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-rw-r--r--src/astar.cpp8
-rw-r--r--src/being.cpp62
-rw-r--r--src/being.h48
-rw-r--r--src/game.cpp12
4 files changed, 60 insertions, 70 deletions
diff --git a/src/astar.cpp b/src/astar.cpp
index 5fff9687..00d3be4b 100644
--- a/src/astar.cpp
+++ b/src/astar.cpp
@@ -288,18 +288,20 @@ PATH_NODE *find_path(int pathfinderID, int s_x, int s_y, int e_x, int e_y) {
PATH_NODE *ret = NULL, *temp = NULL;
pathLocation = 1;
- ret = create_path_node(s_x,s_y);
+ ret = new PATH_NODE(s_x, s_y);
temp = ret;
//alert(stringa,"","","","",0,0);
while(pathLocation<pathLength) {
sprintf(stringa,"%i %i",path_bank[pathLocation*2-2], path_bank[pathLocation*2-1]);
//alert(stringa,"","","","",0,0);
- temp->next = create_path_node(path_bank[pathLocation*2-2], path_bank[pathLocation*2-1]);
+ temp->next = new PATH_NODE(
+ path_bank[pathLocation * 2 - 2],
+ path_bank[pathLocation * 2 - 1]);
if(temp->next==NULL)ok("Error", "Unable to create path node");
temp = temp->next;
pathLocation++;
}
- if(temp!=NULL)temp->next = create_path_node(e_x, e_y);
+ if(temp!=NULL)temp->next = new PATH_NODE(e_x, e_y);
else ok("Error", "Null reference");
return ret;
diff --git a/src/being.cpp b/src/being.cpp
index 921170aa..1344bfbf 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -22,14 +22,6 @@
*/
#include <stdio.h>
-#include <memory.h>
-#ifndef MACOSX
- #include <malloc.h>
-#endif
-
-#ifdef LINUXPPC
- #include <malloc.h>
-#endif
#include "astar.h"
#include "being.h"
@@ -39,12 +31,11 @@ NODE *head = NULL; // First node of the list
unsigned int count = 0; // Number of beings in the list
/** Create a path node */
-PATH_NODE *create_path_node(unsigned short x, unsigned short y) {
- PATH_NODE *ret = (PATH_NODE *)malloc(sizeof(PATH_NODE));
- ret->x = x;
- ret->y = y;
- ret->next = NULL;
- return ret;
+PATH_NODE::PATH_NODE(unsigned short x, unsigned short y):
+ next(NULL)
+{
+ this->x = x;
+ this->y = y;
}
/** Return a* path */
@@ -58,27 +49,20 @@ NODE *get_head() {
}
/** Creates a empty node */
-NODE *create_node() {
- NODE *node = (NODE *)malloc(sizeof(NODE));
- node->id = 0;
- node->job = 0;
- memset(node->coordinates, 0, 3);
- node->next = NULL;
- node->action = 0;
- node->frame = 0;
- node->path = NULL;
- node->speech = NULL;
- node->speech_time = 0;
- node->speech_color = makecol(255,255,255);
- node->tick_time = 0;
- node->speed = 150;
- node->emotion = 0;
- node->emotion_time = 0;
- node->text_x = node->text_y = 0;
- node->hair_style = 1;
- node->hair_color = 1;
- node->weapon = 0;
- return node;
+NODE::NODE():
+ id(0), job(0),
+ next(NULL),
+ action(0), frame(0),
+ path(NULL),
+ speech(NULL), speech_time(0),
+ tick_time(0), speed(150),
+ emotion(0), emotion_time(0),
+ text_x(0), text_y(0),
+ hair_style(1), hair_color(1),
+ weapon(0)
+{
+ memset(coordinates, 0, 3);
+ speech_color = makecol(255,255,255);
}
/** Returns number of beings in the list */
@@ -92,7 +76,7 @@ void empty() {
NODE *next;
while(node) {
next = node->next;
- free(node);
+ delete node;
node = next;
}
count = 0;
@@ -121,12 +105,12 @@ void remove_node(unsigned int id) {
if(temp==id) {
if(node_new==NULL) {
head = node_old->next;
- free(node_old);
+ delete node_old;
count--;
return;
} else {
node_new->next = node_old->next;
- free(node_old);
+ delete node_old;
count--;
