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-rw-r--r--src/game.cpp70
-rw-r--r--src/graphic/graphic.cpp11
-rw-r--r--src/graphic/graphic.h2
-rw-r--r--src/gui/buy.cpp3
-rw-r--r--src/gui/equipment.cpp8
-rw-r--r--src/gui/inventory.cpp2
-rw-r--r--src/gui/itemcontainer.cpp2
-rw-r--r--src/gui/sell.cpp3
-rw-r--r--src/gui/shop.cpp98
9 files changed, 175 insertions, 24 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5feeeeb1..3d7fa64f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -620,15 +620,23 @@ void do_parse() {
for (int loop = 0; loop < (RFIFOW(2) - 4) / 20; loop++) {
inventoryWindow->addItem(RFIFOW(4 + loop * 20),
RFIFOW(4 + loop * 20 + 2), 1, true);
- char info[40];
+ /*char info[40];
sprintf(info, "a4 %i %i %i %i %i %i %i %i",
RFIFOW(4+loop*20), RFIFOW(4+loop*20+2),
RFIFOB(4+loop*20+4), RFIFOB(4+loop*20+5),
RFIFOW(4+loop*20+6), RFIFOW(4+loop*20+8),
RFIFOB(4+loop*20+10), RFIFOB(4+loop*20+11));
- chatBox->chat_log(info, BY_SERVER);
+ chatBox->chat_log(info, BY_SERVER);*/
if(RFIFOW(4+loop*20+8)) {
- equipmentWindow->addEquipment(RFIFOB(4+loop*20),
+ int slot = 1;
+ int position = 0;
+ while(RFIFOW(4+loop*20+8) != slot) {
+ slot *= 2;
+ position++;
+ }
+ /*sprintf(info, "%i %i", slot, position);
+ chatBox->chat_log(info, BY_SERVER);*/
+ equipmentWindow->addEquipment(position - 1,
RFIFOW(4+loop*20+2));
inventoryWindow->items->setEquipped(
RFIFOW(4+loop*20), true);
@@ -919,8 +927,22 @@ void do_parse() {
case 0x00a0:
if (RFIFOB(22) > 0)
chatBox->chat_log("Unable to pick up item", BY_SERVER);
- else
- inventoryWindow->addItem(RFIFOW(2), RFIFOW(6), RFIFOW(4), false);
+ else {
+ if(RFIFOW(19)) {
+ inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
+ RFIFOW(4), true);
+ }
+ else {
+ inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
+ RFIFOW(4), false);
+ }
+ /*char info[40];
+ sprintf(info, "a0 %i %i %i %i %i %i %i %i",
+ RFIFOW(2), RFIFOW(4), RFIFOW(6),
+ RFIFOB(8), RFIFOB(9), RFIFOB(10),
+ RFIFOW(19), RFIFOB(21));
+ chatBox->chat_log(info, BY_SERVER);*/
+ }
break;
// Decrease quantity of an item in inventory
case 0x00af:
@@ -957,7 +979,9 @@ void do_parse() {
}
}
}
- } break;
+ }
+ break;
+
// MVP experience
case 0x010b:
break;
@@ -1006,9 +1030,19 @@ void do_parse() {
if (RFIFOB(6) == 0)
chatBox->chat_log("Unable to equip.", BY_SERVER);
else {
- inventoryWindow->items->setEquipped(RFIFOW(2), true);
- equipmentWindow->addEquipment(RFIFOW(2),
- inventoryWindow->items->getId(RFIFOW(2)));
+ if(RFIFOW(4)) {
+ int slot = 1;
+ int position = 0;
+ while(RFIFOW(4) != slot) {
+ slot *= 2;
+ position++;
+ }
+ inventoryWindow->items->setEquipped(RFIFOW(2),
+ true);
+ equipmentWindow->addEquipment(position - 1,
+ inventoryWindow->items->getId(RFIFOW(2)));
+
+ }
}
break;
// Equipment related
@@ -1020,19 +1054,27 @@ void do_parse() {
if(inventoryWindow->items->getIndex(RFIFOW(7)));
inventoryWindow->items->setEquipped(
inventoryWindow->items->getIndex(RFIFOW(7)), true);*/
- char info[40];
+ /*char info[40];
sprintf(info, "1d7 %i %i %i %i", RFIFOL(2), RFIFOB(6),
RFIFOW(7), RFIFOW(9));
- chatBox->chat_log(info, BY_SERVER);
+ chatBox->chat_log(info, BY_SERVER);*/
break;
// Answer to unequip item
case 0x00ac:
if (RFIFOB(6) == 0)
chatBox->chat_log("Unable to unequip.", BY_SERVER);
else {
- equipmentWindow->removeEquipment(RFIFOW(2));
- inventoryWindow->items->setEquipped(
- inventoryWindow->items->getIndex(), false);
+ if(RFIFOW(4)) {
+ int slot = 1;
+ int position = 0;
+ while(RFIFOW(4) != slot) {
+ slot *= 2;
+ position++;
+ }
+ equipmentWindow->removeEquipment(position - 1);
+ inventoryWindow->items->setEquipped(
+ inventoryWindow->items->getIndex(), false);
+ }
}
break;
// Manage non implemented packets
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 8b13e0e9..39938dcb 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -310,14 +310,18 @@ Engine::Engine()
"core/graphics/sprites/emotions.png");
Image *monsterbitmap = resman->getImage(
"core/graphics/sprites/monsters.png");
+ Image *weaponbitmap = resman->getImage(
+ "core/graphics/sprites/weapons.png");
if (!npcbmp) error("Unable to load npcs.png");
if (!emotionbmp) error("Unable to load emotions.png");
if (!monsterbitmap) error("Unable to load monsters.png");
+ if (!weaponbitmap) error("Unable to load weapons.png");
npcset = new Spriteset(npcbmp, 50, 80);
emotionset = new Spriteset(emotionbmp, 19, 19);
monsterset = new Spriteset(monsterbitmap, 60, 60);
+ weaponset = new Spriteset(weaponbitmap, 160, 120);
}
Engine::~Engine()
@@ -339,6 +343,7 @@ Engine::~Engine()
delete monsterset;
delete npcset;
delete emotionset;
+ delete weaponset;
}
void Engine::draw()
@@ -413,6 +418,10 @@ void Engine::draw()
playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
+ if (being->weapon != 0 && being->action == ATTACK) {
+ weaponset->spriteset[4 * being->frame + dir]->draw(screen,
+ being->text_x - 64, being->text_y - 80);
+ }
if (being->hair_color <= 10) {
int hf = being->hair_color - 1 + 10 * (dir + 4 *
@@ -574,7 +583,7 @@ void Engine::draw()
std::stringstream debugStream;
debugStream << "[" << fps << " fps] " <<
- (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y);
+ (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y) << " " << player_node->weapon;
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
}
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index c660f49c..b85c29ae 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -162,7 +162,7 @@ class Graphics : public gcn::SDLGraphics {
*/
class Engine {
private:
- Spriteset *emotionset, *npcset, *monsterset;
+ Spriteset *emotionset, *npcset, *monsterset, *weaponset;
public:
Engine();
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 059ba4e8..ab350363 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -44,6 +44,7 @@ BuyDialog::BuyDialog():
setSize(260, 175);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
+ itemList->setDimension(gcn::Rectangle(5, 5, 240, 110));
slider->setDimension(gcn::Rectangle(5, 120, 200, 10));
quantityLabel->setPosition(215, 120);
moneyLabel->setPosition(5, 135);
@@ -99,7 +100,7 @@ void BuyDialog::addItem(short id, int price)
{
ITEM_SHOP item_shop;
- if (id - 501 >= 0 && id - 501 <= 11) {
+ if (id >= 501 && id <= 2301) {
sprintf(item_shop.name, "%s %i gp", item_db[id - 501], price);
}
else {
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index ccc4d403..c7507475 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -29,7 +29,7 @@
EquipmentWindow::EquipmentWindow():
Window("Equipment")
{
- setSize(70, 200);
+ setSize(60, 200);
setPosition(40, 40);
ResourceManager *resman = ResourceManager::getInstance();
@@ -54,11 +54,13 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
- for (int i = 0; i < 10; i++) {
+ for (int i = 0; i < 8; i++) {
if (equipments[i] > 0) {
itemset->spriteset[equipments[i] - 501]->draw(screen,
- x + 20, y + 24 * i);
+ x + 22, y + 24 * i + 20);
}
+ graphics->setColor(gcn::Color(0, 0, 0));
+ graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20));
}
}
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index d891db48..23520ba2 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -32,7 +32,7 @@
InventoryWindow::InventoryWindow():
Window("Inventory")
{
- setSize(322, 80);
+ setSize(322, 100);
useButton = new Button("Use");
useButton->setPosition(20, 50);
dropButton = new Button("Drop");
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 195f9188..49a6278b 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -60,7 +60,7 @@ void ItemContainer::draw(gcn::Graphics* graphics)
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0) {
- if (items[i].id >= 501 && items[i].id <= 2301) {
+ if (items[i].id >= 501 && items[i].id <= 1202) {
itemset->spriteset[items[i].id - 501]->draw(screen,
x + 24 * i, y + 2);
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index d8e6eb02..bcb72590 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -43,6 +43,7 @@ SellDialog::SellDialog():
setSize(260, 175);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
+ itemList->setDimension(gcn::Rectangle(5, 5, 240, 110));
slider->setDimension(gcn::Rectangle(5, 120, 200, 10));
quantityLabel->setPosition(215, 120);
okButton->setPosition(180, 145);
@@ -89,7 +90,7 @@ void SellDialog::addItem(short index, int price)
int id = inventoryWindow->items->getId(index);
ITEM_SHOP item_shop;
- if (id >= 501 && id <= 511) {
+ if (id >= 501 && id <= 2301) {
sprintf(item_shop.name, "%s %i gp", item_db[id - 501], price);
}
else {
diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp
index 77e33ee0..7509d480 100644
--- a/src/gui/shop.cpp
+++ b/src/gui/shop.cpp
@@ -23,6 +23,8 @@
#include "shop.h"
+// TODO: replace it with item database
+
char *item_db[] = {
"Cactus Drink",
"Cactus potion",
@@ -34,5 +36,99 @@ char *item_db[] = {
"Xmas Cake",
"Chocolate",
"Candy",
- "Santa Hat"
+ "Santa Hat",
+
+ "","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 601
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 701
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 801
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 901
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 1001
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 1101
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+
+ // 1201
+ "Knife","Cotton Shirt","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
+ "","","","","","","","","","",
};