diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 5 | ||||
-rw-r--r-- | src/gui/item_amount.cpp | 19 | ||||
-rw-r--r-- | src/gui/item_amount.h | 2 | ||||
-rw-r--r-- | src/gui/itemcontainer.cpp | 4 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.cpp | 16 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.h | 5 | ||||
-rw-r--r-- | src/gui/shortcutcontainer.cpp | 5 | ||||
-rw-r--r-- | src/gui/storagewindow.cpp | 213 | ||||
-rw-r--r-- | src/gui/storagewindow.h | 105 | ||||
-rw-r--r-- | src/gui/trade.cpp | 4 | ||||
-rw-r--r-- | src/gui/window.h | 5 | ||||
-rw-r--r-- | src/inventory.cpp | 11 | ||||
-rw-r--r-- | src/inventory.h | 4 | ||||
-rw-r--r-- | src/localplayer.cpp | 11 | ||||
-rw-r--r-- | src/localplayer.h | 5 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 84 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 2 |
19 files changed, 435 insertions, 69 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 51d6b937..c7003946 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -191,6 +191,8 @@ SET(SRCS gui/speechbubble.h gui/status.cpp gui/status.h + gui/storagewindow.cpp + gui/storagewindow.h gui/table.cpp gui/table.h gui/table_model.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 6b5dda8b..963e41fb 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -141,6 +141,8 @@ aethyra_SOURCES = gui/widgets/dropdown.cpp \ gui/speechbubble.h \ gui/status.cpp \ gui/status.h \ + gui/storagewindow.cpp \ + gui/storagewindow.h \ gui/table.cpp \ gui/table.h \ gui/table_model.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 110b75cc..ba035ecd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -70,6 +70,7 @@ #include "gui/setup.h" #include "gui/skill.h" #include "gui/status.h" +#include "gui/storagewindow.h" #include "gui/trade.h" #include "gui/viewport.h" @@ -129,6 +130,7 @@ HelpWindow *helpWindow; DebugWindow *debugWindow; ShortcutWindow *itemShortcutWindow; ShortcutWindow *emoteShortcutWindow; +StorageWindow *storageWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -213,6 +215,7 @@ void createGuiWindows(Network *network) new ItemShortcutContainer); emoteShortcutWindow = new ShortcutWindow("emoteShortcut", new EmoteShortcutContainer); + storageWindow = new StorageWindow(network); // Set initial window visibility chatWindow->setVisible((bool) config.getValue( @@ -230,6 +233,7 @@ void createGuiWindows(Network *network) emoteShortcutWindow->getWindowName() + "Visible", true)); minimap->setVisible((bool) config.getValue( minimap->getWindowName() + "Visible", true)); + storageWindow->setVisible(false); } /** @@ -260,6 +264,7 @@ void destroyGuiWindows() delete debugWindow; delete itemShortcutWindow; delete emoteShortcutWindow; + delete storageWindow; } Game::Game(Network *network): diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp index 8ab36df0..05dca472 100644 --- a/src/gui/item_amount.cpp +++ b/src/gui/item_amount.cpp @@ -24,6 +24,7 @@ #include "inttextfield.h" #include "item_amount.h" #include "slider.h" +#include "storagewindow.h" #include "trade.h" #include "widgets/layout.h" @@ -81,6 +82,14 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): setCaption(_("Select amount of items to drop.")); okButton->setActionEventId("Drop"); break; + case AMOUNT_STORE_ADD: + setCaption(_("Select amount of items to store.")); + okButton->setActionEventId("AddStore"); + break; + case AMOUNT_STORE_REMOVE: + setCaption(_("Select amount of items to remove from storage.")); + okButton->setActionEventId("RemoveStore"); + break; default: break; } @@ -124,6 +133,16 @@ void ItemAmountWindow::action(const gcn::ActionEvent &event) tradeWindow->tradeItem(mItem, mItemAmountTextField->getValue()); scheduleDelete(); } + else if (event.getId() == "AddStore") + { + storageWindow->addStore(mItem, mItemAmountTextField->getValue()); + scheduleDelete(); + } + else if (event.getId() == "RemoveStore") + { + storageWindow->removeStore(mItem, mItemAmountTextField->getValue()); + scheduleDelete(); + } mItemAmountTextField->setValue(amount); mItemAmountSlide->setValue(amount); } diff --git a/src/gui/item_amount.h b/src/gui/item_amount.h index 6bec86b3..279c239e 100644 --- a/src/gui/item_amount.h +++ b/src/gui/item_amount.h @@ -32,6 +32,8 @@ class Item; #define AMOUNT_TRADE_ADD 1 #define AMOUNT_ITEM_DROP 2 +#define AMOUNT_STORE_ADD 