diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 13 | ||||
-rw-r--r-- | src/Makefile.am | 6 | ||||
-rw-r--r-- | src/being.cpp | 68 | ||||
-rw-r--r-- | src/being.h | 23 | ||||
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 2 | ||||
-rw-r--r-- | src/gui/serverdialog.cpp | 60 | ||||
-rw-r--r-- | src/gui/serverdialog.h | 24 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 11 | ||||
-rw-r--r-- | src/localplayer.cpp | 520 | ||||
-rw-r--r-- | src/localplayer.h | 2 | ||||
-rw-r--r-- | src/main.h | 16 | ||||
-rw-r--r-- | src/monster.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 10 | ||||
-rw-r--r-- | src/net/ea/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/ea/tradehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 10 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/manaserv/tradehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/net.cpp | 34 | ||||
-rw-r--r-- | src/net/net.h | 4 | ||||
-rw-r--r-- | src/net/playerhandler.h | 2 | ||||
-rw-r--r-- | src/player.cpp | 97 |
23 files changed, 484 insertions, 436 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6b401967..68d7b064 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -589,10 +589,10 @@ IF (WIN32) SET(SRCS_EA ${SRCS_EA} mana-ea.rc) ENDIF () -SET (PROGRAMS mana mana-ea) +SET (PROGRAMS mana) -ADD_EXECUTABLE(mana WIN32 ${SRCS} ${SRCS_MANA}) -ADD_EXECUTABLE(mana-ea WIN32 ${SRCS} ${SRCS_EA}) +ADD_EXECUTABLE(mana WIN32 ${SRCS} ${SRCS_MANA} ${SRCS_EA}) +#ADD_EXECUTABLE(mana-ea WIN32 ${SRCS} ${SRCS_EA}) FOREACH(program ${PROGRAMS}) TARGET_LINK_LIBRARIES(${program} ${SDL_LIBRARY} @@ -612,15 +612,12 @@ FOREACH(program ${PROGRAMS}) INSTALL(TARGETS ${program} RUNTIME DESTINATION ${PKG_BINDIR}) ENDFOREACH(program) -SET(FLAGS_EA "${FLAGS} -DEATHENA_SUPPORT") -SET(FLAGS_MANA "${FLAGS} -DMANASERV_SUPPORT") - IF (CMAKE_SYSTEM_NAME STREQUAL SunOS) # we expect the SMCgtxt package to be present on Solaris; # the Solaris gettext is not API-compatible to GNU gettext SET_TARGET_PROPERTIES(mana PROPERTIES LINK_FLAGS "-L/usr/local/lib") - SET_TARGET_PROPERTIES(mana-ea PROPERTIES LINK_FLAGS "-L/usr/local/lib") + #SET_TARGET_PROPERTIES(mana-ea PROPERTIES LINK_FLAGS "-L/usr/local/lib") ENDIF() SET_TARGET_PROPERTIES(mana PROPERTIES COMPILE_FLAGS "${FLAGS_MANA}") -SET_TARGET_PROPERTIES(mana-ea PROPERTIES COMPILE_FLAGS "${FLAGS_EA}") +#SET_TARGET_PROPERTIES(mana-ea PROPERTIES COMPILE_FLAGS "${FLAGS_EA}") diff --git a/src/Makefile.am b/src/Makefile.am index 7e7fe415..1a18402c 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -394,8 +394,6 @@ mana_SOURCES = gui/widgets/avatar.cpp \ vector.cpp \ vector.h -if SERVER_MANASERV -mana_CXXFLAGS += -DMANASERV_SUPPORT mana_SOURCES += \ net/manaserv/adminhandler.cpp \ net/manaserv/adminhandler.h \ @@ -444,10 +442,7 @@ mana_SOURCES += \ net/manaserv/specialhandler.h \ net/manaserv/tradehandler.cpp \ net/manaserv/tradehandler.h -endif -if SERVER_EATHENA -mana_CXXFLAGS += -DEATHENA_SUPPORT mana_SOURCES += \ net/ea/gui/partytab.cpp \ net/ea/gui/partytab.h \ @@ -492,7 +487,6 @@ mana_SOURCES += \ net/ea/specialhandler.h \ net/ea/tradehandler.cpp \ net/ea/tradehandler.h -endif # set the include path found by configure INCLUDES = $(all_includes) diff --git a/src/being.cpp b/src/being.cpp index b30194e4..1e6da93e 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -51,6 +51,8 @@ #include "utils/dtor.h" #include "utils/stringutils.h" #include "utils/xml.h" +#include "net/net.h" +#include "net/playerhandler.h" #include <cassert> #include <cmath> @@ -65,11 +67,10 @@ extern const int MILLISECONDS_IN_A_TICK; int Being::mNumberOfHairstyles = 1; +// TODO: mWalkTime used by eAthena only Being::Being(int id, int job, Map *map): mFrame(0), -#ifdef EATHENA_SUPPORT mWalkTime(0), -#endif mEmotion(0), mEmotionTime(0), mSpeechTime(0), mAttackSpeed(350), @@ -88,11 +89,6 @@ Being::Being(int id, int job, Map *map): mStatusParticleEffects(&mStunParticleEffects, false), mChildParticleEffects(&mStatusParticleEffects, false), mMustResetParticles(false), -#ifdef MANASERV_SUPPORT - mWalkSpeed(6.0f), // default speed in tile per second -#else - mWalkSpeed(150), -#endif mX(0), mY(0), mTakedDamage(0), mUsedTargetCursor(NULL) @@ -103,6 +99,7 @@ Being::Being(int id, int job, Map *map): mNameColor = &guiPalette->getColor(Palette::NPC); mTextColor = &guiPalette->getColor(Palette::CHAT); + mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed(); } Being::~Being() @@ -131,15 +128,15 @@ void Being::setPosition(const Vector &pos) (int)pos.y - getHeight() - mText->getHeight() - 6); } -#ifdef EATHENA_SUPPORT -void Being::setDestination(int destX, int destY) -{ - if (mMap) - setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask())); -} -#else void Being::setDestination(int dstX, int dstY) { + if (Net::getNetworkType() == ServerInfo::EATHENA) + { + if (mMap) + setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask())); + return; + } + mDest.x = dstX; mDest.y = dstY; int srcX = mPos.x; @@ -191,7 +188,6 @@ void Being::setDestination(int dstX, int dstY) setPath(thisPath); } -#endif void Being::clearPath() { @@ -201,13 +197,12 @@ void Being::clearPath() void Being::setPath(const Path &path) { mPath = path; -#ifdef EATHENA_SUPPORT - if (mAction != WALK && mAction != DEAD) + if ((Net::getNetworkType() == ServerInfo::EATHENA) && + mAction != WALK && mAction != DEAD) { nextStep(); mWalkTime = tick_time; } -#endif } void Being::setSpeech(const std::string &text, int time) @@ -349,10 +344,11 @@ void Being::handleAttack(Being *victim, int damage, AttackType type) } } } -#ifdef EATHENA_SUPPORT - mFrame = 0; - mWalkTime = tick_time; -#endif + if (Net::getNetworkType() == ServerInfo::EATHENA) + { + mFrame = 0; + mWalkTime = tick_time; + } } void Being::setName(const std::string &name) @@ -474,7 +470,7 @@ void Being::setDirection(Uint8 direction) (*it)->setDirection(dir); } -#ifdef EATHENA_SUPPORT +/** TODO: Used by eAthena only */ void Being::nextStep() { if (mPath.empty()) @@ -509,7 +505,6 @@ void Being::nextStep() setAction(WALK); mWalkTime += (int)(mWalkSpeed / 10); } -#endif void Being::logic() { @@ -524,8 +519,7 @@ void Being::logic() mText = 0; } -#ifdef MANASERV_SUPPORT - if (mAction != DEAD) + if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD)) { const Vector dest = (mPath.empty()) ? mDest : Vector(mPath.front().x, @@ -597,11 +591,12 @@ void Being::logic() setAction(STAND); } } -#else - // Update pixel coordinates - setPosition(mX * 32 + 16 + getXOffset(), - mY * 32 + 32 + getYOffset()); -#endif + else if (Net::getNetworkType() == ServerInfo::EATHENA) + { + // Update pixel coordinates + setPosition(mX * 32 + 16 + getXOffset(), + mY * 32 + 32 + getYOffset()); + } if (mEmotion != 0) { @@ -641,11 +636,9 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const // these translations aren't necessary anymore. The sprites know // best where their base point should be. const int px = getPixelX() + offsetX - 16; -#ifdef MANASERV_SUPPORT - const int py = getPixelY() + offsetY - 15; // Temporary fix to the Y offset. -#else - const int py = getPixelY() + offsetY - 32; -#endif + // Temporary fix to the Y offset. + const int py = getPixelY() + offsetY - + ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); if (mUsedTargetCursor) mUsedTargetCursor->draw(graphics, px, py); @@ -801,7 +794,7 @@ void Being::setStatusEffect(int index, bool active) } } -#ifdef EATHENA_SUPPORT +/** TODO: eAthena only */ int Being::getOffset(char pos, char neg) const { // Check whether we're walking in the requested direction @@ -821,7 +814,6 @@ int Being::getOffset(char pos, char neg) const return offset; } -#endif int Being::getWidth() const { diff --git a/src/being.h b/src/being.h index d7e9063f..747a5428 100644 --- a/src/being.h +++ b/src/being.h @@ -131,43 +131,42 @@ class Being : public Sprite, public ConfigListener */ void clearPath(); -#ifdef EATHENA_SUPPORT /** * Returns the walk time. * Used to know which frame to display and trigger * the next Tile step. + * TODO: Used by eAthena only? */ int getWalkTime() const { return mWalkTime; } /** * Set the current WalkTime value. + * TODO: Used by eAthena only? * @see Ea::BeingHandler that set it to tick time. */ void setWalkTime(int walkTime) { mWalkTime = walkTime; } /** * Makes this being take the next step (tile) of its path. + * TODO: Used by eAthena only? */ virtual void nextStep(); /** * Get the current X pixel offset. + * TODO: Used by eAthena only? */ int getXOffset() const { return getOffset(LEFT, RIGHT); } /** * Get the current Y pixel offset. + * TODO: Used by eAthena only? */ int getYOffset() const { return getOffset(UP, DOWN); } /** - * Sets a new destination for this being to walk to. - */ - virtual void setDestination(int destX, int destY); -#elif MANASERV_SUPPORT - /** * Creates a path for the being from current position to ex and ey */ void setDestination(int ex, int ey); @@ -176,7 +175,6 @@ class Being : public Sprite, public ConfigListener * Returns the destination for this being. */ const Vector &getDestination() const { return mDest; } -#endif /** * Returns the tile x coord @@ -580,10 +578,11 @@ class Being : public Sprite, public ConfigListener /** The current sprite Frame number to be displayed */ int mFrame; -#ifdef EATHENA_SUPPORT - /** Used to trigger the nextStep (walking on next Tile) */ + /** Used to trigger the nextStep (walking on next Tile) + * TODO: Used by eAthena only? + */ int mWalkTime; -#endif + int mEmotion; /**< Currently showing emotion */ int mEmotionTime; /**< Time until emotion disappears */ /** Time until the last speech sentence disappears */ @@ -630,13 +629,13 @@ class Being : public Sprite, public ConfigListener ParticleList mChildParticleEffects; private: -#ifdef EATHENA_SUPPORT + /** * Calculates the offset in the given directions. * If walking in direction 'neg' the value is negated. + * TODO: Used by eAthena only? */ int getOffset(char pos, char neg) const; -#endif /** Reset particle status effects on next redraw? */ bool mMustResetParticles; diff --git a/src/game.cpp b/src/game.cpp index 0cc59ff6..83b4708b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -105,8 +105,8 @@ volatile int fps = 0, frame = 0; Engine *engine = NULL; Joystick *joystick = NULL; -extern Window *weightNotice; -extern Window *deathNotice; +OkDialog *weightNotice = NULL; +OkDialog *deathNotice = NULL; QuitDialog *quitDialog = NULL; OkDialog *disconnectedDialog = NULL; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 21bab81e..76b0500e 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -52,7 +52,7 @@ #include <cassert> -extern std::string tradePartnerName; +std::string tradePartnerName; PopupMenu::PopupMenu(): Popup("PopupMenu"), diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp index e92c9bec..1dfbd849 100644 --- a/src/gui/serverdialog.cpp +++ b/src/gui/serverdialog.cpp @@ -29,6 +29,7 @@ #include "gui/sdlinput.h" #include "gui/widgets/button.h" +#include "gui/widgets/dropdown.