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-rw-r--r--src/net/adminhandler.h4
-rw-r--r--src/net/charhandler.h16
-rw-r--r--src/net/chathandler.h4
-rw-r--r--src/net/download.cpp4
-rw-r--r--src/net/gamehandler.h13
-rw-r--r--src/net/generalhandler.h9
-rw-r--r--src/net/guildhandler.h5
-rw-r--r--src/net/inventoryhandler.h23
-rw-r--r--src/net/logindata.h23
-rw-r--r--src/net/manaserv/adminhandler.cpp2
-rw-r--r--src/net/manaserv/attributes.cpp408
-rw-r--r--src/net/manaserv/attributes.h (renamed from src/net/manaserv/stats.h)41
-rw-r--r--src/net/manaserv/beinghandler.cpp71
-rw-r--r--src/net/manaserv/buysellhandler.cpp16
-rw-r--r--src/net/manaserv/charhandler.cpp56
-rw-r--r--src/net/manaserv/charhandler.h18
-rw-r--r--src/net/manaserv/chathandler.cpp42
-rw-r--r--src/net/manaserv/connection.cpp2
-rw-r--r--src/net/manaserv/connection.h6
-rw-r--r--src/net/manaserv/defines.h76
-rw-r--r--src/net/manaserv/effecthandler.cpp6
-rw-r--r--src/net/manaserv/gamehandler.cpp12
-rw-r--r--src/net/manaserv/gamehandler.h9
-rw-r--r--src/net/manaserv/generalhandler.cpp64
-rw-r--r--src/net/manaserv/generalhandler.h10
-rw-r--r--src/net/manaserv/guildhandler.cpp21
-rw-r--r--src/net/manaserv/guildhandler.h2
-rw-r--r--src/net/manaserv/inventoryhandler.cpp220
-rw-r--r--src/net/manaserv/inventoryhandler.h47
-rw-r--r--src/net/manaserv/itemhandler.cpp11
-rw-r--r--src/net/manaserv/loginhandler.cpp21
-rw-r--r--src/net/manaserv/loginhandler.h2
-rw-r--r--src/net/manaserv/manaserv_protocol.h (renamed from src/net/manaserv/protocol.h)105
-rw-r--r--src/net/manaserv/network.cpp2
-rw-r--r--src/net/manaserv/npchandler.cpp246
-rw-r--r--src/net/manaserv/npchandler.h40
-rw-r--r--src/net/manaserv/partyhandler.cpp19
-rw-r--r--src/net/manaserv/partyhandler.h4
-rw-r--r--src/net/manaserv/playerhandler.cpp113
-rw-r--r--src/net/manaserv/specialhandler.cpp2
-rw-r--r--src/net/manaserv/stats.cpp217
-rw-r--r--src/net/manaserv/tradehandler.cpp29
-rw-r--r--src/net/net.cpp5
-rw-r--r--src/net/npchandler.h29
-rw-r--r--src/net/partyhandler.h10
-rw-r--r--src/net/playerhandler.h5
-rw-r--r--src/net/specialhandler.h4
-rw-r--r--src/net/tmwa/adminhandler.cpp16
-rw-r--r--src/net/tmwa/beinghandler.cpp228
-rw-r--r--src/net/tmwa/buysellhandler.cpp27
-rw-r--r--src/net/tmwa/charserverhandler.cpp57
-rw-r--r--src/net/tmwa/charserverhandler.h8
-rw-r--r--src/net/tmwa/chathandler.cpp120
-rw-r--r--src/net/tmwa/chathandler.h6
-rw-r--r--src/net/tmwa/gamehandler.cpp33
-rw-r--r--src/net/tmwa/gamehandler.h14
-rw-r--r--src/net/tmwa/generalhandler.cpp98
-rw-r--r--src/net/tmwa/generalhandler.h12
-rw-r--r--src/net/tmwa/gui/guildtab.cpp10
-rw-r--r--src/net/tmwa/gui/guildtab.h2
-rw-r--r--src/net/tmwa/gui/partytab.cpp10
-rw-r--r--src/net/tmwa/gui/partytab.h2
-rw-r--r--src/net/tmwa/guildhandler.cpp8
-rw-r--r--src/net/tmwa/guildhandler.h2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp208
-rw-r--r--src/net/tmwa/inventoryhandler.h33
-rw-r--r--src/net/tmwa/itemhandler.cpp8
-rw-r--r--src/net/tmwa/loginhandler.cpp6
-rw-r--r--src/net/tmwa/npchandler.cpp248
-rw-r--r--src/net/tmwa/npchandler.h39
-rw-r--r--src/net/tmwa/partyhandler.cpp46
-rw-r--r--src/net/tmwa/partyhandler.h4
-rw-r--r--src/net/tmwa/playerhandler.cpp234
-rw-r--r--src/net/tmwa/specialhandler.cpp13
-rw-r--r--src/net/tmwa/token.h2
-rw-r--r--src/net/tmwa/tradehandler.cpp66
-rw-r--r--src/net/tradehandler.h4
77 files changed, 2018 insertions, 1640 deletions
diff --git a/src/net/adminhandler.h b/src/net/adminhandler.h
index 23e9abc0..3ed96dbd 100644
--- a/src/net/adminhandler.h
+++ b/src/net/adminhandler.h
@@ -29,6 +29,8 @@ namespace Net {
class AdminHandler
{
public:
+ virtual ~AdminHandler() {}
+
virtual void announce(const std::string &text) = 0;
virtual void localAnnounce(const std::string &text) = 0;
@@ -49,8 +51,6 @@ class AdminHandler
virtual void mute(int playerId, int type, int limit) = 0;
- virtual ~AdminHandler() {}
-
// TODO
};
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
index 4a813e21..0694e39e 100644
--- a/src/net/charhandler.h
+++ b/src/net/charhandler.h
@@ -23,14 +23,13 @@
#define CHARHANDLER_H
#include "localplayer.h"
-#include "logindata.h"
+#include "playerinfo.h"
#include <iosfwd>
#include <vector>
class CharCreateDialog;
class CharSelectDialog;
-class LocalPlayer;
namespace Net {
@@ -41,7 +40,7 @@ struct Character
{
Character() :
slot(0),
- dummy(new LocalPlayer)
+ dummy(0)
{
}
@@ -52,6 +51,7 @@ struct Character
int slot; /**< The index in the list of characters */
LocalPlayer *dummy; /**< A dummy representing this character */
+ PlayerInfoBackend data;
};
typedef std::list<Character*> Characters;
@@ -59,6 +59,8 @@ typedef std::list<Character*> Characters;
class CharHandler
{
public:
+ virtual ~CharHandler() {}
+
virtual void setCharSelectDialog(CharSelectDialog *window) = 0;
virtual void setCharCreateDialog(CharCreateDialog *window) = 0;
@@ -75,13 +77,11 @@ class CharHandler
virtual void switchCharacter() = 0;
- virtual int baseSprite() const = 0;
+ virtual unsigned int baseSprite() const = 0;
- virtual int hairSprite() const = 0;
+ virtual unsigned int hairSprite() const = 0;
- virtual int maxSprite() const = 0;
-
- virtual ~CharHandler() {}
+ virtual unsigned int maxSprite() const = 0;
protected:
CharHandler():
diff --git a/src/net/chathandler.h b/src/net/chathandler.h
index d1449698..fbaa8dba 100644
--- a/src/net/chathandler.h
+++ b/src/net/chathandler.h
@@ -28,6 +28,8 @@ namespace Net {
class ChatHandler
{
public:
+ virtual ~ChatHandler() {}
+
virtual void talk(const std::string &text) = 0;
virtual void me(const std::string &text) = 0;
@@ -53,8 +55,6 @@ class ChatHandler
virtual void kickUser(int channelId, const std::string &name) = 0;
virtual void who() = 0;
-
- virtual ~ChatHandler() {}
};
}
diff --git a/src/net/download.cpp b/src/net/download.cpp
index a2cd4910..83ab180f 100644
--- a/src/net/download.cpp
+++ b/src/net/download.cpp
@@ -221,8 +221,8 @@ int Download::downloadThread(void *ptr)
}
curl_easy_setopt(d->mCurl, CURLOPT_USERAGENT,
- strprintf(PACKAGE_EXTENDED_VERSION, branding
- .getValue("appShort", "mana").c_str()).c_str());
+ strprintf(PACKAGE_EXTENDED_VERSION,
+ branding.getStringValue("appShort").c_str()).c_str());
curl_easy_setopt(d->mCurl, CURLOPT_ERRORBUFFER, d->mError);
curl_easy_setopt(d->mCurl, CURLOPT_URL, d->mUrl.c_str());
curl_easy_setopt(d->mCurl, CURLOPT_NOPROGRESS, 0);
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 774de16c..0c5d889f 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -22,8 +22,6 @@
