summaryrefslogtreecommitdiff
path: root/src/resources/itemdb.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp148
1 files changed, 106 insertions, 42 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index dbd12eee..f7162db5 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -24,11 +24,13 @@
#include <libxml/tree.h>
#include "itemdb.h"
+#include "resourcemanager.h"
#include "../log.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
#include "../utils/xml.h"
@@ -44,6 +46,48 @@ namespace
static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
+static char const *const fields[][2] =
+{
+ { "attack", N_("Attack %+d") },
+ { "defense", N_("Defense %+d") },
+ { "hp", N_("HP %+d") },
+ { "mp", N_("MP %+d") }
+};
+
+static ItemType itemTypeFromString(const std::string &name, int id = 0)
+{
+ if (name=="generic") return ITEM_UNUSABLE;
+ else if (name=="usable") return ITEM_USABLE;
+ else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
+ else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
+ else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
+ else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
+ else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
+ else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
+ else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
+ else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
+ else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
+ else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
+ else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
+ else return ITEM_UNUSABLE;
+}
+
+static WeaponType weaponTypeFromString(const std::string &name, int id = 0)
+{
+ if (name=="knife") return WPNTYPE_KNIFE;
+ else if (name=="sword") return WPNTYPE_SWORD;
+ else if (name=="polearm") return WPNTYPE_POLEARM;
+ else if (name=="staff") return WPNTYPE_STAFF;
+ else if (name=="whip") return WPNTYPE_WHIP;
+ else if (name=="bow") return WPNTYPE_BOW;
+ else if (name=="shooting") return WPNTYPE_SHOOTING;
+ else if (name=="mace") return WPNTYPE_MACE;
+ else if (name=="axe") return WPNTYPE_AXE;
+ else if (name=="thrown") return WPNTYPE_THROWN;
+
+ else return WPNTYPE_NONE;
+}
+
void ItemDB::load()
{
if (mLoaded)
@@ -82,61 +126,81 @@ void ItemDB::load()
logger->log("ItemDB: Redefinition of item ID %d", id);
}
- std::string type = XML::getProperty(node, "type", "other");
+ std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
int view = XML::getProperty(node, "view", 0);
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
- std::string effect = XML::getProperty(node, "effect", "");
+#ifdef TMWSERV_SUPPORT
+ int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
+#else
int weaponType = XML::getProperty(node, "weapon_type", 0);
+#endif
+ int attackRange = XML::getProperty(node, "attack-range", 0);
+
+ ItemInfo *itemInfo = new ItemInfo;
+ itemInfo->setId(id);
+ itemInfo->setImageName(image);
+ itemInfo->setName(name.empty() ? _("Unnamed") : name);
+ itemInfo->setDescription(description);
+#ifdef TMWSERV_SUPPORT
+ int type = itemTypeFromString(typeStr);
+ itemInfo->setType(type);
+#else
+ itemInfo->setType(typeStr);
+#endif
+ itemInfo->setView(view);
+ itemInfo->setWeight(weight);
+ itemInfo->setWeaponType(weaponType);
+ itemInfo->setAttackRange(attackRange);
+
+#ifdef TMWSERV_SUPPORT
+ std::string effect;
+ for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
+ {
+ int value = XML::getProperty(node, fields[i][0], 0);
+ if (!value) continue;
+ if (!effect.empty()) effect += " / ";
+ effect += strprintf(gettext(fields[i][1]), value);
+ }
+#else
+ std::string effect = XML::getProperty(node, "effect", "");
+#endif
+ itemInfo->setEffect(effect);
+
- if (id)
+ for_each_xml_child_node(itemChild, node)
{
- ItemInfo *itemInfo = new ItemInfo;
- itemInfo->setId(id);
- itemInfo->setImageName(image);
- itemInfo->setName(name.empty() ? _("Unnamed") : name);
- itemInfo->setDescription(description);
- itemInfo->setEffect(effect);
- itemInfo->setType(type);
- itemInfo->setView(view);
- itemInfo->setWeight(weight);
- itemInfo->setWeaponType(weaponType);
-
- for_each_xml_child_node(itemChild, node)
+ if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
+ {
+ std::string attackParticle = XML::getProperty(
+ itemChild, "particle-effect", "");
+ itemInfo->setParticleEffect(attackParticle);
+
+ loadSpriteRef(itemInfo, itemChild);
+ }
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
{
- if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
- {
- std::string attackParticle = XML::getProperty(
- itemChild, "particle-effect", "");
- itemInfo->setParticleEffect(attackParticle);
-
- loadSpriteRef(itemInfo, itemChild);
- }
- else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
- {
- loadSoundRef(itemInfo, itemChild);
- }
+ loadSoundRef(itemInfo, itemChild);
}
+ }
- mItemInfos[id] = itemInfo;
- if (!name.empty())
+ mItemInfos[id] = itemInfo;
+ if (!name.empty())
+ {
+ NamedItemInfoIterator itr = mNamedItemInfos.find(name);
+ if (itr == mNamedItemInfos.end())
+ {
+ std::string temp = name;
+ toLower(trim(temp));
+
+ mNamedItemInfos[temp] = itemInfo;
+ }
+ else
{
- NamedItemInfoIterator itr = mNamedItemInfos.find(name);
- if (itr == mNamedItemInfos.end())
- {
- std::string temp = name;
- toLower(trim(temp));
-
- mNamedItemInfos[temp] = itemInfo;
- }
- else
- {
- logger->log("ItemDB: Duplicate name of item found item %d",
- id);
- }
+ logger->log("ItemDB: Duplicate name of item found item %d", id);
}
}