diff options
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/src/npc.cpp b/src/npc.cpp deleted file mode 100644 index a3c26618..00000000 --- a/src/npc.cpp +++ /dev/null @@ -1,108 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "animatedsprite.h" -#include "beingmanager.h" -#include "npc.h" -#include "particle.h" -#include "text.h" - -#include "gui/buy.h" -#include "gui/buysell.h" -#include "gui/npcdialog.h" -#include "gui/npcpostdialog.h" -#include "gui/userpalette.h" -#include "gui/sell.h" - -#include "net/net.h" -#include "net/npchandler.h" - -#include "resources/npcdb.h" -#include "configuration.h" - -NPC::NPC(int id, int subtype, Map *map): - Player(id, subtype, map, true) -{ - setSubtype(subtype); - - setShowName(true); -} - -void NPC::setName(const std::string &name) -{ - const std::string displayName = name.substr(0, name.find('#', 0)); - - Being::setName(displayName); - - mNameColor = &userPalette->getColor(UserPalette::NPC); - - mDispName->setColor(mNameColor); -} - -void NPC::setSubtype(Uint16 subtype) -{ - Being::setSubtype(subtype); - - NPCInfo info = NPCDB::get(subtype); - - mSprites.clear(); - // Setup NPC sprites - for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin(); - i != info.sprites.end(); - i++) - { - std::string file = paths.getValue("sprites", - "graphics/sprites/") + (*i)->sprite; - int variant = (*i)->variant; - mSprites.push_back(AnimatedSprite::load(file, variant)); - mSpriteIDs.push_back(0); - mSpriteColors.push_back(""); - } - - if (Particle::enabled) - { - //setup particle effects - for (std::list<std::string>::const_iterator i = info.particles.begin(); - i != info.particles.end(); - i++) - { - Particle *p = particleEngine->addEffect(*i, 0, 0); - this->controlParticle(p); - } - } -} - -void NPC::talk() -{ - Net::getNpcHandler()->talk(mId); -} - -void NPC::setSprite(unsigned int slot, int id, const std::string &color) -{ - // Do nothing -} - -bool NPC::isTalking() -{ - return NpcDialog::isActive() || BuyDialog::isActive() || - SellDialog::isActive() || BuySellDialog::isActive() || - NpcPostDialog::isActive(); -} |