diff options
Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r-- | src/resources/image.cpp | 66 |
1 files changed, 43 insertions, 23 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp index ad280eeb..995e34b0 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -29,6 +29,8 @@ #ifdef USE_OPENGL bool Image::mUseOpenGL = false; +int Image::mTextureType = 0; +int Image::mTextureSize = 0; #endif Image::Image(const std::string &idPath, SDL_Surface *image): @@ -89,23 +91,21 @@ Image* Image::load(void *buffer, unsigned int bufferSize, return NULL; } - // Determine 32-bit masks based on byte order - Uint32 rmask, gmask, bmask, amask; -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; - gmask = 0x00ff0000; - bmask = 0x0000ff00; - amask = 0x000000ff; -#else - rmask = 0x000000ff; - gmask = 0x0000ff00; - bmask = 0x00ff0000; - amask = 0xff000000; -#endif + Image *image = load(tmpImage, idPath); + + SDL_FreeSurface(tmpImage); + return image; +} + +Image *Image::load(SDL_Surface *tmpImage, std::string const &idPath) +{ #ifdef USE_OPENGL if (mUseOpenGL) { + // Flush current error flag. + glGetError(); + int width = tmpImage->w; int height = tmpImage->h; int realWidth = powerOfTwo(width); @@ -120,6 +120,20 @@ Image* Image::load(void *buffer, unsigned int bufferSize, // Make sure the alpha channel is not used, but copied to destination SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); + // Determine 32-bit masks based on byte order + Uint32 rmask, gmask, bmask, amask; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + rmask = 0xff000000; + gmask = 0x00ff0000; + bmask = 0x0000ff00; + amask = 0x000000ff; +#else + rmask = 0x000000ff; + gmask = 0x0000ff00; + bmask = 0x00ff0000; + amask = 0xff000000; +#endif + SDL_Surface *oldImage = tmpImage; tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32, rmask, gmask, bmask, amask); @@ -130,25 +144,24 @@ Image* Image::load(void *buffer, unsigned int bufferSize, } SDL_BlitSurface(oldImage, NULL, tmpImage, NULL); - SDL_FreeSurface(oldImage); GLuint texture; glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); + glBindTexture(mTextureType, texture); if (SDL_MUSTLOCK(tmpImage)) { SDL_LockSurface(tmpImage); } glTexImage2D( - GL_TEXTURE_2D, 0, 4, + mTextureType, 0, 4, tmpImage->w, tmpImage->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (SDL_MUSTLOCK(tmpImage)) { SDL_UnlockSurface(tmpImage); @@ -219,7 +232,6 @@ Image* Image::load(void *buffer, unsigned int bufferSize, else { image = SDL_DisplayFormat(tmpImage); } - SDL_FreeSurface(tmpImage); if (!image) { logger->log("Error: Image convert failed."); @@ -289,12 +301,20 @@ Image::setLoadAsOpenGL(bool useOpenGL) int Image::powerOfTwo(int input) { - int value = 1; - while (value < input && value < 1024) + int value; + if (mTextureType == GL_TEXTURE_2D) + { + value = 1; + while (value < input && value < mTextureSize) + { + value <<= 1; + } + } + else { - value <<= 1; + value = input; } - return value; + return value >= mTextureSize ? mTextureSize : value; } #endif |