#ifndef MAPHANDLER_H
#define MAPHANDLER_H
-#include "logindata.h"
-
#include <iosfwd>
namespace Net {
@@ -31,16 +29,14 @@ namespace Net {
class GameHandler
{
public:
+ virtual ~GameHandler() {}
+
virtual void connect() = 0;
virtual bool isConnected() = 0;
virtual void disconnect() = 0;
- virtual void inGame() = 0;
-
- virtual void mapLoaded(const std::string &mapName) = 0;
-
virtual void who() = 0;
virtual void quit() = 0;
@@ -49,7 +45,10 @@ class GameHandler
virtual bool removeDeadBeings() const = 0;
- virtual ~GameHandler() {}
+ /**
+ * Tells whether the protocol is using the MP status bar
+ */
+ virtual bool canUseMagicBar() const = 0;
};
} // namespace Net
diff --git a/src/net/generalhandler.h b/src/net/generalhandler.h
index 222b430a..4b8474dd 100644
--- a/src/net/generalhandler.h
+++ b/src/net/generalhandler.h
@@ -19,9 +19,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "client.h"
-#include "main.h"
-
#ifndef GENERALHANDLER_H
#define GENERALHANDLER_H
@@ -40,13 +37,7 @@ class GeneralHandler
virtual void flushNetwork() = 0;
- virtual void guiWindowsLoaded() = 0;
-
- virtual void guiWindowsUnloaded() = 0;
-
virtual void clearHandlers() = 0;
-
- virtual void stateChanged(State oldState, State newState) = 0;
};
} // namespace Net
diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h
index 1696b2d5..e4513cbb 100644
--- a/src/net/guildhandler.h
+++ b/src/net/guildhandler.h
@@ -23,10 +23,11 @@
#define GUILDHANDLER_H
#include "guild.h"
-#include "player.h"
#include <iosfwd>
+class Being;
+
namespace Net {
class GuildHandler
@@ -40,7 +41,7 @@ class GuildHandler
virtual void invite(int guildId, const std::string &name) = 0;
- virtual void invite(int guildId, Player *player) = 0;
+ virtual void invite(int guildId, Being *being) = 0;
virtual void inviteResponse(int guildId, bool response) = 0;
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index e48043a7..93b56a40 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -32,33 +32,12 @@ namespace Net {
class InventoryHandler
{
public:
- virtual void equipItem(const Item *item) = 0;
-
- virtual void unequipItem(const Item *item) = 0;
-
- virtual void useItem(const Item *item) = 0;
-
- virtual void dropItem(const Item *item, int amount) = 0;
+ virtual ~InventoryHandler() {}
virtual bool canSplit(const Item *item) = 0;
- virtual void splitItem(const Item *item, int amount) = 0;
-
- virtual void moveItem(int oldIndex, int newIndex) = 0;
-
- virtual void openStorage(int type) = 0;
-
- virtual void closeStorage(int type) = 0;
-
- //void changeCart() = 0;
-
- virtual void moveItem(int source, int slot, int amount,
- int destination) = 0;
-
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
-
- virtual ~InventoryHandler() {}
};
} // namespace Net
diff --git a/src/net/logindata.h b/src/net/logindata.h
index 9bbeed4f..4a1c1a9f 100644
--- a/src/net/logindata.h
+++ b/src/net/logindata.h
@@ -22,15 +22,21 @@
#ifndef LOGINDATA_H
#define LOGINDATA_H
-#include "player.h"
-
-#include "net/serverinfo.h"
+#include "being.h"
#include <string>
class LoginData
{
public:
+ /**
+ * Constructor
+ */
+ LoginData()
+ {
+ resetCharacterSlots();
+ }
+
std::string username;
std::string password;
std::string newPassword;
@@ -44,6 +50,16 @@ public:
bool remember; /**< Whether to store the username. */
bool registerLogin; /**< Whether an account is being registered. */
+ unsigned short characterSlots; /**< The number of character slots */
+
+ /**
+ * Initialize character slots to 3 for TmwAthena compatibility
+ */
+ void resetCharacterSlots()
+ {
+ characterSlots = 3; // Default value, used for TmwAthena.
+ }
+
void clear()
{
username.clear();
@@ -53,6 +69,7 @@ public:
email.clear();
captchaResponse.clear();
gender = GENDER_UNSPECIFIED;
+ resetCharacterSlots();
}
};
diff --git a/src/net/manaserv/adminhandler.cpp b/src/net/manaserv/adminhandler.cpp
index 8a30e01b..db6c22ed 100644
--- a/src/net/manaserv/adminhandler.cpp
+++ b/src/net/manaserv/adminhandler.cpp
@@ -23,7 +23,7 @@
#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
extern Net::AdminHandler *adminHandler;
diff --git a/src/net/manaserv/attributes.cpp b/src/net/manaserv/attributes.cpp
new file mode 100644
index 00000000..e57c6278
--- /dev/null
+++ b/src/net/manaserv/attributes.cpp
@@ -0,0 +1,408 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/manaserv/attributes.h"
+
+#include "log.h"
+#include "playerinfo.h"
+
+#include "gui/statuswindow.h"
+
+#include "resources/itemdb.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+#include "utils/xml.h"
+
+#include <list>
+#include <map>
+
+#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml"
+#define DEFAULT_POINTS 60
+#define DEFAULT_MIN_PTS 1
+#define DEFAULT_MAX_PTS 20
+
+namespace ManaServ {
+namespace Attributes {
+
+ typedef struct
+ {
+ unsigned int id;
+ std::string name;
+ std::string description;
+ /** Whether the attribute value can be modified by the player */
+ bool modifiable;
+ /**< Attribute scope. */
+ std::string scope;
+ /** The playerInfo core Id the attribute is linked with or -1 if not */
+ int playerInfoId;
+ } Attribute;
+
+ /** Map for attributes. */
+ typedef std::map<unsigned int, Attribute> AttributeMap;
+ static AttributeMap attributes;
+
+ /** tags = effects on attributes. */
+ typedef std::map< std::string, std::string > TagMap;
+ static TagMap tags;
+
+ /** List of modifiable attribute names used at character's creation. */
+ static std::vector<std::string> attributeLabels;
+
+ /** Characters creation points. */
+ static unsigned int creationPoints = 0;
+ static unsigned int attributeMinimum = 0;
+ static unsigned int attributeMaximum = 0;
+
+ unsigned int getCreationPoints()
+ {
+ return creationPoints;
+ }
+
+ unsigned int getAttributeMinimum()
+ {
+ return attributeMinimum;
+ }
+
+ unsigned int getAttributeMaximum()
+ {
+ return attributeMaximum;
+ }
+
+ std::vector<std::string>& getLabels()
+ {
+ return attributeLabels;
+ }
+
+ /**
+ * Fills the list of base attribute labels.
+ */
+ static void fillLabels()
+ {
+ // Fill up the modifiable attribute label list.
+ attributeLabels.clear();
+ AttributeMap::const_iterator it, it_end;
+ for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
+ it++)
+ {
+ if (it->second.modifiable &&
+ (it->second.scope == "character" || it->second.scope == "being"))
+ attributeLabels.push_back(it->second.name + ":");
+ }
+ }
+
+ /**
+ * Fills the list of base attribute labels.
