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-rw-r--r--src/npc.h51
1 files changed, 38 insertions, 13 deletions
diff --git a/src/npc.h b/src/npc.h
index 60f9e6d8..b003b82e 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -1,50 +1,68 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _TMW_NPC_H
-#define _TMW_NPC_H
+#ifndef NPC_H
+#define NPC_H
-#include "being.h"
+#include "player.h"
+#ifdef EATHENA_SUPPORT
+class Network;
+#endif
class Graphics;
+class Text;
-class NPC : public Being
+class NPC : public Player
{
public:
+#ifdef TMWSERV_SUPPORT
NPC(Uint16 id, int sprite, Map *map);
+#else
+ NPC(Uint32 id, Uint16 job, Map *map, Network *network);
+#endif
- virtual Type
- getType() const;
+ ~NPC();
- virtual void
- drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
+ void setName(const std::string &name);
+ void setGender(Gender gender);
+ void setSprite(int slot, int id, std::string color);
+
+ virtual Type getType() const;
void talk();
void nextDialog();
- void dialogChoice(int choice);
+ void dialogChoice(char choice);
+ void integerInput(int value);
+ void stringInput(const std::string &value);
void buy();
void sell();
/**
+ * Call this to ease clean up of the current NPC, without causing
+ * interface problems
+ */
+ void handleDeath();
+
+ /**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
@@ -56,6 +74,13 @@ class NPC : public Being
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
+
+#ifdef EATHENA_SUPPORT
+ Network *mNetwork;
+#endif
+ void updateCoords();
+ private:
+ Text *mName;
};
extern NPC *current_npc;