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-rw-r--r--src/resources/ambientoverlay.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/resources/ambientoverlay.cpp b/src/resources/ambientoverlay.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "ambientoverlay.h"
+
+#include "image.h"
+
+#include "../graphics.h"
+
+AmbientOverlay::AmbientOverlay(Image *img, float parallax,
+ float speedX, float speedY):
+ mImage(img), mParallax(parallax),
+ mPosX(0), mPosY(0),
+ mSpeedX(speedX), mSpeedY(speedY)
+{
+ mImage->incRef();
+}
+
+AmbientOverlay::~AmbientOverlay()
+{
+ mImage->decRef();
+}
+
+void AmbientOverlay::update(int timePassed, float dx, float dy)
+{
+ // Self scrolling of the overlay
+ mPosX -= mSpeedX * timePassed / 10;
+ mPosY -= mSpeedY * timePassed / 10;
+
+ // Parallax scrolling
+ mPosX += dx * mParallax;
+ mPosY += dy * mParallax;
+
+ int imgW = mImage->getWidth();
+ int imgH = mImage->getHeight();
+
+ // Wrap values
+ while (mPosX > imgW)
+ mPosX -= imgW;
+ while (mPosX < 0)
+ mPosX += imgW;
+
+ while (mPosY > imgH)
+ mPosY -= imgH;
+ while (mPosY < 0)
+ mPosY += imgH;
+}
+
+void AmbientOverlay::draw(Graphics *graphics, int x, int y)
+{
+ graphics->drawImagePattern(mImage,
+ (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY);
+}