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-rw-r--r--src/base64.cpp228
-rw-r--r--src/base64.h61
-rw-r--r--src/game.cpp4
-rw-r--r--src/resources/mapreader.cpp65
-rw-r--r--src/resources/mapreader.h7
5 files changed, 239 insertions, 126 deletions
diff --git a/src/base64.cpp b/src/base64.cpp
index 57f2c9bb..e2df07de 100644
--- a/src/base64.cpp
+++ b/src/base64.cpp
@@ -1,104 +1,152 @@
/*
- * This file is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This file is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this file; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
+ +----------------------------------------------------------------------+
+ | PHP version 4.0 |
+ +----------------------------------------------------------------------+
+ | Copyright (c) 1997, 1998, 1999, 2000 The PHP Group |
+ +----------------------------------------------------------------------+
+ | This source file is subject to version 2.02 of the PHP license, |
+ | that is bundled with this package in the file LICENSE, and is |
+ | available at through the world-wide-web at |
+ | http://www.php.net/license/2_02.txt. |
+ | If you did not receive a copy of the PHP license and are unable to |
+ | obtain it through the world-wide-web, please send a note to |
+ | license@php.net so we can mail you a copy immediately. |
+ +----------------------------------------------------------------------+
+ | Author: Jim Winstead (jimw@php.net) |
+ +----------------------------------------------------------------------+
+ */
+/* $Id$ */
+
+#include <string.h>
+#include <stdlib.h>
#include "base64.h"
-#include <ctype.h>
-
-static const char base64digits[] =
-"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-
-#define BAD -1
-
-static const char base64val[] = {
- BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD,
- BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD,
- BAD,BAD,BAD,BAD, BAD,BAD,BAD,BAD, BAD,BAD,BAD, 62, BAD,BAD,BAD, 63,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,BAD,BAD, BAD,BAD,BAD,BAD,
- BAD, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,BAD, BAD,BAD,BAD,BAD,
- BAD, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,BAD, BAD,BAD,BAD,BAD
+
+static char base64_table[] =
+{
+ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
+ 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
+ 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
+ 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
+ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/', '\0'
};
+static char base64_pad = '=';
-#define DECODE64(c) (isascii(c) ? base64val[c] : BAD)
+unsigned char *php_base64_encode(const unsigned char *str, int length, int *ret_length) {
+ const unsigned char *current = str;
+ int i = 0;
+ unsigned char *result = (unsigned char *)malloc(((length + 3 - length % 3) * 4 / 3 + 1) * sizeof(char));
-void to64frombits(unsigned char *out, const unsigned char *in, int inlen)
-{
- for (; inlen >= 3; inlen -= 3)
- {
- *out++ = base64digits[in[0] >> 2];
- *out++ = base64digits[((in[0] << 4) & 0x30) | (in[1] >> 4)];
- *out++ = base64digits[((in[1] << 2) & 0x3c) | (in[2] >> 6)];
- *out++ = base64digits[in[2] & 0x3f];
- in += 3;
+ while (length > 2) { /* keep going until we have less than 24 bits */
+ result[i++] = base64_table[current[0] >> 2];
+ result[i++] = base64_table[((current[0] & 0x03) << 4) + (current[1] >> 4)];
+ result[i++] = base64_table[((current[1] & 0x0f) << 2) + (current[2] >> 6)];
+ result[i++] = base64_table[current[2] & 0x3f];
+
+ current += 3;
+ length -= 3; /* we just handle 3 octets of data */
}
- if (inlen > 0)
- {
- unsigned char fragment;
-
- *out++ = base64digits[in[0] >> 2];
- fragment = (in[0] << 4) & 0x30;
- if (inlen > 1)
- fragment |= in[1] >> 4;
- *out++ = base64digits[fragment];
- *out++ = (inlen < 2) ? '=' : base64digits[(in[1] << 2) & 0x3c];
- *out++ = '=';
+
+ /* now deal with the tail end of things */
+ if (length != 0) {
+ result[i++] = base64_table[current[0] >> 2];
+ if (length > 1) {
+ result[i++] = base64_table[((current[0] & 0x03) << 4) + (current[1] >> 4)];
+ result[i++] = base64_table[(current[1] & 0x0f) << 2];
+ result[i++] = base64_pad;
+ }
+ else {
+ result[i++] = base64_table[(current[0] & 0x03) << 4];
+ result[i++] = base64_pad;
+ result[i++] = base64_pad;
+ }
+ }
+ if(ret_length) {
+ *ret_length = i;
}
- *out = '\0';
+ result[i] = '\0';
+ return result;
}
-int from64tobits(char *out, const char *in)