+ */
+ static int getPlayerInfoIdFromAttrType(std::string attrType)
+ {
+ toLower(attrType);
+ if (attrType == "level")
+ return ::LEVEL;
+ else if (attrType == "hp")
+ return ::HP;
+ else if (attrType == "max-hp")
+ return ::MAX_HP;
+ else if (attrType == "mp")
+ return ::MP;
+ else if (attrType == "max-mp")
+ return ::MAX_MP;
+ else if (attrType == "exp")
+ return ::EXP;
+ else if (attrType == "exp-needed")
+ return ::EXP_NEEDED;
+ else if (attrType == "money")
+ return ::MONEY;
+ else if (attrType == "total-weight")
+ return ::TOTAL_WEIGHT;
+ else if (attrType == "max-weight")
+ return ::MAX_WEIGHT;
+ else if (attrType == "skill-points")
+ return ::SKILL_POINTS;
+ else if (attrType == "char-points")
+ return ::CHAR_POINTS;
+ else if (attrType == "corr-points")
+ return ::CORR_POINTS;
+ else if (attrType == "none")
+ return -2; // Used to hide the attribute display.
+
+ return -1; // Not linked to a playerinfo stat.
+ }
+
+ int getPlayerInfoIdFromAttrId(int attrId)
+ {
+ AttributeMap::const_iterator it = attributes.find(attrId);
+
+ if (it != attributes.end())
+ {
+ return it->second.playerInfoId;
+ }
+
+ return -1;
+ }
+
+ static void loadBuiltins()
+ {
+ {
+ Attribute a;
+ a.id = 16;
+ a.name = _("Strength");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("str", _("Strength %+.1f")));
+ }
+
+ {
+ Attribute a;
+ a.id = 17;
+ a.name = _("Agility");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("agi", _("Agility %+.1f")));
+ }
+
+ {
+ Attribute a;
+ a.id = 18;
+ a.name = _("Dexterity");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("dex", _("Dexterity %+.1f")));
+ }
+
+ {
+ Attribute a;
+ a.id = 19;
+ a.name = _("Vitality");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("vit", _("Vitality %+.1f")));
+ }
+
+ {
+ Attribute a;
+ a.id = 20;
+ a.name = _("Intelligence");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("int", _("Intelligence %+.1f")));
+ }
+
+ {
+ Attribute a;
+ a.id = 21;
+ a.name = _("Willpower");
+ a.description = "";
+ a.modifiable = true;
+ a.scope = "character";
+ a.playerInfoId = -1;
+
+ attributes[a.id] = a;
+ tags.insert(std::make_pair("wil", _("Willpower %+.1f")));
+ }
+ }
+
+ void load()
+ {
+ logger->log("Initializing attributes database...");
+
+ XML::Document doc(DEFAULT_ATTRIBUTESDB_FILE);
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "attributes"))
+ {
+ logger->log("Attributes: Error while loading "
+ DEFAULT_ATTRIBUTESDB_FILE ". Using Built-ins.");
+ loadBuiltins();
+ fillLabels();
+ return;
+ }
+
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "attribute"))
+ {
+ int id = XML::getProperty(node, "id", 0);
+
+ if (!id)
+ {
+ logger->log("Attributes: Invalid or missing stat ID in "
+ DEFAULT_ATTRIBUTESDB_FILE "!");
+ continue;
+ }
+ else if (attributes.find(id) != attributes.end())
+ {
+ logger->log("Attributes: Redefinition of stat ID %d", id);
+ }
+
+ std::string name = XML::getProperty(node, "name", "");
+
+ if (name.empty())
+ {
+ logger->log("Attributes: Invalid or missing stat name in "
+ DEFAULT_ATTRIBUTESDB_FILE "!");
+ continue;
+ }
+
+ // Create the attribute.
+ Attribute a;
+ a.id = id;
+ a.name = name;
+ a.description = XML::getProperty(node, "desc", "");
+ a.modifiable = XML::getBoolProperty(node, "modifiable", false);
+ a.scope = XML::getProperty(node, "scope", "none");
+ a.playerInfoId = getPlayerInfoIdFromAttrType(
+ XML::getProperty(node, "player-info", ""));
+
+ attributes[id] = a;
+
+ unsigned int count = 0;
+ for_each_xml_child_node(effectNode, node)
+ {
+ if (!xmlStrEqual(effectNode->name, BAD_CAST "modifier"))
+ continue;
+ ++count;
+ std::string tag = XML::getProperty(effectNode, "tag", "");
+ if (tag.empty())
+ {
+ if (name.empty())
+ {
+ logger->log("Attribute modifier in attribute %u:%s: "
+ "Empty name definition "
+ "on empty tag definition, skipping.",
+ a.id, a.name.c_str());
+ --count;
+ continue;
+ }
+ tag = name.substr(0, name.size() > 3 ? 3 : name.size());
+ tag = toLower(tag) + toString(count);
+ }
+
+ std::string effect = XML::getProperty(effectNode, "effect", "");
+ if (effect.empty())
+ {
+ if (name.empty())
+ {
+ logger->log("Attribute modifier in attribute %u:%s: "
+ "Empty name definition "
+ "on empty effect definition, skipping.",
+ a.id, a.name.c_str());
+ --count;
+ continue;
+ }
+ else
+ effect = name + " %+f";
+ }
+ tags.insert(std::make_pair(tag, effect));
+ }
+ logger->log("Found %d tags for attribute %d.", count, id);
+
+ }// End attribute
+ else if (xmlStrEqual(node->name, BAD_CAST "points"))
+ {
+ creationPoints = XML::getProperty(node, "start",DEFAULT_POINTS);
+ attributeMinimum = XML::getProperty(node, "minimum",
+ DEFAULT_MIN_PTS);
+ attributeMaximum = XML::getProperty(node, "maximum",
+ DEFAULT_MAX_PTS);
+ logger->log("Loaded points: start: %i, min: %i, max: %i.",
+ creationPoints, attributeMinimum, attributeMaximum);
+ }
+ else
+ {
+ continue;
+ }
+ }
+ logger->log("Found %d tags for %d attributes.", int(tags.size()),
+ int(attributes.size()));
+
+ fillLabels();
+
+ // Sanity checks on starting points
+ float modifiableAttributeCount = (float) attributeLabels.size();
+ float averageValue = ((float) creationPoints) / modifiableAttributeCount;
+ if (averageValue > attributeMaximum || averageValue < attributeMinimum
+ || creationPoints < 1)
+ {
+ logger->log("Attributes: Character's point values make "
+ "the character's creation impossible. "
+ "Switch back to defaults.");
+ creationPoints = DEFAULT_POINTS;
+ attributeMinimum = DEFAULT_MIN_PTS;
+ attributeMaximum = DEFAULT_MAX_PTS;
+ }
+ }
+
+ void unload()
+ {
+ attributes.clear();
+ }
+
+ void informItemDB()
+ {
+ std::list<ItemStat> dbStats;
+
+ TagMap::const_iterator it, it_end;
+ for (it = tags.begin(), it_end = tags.end(); it != it_end; ++it)
+ dbStats.push_back(ItemStat(it->first,
+ it->second));
+
+ setStatsList(dbStats);
+ }
+
+ void informStatusWindow()
+ {
+ AttributeMap::const_iterator it, it_end;
+ for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
+ it++)
+ {
+ if (it->second.playerInfoId == -1 &&
+ (it->second.scope == "character" || it->second.scope == "being"))
+ {
+ statusWindow->addAttribute(it->second.id,
+ it->second.name,
+ it->second.modifiable,
+ it->second.description);
+ }
+ }
+ }
+
+} // namespace Attributes
+} // namespace ManaServ
diff --git a/src/net/manaserv/stats.h b/src/net/manaserv/attributes.h
index 63349095..aced85ec 100644
--- a/src/net/manaserv/stats.h
+++ b/src/net/manaserv/attributes.h
@@ -18,14 +18,15 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef NET_MANASERV_STATS_H
-#define NET_MANASERV_STATS_H
+#ifndef NET_MANASERV_ATTRIBUTES_H
+#define NET_MANASERV_ATTRIBUTES_H
#include <string>
#include <vector>
namespace ManaServ {
-namespace Stats {
+namespace Attributes {
+
void load();
void unload();
@@ -34,8 +35,36 @@ namespace Stats {
void informStatusWindow();
- std::vector<std::string> getLabelVector();
-} // namespace Stats
+ /**
+ * Returns the list of base attribute labels.
