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-rw-r--r--src/gui/gui.cpp6
-rw-r--r--src/localplayer.cpp7
2 files changed, 5 insertions, 8 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index af9a1281..b52ff8e8 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -48,6 +48,7 @@
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
+#include "../map.h"
#include "../npc.h"
#include "../resources/image.h"
@@ -256,8 +257,7 @@ Gui::mousePress(int mx, int my, int button)
Being *being;
FloorItem *floorItem;
- if ((being = beingManager->findBeing(tilex, tiley))
- && being->getType() != Being::LOCALPLAYER)
+ if ((being = beingManager->findBeing(tilex, tiley)) && being->getType() != Being::LOCALPLAYER)
{
showPopup(mx, my, being);
return;
@@ -310,7 +310,7 @@ Gui::mousePress(int mx, int my, int button)
player_node->pickUp(item);
}
// Just walk around
- else
+ else if (engine->getCurrentMap()->getWalk(tilex, tiley))
{
// XXX XXX XXX REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 29a2a54b..89302ea2 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -203,7 +203,8 @@ void LocalPlayer::walk(unsigned char dir)
if (dx && dy && !mMap->getWalk(x + dx, y + dy))
dx = 0;
- if (dx || dy)
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(x + dx, y + dy))
{
setDestination(x + dx, y + dy);
}
@@ -217,10 +218,6 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
{
- // Check if we can walk there
- if (!mMap->getWalk(x, y))
- return;
-
char temp[3];
MessageOut outMsg(mNetwork);
set_coordinates(temp, x, y, direction);