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-rw-r--r--src/npc.h73
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diff --git a/src/npc.h b/src/npc.h
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--- a/src/npc.h
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@@ -1,73 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NPC_H
-#define NPC_H
-
-#include "player.h"
-
-class Graphics;
-class Text;
-
-class NPC : public Player
-{
- public:
- NPC(int id, int subtype, Map *map);
-
- void setName(const std::string &name);
-
- virtual Type getType() const { return Being::NPC; }
-
- virtual void setSubtype(Uint16 subtype);
-
- void talk();
-
- void setSprite(unsigned int slot, int id,
- const std::string &color = "");
-
- /**
- * Gets the way an NPC is blocked by other things on the map
- */
- virtual unsigned char getWalkMask() const
- {
- return Map::BLOCKMASK_WALL
- | Map::BLOCKMASK_CHARACTER
- | Map::BLOCKMASK_MONSTER;
- }
-
- /** We consider NPCs (at least for now) to be one layer-sprites */
- virtual int getNumberOfLayers() const
- { return 1; }
-
- static bool isTalking();
-
- protected:
- /**
- * Gets the way a monster blocks pathfinding for other objects
- */
- virtual Map::BlockType getBlockType() const
- { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
-
- // Colors don't change for NPCs
- virtual void updateColors() {}
-};
-
-#endif