+ */
+ std::vector<std::string>& getLabels();
+
+ /**
+ * Give back the corresponding playerinfo Id from the attribute id
+ * defined in the xml file.
+ */
+ int getPlayerInfoIdFromAttrId(int attrId);
+
+ /**
+ * Give the attribute points given to a character
+ * at its creation.
+ */
+ unsigned int getCreationPoints();
+
+ /**
+ * Give the minimum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMinimum();
+
+ /**
+ * Give the maximum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMaximum();
+
+} // namespace Attributes
} // namespace ManaServ
-#endif // NET_MANASERV_STATS_H
+#endif // NET_MANASERV_ATTRIBUTES_H
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 8df9a8ab..6e9b3645 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -21,13 +21,12 @@
#include "net/manaserv/beinghandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
#include "particle.h"
#include "gui/okdialog.h"
@@ -35,7 +34,7 @@
#include "net/messagein.h"
#include "net/manaserv/playerhandler.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "resources/colordb.h"
@@ -121,7 +120,7 @@ Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
return speedInTicks;
}
-static void handleLooks(Player *being, Net::MessageIn &msg)
+static void handleLooks(Being *being, Net::MessageIn &msg)
{
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
@@ -145,7 +144,7 @@ static void handleLooks(Player *being, Net::MessageIn &msg)
{
if (!(mask & (1 << i))) continue;
int id = msg.readInt16();
- being->setSprite(slots[i], id);
+ being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON));
}
}
@@ -156,6 +155,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
Being::Action action = (Being::Action)msg.readInt8();
int px = msg.readInt16();
int py = msg.readInt16();
+ BeingDirection direction = (BeingDirection)msg.readInt8();
Being *being;
switch (type)
@@ -170,23 +170,23 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
}
else
{
- being = beingManager->createBeing(id, Being::PLAYER, 0);
+ being = actorSpriteManager->createBeing(id,
+ ActorSprite::PLAYER, 0);
being->setName(name);
}
- Player *p = static_cast< Player * >(being);
int hs = msg.readInt8(), hc = msg.readInt8();
- p->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
- p->setGender(msg.readInt8() == GENDER_MALE ?
- GENDER_MALE : GENDER_FEMALE);
- handleLooks(p, msg);
+ being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
+ being->setGender(msg.readInt8() == GENDER_MALE ?
+ GENDER_MALE : GENDER_FEMALE);
+ handleLooks(being, msg);
} break;
case OBJECT_MONSTER:
case OBJECT_NPC:
{
int subtype = msg.readInt16();
- being = beingManager->createBeing(id, type == OBJECT_MONSTER ?
- Being::MONSTER : Being::NPC, subtype);
+ being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER
+ ? ActorSprite::MONSTER : ActorSprite::NPC, subtype);
std::string name = msg.readString();
if (name.length() > 0) being->setName(name);
} break;
@@ -197,16 +197,17 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
being->setPosition(px, py);
being->setDestination(px, py);
+ being->setDirection(direction);
being->setAction(action);
}
void BeingHandler::handleBeingLeaveMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being)
return;
- beingManager->destroyBeing(being);
+ actorSpriteManager->destroy(being);
}
void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
@@ -215,7 +216,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
{
int id = msg.readInt16();
int flags = msg.readInt8();
- Being *being = beingManager->findBeing(id);
+ Being *being = actorSpriteManager->findBeing(id);
int sx = 0;
int sy = 0;
int speed = 0;
@@ -257,20 +258,14 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- const int direction = msg.readInt8();
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ const BeingDirection direction = (BeingDirection) msg.readInt8();
const int attackType = msg.readInt8();
if (!being)
return;
- switch (direction)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- }
+ being->setDirection(direction);
being->setAction(Being::ATTACK, attackType);
}
@@ -279,7 +274,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg)
{
while (msg.getUnreadLength())
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
int damage = msg.readInt16();
if (being)
{
@@ -290,7 +285,7 @@ void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
Being::Action action = (Being::Action) msg.readInt8();
if (!being)
return;
@@ -329,38 +324,28 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::PLAYER)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::PLAYER)
return;
- Player *player = static_cast<Player *>(being);
- handleLooks(player, msg);
+ handleLooks(being, msg);
if (msg.getUnreadLength())
{
int style = msg.readInt16();
int color = msg.readInt16();
- player->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
+ being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
}
}
void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being)
return;
int data = msg.readInt8();
// The direction for the player's character is handled on client side.
if (being != player_node)
- {
- switch (data)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- default: break;
- }
- }
+ being->setDirection((BeingDirection) data);
}
} // namespace ManaServ
diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp
index a4ce6aa0..c375ed75 100644
--- a/src/net/manaserv/buysellhandler.cpp
+++ b/src/net/manaserv/buysellhandler.cpp
@@ -21,18 +21,16 @@
#include "net/manaserv/buysellhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
#include "item.h"
-#include "localplayer.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "gui/buy.h"
-#include "gui/chat.h"
#include "gui/sell.h"
#include "net/messagein.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
namespace ManaServ {
@@ -49,8 +47,8 @@ BuySellHandler::BuySellHandler()
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::NPC)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
@@ -64,7 +62,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
BuyDialog* dialog = new BuyDialog(npcId);
dialog->reset();
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
while (msg.getUnreadLength())
{
@@ -81,7 +79,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
SellDialog* dialog = new SellDialog(npcId);
dialog->reset();
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
while (msg.getUnreadLength())
{
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index e6723226..961b364a 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -36,8 +36,8 @@
#include "net/manaserv/gamehandler.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
-#include "net/manaserv/stats.h"
+#include "net/manaserv/manaserv_protocol.h"
+#include "net/manaserv/attributes.h"
#include "resources/colordb.h"
@@ -108,11 +108,15 @@ void CharHandler::handleCharacterInfo(Net::MessageIn &msg)
info.level = msg.readInt16();
info.characterPoints = msg.readInt16();
info.correctionPoints = msg.readInt16();
- info.money = msg.readInt32();
- for (int i = 0; i < 7; i++)
+ while (msg.getUnreadLength() > 0)
{
- info.attribute[i] = msg.readInt8();
+ int id = msg.readInt32();
+ CachedAttrbiute attr;
+ attr.base = msg.readInt32() / 256.0;
+ attr.mod = msg.readInt32() / 256.0;
+
+ info.attribute[id] = attr;
}
mCachedCharacterInfos.push_back(info);
@@ -157,8 +161,14 @@ void CharHandler::handleCharacterCreateResponse(Net::MessageIn &msg)
case CREATE_ATTRIBUTES_TOO_LOW:
errorMessage = _("Character's stats are too low.");
break;
- case CREATE_ATTRIBUTES_EQUAL_TO_ZERO:
- errorMessage = _("One stat is zero.");
+ case CREATE_ATTRIBUTES_OUT_OF_RANGE:
+ errorMessage = strprintf( _("At least one stat"
+ "is out of the permitted range: (%u - %u)."),
+ Attributes::getAttributeMinimum(),
+ Attributes::getAttributeMaximum());
+ break;
+ case CREATE_INVALID_SLOT:
+ errorMessage = _("Invalid slot number.");
break;
default:
errorMessage = _("Unknown error.");
@@ -189,7 +199,6 @@ void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg)
delete mSelectedCharacter;
mCharacters.remove(mSelectedCharacter);
updateCharSelectDialog();
- unlockCharSelectDialog();
new OkDialog(_("Info"), _("Player deleted."));
}
else
@@ -210,6 +219,7 @@ void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg)
