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+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _PARTICLE_CONTAINER_H
+#define _PARTICLE_CONTAINER_H
+
+#include <list>
+#include <vector>
+
+#include "particle.h"
+
+
+/**
+ * Set of particle effects. May be stacked with other ParticleContainers. All
+ * operations herein affect such stacked containers, unless the operations end
+ * in `Locally'.
+ */
+class ParticleContainer
+{
+public:
+ /**
+ * Constructs a new particle container and assumes responsibility for
+ * its parent (for all operations defined herein, except when ending in `Locally')
+ *
+ * delParent means that the destructor should also free the parent.
+ */
+ ParticleContainer(ParticleContainer *parent = NULL, bool delParent = true);
+ virtual ~ParticleContainer();
+
+ /**
+ * Kills and removes all particle effects
+ */
+ void clear();
+
+ /**
+ * Kills and removes all particle effects (only in this container)
+ */
+ virtual void clearLocally() {};
+
+ /**
+ * Sets the positions of all elements
+ */
+ virtual void setPositions(float x, float y);
+
+protected:
+ bool mDelParent; /**< Delete mNext in destructor */
+ ParticleContainer *mNext; /**< Contained container, if any */
+};
+
+
+
+/**
+ * Linked list of particle effects.
+ */
+class ParticleList : public ParticleContainer
+{
+public:
+ ParticleList(ParticleContainer *parent = NULL, bool delParent = true);
+ virtual ~ParticleList();
+
+ /**
+ * Takes control of and adds a particle
+ */
+ void addLocally(Particle *);
+
+ /**
+ * `kills' and removes a particle
+ */
+ void removeLocally(Particle *);
+
+ virtual void clearLocally();
+
+ virtual void setPositions(float x, float y);
+
+protected:
+ std::list<Particle *> mElements; /**< Contained particle effects */
+};
+
+
+/**
+ * Particle container with indexing facilities
+ */
+class ParticleVector : public ParticleContainer
+{
+public:
+ ParticleVector(ParticleContainer *parent = NULL, bool delParent = true);
+ virtual ~ParticleVector();
+
+ /**
+ * Sets a particle at a specified index. Kills the previous particle
+ * there, if needed.
+ */
+ virtual void setLocally(int index, Particle *particle);
+
+ /**
+ * Removes a particle at a specified index
+ */
+ virtual void delLocally(int index);
+
+ virtual void clearLocally();
+ virtual void setPositions(float x, float y);
+
+protected:
+ std::vector<Particle *> mIndexedElements;
+};
+
+#endif