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/listbox.h" @@ -40,6 +41,7 @@ #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/xml.h" +#include "widgets/dropdown.h" #include <cstdlib> #include <iostream> @@ -111,6 +113,16 @@ std::string ServersListModel::getElementAt(int elementIndex) return myServer; } +std::string TypeListModel::getElementAt(int elementIndex) +{ + if (elementIndex == 0) + return "eAthena"; + else if (elementIndex == 1) + return "Manaserv"; + else + return "Unknown"; +} + ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir): Window(_("Choose Your Server")), @@ -122,6 +134,7 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir): { Label *serverLabel = new Label(_("Server:")); Label *portLabel = new Label(_("Port:")); + Label *typeLabel = new Label(_("Server type:")); mServerNameField = new TextField(mServerInfo->hostname); mPortField = new TextField(toString(mServerInfo->port)); @@ -154,6 +167,9 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir): ScrollArea *usedScroll = new ScrollArea(mServersList); usedScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + mTypeListModel = new TypeListModel(); + mTypeField = new DropDown(mTypeListModel); + mDescription = new Label(std::string()); mQuitButton = new Button(_("Quit"), "quit", this); @@ -174,11 +190,13 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir): place(1, 0, mServerNameField, 3).setPadding(3); place(0, 1, portLabel); place(1, 1, mPortField, 3).setPadding(3); - place(0, 2, usedScroll, 4, 5).setPadding(3); - place(0, 7, mDescription, 4); - place(0, 8, mManualEntryButton); - place(2, 8, mQuitButton); - place(3, 8, mConnectButton); + place(0, 2, typeLabel); + place(1, 2, mTypeField, 3).setPadding(3); + place(0, 3, usedScroll, 4, 5).setPadding(3); + place(0, 8, mDescription, 4); + place(0, 9, mManualEntryButton); + place(2, 9, mQuitButton); + place(3, 9, mConnectButton); // Make sure the list has enough height getLayout().setRowHeight(3, 80); @@ -211,6 +229,7 @@ ServerDialog::~ServerDialog() if (mDownload) mDownload->cancel(); delete mServersListModel; + delete mTypeListModel; } void ServerDialog::action(const gcn::ActionEvent &event) @@ -240,7 +259,17 @@ void ServerDialog::action(const gcn::ActionEvent &event) ServerInfo tempServer; currentServer.hostname = mServerNameField->getText(); currentServer.port = (short) atoi(mPortField->getText().c_str()); - currentServer.type = ServerInfo::UNKNOWN; + switch (mTypeField->getSelected()) + { + case 0: + currentServer.type = ServerInfo::EATHENA; + break; + case 1: + currentServer.type = ServerInfo::MANASERV; + break; + default: + currentServer.type = ServerInfo::UNKNOWN; + } // now rewrite the configuration... // id = 0 is always the last selected server @@ -274,6 +303,7 @@ void ServerDialog::action(const gcn::ActionEvent &event) } mServerInfo->hostname = currentServer.hostname; mServerInfo->port = currentServer.port; + mServerInfo->type = currentServer.type; state = STATE_CONNECT_SERVER; } } @@ -313,7 +343,17 @@ void ServerDialog::valueChanged(const gcn::SelectionEvent &event) mDescription->setCaption(myServer.name); mServerNameField->setText(myServer.hostname); mPortField->setText(toString(myServer.port)); - + switch (myServer.type) + { + case ServerInfo::UNKNOWN: + mTypeField->setSelected(2); + break; + case ServerInfo::EATHENA: + mTypeField->setSelected(0); + break; + case ServerInfo::MANASERV: + mTypeField->setSelected(1); + } setFieldsReadOnly(true); } @@ -407,13 +447,7 @@ void ServerDialog::loadServers() { if (xmlStrEqual(server->name, BAD_CAST "server")) { - // check wether the build matches (remove with last instances - // if _SUPPORT ifdefs) std::string type = XML::getProperty(server, "type", "unknown"); - if (compareStrI(type, SERVER_BUILD)) - { - continue; - } currentServer.clear(); currentServer.name = XML::getProperty(server, "name", std::string()); diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h index d82e2613..f0d99b30 100644 --- a/src/gui/serverdialog.h +++ b/src/gui/serverdialog.h @@ -42,6 +42,7 @@ class Label; class ListBox; class ServerDialog; class TextField; +class DropDown; /** * Server and Port List Model @@ -73,6 +74,26 @@ class ServersListModel : public gcn::ListModel }; /** + * Server and Port List Model + */ +class TypeListModel : public gcn::ListModel +{ + public: + TypeListModel() { }; + + /** + * Used to get number of line in the list + */ + int getNumberOfElements() { return 2; } + + /** + * Used to get an element from the list + */ + std::string getElementAt(int elementIndex); +}; + + +/** * The server choice dialog. * * \ingroup Interface @@ -134,6 +155,9 @@ class ServerDialog : public Window, ListBox *mServersList; ServersListModel *mServersListModel; + DropDown *mTypeField; + TypeListModel *mTypeListModel; + const std::string &mDir; enum ServerDialogDownloadStatus diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 2ed7deb9..76bf5a22 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -37,6 +37,8 @@ #include "gui/ministatus.h" #include "gui/popupmenu.h" +#include "net/net.h" + #include "resources/monsterinfo.h" #include "resources/resourcemanager.h" @@ -411,7 +413,8 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) if (mPlayerFollowMouse && !event.isShiftPressed()) { -#ifdef MANASERV_SUPPORT + if (Net::getNetworkType() == ServerInfo::MANASERV) + { if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) { mLocalWalkTime = tick_time; @@ -419,7 +422,9 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) event.getY() + (int) mPixelViewY); player_node->pathSetByMouse(); } -#else + } + else + { if (mLocalWalkTime != player_node->getWalkTime()) { mLocalWalkTime = player_node->getWalkTime(); @@ -427,7 +432,7 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) int destY = event.getY() / 32 + mTileViewY; player_node->setDestination(destX, destY); } -#endif + } } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 8846d385..eb8d8164 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -67,12 +67,10 @@ #include <cassert> -#ifdef MANASERV_SUPPORT // This is the minimal delay between to permitted // setDestination() calls using the keyboard. // TODO: This can fine tuned later on when running is added... const short walkingKeyboardDelay = 1000; -#endif LocalPlayer *player_node = NULL; @@ -103,9 +101,7 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): mDestX(0), mDestY(0), mInventory(new Inventory(Net::getInventoryHandler() ->getSize(Net::InventoryHandler::INVENTORY))), -#ifdef MANASERV_SUPPORT mLocalWalkTime(-1), -#endif mStorage(new Inventory(Net::getInventoryHandler() ->getSize(Net::InventoryHandler::STORAGE))), mMessageTime(0) @@ -210,15 +206,17 @@ void LocalPlayer::logic() } else { -#ifdef MANASERV_SUPPORT // Find whether target is in range - const int rangeX = abs(mTarget->getPosition().x - getPosition().x); - const int rangeY = abs(mTarget->getPosition().y - getPosition().y); -#else - // Find whether target is in range - const int rangeX = abs(mTarget->getTileX() - getTileX()); - const int rangeY = abs(mTarget->getTileY() - getTileY()); -#endif + // TODO: Make this nicer, probably using getPosition() only + const int rangeX = + (Net::getNetworkType() == ServerInfo::MANASERV) ? + abs(mTarget->getPosition().x - getPosition().x) : + abs(mTarget->getTileX() - getTileX()); + const int rangeY = + (Net::getNetworkType() == ServerInfo::MANASERV) ? + abs(mTarget->getPosition().y - getPosition().y) : + abs(mTarget->getTileY() - getTileY()); + const int attackRange = getAttackRange(); const int inRange = rangeX > attackRange || rangeY > attackRange ? 1 : 0; @@ -263,92 +261,95 @@ void LocalPlayer::setGMLevel(int level) void LocalPlayer::nextStep(unsigned char dir = 0) { -#ifdef EATHENA_SUPPORT - // TODO: Fix picking up when reaching target (this method is obsolete) - // TODO: Fix holding walking button to keep walking smoothly - if (mPath.empty()) - { - if (mPickUpTarget) - pickUp(mPickUpTarget); - - if (mWalkingDir) - startWalking(mWalkingDir); - } - - // TODO: Fix automatically walking within range of target, when wanted - if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) - { - mAction = Being::STAND; - attack(mTarget, true); - mGoingToTarget = false; - mPath.clear(); - return; - } - else if (mGoingToTarget && !mTarget) + if (Net::getNetworkType() == ServerInfo::EATHENA) { - mGoingToTarget = false; - mPath.clear(); - } - - - Player::nextStep(); -#else - if (!mMap || !dir) - return; + // TODO: Fix picking up when reaching target (this method is obsolete) + // TODO: Fix holding walking button to keep walking smoothly + if (mPath.empty()) + { + if (mPickUpTarget) + pickUp(mPickUpTarget); - const Vector &pos = getPosition(); + if (mWalkingDir) + startWalking(mWalkingDir); + } - // Compute where the next step will be set. - int dx = 0, dy = 0; - if (dir & UP) - dy--; - if (dir & DOWN) - dy++; - if (dir & LEFT) - dx--; - if (dir & RIGHT) - dx++; + // TODO: Fix automatically walking within range of target, when wanted + if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) + { + mAction = Being::STAND; + attack(mTarget, true); + mGoingToTarget = false; + mPath.clear(); + return; + } + else if (mGoingToTarget && !mTarget) + { + mGoingToTarget = false; + mPath.clear(); + } - // Prevent skipping corners over colliding tiles - if (dx && !mMap->getWalk(((int) pos.x + dx) / 32, - (int) pos.y / 32, getWalkMask())) - dx = 16 - (int) pos.x % 32; - if (dy && !mMap->getWalk((int) pos.x / 32, - ((int) pos.y + dy) / 32, getWalkMask())) - dy = 16 - (int) pos.y % 32; - // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk((pos.x + dx) / 32, - (pos.y + dy) / 32, getWalkMask())) - dx = 16 - (int) pos.x % 32; + Player::nextStep(); + } + else + { + if (!mMap || !dir) + return; - int dScaler; // Distance to walk + const Vector &pos = getPosition(); - // Checks our path up to 1 tiles, if a blocking tile is found - // We go to the last good tile, and break out of the loop - for (dScaler = 1; dScaler <= 32; dScaler++) - { - if ( (dx || dy) && - !