new OkDialog(_("Error"), errorMessage);
}
mSelectedCharacter = 0;
+ unlockCharSelectDialog();
}
void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg)
@@ -233,6 +243,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
mSelectedCharacter->dummy = 0;
Client::setState(STATE_CONNECT_GAME);
@@ -259,7 +270,10 @@ void CharHandler::setCharCreateDialog(CharCreateDialog *window)
if (!mCharCreateDialog)
return;
- mCharCreateDialog->setAttributes(Stats::getLabelVector(), 60, 1, 20);
+ mCharCreateDialog->setAttributes(Attributes::getLabels(),
+ Attributes::getCreationPoints(),
+ Attributes::getAttributeMinimum(),
+ Attributes::getAttributeMaximum());
}
void CharHandler::requestCharacters()
@@ -285,7 +299,7 @@ void CharHandler::chooseCharacter(Net::Character *character)
}
void CharHandler::newCharacter(const std::string &name,
- int /* slot */,
+ int slot,
bool gender,
int hairstyle,
int hairColor,
@@ -297,6 +311,7 @@ void CharHandler::newCharacter(const std::string &name,
msg.writeInt8(hairstyle);
msg.writeInt8(hairColor);
msg.writeInt8(gender);
+ msg.writeInt8(slot);
std::vector<int>::const_iterator it, it_end;
for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
@@ -319,17 +334,17 @@ void CharHandler::switchCharacter()
gameHandler->quit(true);
}
-int CharHandler::baseSprite() const
+unsigned int CharHandler::baseSprite() const
{
return SPRITE_BASE;
}
-int CharHandler::hairSprite() const
+unsigned int CharHandler::hairSprite() const
{
return SPRITE_HAIR;
}
-int CharHandler::maxSprite() const
+unsigned int CharHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
@@ -350,19 +365,20 @@ void CharHandler::updateCharacters()
Net::Character *character = new Net::Character;
character->slot = info.slot;
- LocalPlayer *player = character->dummy;
+ LocalPlayer *player = character->dummy = new LocalPlayer;
player->setName(info.name);
player->setGender(info.gender);
player->setSprite(SPRITE_HAIR, info.hairStyle * -1,
ColorDB::get(info.hairColor));
- player->setLevel(info.level);
- player->setCharacterPoints(info.characterPoints);
- player->setCorrectionPoints(info.correctionPoints);
- player->setMoney(info.money);
+ character->data.mAttributes[LEVEL] = info.level;
+ character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
+ character->data.mAttributes[CORR_POINTS] = info.correctionPoints;
- for (int i = 0; i < 7; i++)
+ for (CachedAttributes::const_iterator it = info.attribute.begin(),
+ it_end = info.attribute.end(); it != it_end; it++)
{
- player->setAttributeBase(i, info.attribute[i], false);
+ character->data.mStats[i].base = it->second.base;
+ character->data.mStats[i].mod = it->second.mod;
}
mCharacters.push_back(character);
diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h
index 26a7bf4e..2f335688 100644
--- a/src/net/manaserv/charhandler.h
+++ b/src/net/manaserv/charhandler.h
@@ -28,6 +28,8 @@
#include "net/manaserv/messagehandler.h"
+#include <map.h>
+
class LoginData;
namespace ManaServ {
@@ -65,11 +67,11 @@ class CharHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
- int baseSprite() const;
+ unsigned int baseSprite() const;
- int hairSprite() const;
+ unsigned int hairSprite() const;
- int maxSprite() const;
+ unsigned int maxSprite() const;
void clear();
@@ -79,6 +81,13 @@ class CharHandler : public MessageHandler, public Net::CharHandler
* we have loaded the dynamic data, so we can't resolve load any
* sprites yet.
*/
+ struct CachedAttrbiute {
+ double base;
+ double mod;
+ };
+
+ typedef std::map<int, CachedAttrbiute> CachedAttributes;
+
struct CachedCharacterInfo {
int slot;
std::string name;
@@ -88,8 +97,7 @@ class CharHandler : public MessageHandler, public Net::CharHandler
int level;
int characterPoints;
int correctionPoints;
- int money;
- int attribute[7];
+ CachedAttributes attribute;
};
void handleCharacterInfo(Net::MessageIn &msg);
diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp
index a452281f..da5dc79b 100644
--- a/src/net/manaserv/chathandler.cpp
+++ b/src/net/manaserv/chathandler.cpp
@@ -21,20 +21,20 @@
#include "net/manaserv/chathandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "channel.h"
#include "channelmanager.h"
-
-#include "gui/chat.h"
+#include "event.h"
+#include "playerrelations.h"
#include "gui/widgets/channeltab.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -149,22 +149,29 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
if (id == 0)
{
- localChatTab->chatLog(chatMsg, BY_SERVER);
+ SERVER_NOTICE(chatMsg)
return;
}
- Being *being = beingManager->findBeing(id);
+ Being *being = actorSpriteManager->findBeing(id);
std::string mes;
if (being)
{
mes = being->getName() + " : " + chatMsg;
- being->setSpeech(chatMsg, SPEECH_TIME);
}
else
mes = "Unknown : " + chatMsg;
- localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER);
+ Mana::Event event(being == player_node ? EVENT_PLAYER : EVENT_BEING);
+ event.setString("message", mes);
+ event.setString("text", chatMsg);
+ event.setString("nick", being->getName());
+ event.setInt("beingId", id);
+ event.setInt("permissions", player_relations
+ .checkPermissionSilently(being->getName(),
+ PlayerRelation::SPEECH_LOG | PlayerRelation::SPEECH_FLOAT));
+ event.trigger(CHANNEL_CHAT);
}
void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
@@ -198,13 +205,13 @@ void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
}
else
{
- localChatTab->chatLog(_("Error joining channel."), BY_SERVER);
+ SERVER_NOTICE(_("Error joining channel."))
}
}
void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
{
- localChatTab->chatLog(_("Listing channels."), BY_SERVER);
+ SERVER_NOTICE(_("Listing channels."))
while (msg.getUnreadLength())
{
std::string channelName = msg.readString();
@@ -214,9 +221,9 @@ void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
numUsers << msg.readInt16();
channelName += " - ";
channelName += numUsers.str();
- localChatTab->chatLog(channelName, BY_SERVER);
+ SERVER_NOTICE(channelName)
}
- localChatTab->chatLog(_("End of channel list."), BY_SERVER);
+ SERVER_NOTICE(_("End of channel list."))
}
void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
@@ -224,13 +231,18 @@ void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
std::string userNick = msg.readString();
std::string chatMsg = msg.readString();
- chatWindow->whisper(userNick, chatMsg);
+ Mana::Event event(EVENT_WHISPER);
+ event.setString("nick", userNick);
+ event.setString("message", chatMsg);
+ event.trigger(CHANNEL_CHAT);
}
void ChatHandler::handleAnnouncement(Net::MessageIn &msg)
{
std::string chatMsg = msg.readString();
- localChatTab->chatLog(chatMsg, BY_GM);
+ Mana::Event event(EVENT_ANNOUNCEMENT);
+ event.setString("message", chatMsg);
+ event.trigger(CHANNEL_CHAT);
}
void ChatHandler::handleChatMessage(Net::MessageIn &msg)
@@ -341,7 +353,7 @@ void ChatHandler::handleWhoResponse(Net::MessageIn &msg)
{
break;
}
- localChatTab->chatLog(userNick, BY_SERVER);
+ SERVER_NOTICE(userNick)
}
}
diff --git a/src/net/manaserv/connection.cpp b/src/net/manaserv/connection.cpp
index fbd2ed22..b404191f 100644
--- a/src/net/manaserv/connection.cpp
+++ b/src/net/manaserv/connection.cpp
@@ -60,7 +60,7 @@ bool Connection::connect(const std::string &address, short port)
enetAddress.port = port;
// Initiate the connection, allocating channel 0.
-#ifdef ENET_VERSION_MAJOR
+#if defined(ENET_VERSION) && ENET_VERSION >= ENET_CUTOFF
mConnection = enet_host_connect(mClient, &enetAddress, 1, 0);
#else
mConnection = enet_host_connect(mClient, &enetAddress, 1);
diff --git a/src/net/manaserv/connection.h b/src/net/manaserv/connection.h
index b39f8957..808a6d40 100644
--- a/src/net/manaserv/connection.h
+++ b/src/net/manaserv/connection.h
@@ -26,6 +26,12 @@
#include <iosfwd>
+#ifdef ENET_VERSION_CREATE
+#define ENET_CUTOFF ENET_VERSION_CREATE(1,3,0)
+#else
+#define ENET_CUTOFF 0xFFFFFFFF
+#endif
+
namespace ManaServ
{
class MessageOut;
diff --git a/src/net/manaserv/defines.h b/src/net/manaserv/defines.h
new file mode 100644
index 00000000..e97866df
--- /dev/null
+++ b/src/net/manaserv/defines.h
@@ -0,0 +1,76 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MANASERV_DEFINES_H
+#define MANASERV_DEFINES_H
+
+/**
+ * Attributes used during combat. Available to all the beings.
