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-rw-r--r--src/net/buysellhandler.cpp7
-rw-r--r--src/net/playerhandler.cpp5
2 files changed, 3 insertions, 9 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index 520a1fe6..dcefe905 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -32,15 +32,12 @@
#include "../npc.h"
#include "../gui/buy.h"
+#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/sell.h"
#include "../utils/gettext.h"
-extern BuyDialog *buyDialog;
-extern Window *buySellDialog;
-extern SellDialog *sellDialog;
-
BuySellHandler::BuySellHandler()
{
static const Uint16 _messages[] = {
@@ -64,8 +61,8 @@ void BuySellHandler::handleMessage(MessageIn *msg)
buyDialog->reset();
sellDialog->setVisible(false);
sellDialog->reset();
- buySellDialog->setVisible(true);
current_npc = msg->readInt32();
+ buySellDialog->setVisible(true);
break;
case SMSG_NPC_BUY:
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 4cc29568..aa0ef16c 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -30,6 +30,7 @@
#include "../units.h"
#include "../gui/buy.h"
+#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
#include "../gui/npc_text.h"
@@ -49,10 +50,6 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
-
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;