diff options
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 116 |
1 files changed, 41 insertions, 75 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index a7c0ddca..48a14667 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -22,7 +22,7 @@ #ifndef ITEMINFO_H #define ITEMINFO_H -#include "player.h" +#include "being.h" #include "resources/spritedef.h" @@ -90,24 +90,6 @@ enum ItemType }; /** - * Enumeration of available weapon's types. - */ -enum WeaponType -{ - WPNTYPE_NONE = 0, - WPNTYPE_KNIFE, - WPNTYPE_SWORD, - WPNTYPE_POLEARM, - WPNTYPE_STAFF, - WPNTYPE_WHIP, - WPNTYPE_BOW, - WPNTYPE_SHOOTING, - WPNTYPE_MACE, - WPNTYPE_AXE, - WPNTYPE_THROWN -}; - -/** * Defines a class for storing item infos. This includes information used when * the item is equipped. */ @@ -122,98 +104,79 @@ class ItemInfo mWeight(0), mView(0), mId(0), - mAttackType(ACTION_DEFAULT) + mAttackAction(SpriteAction::INVALID) { } - void setId(int id) - { mId = id; } - int getId() const { return mId; } - void setName(const std::string &name) - { mName = name; } - const std::string &getName() const { return mName; } - void setParticleEffect(const std::string &particleEffect) - { mParticle = particleEffect; } - std::string getParticleEffect() const { return mParticle; } - void setImageName(const std::string &imageName) - { mImageName = imageName; } - - const std::string &getImageName() const - { return mImageName; } - - void setDescription(const std::string &description) - { mDescription = description; } + const SpriteDisplay &getDisplay() const + { return mDisplay; } const std::string &getDescription() const { return mDescription; } - void setEffect(const std::string &effect) - { mEffect = effect; } - - const std::string &getEffect() const { return mEffect; } - - void setType(ItemType type) - { mType = type; } - - ItemType getType() const - { return mType; } - - void setWeight(int weight) - { mWeight = weight; } + const std::vector<std::string> &getEffect() const { return mEffect; } int getWeight() const { return mWeight; } - void setView(int view) - { mView = view; } - - void setSprite(const std::string &animationFile, Gender gender) - { mAnimationFiles[gender] = animationFile; } - const std::string &getSprite(Gender gender) const; - void setWeaponType(int); + void setAttackAction(std::string attackAction); // Handlers for seting and getting the string used for particles when attacking void setMissileParticle(std::string s) { mMissileParticle = s; } std::string getMissileParticle() const { return mMissileParticle; } - SpriteAction getAttackType() const - { return mAttackType; } + std::string getAttackAction() const + { return mAttackAction; } int getAttackRange() const { return mAttackRange; } - void setAttackRange(int r) - { mAttackRange = r; } + const std::string &getSound(EquipmentSoundEvent event) const; + + bool getEquippable() const { return mEquippable; } + + bool getActivatable() const { return mActivatable; } + + private: + + void setSprite(const std::string &animationFile, Gender gender) + { mAnimationFiles[gender] = animationFile; } void addSound(EquipmentSoundEvent event, const std::string &filename); - const std::string &getSound(EquipmentSoundEvent event) const; + void setWeaponType(int); - protected: - std::string mImageName; /**< The filename of the icon image. */ + SpriteDisplay mDisplay; /**< Display info (like icon) */ std::string mName; - std::string mDescription; /**< Short description. */ - std::string mEffect; /**< Description of effects. */ - ItemType mType; /**< Item type. */ - std::string mParticle; /**< Particle effect used with this item */ - int mWeight; /**< Weight in grams. */ - int mView; /**< Item ID of how this item looks. */ - int mId; /**< Item ID */ - - // Equipment related members - SpriteAction mAttackType; /**< Attack type, in case of weapon. */ - int mAttackRange; /**< Attack range, will be zero if non weapon. */ + std::string mDescription; /**< Short description. */ + std::vector<std::string> mEffect; /**< Description of effects. */ + ItemType mType; /**< Item type. */ + std::string mParticle; /**< Particle effect used with this item */ + int mWeight; /**< Weight in grams. */ + int mView; /**< Item ID of how this item looks. */ + int mId; /**< Item ID */ + + bool mEquippable; /**< Whether this item can be equipped. */ + bool mActivatable; /**< Whether this item can be activated. */ + + // Equipment related members. + /** Attack type, in case of weapon. + * See SpriteAction in spritedef.h for more info. + * Attack action sub-types (bow, sword, ...) are defined in items.xml. + */ + std::string mAttackAction; + int mAttackRange; /**< Attack range, will be zero if non weapon. */ // Particle to be shown when weapon attacks std::string mMissileParticle; @@ -223,6 +186,9 @@ class ItemInfo /** Stores the names of sounds to be played at certain event. */ std::map< EquipmentSoundEvent, std::vector<std::string> > mSounds; + + friend class ItemDB; + friend void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node); }; #endif |