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, - ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) ) + // Compute where the next step will be set. + int dx = 0, dy = 0; + if (dir & UP) + dy--; + if (dir & DOWN) + dy++; + if (dir & LEFT) + dx--; + if (dir & RIGHT) + dx++; + + // Prevent skipping corners over colliding tiles + if (dx && !mMap->getWalk(((int) pos.x + dx) / 32, + (int) pos.y / 32, getWalkMask())) + dx = 16 - (int) pos.x % 32; + if (dy && !mMap->getWalk((int) pos.x / 32, + ((int) pos.y + dy) / 32, getWalkMask())) + dy = 16 - (int) pos.y % 32; + + // Choose a straight direction when diagonal target is blocked + if (dx && dy && !mMap->getWalk((pos.x + dx) / 32, + (pos.y + dy) / 32, getWalkMask())) + dx = 16 - (int) pos.x % 32; + + int dScaler; // Distance to walk + + // Checks our path up to 1 tiles, if a blocking tile is found + // We go to the last good tile, and break out of the loop + for (dScaler = 1; dScaler <= 32; dScaler++) { - dScaler--; - break; + if ( (dx || dy) && + !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, + ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) ) + { + dScaler--; + break; + } } - } - if (dScaler > 16) - { - //effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); - setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); - } - else if (dir) - { - // If the being can't move, just change direction - Net::getPlayerHandler()->setDirection(dir); - setDirection(dir); + if (dScaler > 16) + { + //effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); + setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); + } + else if (dir) + { + // If the being can't move, just change direction + Net::getPlayerHandler()->setDirection(dir); + setDirection(dir); + } } -#endif } bool LocalPlayer::checkInviteRights(const std::string &guildName) @@ -409,15 +410,17 @@ void LocalPlayer::pickUp(FloorItem *item) } else { -#ifdef MANASERV_SUPPORT - setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); -#else - setDestination(item->getX(), item->getY()); -#endif - mPickUpTarget = item; -#ifdef EATHENA_SUPPORT - stopAttack(); -#endif + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); + mPickUpTarget = item; + } + else + { + setDestination(item->getX(), item->getY()); + mPickUpTarget = item; + stopAttack(); + } } } @@ -460,56 +463,57 @@ void LocalPlayer::setTarget(Being *target) void LocalPlayer::setDestination(int x, int y) { -#ifdef MANASERV_SUPPORT - // Pre-computing character's destination in tiles - const int tx = x / 32; - const int ty = y / 32; - - // Check the walkability of the destination - // If the destination is a wall, don't go there! - if (!mMap->getWalk(tx, ty)) - return; - - // Pre-computing character's position useful variables. - Vector playerPosition = getPosition(); - const int posX = (int)(playerPosition.x / 32); - const int posY = (int)(playerPosition.y / 32); - const int offsetY = (int)playerPosition.y % 32; - - // check if we're finding a path to the seeked destination - // If the path is empty... and isn't on the same tile, - // then, it's an unvalid one. - if (posX != tx || posY != ty) + if (Net::getNetworkType() == ServerInfo::MANASERV) { - Path evaluatedPath = mMap->findPath(posX, posY, tx, ty, - getWalkMask()); - if (evaluatedPath.empty()) + // Pre-computing character's destination in tiles + const int tx = x / 32; + const int ty = y / 32; + + // Check the walkability of the destination + // If the destination is a wall, don't go there! + if (!mMap->getWalk(tx, ty)) return; - } - // Pre-computing character's destination offsets. - int fx = x % 32; - int fy = y % 32; - - // Fix coordinates so that the player does not seem to dig into walls. - if (fx > 16 && !mMap->getWalk(tx + 1, ty, getWalkMask())) - fx = 16; - else if (fx < 16 && !mMap->getWalk(tx - 1, ty, getWalkMask())) - fx = 16; - else if (fy > 16 && !mMap->getWalk(tx, ty + 1, getWalkMask())) - fy = 16; - else if (fy < 16 && !mMap->getWalk(tx, ty - 1, getWalkMask())) - fy = 16; - - // Test also the current character's position, to avoid the corner case - // where a player can approach an obstacle by walking from slightly - // under, diagonally. First part to the walk on water bug. - if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask())) - fy = 16; - - x = tx * 32 + fx; - y = ty * 32 + fy; -#endif + // Pre-computing character's position useful variables. + Vector playerPosition = getPosition(); + const int posX = (int)(playerPosition.x / 32); + const int posY = (int)(playerPosition.y / 32); + const int offsetY = (int)playerPosition.y % 32; + + // check if we're finding a path to the seeked destination + // If the path is empty... and isn't on the same tile, + // then, it's an unvalid one. + if (posX != tx || posY != ty) + { + Path evaluatedPath = mMap->findPath(posX, posY, tx, ty, + getWalkMask()); + if (evaluatedPath.empty()) + return; + } + + // Pre-computing character's destination offsets. + int fx = x % 32; + int fy = y % 32; + + // Fix coordinates so that the player does not seem to dig into walls. + if (fx > 16 && !mMap->getWalk(tx + 1, ty, getWalkMask())) + fx = 16; + else if (fx < 16 && !mMap->getWalk(tx - 1, ty, getWalkMask())) + fx = 16; + else if (fy > 16 && !mMap->getWalk(tx, ty + 1, getWalkMask())) + fy = 16; + else if (fy < 16 && !mMap->getWalk(tx, ty - 1, getWalkMask())) + fy = 16; + + // Test also the current character's position, to avoid the corner case + // where a player can approach an obstacle by walking from slightly + // under, diagonally. First part to the walk on water bug. + if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask())) + fy = 16; + + x = tx * 32 + fx; + y = ty * 32 + fy; + } // Only send a new message to the server when destination changes if (x != mDestX || y != mDestY) @@ -529,7 +533,8 @@ void LocalPlayer::setWalkingDir(int dir) { // This function is called by Game::handleInput() -#ifdef MANASERV_SUPPORT + if (Net::getNetworkType() == ServerInfo::MANASERV) + { // First if player is pressing key for the direction he is already // going, do nothing more... @@ -553,7 +558,7 @@ void LocalPlayer::setWalkingDir(int dir) // don't do anything or we could get disconnected for spamming the server if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) return; -#endif + } mWalkingDir = dir; @@ -562,12 +567,10 @@ void LocalPlayer::setWalkingDir(int dir) { startWalking(dir); } -#ifdef MANASERV_SUPPORT - else if (mAction == WALK) + else if (mAction == WALK && (Net::getNetworkType() == ServerInfo::MANASERV)) { nextStep(dir); } -#endif } void LocalPlayer::startWalking(unsigned char dir) @@ -582,12 +585,13 @@ void LocalPlayer::startWalking(unsigned char dir) if (mAction == WALK && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync -#ifdef MANASERV_SUPPORT - const Vector &pos = getPosition(); - Being::setDestination(pos.x, pos.y); -#else - Being::setDestination(getTileX(), getTileY()); -#endif + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + const Vector &pos = getPosition(); + Being::setDestination(pos.x, pos.y); + } + else + Being::setDestination(getTileX(), getTileY()); return; } @@ -601,31 +605,32 @@ void LocalPlayer::startWalking(unsigned char dir) if (dir & RIGHT) dx++; -#ifdef EATHENA_SUPPORT - // Prevent skipping corners over colliding tiles - if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask())) - dx = 0; - if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask())) - dy = 0; - - // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) - dx = 0; - - // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) - { - setDestination(getTileX() + dx, getTileY() + dy); - } - else if (dir) + if (Net::getNetworkType() == ServerInfo::EATHENA) { - // If the being can't move, just change direction - Net::getPlayerHandler()->setDirection(dir); - setDirection(dir); + // Prevent skipping corners over colliding tiles + if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask())) + dx = 0; + if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask())) + dy = 0; + + // Choose a straight direction when diagonal target is blocked + if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) + dx = 0; + + // Walk to where the player can actually go + if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) + { + setDestination(getTileX() + dx, getTileY() + dy); + } + else if (dir) + { + // If the being can't move, just change direction + Net::getPlayerHandler()->setDirection(dir); + setDirection(dir); + } } -#else - nextStep(dir); -#endif + else + nextStep(dir); } void LocalPlayer::stopWalking(bool sendToServer) @@ -633,9 +638,8 @@ void LocalPlayer::stopWalking(bool sendToServer) if (mAction == WALK && mWalkingDir) { mWalkingDir = 0; -#ifdef MANASERV_SUPPORT mLocalWalkTime = 0; -#endif + setDestination((int) getPosition().x, (int) getPosition().y); if (sendToServer) Net::getPlayerHandler()->setDestination((int) getPosition().x, @@ -690,14 +694,15 @@ void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) void LocalPlayer::attack(Being *target, bool keep) { -#ifdef MANASERV_SUPPORT - if (mLastAction != -1) - return; + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + if (mLastAction != -1) + return; - // Can only attack when standing still - if (mAction != STAND && mAction != ATTACK) - return; -#endif + // Can only attack when standing still + if (mAction != STAND && mAction != ATTACK) + return; + } mKeepAttacking = keep; @@ -709,54 +714,57 @@ void LocalPlayer::attack(Being *target, bool keep) mLastTarget = -1; setTarget(target); } -#ifdef MANASERV_SUPPORT - Vector plaPos = this->getPosition(); - Vector tarPos = mTarget->getPosition(); - int dist_x = plaPos.x - tarPos.x; - int dist_y = plaPos.y - tarPos.y; - - if (abs(dist_y) >= abs(dist_x)) + if (Net::getNetworkType() == ServerInfo::MANASERV) { - if (dist_y < 0) - setDirection(DOWN); + Vector plaPos = this->getPosition(); + Vector tarPos = mTarget->getPosition(); + int dist_x = plaPos.x - tarPos.x; + int dist_y = plaPos.y - tarPos.y; + + if (abs(dist_y) >= abs(dist_x)) + { + if (dist_y < 0) + setDirection(DOWN); + else + setDirection(UP); + } else - setDirection(UP); + { + if (dist_x < 0) + setDirection(RIGHT); + else + setDirection(LEFT); + } + + mLastAction = tick_time; } else { - if (dist_x < 0) - setDirection(RIGHT); - else - setDirection(LEFT); - } + int dist_x = target->getTileX() - getTileX(); + int dist_y = target->getTileY() - getTileY(); - mLastAction = tick_time; -#else - int dist_x = target->getTileX() - getTileX(); - int dist_y = target->getTileY() - getTileY(); - - // Must be standing to attack - if (mAction != STAND) - return; + // Must be standing to attack + if (mAction != STAND) + return; - if (abs(dist_y) >= abs(dist_x)) - { - if (dist_y > 0) - setDirection(DOWN); - else - setDirection(UP); - } - else - { - if (dist_x > 0) - setDirection(RIGHT); + if (abs(dist_y) >= abs(dist_x)) + { + if (dist_y > 0) + setDirection(DOWN); + else + setDirection(UP); + } else - setDirection(LEFT); - } + { + if (dist_x > 0) + setDirection(RIGHT); + else + setDirection(LEFT); + } - mWalkTime = tick_time; - mTargetTime = tick_time; -#endif + mWalkTime = tick_time; + mTargetTime = tick_time; + } setAction(ATTACK); @@ -772,10 +780,8 @@ void LocalPlayer::attack(Being *target, bool keep) } Net::getPlayerHandler()->attack(target->getId()); -#ifdef EATHENA_SUPPORT - if (!keep) + if ((Net::getNetworkType() == ServerInfo::EATHENA) && !keep) stopAttack(); -#endif } void LocalPlayer::stopAttack() @@ -1005,40 +1011,46 @@ int LocalPlayer::getAttackRange() bool LocalPlayer::withinAttackRange(Being *target) { -#ifdef MANASERV_SUPPORT - const Vector &targetPos = target->getPosition(); - const Vector &pos = getPosition(); - const int dx = abs(targetPos.x - pos.x); - const int dy = abs(targetPos.y - pos.y); - const int range = getAttackRange(); - - return !(dx > range || dy > range); -#else - int dist_x = abs(target->getTileX() - getTileY()); - int dist_y = abs(target->getTileY() - getTileX()); - - if (dist_x > getAttackRange() || dist_y > getAttackRange()) + if (Net::getNetworkType() == ServerInfo::MANASERV) { - return false; + const Vector &targetPos = target->getPosition(); + const Vector &pos = getPosition(); + const int dx = abs(targetPos.x - pos.x); + const int dy = abs(targetPos.y - pos.y); + const int range = getAttackRange(); + + return !(dx > range || dy > range); } + else + { + int dist_x = abs(target->getTileX() - getTileY()); + int dist_y = abs(target->getTileY() - getTileX()); - return true; -#endif + if (dist_x > getAttackRange() || dist_y > getAttackRange()) + { + return false; + } + + return true; + } } void LocalPlayer::setGotoTarget(Being *target) { mLastTarget = -1; -#ifdef MANASERV_SUPPORT - mTarget = target; - mGoingToTarget = true; - const Vector &targetPos = target->getPosition(); - setDestination(targetPos.x, targetPos.y); -#else - setTarget(target); - mGoingToTarget = true; - setDestination(target->getTileX(), target->getTileY()); -#endif + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + mTarget = target; + mGoingToTarget = true; + const Vector &targetPos = target->getPosition(); + setDestination(targetPos.x, targetPos.y); + } + else + { + setTarget(target); + mGoingToTarget = true; + setDestination(target->getTileX(), target->getTileY()); + } } extern MiniStatusWindow *miniStatusWindow; diff --git a/src/localplayer.h b/src/localplayer.h index ac97b35f..36876500 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -453,10 +453,8 @@ class LocalPlayer : public Player Inventory *mInventory; -#ifdef MANASERV_SUPPORT int mLocalWalkTime; /**< Timestamp used to control keyboard walk messages flooding */ -#endif Inventory *mStorage; @@ -65,16 +65,10 @@ #include <string> -#ifdef MANASERV_SUPPORT -#define SERVER_BUILD "manaserv" -#else -#define SERVER_BUILD "eAthena" -#endif - #ifdef PACKAGE_VERSION -#define FULL_VERSION "v" PACKAGE_VERSION " (" SERVER_BUILD ")" +#define FULL_VERSION "v" PACKAGE_VERSION #else -#define FULL_VERSION "Unknown Version (" SERVER_BUILD ")" +#define FULL_VERSION "Unknown Version" #endif #ifndef PKG_DATADIR @@ -83,11 +77,9 @@ #define MAX_CHARACTER_COUNT 3 -#ifdef MANASERV_SUPPORT -#define DEFAULT_PORT 9601 -#else +//manaserv uses 9601 +//#define DEFAULT_PORT 9601 #define DEFAULT_PORT 6901 -#endif const std::string &getHomeDirectory(); diff --git a/src/monster.cpp b/src/monster.cpp index 57a6f229..7da7e759 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -29,6 +29,8 @@ #include "gui/palette.h" +#include "net/net.h" + #include "resources/monsterdb.h" #include "resources/monsterinfo.h" @@ -71,15 +73,13 @@ Monster::Monster(int id, int job, Map *map): void Monster::logic() { -#ifdef EATHENA_SUPPORT - if (mAction != STAND) + if ((Net::getNetworkType() == ServerInfo::EATHENA) && (mAction != STAND)) { mFrame = (int) ((get_elapsed_time(mWalkTime) * 4) / getWalkSpeed()); if (mFrame >= 4 && mAction != DEAD) nextStep(); } -#endif Being::logic(); } diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 0965e85a..156e8b26 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -47,9 +47,8 @@ #include "utils/stringutils.h" #include "utils/gettext.h" -// TODO Move somewhere else -OkDialog *weightNotice = NULL; -OkDialog *deathNotice = NULL; +extern OkDialog *weightNotice; +extern OkDialog *deathNotice; // Max. distance we are willing to scroll after a teleport; // everything beyond will reset the port hard. @@ -638,4 +637,9 @@ int PlayerHandler::getJobLocation() return JOB; } +float PlayerHandler::getDefaultWalkSpeed() +{ + return 150; +} + } // namespace EAthena diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index 61f3b705..83ca91f6 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -65,6 +65,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler bool canCorrectAttributes(); int getJobLocation(); + + float getDefaultWalkSpeed(); }; } // namespace EAthena diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp index 56528a85..abcfc04f 100644 --- a/src/net/ea/tradehandler.cpp +++ b/src/net/ea/tradehandler.cpp @@ -40,7 +40,7 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -std::string tradePartnerName; +extern std::string tradePartnerName; ConfirmDialog *confirmDlg; /** diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 