+ */
+enum
+{
+BASE_ATTR_BEGIN = 0,
+ BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
+ BASE_ATTR_PHY_ATK_DELTA,
+ /**< Physical attack power. */
+ BASE_ATTR_MAG_ATK, /**< Magical attack power. */
+ BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
+ BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
+ BASE_ATTR_EVADE, /**< Ability to avoid hits. */
+ BASE_ATTR_HIT, /**< Ability to hit stuff. */
+ BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */
+ BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */
+ BASE_ATTR_END,
+ BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
+
+ BASE_ELEM_BEGIN = BASE_ATTR_END,
+ BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
+ BASE_ELEM_FIRE,
+ BASE_ELEM_WATER,
+ BASE_ELEM_EARTH,
+ BASE_ELEM_AIR,
+ BASE_ELEM_SACRED,
+ BASE_ELEM_DEATH,
+ BASE_ELEM_END,
+ BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
+
+ NB_BEING_ATTRIBUTES = BASE_ELEM_END
+};
+
+/**
+ * Attributes of characters. Used to derive being attributes.
+ */
+enum
+{
+ CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
+ CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
+ CHAR_ATTR_AGILITY,
+ CHAR_ATTR_DEXTERITY,
+ CHAR_ATTR_VITALITY,
+ CHAR_ATTR_INTELLIGENCE,
+ CHAR_ATTR_WILLPOWER,
+ CHAR_ATTR_END,
+ CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
+
+ NB_CHARACTER_ATTRIBUTES = CHAR_ATTR_END
+};
+
+#endif // MANASERV_DEFINES_H
diff --git a/src/net/manaserv/effecthandler.cpp b/src/net/manaserv/effecthandler.cpp
index 27db9b59..2df3fe0b 100644
--- a/src/net/manaserv/effecthandler.cpp
+++ b/src/net/manaserv/effecthandler.cpp
@@ -21,13 +21,13 @@
#include "net/manaserv/effecthandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
#include "effectmanager.h"
#include "log.h"
#include "net/messagein.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
namespace ManaServ {
@@ -68,7 +68,7 @@ void EffectHandler::handleCreateEffectBeing(Net::MessageIn &msg)
{
int eid = msg.readInt16();
int bid = msg.readInt16();
- Being* b = beingManager->findBeing(bid);
+ Being* b = actorSpriteManager->findBeing(bid);
if (b)
effectManager->trigger(eid, b);
else
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 5e29a896..040a5e6c 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -27,7 +27,7 @@
#include "net/manaserv/chathandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
extern Net::GameHandler *gameHandler;
@@ -115,16 +115,6 @@ void GameHandler::disconnect()
chatHandler->disconnect();
}
-void GameHandler::inGame()
-{
- // TODO
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- // TODO
-}
-
void GameHandler::who()
{
// TODO
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index dde1748f..2e9f37fe 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -42,10 +42,6 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void disconnect();
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
void who();
void quit(bool reconnectAccount);
@@ -53,12 +49,15 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void quit() { quit(false); }
void ping(int tick);
-
+
bool removeDeadBeings() const { return false; }
void clear();
void gameLoading();
+
+ /** The ManaServ protocol doesn't use the MP status bar. */
+ bool canUseMagicBar() const { return false; }
};
} // namespace ManaServ
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
index 0d3073f1..d2151307 100644
--- a/src/net/manaserv/generalhandler.cpp
+++ b/src/net/manaserv/generalhandler.cpp
@@ -46,7 +46,7 @@
#include "net/manaserv/partyhandler.h"
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/specialhandler.h"
-#include "net/manaserv/stats.h"
+#include "net/manaserv/attributes.h"
#include "net/manaserv/tradehandler.h"
#include "utils/gettext.h"
@@ -90,6 +90,9 @@ GeneralHandler::GeneralHandler():
chatServerConnection = getConnection();
generalHandler = this;
+
+ listen(CHANNEL_CLIENT);
+ listen(CHANNEL_GAME);
}
void GeneralHandler::load()
@@ -127,9 +130,9 @@ void GeneralHandler::reload()
gameServer.clear();
chatServer.clear();
- Stats::unload();
- Stats::load();
- Stats::informItemDB();
+ Attributes::unload();
+ Attributes::load();
+ Attributes::informItemDB();
}
void GeneralHandler::unload()
@@ -147,7 +150,7 @@ void GeneralHandler::unload()
delete gameServerConnection;
delete chatServerConnection;
- Stats::unload();
+ Attributes::unload();
finalize();
}
@@ -163,38 +166,43 @@ void GeneralHandler::flushNetwork()
}
}
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(true);
- skillDialog->loadSkills("mana-skills.xml");
- specialsWindow->loadSpecials("specials.xml");
-
- player_node->setExpNeeded(100);
-
- Stats::informStatusWindow();
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- // TODO
-}
-
void GeneralHandler::clearHandlers()
{
clearNetworkHandlers();
}
-void GeneralHandler::stateChanged(State oldState, State newState)
+void GeneralHandler::event(Channels channel,
+ const Mana::Event &event)
{
- if (newState == STATE_GAME)
+ if (channel == CHANNEL_CLIENT)
{
- GameHandler *game = static_cast<GameHandler*>(Net::getGameHandler());
- game->gameLoading();
+ if (event.getName() == EVENT_STATECHANGE)
+ {
+ int newState = event.getInt("newState");
+
+ if (newState == STATE_GAME)
+ {
+ GameHandler *game = static_cast<GameHandler*>(Net::getGameHandler());
+ game->gameLoading();
+ }
+ }
+ else if (event.getName() == EVENT_DBSLOADING)
+ {
+ Attributes::load();
+ Attributes::informItemDB();
+ }
}
- else if (newState == STATE_LOAD_DATA)
+ else if (channel == CHANNEL_GAME)
{
- Stats::load();
- Stats::informItemDB();
+ if (event.getName() == EVENT_GUIWINDOWSLOADED)
+ {
+ inventoryWindow->setSplitAllowed(true);
+ skillDialog->loadSkills("mana-skills.xml");
+
+ PlayerInfo::setAttribute(EXP_NEEDED, 100);
+
+ Attributes::informStatusWindow();
+ }
}
}
diff --git a/src/net/manaserv/generalhandler.h b/src/net/manaserv/generalhandler.h
index 58b95529..c8671ec1 100644
--- a/src/net/manaserv/generalhandler.h
+++ b/src/net/manaserv/generalhandler.h
@@ -22,6 +22,8 @@
#ifndef NET_MANASERV_GENERALHANDLER_H
#define NET_MANASERV_GENERALHANDLER_H
+#include "listener.h"
+
#include "net/generalhandler.h"
#include "net/net.h"
@@ -29,7 +31,7 @@
namespace ManaServ {
-class GeneralHandler : public Net::GeneralHandler
+class GeneralHandler : public Net::GeneralHandler, public Mana::Listener
{
public:
GeneralHandler();
@@ -42,13 +44,9 @@ class GeneralHandler : public Net::GeneralHandler
void flushNetwork();
- void guiWindowsLoaded();
-
- void guiWindowsUnloaded();
-
void clearHandlers();
- void stateChanged(State oldState, State newState);
+ void event(Channels channel, const Mana::Event &event);
protected:
MessageHandlerPtr mBeingHandler;
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 253efb01..a2c571bc 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -21,23 +21,24 @@
#include "net/manaserv/guildhandler.h"
+#include "event.h"
#include "guild.h"
#include "log.h"
#include "localplayer.h"
#include "channel.h"
#include "channelmanager.h"
-#include "gui/widgets/channeltab.h"
-#include "gui/chat.h"
#include "gui/socialwindow.h"
+#include "gui/widgets/channeltab.h"
+
#include "net/messagein.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -78,12 +79,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
- localChatTab->chatLog(_("Guild created."));
+ SERVER_NOTICE(_("Guild created."))
joinedGuild(msg);
}
else
{
- localChatTab->chatLog(_("Error creating guild."));
+ SERVER_NOTICE(_("Error creating guild."))
