
|
of 209.168.213.109
Changed a few references to aethyra.com to the appropriate aethyra.org values.
There's a few other minor changes that mostly just replace references to TMW that are not essential with Aethyra references.
|
|
Don't treat anything starting with "Welcome" as a server message, for
example messages starting with a name that starts with "Welcome"
shouldn't belong in that category.
Put the nick in the right place for global announcements.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The player character is never deleted, and hence might have particles
still active when the map changes. These particles are deleted on map
change, but when the player character was moved, it was trying to mark
these deleted particles for deletion, writing to unallocated memory.
The marking for deletion by the player character now happens before the
particles are deleted.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The image wasn't clipped so it would draw beneath the map name and on
top of the window border.
|
|
When centering the minimap on the player, it would often happen that the
minimap scrolled past its edge.
Based on a patch by QOAL.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Many member variables of LocalPlayer were not being initialized
properly. In general this shouldn't have caused any problems, but it's
bad style.
The ChargeDialog was removed. This class was long dead anyway.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Conflicts:
src/Makefile.am
src/game.cpp
src/gui/chargedialog.cpp
src/gui/chargedialog.h
src/localplayer.cpp
src/localplayer.h
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The default window sizes were all too small, since they were specified
in content size. On pressing "Reset Windows", the sizes would be
interpreted as such and apply alright.
The inconsistency is now removed, and the default window sizes are
always the size of the whole widget now, not just the contents.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
originally ported this from TMW's trunk, and they later changed their
mind on the minimap name property, this was broken on our maps.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Also remember its visibility state.
|
|
Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
|
|
fix for same issue
|
|
|
|
|
|
The image is now centered and a gray background is drawn behind it so
that parts that are not covered by the image don't show redrawing
issues.
|
|
This used to be caused by right clicking on an NPC, then clicking on it
and telling the sprite to move at the same time.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The 'draw' method was confusingly named, and was actually for updating
the GUI after a resize. Its functionality has been merged into
'widgetResized'.
The wrapping was broken in the case where text was added to the NPC
dialog, cause it was added to an already wrapped string, causing the
wrapping to become permanent.
Sorry for all the reformatting.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
|
|
for news.txt and resources2.txt.
(cherry picked from Aethyra commit 3206b3254a1a9b90bbdbd1a7178e4df043a5ee26)
|
|
to fix bug that causes resources2.txt to be old and
out of sync with the files in the directory.
(cherry picked from Aethyra commit ccacde4192268fbf5250e9bd6894d158f957922c)
|
|
(cherry picked from Aethyra commit 0f033c073c7ae630c9359da358128f5f425f01a6)
|