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Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r--src/resources/image.cpp60
1 files changed, 35 insertions, 25 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index cf0d1483..b7e6c200 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -438,25 +438,22 @@ Image *Image::_SDLload(SDL_Surface *tmpImage)
}
#ifdef USE_OPENGL
-Image *Image::_GLload(SDL_Surface *tmpImage)
+Image *Image::_GLload(SDL_Surface *image)
{
// Flush current error flag.
glGetError();
- int width = tmpImage->w;
- int height = tmpImage->h;
+ int width = image->w;
+ int height = image->h;
int realWidth = powerOfTwo(width);
int realHeight = powerOfTwo(height);
if (realWidth < width || realHeight < height)
{
logger->log("Warning: image too large, cropping to %dx%d texture!",
- tmpImage->w, tmpImage->h);
+ realWidth, realHeight);
}
- // Make sure the alpha channel is not used, but copied to destination
- SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
-
// Determine 32-bit masks based on byte order
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
@@ -471,39 +468,52 @@ Image *Image::_GLload(SDL_Surface *tmpImage)
amask = 0xff000000;
#endif
- SDL_Surface *oldImage = tmpImage;
- tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
- 32, rmask, gmask, bmask, amask);
+ bool needsConversion = !(realWidth == width &&
+ realHeight == height &&
+ image->format->BytesPerPixel == 4 &&
+ image->format->Rmask == rmask &&
+ image->format->Gmask == gmask &&
+ image->format->Bmask == bmask &&
+ image->format->Amask == amask);
- if (!tmpImage)
+ if (needsConversion)
{
- logger->log("Error, image convert failed: out of memory");
- return NULL;
- }
+ SDL_Surface *oldImage = image;
+ image = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
+ 32, rmask, gmask, bmask, amask);
- SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
+ if (!image)
+ {
+ logger->log("Error, image convert failed: out of memory");
+ return NULL;
+ }
+
+ // Make sure the alpha channel is not used, but copied to destination
+ SDL_SetAlpha(oldImage, 0, SDL_ALPHA_OPAQUE);
+ SDL_BlitSurface(oldImage, NULL, image, NULL);
+ }
GLuint texture;
glGenTextures(1, &texture);
OpenGLGraphics::bindTexture(mTextureType, texture);
- if (SDL_MUSTLOCK(tmpImage))
- SDL_LockSurface(tmpImage);
+ if (SDL_MUSTLOCK(image))
+ SDL_LockSurface(image);
- glTexImage2D(
- mTextureType, 0, GL_RGBA8,
- tmpImage->w, tmpImage->h,
- 0, GL_RGBA, GL_UNSIGNED_BYTE,
- tmpImage->pixels);
+ glTexImage2D(mTextureType, 0, GL_RGBA8,
+ image->w, image->h,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ image->pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- if (SDL_MUSTLOCK(tmpImage))
- SDL_UnlockSurface(tmpImage);
+ if (SDL_MUSTLOCK(image))
+ SDL_UnlockSurface(image);
- SDL_FreeSurface(tmpImage);
+ if (needsConversion)
+ SDL_FreeSurface(image);
GLenum error = glGetError();
if (error)