}
} break;
@@ -93,7 +94,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
- localChatTab->chatLog(_("Invite sent."));
+ SERVER_NOTICE(_("Invite sent."))
}
} break;
@@ -200,12 +201,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
// promotion succeeded
- localChatTab->chatLog(_("Member was promoted successfully."));
+ SERVER_NOTICE(_("Member was promoted successfully."))
}
else
{
// promotion failed
- localChatTab->chatLog(_("Failed to promote member."));
+ SERVER_NOTICE(_("Failed to promote member."))
}
}
@@ -275,9 +276,9 @@ void GuildHandler::invite(int guildId, const std::string &name)
chatServerConnection->send(msg);
}
-void GuildHandler::invite(int guildId, Player *player)
+void GuildHandler::invite(int guildId, Being *being)
{
- invite(guildId, player->getName());
+ invite(guildId, being->getName());
}
void GuildHandler::inviteResponse(int guildId, bool response)
diff --git a/src/net/manaserv/guildhandler.h b/src/net/manaserv/guildhandler.h
index 9929d135..bde677fb 100644
--- a/src/net/manaserv/guildhandler.h
+++ b/src/net/manaserv/guildhandler.h
@@ -41,7 +41,7 @@ public:
void invite(int guildId, const std::string &name);
- void invite(int guidId, Player *player);
+ void invite(int guidId, Being *being);
void inviteResponse(int guidId, bool response);
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 76fca7ae..5edf3597 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -26,18 +26,15 @@
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
-
-#include "gui/chat.h"
+#include "playerinfo.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "resources/iteminfo.h"
-#include "log.h" // <<< REMOVE ME!
-
extern Net::InventoryHandler *inventoryHandler;
namespace ManaServ {
@@ -49,10 +46,13 @@ InventoryHandler::InventoryHandler()
static const Uint16 _messages[] = {
GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
+ GPMSG_EQUIP,
0
};
handledMessages = _messages;
inventoryHandler = this;
+
+ listen(CHANNEL_ITEM);
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
@@ -60,114 +60,142 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
- // no break!
-
- case GPMSG_INVENTORY:
- while (msg.getUnreadLength())
{
- unsigned int slot = msg.readInt8();
- if (slot == 255)
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+ int count = msg.readInt16();
+ while (count--)
{
- player_node->setMoney(msg.readInt32());
- continue;
+ unsigned int slot = msg.readInt16();
+ int id = msg.readInt16();
+ unsigned int amount = msg.readInt16();
+ PlayerInfo::setInventoryItem(slot, id, amount);
}
-
- int id = msg.readInt16();
- if (slot < EQUIPMENT_SIZE)
- {
- mEquips.setEquipment(slot, id);
- }
- else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
+ while (msg.getUnreadLength())
{
- int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ unsigned int slot = msg.readInt8();
+ unsigned int ref = msg.readInt16();
+
+ mEquips.addEquipment(slot, ref);
}
- };
+ }
break;
- }
-}
-void InventoryHandler::equipItem(const Item *item)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::unequipItem(const Item *item)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-
- // Tidy equipment directly to avoid weapon still shown bug, for instance
- int equipSlot = item->getInvIndex();
- logger->log("Unequipping %d", equipSlot);
- mEquips.setEquipment(equipSlot, 0);
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
-}
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ unsigned int slot = msg.readInt16();
+ int id = msg.readInt16();
+ unsigned int amount = id ? msg.readInt16() : 0;
+ PlayerInfo::setInventoryItem(slot, id, amount);
+ }
+ break;
-bool InventoryHandler::canSplit(const Item *item)
-{
- return item && !item->isEquipment() && item->getQuantity() > 1;
-}
+ case GPMSG_EQUIP:
+ while (msg.getUnreadLength())
+ {
+ unsigned int ref = msg.readInt16();
+ int count = msg.readInt8();
+ while (count--)
+ {
+ unsigned int slot = msg.readInt8();
+ unsigned int used = msg.readInt8();
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- int newIndex = player_node->getInventory()->getFreeSlot();
- if (newIndex > Inventory::NO_SLOT_INDEX)
- {
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(newIndex);
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
+ mEquips.setEquipment(slot, used, ref);
+ }
+ }
+ break;
}
}
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- if (oldIndex == newIndex)
- return;
-
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(oldIndex);
- msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
- ->getQuantity());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::openStorage(int type)
+void InventoryHandler::event(Channels channel,
+ const Mana::Event &event)
{
- // TODO
-}
+ if (channel == CHANNEL_ITEM)
+ {
+ Item *item = event.getItem("item");
+
+ if (!item)
+ return;
+
+ int index = item->getInvIndex();
+
+ if (event.getName() == EVENT_DOEQUIP)
+ {
+ MessageOut msg(PGMSG_EQUIP);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == EVENT_DOUNEQUIP)
+ {
+ MessageOut msg(PGMSG_UNEQUIP);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+
+ // Tidy equipment directly to avoid weapon still shown bug,
+ // for instance.
+ mEquips.setEquipment(index, 0, 0);
+ }
+ else if (event.getName() == EVENT_DOUSE)
+ {
+ MessageOut msg(PGMSG_USE_ITEM);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == EVENT_DODROP)
+ {
+ int amount = event.getInt("amount", 1);
+
+ MessageOut msg(PGMSG_DROP);
+ msg.writeInt8(index);
+ msg.writeInt8(amount);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == EVENT_DOSPLIT)
+ {
+ int amount = event.getInt("amount", 1);
+
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
+ if (newIndex > Inventory::NO_SLOT_INDEX)
+ {
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(index);
+ msg.writeInt8(newIndex);
+ msg.writeInt8(amount);
+ gameServerConnection->send(msg);
+ }
+ }
+ else if (event.getName() == EVENT_DOMOVE)
+ {
+ int newIndex = event.getInt("newIndex", -1);
+
+ if (newIndex >= 0)
+ {
+ if (index == newIndex)
+ return;
+
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(index);
+ msg.writeInt8(newIndex);
+ msg.writeInt8(item->getQuantity());
+ gameServerConnection->send(msg);
+ }
+ else
+ {
+ /*int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);*/
-void InventoryHandler::closeStorage(int type)
-{
- // TODO
+ // TODO
+ }
+ }
+ }
}
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
+bool InventoryHandler::canSplit(const Item *item)
{
- // TODO
+ return item && !item->getInfo().getEquippable()
+ && item->getQuantity() > 1;
}
size_t InventoryHandler::getSize(int type) const
diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h
index fd08b95e..bb68ceeb 100644
--- a/src/net/manaserv/inventoryhandler.h
+++ b/src/net/manaserv/inventoryhandler.h
@@ -23,6 +23,7 @@
#define NET_MANASERV_INVENTORYHANDLER_H
#include "equipment.h"
+#include "listener.h"
#include "net/inventoryhandler.h"
@@ -37,64 +38,38 @@ class EquipBackend : public Equipment::Backend
{ memset(mEquipment, 0, sizeof(mEquipment)); }
Item *getEquipment(int index) const
- { return mEquipment[index]; }
+ { return 0; }
void clear()
{
- for (int i = 0; i < EQUIPMENT_SIZE; ++i)
- delete mEquipment[i];
+ }
- std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0);
+ void setEquipment(unsigned int slot, unsigned int used, int reference)
+ {
+ printf("Equip: %d at %dx%d\n", reference, slot, used);
}
- void setEquipment(int index, int id, int quantity = 0)
+ void addEquipment(unsigned int slot, int reference)
{
- if (mEquipment[index] && mEquipment[index]->getId() == id)
- return;
-
- delete mEquipment[index];
- mEquipment[index] = (id > 0) ? new Item(id, quantity) : 0;
-
- if (mEquipment[index])
- {
- mEquipment[index]->setInvIndex(index);
- mEquipment[index]->setEquipped(true);
- mEquipment[index]->setInEquipment(true);
- }
+ printf("Equip: %d at %d\n", reference, slot);
}
private:
Item *mEquipment[EQUIPMENT_SIZE];
};
-class InventoryHandler : public MessageHandler, Net::InventoryHandler
+class InventoryHandler : public MessageHandler, Net::InventoryHandler,
+ public Mana::Listener
{
public:
