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-rw-r--r--src/game.cpp34
-rw-r--r--src/graphic/graphic.cpp24
-rw-r--r--src/graphic/graphic.h8
-rw-r--r--src/gui/buy.cpp3
-rw-r--r--src/gui/buysell.cpp31
-rw-r--r--src/gui/buysell.h10
-rw-r--r--src/gui/npc.cpp3
-rw-r--r--src/gui/npc_text.cpp1
-rw-r--r--src/gui/sell.cpp3
9 files changed, 66 insertions, 51 deletions
diff --git a/src/game.cpp b/src/game.cpp
index d53ddcc2..5feeeeb1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -45,9 +45,9 @@ bool refresh_beings = false;
unsigned char keyb_state;
volatile int tick_time;
volatile bool action_time = false;
-int current_npc, server_tick;
+int server_tick;
extern unsigned char screen_mode;
-int fps = 0, frame = 0;
+int fps = 0, frame = 0, current_npc = 0;
bool displayPathToMouse = false;
OkDialog *deathNotice = NULL;
@@ -124,7 +124,7 @@ void game() {
void do_init()
{
tiledMap = Map::load(map_path);
- //tiledMap = MapReader::readMap("map/desert.tmx");
+ //tiledMap = MapReader::readMap("core/maps/desert.tmx");
if (!tiledMap) {
error("Could not find map file");
}
@@ -288,10 +288,15 @@ void do_input()
int id = find_npc(npc_x, npc_y);
if (id != 0)
{
- WFIFOW(0) = net_w_value(0x0090);
- WFIFOL(2) = net_l_value(id);
- WFIFOB(6) = 0;
- WFIFOSET(7);
+ // Check if no conflicting npc window is open
+ if (current_npc == 0)
+ {
+ WFIFOW(0) = net_w_value(0x0090);
+ WFIFOL(2) = net_l_value(id);
+ WFIFOB(6) = 0;
+ WFIFOSET(7);
+ current_npc = id;
+ }
}
}
@@ -309,7 +314,7 @@ void do_input()
Uint8* keys;
keys = SDL_GetKeyState(NULL);
- if (walk_status == 0 && player_node->action != DEAD)
+ if (walk_status == 0 && player_node->action != DEAD && current_npc == 0)
{
int x = player_node->x;
int y = player_node->y;
@@ -426,7 +431,7 @@ void do_parse() {
FILE *file = fopen("./docs/packet.list", "a");
fprintf(file, "%x\n", RFIFOW(0));
fclose(file);
-#endif
+#endif
// Parse packet based on their id
switch (id) {
// Received speech
@@ -600,6 +605,7 @@ void do_parse() {
npcTextDialog->addText(RFIFOP(8));
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
+ current_npc = RFIFOL(4);
break;
// Get the items
case 0x01ee:
@@ -625,8 +631,8 @@ void do_parse() {
equipmentWindow->addEquipment(RFIFOB(4+loop*20),
RFIFOW(4+loop*20+2));
inventoryWindow->items->setEquipped(
- RFIFOW(4+loop*20), true);
- }
+ RFIFOW(4+loop*20), true);
+ }
}
break;
// Can I use the item?
@@ -658,6 +664,7 @@ void do_parse() {
add_node(temp);
player_node = temp;
player_node->action = STAND;
+ current_npc = 0;
player_node->frame = 0;
player_node->x = RFIFOW(18);
player_node->y = RFIFOW(20);
@@ -973,7 +980,6 @@ void do_parse() {
// Close button in NPC dialog
case 0x00b6:
strcpy(npc_button, "Close");
- current_npc = RFIFOL(2);
break;
// List in NPC dialog
case 0x00b7:
@@ -999,7 +1005,7 @@ void do_parse() {
case 0x00aa:
if (RFIFOB(6) == 0)
chatBox->chat_log("Unable to equip.", BY_SERVER);
- else {
+ else {
inventoryWindow->items->setEquipped(RFIFOW(2), true);
equipmentWindow->addEquipment(RFIFOW(2),
inventoryWindow->items->getId(RFIFOW(2)));
@@ -1027,7 +1033,7 @@ void do_parse() {
equipmentWindow->removeEquipment(RFIFOW(2));
inventoryWindow->items->setEquipped(
inventoryWindow->items->getIndex(), false);
- }
+ }
break;
// Manage non implemented packets
default:
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 96f36bbd..8b13e0e9 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -75,28 +75,6 @@ void ChatListener::action(const std::string& eventId)
}
}
-void BuySellListener::action(const std::string& eventId)
-{
- int actionId = -1;
-
- if (eventId == "buy") {
- actionId = 0;
- }
- else if (eventId == "sell") {
- actionId = 1;
- }
-
- if (actionId > -1) {
- WFIFOW(0) = net_w_value(0x00c5);
- WFIFOL(2) = net_l_value(current_npc);
- WFIFOB(6) = net_b_value(actionId);
- WFIFOSET(7);
- }
-
- buySellDialog->setVisible(false);
-}
-
-
char hairtable[16][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
{ { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
@@ -287,7 +265,7 @@ Engine::Engine()
sellDialog = new SellDialog();
sellDialog->setVisible(false);
- buySellDialog = new BuySellDialog(new BuySellListener());
+ buySellDialog = new BuySellDialog();
buySellDialog->setVisible(false);
inventoryWindow = new InventoryWindow();
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index 765a6318..c660f49c 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -88,14 +88,6 @@ class ChatListener : public gcn::ActionListener {
};
/**
- * The action listener for the buy or sell dialog.
