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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_RESOURCE_H
+#define _TMW_RESOURCE_H
+
+#include <string>
+//#include <SDL/SDL.h>
+
+/**
+ * A generic reference counted resource object.
+ */
+class Resource
+{
+ public:
+ /**
+ * Constructor
+ */
+ Resource();
+
+ /**
+ * Frees this objects internal resources.
+ */
+ virtual void unload() = 0;
+
+ /**
+ * Indicates whether or not a resource is loaded.
+ * @return <code>true</code> if resource is loaded
+ * <code>false</code> otherwise.
+ */
+ virtual bool isLoaded() const;
+
+ /**
+ * Increments the internal reference count.
+ */
+ void incRef();
+
+ /**
+ * Decrements the reference count and deletes the object
+ * if no references are left.
+ * @return <code>true</code> if the object was deleted
+ * <code>false</code> otherwise.
+ */
+ bool decRef();
+
+ protected:
+ bool loaded;
+
+ private:
+ unsigned int referenceCount;
+};
+
+#endif