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-rw-r--r--src/npc.cpp108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
deleted file mode 100644
index a3c26618..00000000
--- a/src/npc.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "animatedsprite.h"
-#include "beingmanager.h"
-#include "npc.h"
-#include "particle.h"
-#include "text.h"
-
-#include "gui/buy.h"
-#include "gui/buysell.h"
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
-#include "gui/userpalette.h"
-#include "gui/sell.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "resources/npcdb.h"
-#include "configuration.h"
-
-NPC::NPC(int id, int subtype, Map *map):
- Player(id, subtype, map, true)
-{
- setSubtype(subtype);
-
- setShowName(true);
-}
-
-void NPC::setName(const std::string &name)
-{
- const std::string displayName = name.substr(0, name.find('#', 0));
-
- Being::setName(displayName);
-
- mNameColor = &userPalette->getColor(UserPalette::NPC);
-
- mDispName->setColor(mNameColor);
-}
-
-void NPC::setSubtype(Uint16 subtype)
-{
- Being::setSubtype(subtype);
-
- NPCInfo info = NPCDB::get(subtype);
-
- mSprites.clear();
- // Setup NPC sprites
- for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin();
- i != info.sprites.end();
- i++)
- {
- std::string file = paths.getValue("sprites",
- "graphics/sprites/") + (*i)->sprite;
- int variant = (*i)->variant;
- mSprites.push_back(AnimatedSprite::load(file, variant));
- mSpriteIDs.push_back(0);
- mSpriteColors.push_back("");
- }
-
- if (Particle::enabled)
- {
- //setup particle effects
- for (std::list<std::string>::const_iterator i = info.particles.begin();
- i != info.particles.end();
- i++)
- {
- Particle *p = particleEngine->addEffect(*i, 0, 0);
- this->controlParticle(p);
- }
- }
-}
-
-void NPC::talk()
-{
- Net::getNpcHandler()->talk(mId);
-}
-
-void NPC::setSprite(unsigned int slot, int id, const std::string &color)
-{
- // Do nothing
-}
-
-bool NPC::isTalking()
-{
- return NpcDialog::isActive() || BuyDialog::isActive() ||
- SellDialog::isActive() || BuySellDialog::isActive() ||
- NpcPostDialog::isActive();
-}