3 +#define AMOUNT_STORE_REMOVE 4 /** * Window used for selecting the amount of items to drop or trade. diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 02d6e66d..54f1f647 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -57,7 +57,7 @@ ItemContainer::ItemContainer(Inventory *inventory, int offset): mSelImg = resman->getImage("graphics/gui/selection.png"); if (!mSelImg) logger->error("Unable to load selection.png"); - mMaxItems = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 + mMaxItems = mInventory->getLastUsedSlot() - (mOffset - 1); // Count from 0, usage from 2 addMouseListener(this); addWidgetListener(this); @@ -76,7 +76,7 @@ void ItemContainer::logic() gcn::Widget::logic(); - int i = mInventory->getLastUsedSlot() - 1; // Count from 0, usage from 2 + int i = mInventory->getLastUsedSlot() - (mOffset - 1); // Count from 0, usage from 2 if (i != mMaxItems) { diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp index e7a9afbe..abe81537 100644 --- a/src/gui/itemshortcutcontainer.cpp +++ b/src/gui/itemshortcutcontainer.cpp @@ -64,22 +64,6 @@ ItemShortcutContainer::~ItemShortcutContainer() delete mItemPopup; } -void ItemShortcutContainer::logic() -{ - if (!isVisible()) - return; - - gcn::Widget::logic(); - - int i = itemShortcut->getItemCount(); - - if (i != mMaxItems) - { - mMaxItems = i; - setWidth(getWidth()); - } -} - void ItemShortcutContainer::draw(gcn::Graphics *graphics) { if (!isVisible()) diff --git a/src/gui/itemshortcutcontainer.h b/src/gui/itemshortcutcontainer.h index f6137af0..0149754e 100644 --- a/src/gui/itemshortcutcontainer.h +++ b/src/gui/itemshortcutcontainer.h @@ -50,11 +50,6 @@ class ItemShortcutContainer : public ShortcutContainer virtual ~ItemShortcutContainer(); /** - * Handles the logic of the ItemContainer - */ - void logic(); - - /** * Draws the items. */ void draw(gcn::Graphics *graphics); diff --git a/src/gui/shortcutcontainer.cpp b/src/gui/shortcutcontainer.cpp index 50ec9d06..fcb33279 100644 --- a/src/gui/shortcutcontainer.cpp +++ b/src/gui/shortcutcontainer.cpp @@ -43,13 +43,12 @@ void ShortcutContainer::widgetResized(const gcn::Event &event) if (mGridWidth < 1) mGridWidth = 1; + setHeight((mMaxItems / mGridWidth) * mBoxHeight); + mGridHeight = getHeight() / mBoxHeight; if (mGridHeight < 1) mGridHeight = 1; - - setHeight((mMaxItems / mGridWidth + - (mMaxItems % mGridWidth > 0 ? 1 : 0)) * mBoxHeight); } int ShortcutContainer::getIndexFromGrid(int pointX, int pointY) const diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp new file mode 100644 index 00000000..856f9166 --- /dev/null +++ b/src/gui/storagewindow.cpp @@ -0,0 +1,213 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <string> + +#include <guichan/font.hpp> +#include <guichan/mouseinput.hpp> + +#include <guichan/widgets/label.hpp> + +#include "button.h" +#include "inventorywindow.h" +#include "item_amount.h" +#include "itemcontainer.h" +#include "progressbar.h" +#include "scrollarea.h" +#include "storagewindow.h" +#include "viewport.h" + +#include "widgets/layout.h" + +#include "../inventory.h" +#include "../item.h" +#include "../localplayer.h" + +#include "../net/messageout.h" +#include "../net/network.h" +#include "../net/protocol.h" + +#include "../resources/iteminfo.h" + +#include "../utils/gettext.h" +#include "../utils/strprintf.h" +#include "../utils/stringutils.h" + +StorageWindow::StorageWindow(Network *network, int invSize): + Window(_("Storage")), + mNetwork(network), + mMaxSlots(invSize), + mItemDesc(false) +{ + setWindowName("Storage"); + setResizable(true); + + // If you adjust these defaults, don't forget to adjust the trade window's. + setDefaultSize(115, 25, 375, 300); + + mCancelButton = new Button(_("Close"), "close", this); + mStoreButton = new Button(_("Store"), "store", this); + mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); + + mItems = new ItemContainer(player_node->getStorage(), 1); + mItems->addSelectionListener(this); + + mInvenScroll = new ScrollArea(mItems); + mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + mUsedSlots = toString(player_node->getStorage()->getNumberOfSlotsUsed()); + + mSlotsLabel = new gcn::Label(_("Slots: ")); + + mSlotsBar = new ProgressBar(1.0f, 100, 20, 225, 200, 25); + + setMinHeight(130); + setMinWidth(mSlotsLabel->getWidth()); + + place(0, 