- */
-class BuySellListener : public gcn::ActionListener {
- public:
- void action(const std::string& eventId);
-};
-
-/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
*
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index ca76b40f..059ba4e8 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -26,6 +26,7 @@
#include "slider.h"
#include "scrollarea.h"
#include "listbox.h"
+#include "../game.h"
#include <sstream>
@@ -140,9 +141,11 @@ void BuyDialog::action(const std::string& eventId)
}
}
setVisible(false);
+ current_npc = 0;
}
else if (eventId == "cancel") {
setVisible(false);
+ current_npc = 0;
}
}
diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp
index d522e6f2..29010afc 100644
--- a/src/gui/buysell.cpp
+++ b/src/gui/buysell.cpp
@@ -23,8 +23,9 @@
#include "buysell.h"
#include "button.h"
+#include "../game.h"
-BuySellDialog::BuySellDialog(gcn::ActionListener *al):
+BuySellDialog::BuySellDialog():
Window("Shop")
{
buyButton = new Button("Buy");
@@ -43,9 +44,9 @@ BuySellDialog::BuySellDialog(gcn::ActionListener *al):
sellButton->setEventId("sell");
cancelButton->setEventId("cancel");
- buyButton->addActionListener(al);
- sellButton->addActionListener(al);
- cancelButton->addActionListener(al);
+ buyButton->addActionListener(this);
+ sellButton->addActionListener(this);
+ cancelButton->addActionListener(this);
add(buyButton);
add(sellButton);
@@ -61,3 +62,25 @@ BuySellDialog::~BuySellDialog()
delete sellButton;
delete cancelButton;
}
+
+void BuySellDialog::action(const std::string& eventId)
+{
+ int actionId = -1;
+
+ if (eventId == "buy") {
+ actionId = 0;
+ }
+ else if (eventId == "sell") {
+ actionId = 1;
+ } else if (eventId == "cancel") {
+ current_npc = 0;
+ }
+ if (actionId > -1) {
+ WFIFOW(0) = net_w_value(0x00c5);
+ WFIFOL(2) = net_l_value(current_npc);
+ WFIFOB(6) = net_b_value(actionId);
+ WFIFOSET(7);
+ }
+
+ setVisible(false);
+}
diff --git a/src/gui/buysell.h b/src/gui/buysell.h
index 2d1d3c29..19c1e859 100644
--- a/src/gui/buysell.h
+++ b/src/gui/buysell.h
@@ -31,7 +31,8 @@
*
* \ingroup GUI
*/
-class BuySellDialog : public Window {
+class BuySellDialog : public Window, public gcn::ActionListener
+{
public:
/**
* Constructor. The action listener passed will receive "sell", "buy"
@@ -39,12 +40,17 @@ class BuySellDialog : public Window {
*
* @see Window::Window
*/
- BuySellDialog(gcn::ActionListener *al);
+ BuySellDialog();
/**
* Destructor.
*/
~BuySellDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId);
private:
gcn::Button *buyButton;
diff --git a/src/gui/npc.cpp b/src/gui/npc.cpp
index 4706112b..4049b061 100644
--- a/src/gui/npc.cpp
+++ b/src/gui/npc.cpp
@@ -108,7 +108,9 @@ void NpcListDialog::action(const std::string& eventId)
WFIFOB(6) = net_b_value(selectedIndex + 1);
WFIFOSET(7);
setVisible(false);
+ current_npc = 0;
reset();
+
}
}
else if (eventId == "cancel") {
@@ -119,5 +121,6 @@ void NpcListDialog::action(const std::string& eventId)
WFIFOSET(7);
setVisible(false);
reset();
+ current_npc = 0;
}
}
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 27c28512..e81d51a8 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -76,4 +76,5 @@ void NpcTextDialog::action(const std::string& eventId)
WFIFOSET(6);
setText("");
setVisible(false);
+ current_npc = 0;
}
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index b914d814..d8e6eb02 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -27,6 +27,7 @@
#include "scrollarea.h"
#include "listbox.h"
#include "../graphic/graphic.h"
+#include "../game.h"
#include <sstream>
@@ -132,9 +133,11 @@ void SellDialog::action(const std::string& eventId)
}
}
setVisible(false);
+ current_npc = 0;
}
else if (eventId == "cancel") {
setVisible(false);
+ current_npc = 0;
}
}