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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef VARIABLEDATA_H
+#define VARIABLEDATA_H
+
+#include <string>
+
+class ActorSprite;
+class Item;
+
+namespace Mana
+{
+
+class VariableData
+{
+ public:
+ enum DataType
+ {
+ DATA_NONE,
+ DATA_INT,
+ DATA_STRING,
+ DATA_FLOAT,
+ DATA_BOOL,
+ DATA_ITEM,
+ DATA_ACTOR
+ };
+
+ virtual ~VariableData() {};
+
+ virtual int getType() const = 0;
+};
+
+class IntData : public VariableData
+{
+public:
+ IntData(int value) { mData = value; }
+
+ int getData() const { return mData; }
+
+ int getType() const { return DATA_INT; }
+
+private:
+ int mData;
+};
+
+class StringData : public VariableData
+{
+public:
+ StringData(const std::string &value) { mData = value; }
+
+ const std::string &getData() const { return mData; }
+
+ int getType() const { return DATA_STRING; }
+
+private:
+ std::string mData;
+};
+
+class FloatData : public VariableData
+{
+public:
+ FloatData(double value) { mData = value; }
+
+ double getData() const { return mData; }
+
+ int getType() const { return DATA_FLOAT; }
+
+private:
+ double mData;
+};
+
+class BoolData : public VariableData
+{
+public:
+ BoolData(bool value) { mData = value; }
+
+ bool getData() const { return mData; }
+
+ int getType() const { return DATA_BOOL; }
+
+private:
+ bool mData;
+};
+
+class ItemData : public VariableData
+{
+public:
+ ItemData(Item *value) { mData = value; }
+
+ Item *getData() const { return mData; }
+
+ int getType() const { return DATA_ITEM; }
+
+private:
+ Item *mData;
+};
+
+class ActorData : public VariableData
+{
+public:
+ ActorData(ActorSprite *value) { mData = value; }
+
+ ActorSprite *getData() const { return mData; }
+
+ int getType() const { return DATA_ACTOR; }
+
+private:
+ ActorSprite *mData;
+};
+
+} // namespace Mana
+
+#endif