-{
- int len = 0;
- register unsigned char digit1, digit2, digit3, digit4;
-
- if (in[0] == '+' && in[1] == ' ')
- in += 2;
- if (*in == '\r')
- return(0);
-
- do {
- digit1 = in[0];
- if (DECODE64(digit1) == BAD)
- return(-1);
- digit2 = in[1];
- if (DECODE64(digit2) == BAD)
- return(-1);
- digit3 = in[2];
- if (digit3 != '=' && DECODE64(digit3) == BAD)
- return(-1);
- digit4 = in[3];
- if (digit4 != '=' && DECODE64(digit4) == BAD)
- return(-1);
- in += 4;
- *out++ = (DECODE64(digit1) << 2) | (DECODE64(digit2) >> 4);
- ++len;
- if (digit3 != '=')
- {
- *out++ = ((DECODE64(digit2) << 4) & 0xf0) | (DECODE64(digit3) >> 2);
- ++len;
- if (digit4 != '=')
- {
- *out++ = ((DECODE64(digit3) << 6) & 0xc0) | DECODE64(digit4);
- ++len;
+/* as above, but backwards. :) */
+unsigned char *php_base64_decode(const unsigned char *str, int length, int *ret_length) {
+ const unsigned char *current = str;
+ int ch, i = 0, j = 0, k;
+ /* this sucks for threaded environments */
+ static short reverse_table[256];
+ static int table_built;
+ unsigned char *result;
+
+ if (++table_built == 1) {
+ char *chp;
+ for(ch = 0; ch < 256; ch++) {
+ chp = strchr(base64_table, ch);
+ if(chp) {
+ reverse_table[ch] = chp - base64_table;
+ } else {
+ reverse_table[ch] = -1;
}
}
- } while (*in && *in != '\r' && digit4 != '=');
+ }
- return (len);
+ result = (unsigned char *)malloc(length + 1);
+ if (result == NULL) {
+ return NULL;
+ }
+
+ /* run through the whole string, converting as we go */
+ while ((ch = *current++) != '\0') {
+ if (ch == base64_pad) break;
+
+ /* When Base64 gets POSTed, all pluses are interpreted as spaces.
+ This line changes them back. It's not exactly the Base64 spec,
+ but it is completely compatible with it (the spec says that
+ spaces are invalid). This will also save many people considerable
+ headache. - Turadg Aleahmad <turadg@wise.berkeley.edu>
+ */
+
+ if (ch == ' ') ch = '+';
+
+ ch = reverse_table[ch];
+ if (ch < 0) continue;
+
+ switch(i % 4) {
+ case 0:
+ result[j] = ch << 2;
+ break;
+ case 1:
+ result[j++] |= ch >> 4;
+ result[j] = (ch & 0x0f) << 4;
+ break;
+ case 2:
+ result[j++] |= ch >>2;
+ result[j] = (ch & 0x03) << 6;
+ break;
+ case 3:
+ result[j++] |= ch;
+ break;
+ }
+ i++;
+ }
+
+ k = j;
+ /* mop things up if we ended on a boundary */
+ if (ch == base64_pad) {
+ switch(i % 4) {
+ case 0:
+ case 1:
+ free(result);
+ return NULL;
+ case 2:
+ k++;
+ case 3:
+ result[k++] = 0;
+ }
+ }
+ if(ret_length) {
+ *ret_length = j;
+ }
+ result[k] = '\0';
+ return result;
}
+
diff --git a/src/base64.h b/src/base64.h
index 2bf93a41..2e5bd69e 100644
--- a/src/base64.h
+++ b/src/base64.h
@@ -1,31 +1,44 @@
/*
- * This file is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This file is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this file; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
+ +----------------------------------------------------------------------+
+ | PHP HTML Embedded Scripting Language Version 3.0 |
+ +----------------------------------------------------------------------+
+ | Copyright (c) 1997,1998 PHP Development Team (See Credits file) |
+ +----------------------------------------------------------------------+
+ | This program is free software; you can redistribute it and/or modify |
+ | it under the terms of one of the following licenses: |
+ | |
+ | A) the GNU General Public License as published by the Free Software |
+ | Foundation; either version 2 of the License, or (at your option) |
+ | any later version. |
+ | |
+ | B) the PHP License as published by the PHP Development Team and |
+ | included in the distribution in the file: LICENSE |
+ | |
+ | This program is distributed in the hope that it will be useful, |
+ | but WITHOUT ANY WARRANTY; without even the implied warranty of |
+ | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
+ | GNU General Public License for more details. |
+ | |
+ | You should have received a copy of both licenses referred to here. |
+ | If you did not, or have any questions about PHP licensing, please |
+ | contact core@php.net. |
+ +----------------------------------------------------------------------+
+ | Author: Jim Winstead (jimw@php.net) |
+ +----------------------------------------------------------------------+
*/
+/* $Id$ */
-#ifndef _TMW_BASE64_H
+#ifndef _BASE64_h
+#define _BASE64_h
-/*
- * Converts binary data to a base64 string.