0, mSlotsLabel).setPadding(3); + place(1, 0, mSlotsBar, 3); + place(0, 1, mInvenScroll, 4, 4); + place(0, 5, mCancelButton); + place(2, 5, mStoreButton); + place(3, 5, mRetrieveButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, mStoreButton->getHeight()); + + loadWindowState(); + setLocationRelativeTo(getParent()); +} + +StorageWindow::~StorageWindow() +{ + delete mItems; +} + +void StorageWindow::logic() +{ + if (!isVisible()) + return; + + Window::logic(); + + if (mUsedSlots != toString(player_node->getStorage()->getNumberOfSlotsUsed())) + { + mUsedSlots = toString(player_node->getStorage()->getNumberOfSlotsUsed()); + + mSlotsBar->setProgress((float) + player_node->getStorage()->getNumberOfSlotsUsed() / mMaxSlots); + + mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots)); + } +} + +void StorageWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "close") + { + close(); + } + else if (event.getId() == "store") + { + Item *item = inventoryWindow->getSelectedItem(); + + if (!item) + return; + + if (item->getQuantity() == 1) + { + addStore(item, 1); + } + else + { + // Choose amount of items to trade + new ItemAmountWindow(AMOUNT_STORE_ADD, this, item); + } + } + else if (event.getId() == "retrieve") + { + Item *item = mItems->getSelectedItem(); + + if (!item) + return; + + if (item->getQuantity() == 1) + { + removeStore(item, 1); + } + else + { + // Choose amount of items to trade + new ItemAmountWindow(AMOUNT_STORE_REMOVE, this, item); + } + } +} + +void StorageWindow::mouseClicked(gcn::MouseEvent &event) +{ + Window::mouseClicked(event); + + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + Item *item = mItems->getSelectedItem(); + + if (!item) { + mRetrieveButton->setEnabled(false); + return; + } + + mRetrieveButton->setEnabled(true); + + /* Convert relative to the window coordinates to absolute screen + * coordinates. + */ + const int mx = event.getX() + getX(); + const int my = event.getY() + getY(); + viewport->showPopup(mx, my, item); + } +} + +Item* StorageWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + +void StorageWindow::addStore(Item* item, int ammount) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_MOVE_TO_STORAGE); + outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt32(ammount); +} + +void StorageWindow::removeStore(Item* item, int ammount) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CSMG_MOVE_FROM_STORAGE); + outMsg.writeInt16(item->getInvIndex()); + outMsg.writeInt32(ammount); +} + +void StorageWindow::close() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_CLOSE_STORAGE); +} diff --git a/src/gui/storagewindow.h b/src/gui/storagewindow.h new file mode 100644 index 00000000..23142ac1 --- /dev/null +++ b/src/gui/storagewindow.h @@ -0,0 +1,105 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef STORAGEWINDOW_H +#define STORAGEWINDOW_H + +#include "window.h" + +#include "../inventory.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> + +class Item; +class ItemContainer; +class Network; +class ProgressBar; +class TextBox; + +/** + * Storage dialog. + * + * \ingroup Interface + */ +class StorageWindow : public Window, gcn::ActionListener, gcn::SelectionListener +{ + public: + /** + * Constructor. + */ + StorageWindow(Network *network, int invSize = (STORAGE_SIZE - 1)); + + /** + * Destructor. + */ + ~StorageWindow(); + + /** + * Logic (updates buttons and weight information). + */ + void logic(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Returns the selected item. + */ + Item* getSelectedItem() const; + + void mouseClicked(gcn::MouseEvent &event); + + /** + * Add the specified ammount of the specified item to storage + */ + void addStore(Item* item, int ammount); + + /** + * Remove the specified ammount of the specified item from storage + */ + void removeStore(Item* item, int ammount); + + void close(); + + private: + Network *mNetwork; + ItemContainer *mItems; + + std::string mSlots; + std::string mUsedSlots; + gcn::Button *mCancelButton, *mStoreButton, *mRetrieveButton; + gcn::ScrollArea *mInvenScroll; + + gcn::Label *mSlotsLabel; + + ProgressBar *mSlotsBar; + + int mMaxSlots; + + bool mItemDesc; +}; + +extern StorageWindow *storageWindow; + +#endif // STORAGEWINDOW_H diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index