return;
}
@@ -222,7 +206,7 @@ void empty_path(NODE *node) {
PATH_NODE *next;
while(temp) {
next = temp->next;
- free(temp);
+ delete temp;
temp = next;
}
node->path = NULL;
diff --git a/src/being.h b/src/being.h
index 5fc88021..78cffcc4 100644
--- a/src/being.h
+++ b/src/being.h
@@ -32,35 +32,39 @@
#define MONSTER_NODE 3
struct PATH_NODE {
- unsigned short x, y;
- PATH_NODE *next;
+ PATH_NODE(unsigned short x, unsigned short y);
+
+ unsigned short x, y;
+ PATH_NODE *next;
};
struct NODE {
- unsigned int id;
- short job;
- char coordinates[3];
- NODE *next;
- unsigned char type;
- unsigned char action;
- unsigned char frame;
- PATH_NODE *path;
- char *speech;
- unsigned char speech_time;
- int speech_color;
- short tick_time;
- short speed;
- unsigned char emotion;
- unsigned char emotion_time;
- int text_x, text_y; // temp solution to fix speech position
- short hair_style, hair_color;
- short weapon;
+ NODE();
+
+ unsigned int id;
+ short job;
+ char coordinates[3];
+ NODE *next;
+ unsigned char type;
+ unsigned char action;
+ unsigned char frame;
+ PATH_NODE *path;
+ char *speech;
+ unsigned char speech_time;
+ int speech_color;
+ short tick_time;
+ short speed;
+ unsigned char emotion;
+ unsigned char emotion_time;
+ int text_x, text_y; // temp solution to fix speech position
+ short hair_style, hair_color;
+ short weapon;
};
void empty();
NODE *get_head();
-NODE *create_node();
-PATH_NODE *create_path_node(unsigned short x, unsigned short y);
+//NODE *create_node();
+//PATH_NODE *create_path_node(unsigned short x, unsigned short y);
void add_node(NODE *node);
NODE *find_node(unsigned int id);
void remove_node(unsigned int id);
diff --git a/src/game.cpp b/src/game.cpp
index a0e428ae..26c99f93 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -136,7 +136,7 @@ void do_init() {
// Initialize beings
empty();
- player_node = create_node();
+ player_node = new NODE();
player_node->id = account_ID;
player_node->type = ACTION_NODE;
set_coordinates(player_node->coordinates, x, y, 0);
@@ -409,7 +409,7 @@ void do_parse() {
// Add new being / stop monster
case 0x0078:
if(find_node(RFIFOL(2))==NULL) {
- node = create_node();
+ node = new NODE();
node->id = RFIFOL(2);
node->speed = RFIFOW(6);
if(node->speed==0)node->speed = 150; // Else division by 0 when calculating frame
@@ -450,7 +450,7 @@ void do_parse() {
case 0x01d9:
node = find_node(RFIFOL(2));
if(node==NULL) {
- node = create_node();
+ node = new NODE();
node->id = RFIFOL(2);
node->job = RFIFOW(14);
memcpy(node->coordinates, RFIFOP(46), 3);
@@ -467,7 +467,7 @@ void do_parse() {
//case 0x01da:
node = find_node(RFIFOL(2));
if(node==NULL) {
- node = create_node();
+ node = new NODE();
node->action = STAND;
set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0);
node->id = RFIFOL(2);
@@ -502,7 +502,7 @@ void do_parse() {
case 0x01da:
node = find_node(RFIFOL(2));
if(node==NULL) {
- node = create_node();
+ node = new NODE();
node->id = RFIFOL(2);
node->job = RFIFOW(14);
set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0);
@@ -545,7 +545,7 @@ void do_parse() {
append_filename(map_path, "./data/map/", RFIFOP(2), 480);
if(load_map(map_path)) {
empty();
- player_node = create_node();
+ player_node = new NODE();
player_node->job = 0;
player_node->action = STAND;
player_node->frame = 0;