diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/animatedsprite.cpp | 17 | ||||
-rw-r--r-- | src/animation.cpp | 20 | ||||
-rw-r--r-- | src/animation.h | 16 | ||||
-rw-r--r-- | src/player.cpp | 16 | ||||
-rw-r--r-- | src/player.h | 29 |
5 files changed, 79 insertions, 19 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index d1201042..a7a4453c 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -48,12 +48,14 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): free(data); if (!doc) { - logger->error("Animation: Error while parsing animation definition file!"); + logger->error( + "Animation: Error while parsing animation definition file!"); } xmlNodePtr node = xmlDocGetRootElement(doc); if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) { - logger->error("Animation: this is not a valid animation definition file!"); + logger->error( + "Animation: this is not a valid animation definition file!"); } // Get the variant @@ -232,13 +234,14 @@ AnimatedSprite::~AnimatedSprite() void AnimatedSprite::reset() { - // Reset all defined actions (because of aliases, some will be resetted - // multiple times) + // Reset all defined actions (because of aliases some will be resetted + // multiple times, but this doesn't matter) for (ActionIterator i = mActions.begin(); i != mActions.end(); ++i) { - //TODO: If resetting everything is really a nice way of fixing the - // synchronization issues, finish implementing this. - //i->second->reset(); + if (i->second) + { + i->second->reset(); + } } } diff --git a/src/animation.cpp b/src/animation.cpp index 1213d0d6..c1b27ebd 100644 --- a/src/animation.cpp +++ b/src/animation.cpp @@ -27,9 +27,15 @@ #include "utils/dtor.h" -Animation::Animation(): - mTime(0) +Animation::Animation() { + reset(); +} + +void +Animation::reset() +{ + mTime = 0; iCurrentPhase = mAnimationPhases.begin(); } @@ -123,3 +129,13 @@ Action::setAnimation(int direction, Animation *animation) mAnimations[direction] = animation; } + +void +Action::reset() +{ + for (AnimationIterator i = mAnimations.begin(); + i != mAnimations.end(); ++i) + { + i->second->reset(); + } +} diff --git a/src/animation.h b/src/animation.h index c5b277b7..60dcd287 100644 --- a/src/animation.h +++ b/src/animation.h @@ -55,6 +55,12 @@ class Animation */ Animation(); + /** + * Restarts the animation from the first frame. + */ + void + reset(); + void addPhase(int image, unsigned int delay, int offsetX, int offsetY); @@ -68,13 +74,13 @@ class Animation * Returns the x offset of the current frame. */ int - getOffsetX() const { return (*iCurrentPhase).offsetX; }; + getOffsetX() const { return iCurrentPhase->offsetX; }; /** * Returns the y offset of the current frame. */ int - getOffsetY() const { return (*iCurrentPhase).offsetY; }; + getOffsetY() const { return iCurrentPhase->offsetY; }; /** * Returns the length of this animation. @@ -119,6 +125,12 @@ class Action void setAnimation(int direction, Animation *animation); + /** + * Resets all animations associated with this action. + */ + void + reset(); + Animation* getAnimation(int direction) const; diff --git a/src/player.cpp b/src/player.cpp index 3fe608c7..1658840a 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -98,6 +98,7 @@ Player::setSex(Uint8 sex) mSprites[BASE_SPRITE] = new AnimatedSprite( "graphics/sprites/player_female_base.xml", 0); } + resetAnimations(); } Being::setSex(sex); } @@ -114,6 +115,7 @@ Player::setHairColor(Uint16 color) newHairSprite->setDirection(getSpriteDirection()); mSprites[HAIR_SPRITE] = newHairSprite; + resetAnimations(); setAction(mAction); } @@ -133,6 +135,7 @@ Player::setHairStyle(Uint16 style) newHairSprite->setDirection(getSpriteDirection()); mSprites[HAIR_SPRITE] = newHairSprite; + resetAnimations(); setAction(mAction); } @@ -170,6 +173,7 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id) equipmentSprite->setDirection(getSpriteDirection()); mSprites[position] = equipmentSprite; + resetAnimations(); setAction(mAction); } @@ -177,4 +181,14 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id) Being::setVisibleEquipment(slot, id); } - +void +Player::resetAnimations() +{ + for (int i = 0; i < VECTOREND_SPRITE; i++) + { + if (mSprites[i] != NULL) + { + mSprites[i]->reset(); + } + } +} diff --git a/src/player.h b/src/player.h index 15e7f655..21870fb0 100644 --- a/src/player.h +++ b/src/player.h @@ -37,19 +37,34 @@ class Player : public Being public: Player(Uint32 id, Uint16 job, Map *map); - virtual void logic(); + virtual void + logic(); - virtual Type getType() const; + virtual Type + getType() const; - virtual void drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); + virtual void + drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); - virtual void setSex(Uint8 sex); + virtual void + setSex(Uint8 sex); - virtual void setHairColor(Uint16 color); + virtual void + setHairColor(Uint16 color); - virtual void setHairStyle(Uint16 style); + virtual void + setHairStyle(Uint16 style); - virtual void setVisibleEquipment(Uint8 slot, Uint8 id); + virtual void + setVisibleEquipment(Uint8 slot, Uint8 id); + + private: + /** + * Resets all animations associated with this player. This is used to + * synchronize the animations after a new one has been added. + */ + void + resetAnimations(); }; #endif |