a12b94ed..76795688 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -49,8 +49,8 @@ TradeWindow::TradeWindow(Network *network): Window(_("Trade: You")), mNetwork(network), - mMyInventory(new Inventory(INVENTORY_SIZE)), - mPartnerInventory(new Inventory(INVENTORY_SIZE)) + mMyInventory(new Inventory(INVENTORY_SIZE, 2)), + mPartnerInventory(new Inventory(INVENTORY_SIZE, 2)) { setWindowName(_("Trade")); setDefaultSize(115, 227, 342, 209); diff --git a/src/gui/window.h b/src/gui/window.h index 0a0f4be9..a4f56e05 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -63,7 +63,7 @@ class Window : public gcn::Window, gcn::WidgetListener * @param skin The location where the window's skin XML can be found. */ Window(const std::string &caption = "Window", bool modal = false, - Window *parent = NULL, const std::string &skin = "graphics/gui/gui.xml"); + Window *parent = NULL, const std::string &skin = "graphics/gui/gui.xml"); /** * Destructor. Deletes all the added widgets. @@ -153,8 +153,7 @@ class Window : public gcn::Window, gcn::WidgetListener /** * Sets flag to show a title or not. */ - void setShowTitle(bool flag) - { mShowTitle = flag; } + void setShowTitle(bool flag) { mShowTitle = flag; } /** * Sets whether the window is sticky. A sticky window will not have diff --git a/src/inventory.cpp b/src/inventory.cpp index 4053bc96..d72e0e4a 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -34,8 +34,9 @@ struct SlotUsed : public std::unary_function<Item*, bool> } }; -Inventory::Inventory(int size): - mSize(size) +Inventory::Inventory(int size, int offset): + mSize(size), + mOffset(offset) { mItems = new Item*[mSize]; std::fill_n(mItems, mSize, (Item*) 0); @@ -51,7 +52,7 @@ Inventory::~Inventory() Item* Inventory::getItem(int index) const { - if (index < 0 || index >= INVENTORY_SIZE || !mItems[index] || mItems[index]->getQuantity() <= 0) + if (index < 0 || index >= mSize || !mItems[index] || mItems[index]->getQuantity() <= 0) return 0; return mItems[index]; @@ -127,7 +128,7 @@ bool Inventory::contains(Item *item) const int Inventory::getFreeSlot() const { - Item **i = std::find_if(mItems + 2, mItems + mSize, + Item **i = std::find_if(mItems, mItems + mSize, std::not1(SlotUsed())); return (i == mItems + mSize) ? -1 : (i - mItems); } @@ -148,5 +149,5 @@ int Inventory::getLastUsedSlot() const int Inventory::getInventorySize() const { - return INVENTORY_SIZE - 2; + return mSize - mOffset; } diff --git a/src/inventory.h b/src/inventory.h index 3b3ec507..e23f7657 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -26,6 +26,7 @@ class Item; #define INVENTORY_SIZE 102 +#define STORAGE_SIZE 301 class Inventory { @@ -33,7 +34,7 @@ class Inventory /** * Constructor. */ - Inventory(int size); + Inventory(int size, int offset); /** * Destructor. @@ -111,6 +112,7 @@ class Inventory protected: Item **mItems; /**< The holder of items */ int mSize; /**< The max number of inventory items */ + int mOffset; /**< Offset used by the inventory */ }; #endif diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 76d13a4b..d6acc48f 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -37,6 +37,7 @@ #include "text.h" #include "gui/gui.h" +#include "gui/storagewindow.h" #include "net/messageout.h" #include "net/protocol.h" @@ -74,8 +75,8 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map): mTargetTime(-1), mLastAction(-1), mLastTarget(-1), mWalkingDir(0), mDestX(0), mDestY(0), - mInventory(new Inventory(INVENTORY_SIZE)), - mStorage(new Inventory(STORAGE_SIZE)) + mInventory(new Inventory(INVENTORY_SIZE, 2)), + mStorage(new Inventory(STORAGE_SIZE, 1)) { // Variable to keep the local player from doing certain actions before a map // is initialized. e.g. drawing a player's name using the TextManager, since @@ -694,3 +695,9 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height, mTargetCursor[index][size] = currentCursor; } +void LocalPlayer::setInStorage(bool inStorage) +{ + mInStorage = inStorage; + + storageWindow->setVisible(inStorage); +} diff --git a/src/localplayer.h b/src/localplayer.h index 2fb8c615..85868750 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -30,9 +30,6 @@ // TODO move into some sane place... #define MAX_SLOT 2 -#define INVENTORY_SIZE 102 -#define STORAGE_SIZE 301 - class Equipment; class