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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PLAYERINFO_H
+#define PLAYERINFO_H
+
+#include <map>
+#include <string>
+
+/**
+ * Standard attributes for players.
+ */
+enum Attribute
+{
+ LEVEL,
+ HP, MAX_HP,
+ MP, MAX_MP,
+ EXP, EXP_NEEDED,
+ MONEY,
+ TOTAL_WEIGHT, MAX_WEIGHT,
+ SKILL_POINTS,
+ CHAR_POINTS, CORR_POINTS
+};
+
+/**
+ * Stat information storage structure.
+ */
+struct Stat
+{
+ int base;
+ int mod;
+ int exp;
+ int expNeed;
+};
+
+typedef std::map<int, int> IntMap;
+typedef std::map<int, Stat> StatMap;
+
+/**
+ * Backend for core player information.
+ */
+struct PlayerInfoBackend
+{
+ IntMap mAttributes;
+ StatMap mStats;
+};
+
+class Equipment;
+class Inventory;
+class Item;
+
+enum BuySellState
+{
+ BUYSELL_NONE,
+ BUYSELL_CHOOSING,
+ BUYSELL_BUYING,
+ BUYSELL_SELLING
+};
+
+/**
+ * Special information storage structure.
+ */
+struct Special
+{
+ int currentMana;
+ int neededMana;
+ int recharge;
+};
+
+typedef std::map<int, Special> SpecialsMap;
+
+/**
+ * A database like namespace which holds global info about the localplayer
+ *
+ * NOTE: 'bool notify' is used to determine if a event is to be triggered.
+ */
+namespace PlayerInfo
+{
+
+// --- Attributes -------------------------------------------------------------
+
+ /**
+ * Returns the value of the given attribute.
+ */
+ int getAttribute(int id);
+
+ /**
+ * Changes the value of the given attribute.
+ */
+ void setAttribute(int id, int value, bool notify = true);
+
+// --- Stats ------------------------------------------------------------------
+
+ /**
+ * Returns the base value of the given stat.
+ */
+ int getStatBase(int id);
+
+ /**
+ * Changes the base value of the given stat.
+ */
+ void setStatBase(int id, int value, bool notify = true);
+
+ /**
+ * Returns the modifier for the given stat.
+ */
+ int getStatMod(int id);
+
+ /**
+ * Changes the modifier for the given stat.
+ */
+ void setStatMod(int id, int value, bool notify = true);
+
+ /**
+ * Returns the current effective value of the given stat. Effective is base
+ * + mod
+ */
+ int getStatEffective(int id);
+
+ /**
+ * Changes the level of the given stat.
+ */
+ void setStatLevel(int id, int value, bool notify = true);
+
+ /**
+ * Returns the experience of the given stat.
+ */
+ std::pair<int, int> getStatExperience(int id);
+
+ /**
+ * Changes the experience of the given stat.
+ */
+ void setStatExperience(int id, int have, int need, bool notify = true);
+
+// --- Inventory / Equipment / Storage ----------------------------------------
+
+ /**
+ * Returns the player's inventory.
+ */
+ Inventory *getInventory();
+
+ /**
+ * Clears the player's inventory and equipment.
+ */
+ void clearInventory();
+
+ /**
+ * Changes the inventory item at the given slot.
+ */
+ void setInventoryItem(int index, int id, int amount);
+
+ /**
+ * Returns the player's equipment.
+ */
+ Equipment *getEquipment();
+
+ /**
+ * Returns the player's equipment at the given slot.
+ */
+ Item *getEquipment(unsigned int slot);
+
+ /**
+ * Returns the number of currently open storage windows.
+ */
+ int getStorageCount();
+
+ /**
+ * Sets the number of currently open storage windows.
+ */
+ void setStorageCount(int count);
+
+// -- NPC ---------------------------------------------------------------------
+
+ /**
+ * Returns the number of currently open NPC interaction windows.
+ */
+ int getNPCInteractionCount();
+
+ /**
+ * Sets the number of currently open NPC interaction windows.
+ */
+ void setNPCInteractionCount(int count);
+
+ /**
+ * Returns the number of currently open NPC post windows.
+ */
+ int getNPCPostCount();
+
+ /**
+ * Sets the number of currently open NPC post windows.
+ */
+ void setNPCPostCount(int count);
+
+// -- Buy/Sell/Trade ----------------------------------------------------------
+
+ /**
+ * Returns the current buy, sell, or related interaction the player is
+ * involved in.
+ */
+ BuySellState getBuySellState();
+
+ /**
+ * Sets which buy, sell, or related interaction the player is currently
+ * involved in.
+ */
+ void setBuySellState(BuySellState buySellState);
+
+ /**
+ * Returns true if the player is involved in a trade at the moment, false
+ * otherwise.
+ */
+ bool isTrading();
+
+ /**
+ * Sets whether the player is currently involved in trade or not.
+ */
+ void setTrading(bool trading);
+
+// --- Specials ---------------------------------------------------------------
+
+ /**
+ * Changes the status of the given special.
+ */
+ void setSpecialStatus(int id, int current, int max, int recharge);
+
+ /**
+ * Returns the status of the given special.
+ */
+ const SpecialsMap &getSpecialStatus();
+
+// --- Misc -------------------------------------------------------------------
+
+ /**
+ * Changes the internal PlayerInfoBackend reference;
+ */
+ void setBackend(const PlayerInfoBackend &backend);
+
+ /**
+ * Returns true if the player is involved in a NPC interaction, false
+ * otherwise.
+ */
+ bool isTalking();
+
+ /**
+ * Does necessary updates every tick.
+ */
+ void logic();
+
+ /**
+ * Initializes some internals.
+ */
+ void init();
+
+} // namespace PlayerInfo
+
+#endif