- */
-void to64frombits(unsigned char *out, const unsigned char *in, int inlen);
+extern unsigned char *php_base64_encode(const unsigned char *, int, int *);
+extern unsigned char *php_base64_decode(const unsigned char *, int, int *);
+
+#endif /* _BASE64_h */
/*
- * Converts a base64 string to binary data.
+ * Local variables:
+ * tab-width: 4
+ * c-basic-offset: 4
+ * End:
*/
-int from64tobits(char *out, const char *in);
-
-#endif
diff --git a/src/game.cpp b/src/game.cpp
index 4d89bd67..5bcb821f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -125,8 +125,8 @@ void game() {
void do_init()
{
- tiledMap = Map::load(map_path);
- //tiledMap = MapReader::readMap("core/maps/desert.tmx");
+ //tiledMap = Map::load(map_path);
+ tiledMap = MapReader::readMap("core/maps/desert.tmx");
if (!tiledMap) {
error("Could not find map file");
}
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 20438c9d..c5f3b837 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -25,6 +25,7 @@
#include "../log.h"
#include "resourcemanager.h"
#include "../graphic/spriteset.h"
+#include "../base64.h"
#include <iostream>
@@ -165,7 +166,46 @@ void MapReader::readLayer(xmlNodePtr node, Map *map, int layer)
}
// Read base64 encoded map file
-
+ xmlNodePtr dataChild = node->xmlChildrenNode;
+ if (!dataChild) continue;
+
+ int len = strlen((const char*)dataChild->content) + 1;
+ unsigned char *charData = new unsigned char[len + 1];
+ const char *charStart = (const char*)dataChild->content;
+ unsigned char *charIndex = charData;
+
+ while (*charStart) {
+ if (*charStart != ' ' && *charStart != '\t' &&
+ *charStart != '\n')
+ {
+ *charIndex = *charStart;
+ charIndex++;
+ }
+ charStart++;
+ }
+ *charIndex = '\0';
+
+ int binLen;
+ unsigned char *binData =
+ php_base64_decode(charData, strlen((char*)charData),
+ &binLen);
+
+ delete[] charData;
+
+ if (binData) {
+ for (int i = 0; i < binLen - 3; i += 4) {
+ int gid = binData[i] |
+ binData[i + 1] << 8 |
+ binData[i + 2] << 16 |
+ binData[i + 3] << 24;
+
+ setTileWithGid(map, x, y, layer, gid);
+
+ x++;
+ if (x == w) {x = 0; y++;}
+ }
+ free(binData);
+ }
}
else {
// Read plain XML map file
@@ -176,15 +216,7 @@ void MapReader::readLayer(xmlNodePtr node, Map *map, int layer)
if (xmlStrEqual(n2->name, BAD_CAST "tile") && y < h)
{
int gid = getProperty(n2, "gid", -1);
- if (layer == 3)
- {
- Tileset *set = getTilesetWithGid(gid);
- map->setWalk(x, y,
- !set || (gid - set->getFirstGid() == 0));
- }
- else if (layer < 3) {
- map->setTile(x, y, layer, getTileWithGid(gid));
- }
+ setTileWithGid(map, x, y, layer, gid);
x++;
if (x == w) {x = 0; y++;}
@@ -296,3 +328,16 @@ Tileset *MapReader::getTilesetWithGid(int gid)
return NULL;
}
+
+void MapReader::setTileWithGid(Map *map, int x, int y, int layer, int gid)
+{
+ if (layer == 3)
+ {
+ Tileset *set = getTilesetWithGid(gid);
+ map->setWalk(x, y,
+ !set || (gid - set->getFirstGid() == 0));
+ }
+ else if (layer < 3) {
+ map->setTile(x, y, layer, getTileWithGid(gid));
+ }
+}
diff --git a/src/resources/mapreader.h b/src/resources/mapreader.h
index 59270f25..241945f1 100644
--- a/src/resources/mapreader.h
+++ b/src/resources/mapreader.h
@@ -94,6 +94,13 @@ class MapReader
*/
static Tileset *MapReader::getTilesetWithGid(int gid);
+ /**
+ * Sets a tile using a global tile id. Used by the layer loading
+ * routine.
+ */
+ static void MapReader::setTileWithGid(
+ Map *map, int x, int y, int layer, int gid);
+
static std::vector<Tileset*> tilesets;
};