FloorItem; class ImageSet; @@ -194,7 +191,7 @@ class LocalPlayer : public Player * Accessors for mInStorage */ bool getInStorage() { return mInStorage; } - void setInStorage(bool inStorage) { mInStorage = inStorage; } + void setInStorage(bool inStorage); /** * Sets the amount of XP. Shows XP gaining effect if the player is on diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index b0511080..553ec8fd 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -34,6 +34,7 @@ #include "../log.h" #include "../gui/chat.h" +#include "../gui/storagewindow.h" #include "../resources/iteminfo.h" @@ -72,7 +73,6 @@ void InventoryHandler::handleMessage(MessageIn *msg) { case SMSG_PLAYER_INVENTORY: case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: switch (msg->getId()) { case SMSG_PLAYER_INVENTORY: // Clear inventory - this will be a complete refresh @@ -86,11 +86,10 @@ void InventoryHandler::handleMessage(MessageIn *msg) * clear storage here */ storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); break; default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; + logger->log("HOW DID WE GET HERE?"); + return; } msg->readInt16(); // length number = (msg->getLength() - 4) / 18; @@ -100,17 +99,8 @@ void InventoryHandler::handleMessage(MessageIn *msg) itemId = msg->readInt16(); itemType = msg->readInt8(); identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } + amount = msg->readInt16(); arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level - } for (int i = 0; i < 4; i++) cards[i] = msg->readInt16(); @@ -130,6 +120,29 @@ void InventoryHandler::handleMessage(MessageIn *msg) } break; + case SMSG_PLAYER_STORAGE_EQUIP: + msg->readInt16(); // length + number = (msg->getLength() - 4) / 20; + + for (int loop = 0; loop < number; loop++) { + index = msg->readInt16(); + itemId = msg->readInt16(); + itemType = msg->readInt8(); + identified = msg->readInt8(); + amount = 1; + msg->readInt16(); // Equip Point? + msg->readInt16(); // Another Equip Point? + msg->readInt8(); // Attribute (broken) + msg->readInt8(); // Refine level + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", + index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + storage->setItem(index, itemId, amount, false); + } + break; + case SMSG_PLAYER_INVENTORY_ADD: index = msg->readInt16(); amount = msg->readInt16(); @@ -203,35 +216,54 @@ void InventoryHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STORAGE_STATUS: /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. + * This is the closest we get to an "Open Storage" packet from the + * server. It always comes after the two SMSG_PLAYER_STORAGE_... + * packets that update storage contents.. */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); player_node->setInStorage(true); + msg->readInt16(); // Storage capacity + msg->readInt16(); // Used count break; case SMSG_PLAYER_STORAGE_ADD: /* * Move an item into storage */ + index = msg->readInt16(); + amount = msg->readInt32(); + itemId = msg->readInt16(); + identified = msg->readInt8(); + msg->readInt8(); // attribute + msg->readInt8(); // refine + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + if (Item *item = storage->getItem(index)) { + item->setId(itemId); + item->increaseQuantity(amount); + } else { + storage->setItem(index, itemId, amount, false); + } break; case SMSG_PLAYER_STORAGE_REMOVE: /* - * Move an item out of storage - */ + * Move an item out of storage + */ + index = msg->readInt16(); + amount = msg->readInt16(); + if (Item *item = storage->getItem(index)) { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + storage->removeItemAt(index); + } break; case SMSG_PLAYER_STORAGE_CLOSE: /* - * Storage access has been closed - */ + * Storage access has been closed + */ player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); break; } } diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index 232cf075..6533ac1e 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -39,6 +39,7 @@ #include "../gui/ok_dialog.h" #include "../gui/sell.h" #include "../gui/skill.h" +#include "../gui/storagewindow.h" #include "../gui/viewport.h" #include "../utils/stringutils.h" @@ -92,6 +93,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); + if (storageWindow->isVisible()) storageWindow->close(); current_npc = 0; } } deathListener; |