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-rw-r--r--src/Makefile.am4
-rw-r--r--src/engine.cpp51
-rw-r--r--src/engine.h2
-rw-r--r--src/game.cpp44
4 files changed, 2 insertions, 99 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 5f615055..2c79db79 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -44,10 +44,6 @@ tmw_SOURCES = graphic/spriteset.cpp \
gui/listbox.h \
gui/login.cpp \
gui/login.h \
- gui/menuitem.h \
- gui/menuitem.cpp \
- gui/menu.h \
- gui/menu.cpp \
gui/minimap.cpp \
gui/minimap.h \
gui/newskill.cpp \
diff --git a/src/engine.cpp b/src/engine.cpp
index 8bede976..76edc0b5 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -63,7 +63,6 @@ EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
TradeWindow *tradeWindow;
BuddyWindow *buddyWindow;
-Menu *menu;
HelpWindow *helpWindow;
PopupMenu *popupMenu;
std::map<int, Spriteset*> monsterset;
@@ -88,36 +87,6 @@ char hairtable[16][4][2] = {
{ { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD
};
-/**
- * Listener used for trading request
- */
-class tradeItemListener : public gcn::MouseListener
-{
- void mouseClick(int x, int y, int button, int count)
- {
- Being *target = menu->getBeing();
-
- // Begin a trade
- WFIFOW(0) = net_w_value(0x00e4);
- WFIFOL(2) = net_l_value(target->id);
- WFIFOSET(6);
- std::cout << "Clicked trade" << std::endl;
- menu->setVisible(!menu->isVisible());
- }
-};
-
-/**
- * Listener used for buddy request
- */
-class buddyItemListener : public gcn::MouseListener
-{
- void mouseClick(int x, int y, int button, int count)
- {
- std::cout << "Clicked buddy" << std::endl;
- //buddyWindow->setVisible(!buddyWindow->isVisible());
- menu->setVisible(!menu->isVisible());
- }
-};
int get_x_offset(Being *being)
{
@@ -198,21 +167,6 @@ Engine::Engine():
helpWindow = new HelpWindow();
popupMenu = new PopupMenu();
- /**
- * Menu items
- */
- std::vector<MenuItem*> items;
-
- MenuItem *tradeItem = new MenuItem("Trade");
- tradeItem->addMouseListener(new tradeItemListener());
- items.push_back(tradeItem);
-
- MenuItem *buddyItem = new MenuItem("Buddy");
- buddyItem->addMouseListener(new buddyItemListener());
- items.push_back(buddyItem);
-
- menu = new Menu(items);
-
// Initialize window posisitons
chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
@@ -230,8 +184,7 @@ Engine::Engine():
buddyWindow->setPosition(10,
minimap->getHeight() + 30);
equipmentWindow->setPosition(5,140);
- menu->setPosition(5,140);
-
+
// Set initial window visibility
chatWindow->setVisible(true);
statusWindow->setVisible(true);
@@ -249,7 +202,6 @@ Engine::Engine():
chargeDialog->setVisible(false);
tradeWindow->setVisible(false);
buddyWindow->setVisible(false);
- menu->setVisible(false);
helpWindow->setVisible(false);
popupMenu->setVisible(false);
@@ -298,7 +250,6 @@ Engine::~Engine()
delete newSkillWindow;
delete tradeWindow;
delete buddyWindow;
- delete menu;
delete helpWindow;
delete popupMenu;
diff --git a/src/engine.h b/src/engine.h
index 722cb287..1a4c3b70 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -41,7 +41,6 @@
#include "gui/setup.h"
#include "gui/equipment.h"
#include "gui/chargedialog.h"
-#include "gui/menu.h"
#include "gui/trade.h"
#include "gui/help.h"
#include "gui/popupmenu.h"
@@ -73,7 +72,6 @@ extern EquipmentWindow *equipmentWindow;
extern ChargeDialog* chargeDialog;
extern TradeWindow *tradeWindow;
extern BuddyWindow *buddyWindow;
-extern Menu *menu;
extern HelpWindow *helpWindow;
extern PopupMenu *popupMenu;
extern std::map<int, Spriteset*> monsterset;
diff --git a/src/game.cpp b/src/game.cpp
index 1023be99..2ccb49f5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -391,51 +391,9 @@ void do_input()
int mx = event.button.x / 32 + camera_x;
int my = event.button.y / 32 + camera_y;
-//================================ By Javila ===============================//
- /**
- * NOTES:
- * - added here just for testing purposes. I think it's better
- * add to right mouse button, and put the actual right mouse
- * button function as "default" actions in left mouse button.
- * - the popup menu can't handle keyboard action/navigation. For
- * keyboard input I think we can add slash (/) commands.
- */
- if (event.button.button == 2)
- {
- popupMenu->showPopup(mx, my);
- }
-//==========================================================================//
-
if (event.button.button == 3)
{
- Being *target = findNode(mx, my);
- if (target) {
- if (target->isNpc()) {
- // Check if no conflicting NPC window is open
- if (current_npc == 0)
- {
- WFIFOW(0) = net_w_value(0x0090);
- WFIFOL(2) = net_l_value(target->id);
- WFIFOB(6) = 0;
- WFIFOSET(7);
- current_npc = target->id;
- }
- }
- else if (target->isMonster()) {
- if (keys[SDLK_LSHIFT]) {
- if (target->action != MONSTER_DEAD) {
- autoTarget = target;
- }
- }
- attack(target);
- }
- else if (target->isPlayer()) {
- // Show menu
- menu->setVisible(!menu->isVisible());
- // Pass target to menu
- menu->setBeing(target);
- }
- }
+ popupMenu->showPopup(mx, my);
}
}
else if (event.type == SDL_QUIT)