60274288..0d7544fd 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -42,9 +42,8 @@ #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" -// TODO Move somewhere else -OkDialog *weightNotice = NULL; -OkDialog *deathNotice = NULL; +extern OkDialog *weightNotice; +extern OkDialog *deathNotice; extern BuyDialog *buyDialog; extern SellDialog *sellDialog; @@ -424,4 +423,9 @@ int PlayerHandler::getJobLocation() return -1; } +float PlayerHandler::getDefaultWalkSpeed() +{ + return 6.0f; +} + } // namespace ManaServ diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h index 37d485f8..22be69f3 100644 --- a/src/net/manaserv/playerhandler.h +++ b/src/net/manaserv/playerhandler.h @@ -73,6 +73,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); + float getDefaultWalkSpeed(); + private: void handleMapChangeMessage(Net::MessageIn &msg); }; diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp index 5eedbec8..7f7be6bf 100644 --- a/src/net/manaserv/tradehandler.cpp +++ b/src/net/manaserv/tradehandler.cpp @@ -40,7 +40,7 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -std::string tradePartnerName; +extern std::string tradePartnerName; int tradePartnerID; extern Net::TradeHandler *tradeHandler; diff --git a/src/net/net.cpp b/src/net/net.cpp index 593d9cb7..75f8229c 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -126,41 +126,20 @@ ServerInfo::Type networkType = ServerInfo::UNKNOWN; void connectToServer(const ServerInfo &server) { - // Remove with ifdefs - if (networkType != ServerInfo::UNKNOWN) - { - getGeneralHandler()->reload(); - } - else - { -#ifdef MANASERV_SUPPORT - new ManaServ::GeneralHandler; -#else - new EAthena::GeneralHandler; -#endif - - getGeneralHandler()->load(); - - networkType = server.type; - } - // End remove section - - // Uncomment after ifdefs removed - /*ServerInfo server = ServerInfo(inServer); if (server.type == ServerInfo::UNKNOWN) { // TODO: Query the server about itself and choose the netcode based on // that } - //if (networkType == server.type) - if (networkType != ServerInfo::UNKNOWN) + if (networkType == server.type && getGeneralHandler() != NULL) + //if (networkType != ServerInfo::UNKNOWN) { getGeneralHandler()->reload(); } else { - if (networkType != ServerInfo::UNKNOWN) + if (networkType != ServerInfo::UNKNOWN && getGeneralHandler() != NULL) { getGeneralHandler()->unload(); } @@ -183,7 +162,7 @@ void connectToServer(const ServerInfo &server) getGeneralHandler()->load(); networkType = server.type; - }*/ + } getLoginHandler()->setServer(server); @@ -199,5 +178,10 @@ void unload() } } +ServerInfo::Type getNetworkType() +{ + return networkType; +} + } // namespace Net diff --git a/src/net/net.h b/src/net/net.h index d6bb7d39..e26a4b2d 100644 --- a/src/net/net.h +++ b/src/net/net.h @@ -26,7 +26,7 @@ * \defgroup Network Core network layer */ -class ServerInfo; +#include "net/serverinfo.h" namespace Net { @@ -58,6 +58,8 @@ PlayerHandler *getPlayerHandler(); SpecialHandler *getSpecialHandler(); TradeHandler *getTradeHandler(); +ServerInfo::Type getNetworkType(); + /** * Handles server detection and connection */ diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index d190be01..cc135c7e 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -61,6 +61,8 @@ class PlayerHandler virtual int getJobLocation() = 0; + virtual float getDefaultWalkSpeed() = 0; + virtual ~PlayerHandler() {} }; diff --git a/src/player.cpp b/src/player.cpp index 007a398c..022b06ba 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -73,60 +73,61 @@ Player::~Player() void Player::logic() { -#ifdef EATHENA_SUPPORT - switch (mAction) + if (Net::getNetworkType() == ServerInfo::EATHENA) { - case STAND: - case SIT: - case DEAD: - case HURT: - break; - - case WALK: - mFrame = (int) ((get_elapsed_time(mWalkTime) * 6) / getWalkSpeed()); - if (mFrame >= 6) - nextStep(); - break; - - case ATTACK: - int rotation = 0; - std::string particleEffect = ""; - int frames = 4; - - if (mEquippedWeapon && - mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) - { - frames = 5; - } - - mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; - - //attack particle effect - if (mEquippedWeapon) - particleEffect = mEquippedWeapon->getParticleEffect(); - - if (!particleEffect.empty() && Particle::enabled && mFrame == 1) - { - switch (mDirection) + switch (mAction) + { + case STAND: + case SIT: + case DEAD: + case HURT: + break; + + case WALK: + mFrame = (int) ((get_elapsed_time(mWalkTime) * 6) / getWalkSpeed()); + if (mFrame >= 6) + nextStep(); + break; + + case ATTACK: + int rotation = 0; + std::string particleEffect = ""; + int frames = 4; + + if (mEquippedWeapon && + mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) { - case DOWN: rotation = 0; break; - case LEFT: rotation = 90; break; - case UP: rotation = 180; break; - case RIGHT: rotation = 270; break; - default: break; + frames = 5; } - Particle *p; - p = particleEngine->addEffect("graphics/particles/" + - particleEffect, 0, 0, rotation); - controlParticle(p); - } - if (mFrame >= frames) - nextStep(); + mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); - break; + if (!particleEffect.empty() && Particle::enabled && mFrame == 1) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + + if (mFrame >= frames) + nextStep(); + + break; + } } -#endif Being::logic(); } |