InventoryHandler();
void handleMessage(Net::MessageIn &msg);
- void equipItem(const Item *item);
-
- void unequipItem(const Item *item);
-
- void useItem(const Item *item);
-
- void dropItem(const Item *item, int amount);
+ void event(Channels channel, const Mana::Event &event);
bool canSplit(const Item *item);
- void splitItem(const Item *item, int amount);
-
- void moveItem(int oldIndex, int newIndex);
-
- void openStorage(int type);
-
- void closeStorage(int type);
-
- void moveItem(int source, int slot, int amount,
- int destination);
-
size_t getSize(int type) const;
private:
diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp
index dc3b9f14..af3457db 100644
--- a/src/net/manaserv/itemhandler.cpp
+++ b/src/net/manaserv/itemhandler.cpp
@@ -21,9 +21,9 @@
#include "net/manaserv/itemhandler.h"
-#include "flooritemmanager.h"
+#include "actorspritemanager.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "net/manaserv/messagein.h"
#include "game.h"
@@ -62,8 +62,7 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
{
if (Map *map = game->getCurrentMap())
{
- floorItemManager->create(id,
- itemId,
+ actorSpriteManager->createItem(id, itemId,
x / map->getTileWidth(),
y / map->getTileHeight());
}
@@ -75,9 +74,9 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
}
}
}
- else if (FloorItem *item = floorItemManager->findById(id))
+ else if (FloorItem *item = actorSpriteManager->findItem(id))
{
- floorItemManager->destroy(item);
+ actorSpriteManager->destroy(item);
}
}
} break;
diff --git a/src/net/manaserv/loginhandler.cpp b/src/net/manaserv/loginhandler.cpp
index 61671824..2f802e21 100644
--- a/src/net/manaserv/loginhandler.cpp
+++ b/src/net/manaserv/loginhandler.cpp
@@ -29,7 +29,7 @@
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/sha256.h"
@@ -196,7 +196,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg)
// Successful unregistration
if (errMsg == ERRMSG_OK)
{
- Client::setState(STATE_UNREGISTER);
+ Client::setState(STATE_UNREGISTER_SUCCESS);
}
// Unregistration failed
else
@@ -251,7 +251,7 @@ void LoginHandler::handleLoginResponse(Net::MessageIn &msg)
if (errMsg == ERRMSG_OK)
{
- readUpdateHost(msg);
+ readServerInfo(msg);
// No worlds atm, but future use :-D
Client::setState(STATE_WORLD_SELECT);
}
@@ -289,7 +289,7 @@ void LoginHandler::handleRegisterResponse(Net::MessageIn &msg)
if (errMsg == ERRMSG_OK)
{
- readUpdateHost(msg);
+ readServerInfo(msg);
Client::setState(STATE_WORLD_SELECT);
}
else
@@ -320,7 +320,7 @@ void LoginHandler::handleRegisterResponse(Net::MessageIn &msg)
}
}
-void LoginHandler::readUpdateHost(Net::MessageIn &msg)
+void LoginHandler::readServerInfo(Net::MessageIn &msg)
{
// Safety check for outdated manaserv versions (remove me later)
if (msg.getUnreadLength() == 0)
@@ -332,6 +332,13 @@ void LoginHandler::readUpdateHost(Net::MessageIn &msg)
mLoginData->updateHost = updateHost;
else
logger->log("Warning: server does not have an update host set!");
+
+ // Read the client data folder for dynamic data loading.
+ // This is only used by the QT client.
+ msg.readString();
+
+ // Read the number of character slots
+ mLoginData->characterSlots = msg.readInt8();
}
void LoginHandler::connect()
@@ -381,7 +388,7 @@ void LoginHandler::loginAccount(LoginData *loginData)
MessageOut msg(PAMSG_LOGIN);
- msg.writeInt32(0); // client version
+ msg.writeInt32(PROTOCOL_VERSION); // client version
msg.writeString(loginData->username);
msg.writeString(sha256(loginData->username + loginData->password));
@@ -429,7 +436,7 @@ void LoginHandler::registerAccount(LoginData *loginData)
MessageOut msg(PAMSG_REGISTER);
- msg.writeInt32(0); // client version
+ msg.writeInt32(PROTOCOL_VERSION); // client version
msg.writeString(loginData->username);
// Use a hashed password for privacy reasons
msg.writeString(sha256(loginData->username + loginData->password));
diff --git a/src/net/manaserv/loginhandler.h b/src/net/manaserv/loginhandler.h
index d2ffbc3d..2062dcb5 100644
--- a/src/net/manaserv/loginhandler.h
+++ b/src/net/manaserv/loginhandler.h
@@ -80,7 +80,7 @@ class LoginHandler : public MessageHandler, public Net::LoginHandler
void handleLoginResponse(Net::MessageIn &msg);
void handleRegisterResponse(Net::MessageIn &msg);
- void readUpdateHost(Net::MessageIn &msg);
+ void readServerInfo(Net::MessageIn &msg);
LoginData *mLoginData;
unsigned int mMinUserNameLength;
diff --git a/src/net/manaserv/protocol.h b/src/net/manaserv/manaserv_protocol.h
index 226a27a0..84f1c1a5 100644
--- a/src/net/manaserv/protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -22,6 +22,10 @@
#ifndef MANASERV_PROTOCOL_H
#define MANASERV_PROTOCOL_H
+namespace ManaServ {
+
+enum { PROTOCOL_VERSION = 1 };
+
/**
* Enumerated type for communicated messages:
*
@@ -44,21 +48,24 @@
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // D version, S username, S password, S email, S captcha response
- APMSG_REGISTER_RESPONSE = 0x0002, // B error, [S updatehost]
+ APMSG_REGISTER_RESPONSE = 0x0002, // B error, S updatehost, S Client data URL, B Character slots
PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_REQUEST_REGISTER_INFO = 0x0005, //
APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registration Allowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
PAMSG_LOGIN = 0x0010, // D version, S username, S password
- APMSG_LOGIN_RESPONSE = 0x0012, // B error, [S updatehost]
+ APMSG_LOGIN_RESPONSE = 0x0012, // B error, S updatehost, S Client data URL, B Character slots
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
- PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
+ PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, B slot, {W stats}*
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
- PAMSG_CHAR_DELETE = 0x0022, // B index
+ PAMSG_CHAR_DELETE = 0x0022, // B slot
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
- APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
- PAMSG_CHAR_SELECT = 0x0026, // B index
+ // B slot, S name, B gender, B hair style, B hair color, W level,
+ // W character points, W correction points,
+ // {D attr id, D base value (in 1/256ths) D mod value (in 256ths) }*
+ APMSG_CHAR_INFO = 0x0024, // ^
+ PAMSG_CHAR_SELECT = 0x0026, // B slot
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
@@ -86,18 +93,19 @@ enum {
PGMSG_EQUIP = 0x0112, // B slot
PGMSG_UNEQUIP = 0x0113, // B slot
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
- GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
- GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
- GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, W base value, W modified value }*
+ GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
+ GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { B equip slot, W invy slot}*
+ GPMSG_EQUIP = 0x0122, // { W Invy slot, B equip slot type count { B equip slot, B number used} }*
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
- PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
- GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
- PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
- GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
+ PGMSG_RAISE_ATTRIBUTE = 0x0160, // W attribute
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, W attribute
+ PGMSG_LOWER_ATTRIBUTE = 0x0170, // W attribute
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
PGMSG_RESPAWN = 0x0180, // -
- GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
+ GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction
// character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
@@ -109,7 +117,7 @@ enum {
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction
GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction
- GPMSG_BEING_HEALTH_CHANGE = 0x0274, // W being id, W health
+ GPMSG_BEING_HEALTH_CHANGE = 0x0274, // W being id, W hp, W max hp
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
@@ -255,7 +263,8 @@ enum {
ERRMSG_ALREADY_TAKEN, // name used was already taken
ERRMSG_SERVER_FULL, // the server is overloaded
ERRMSG_TIME_OUT, // data failed to arrive in due time
- ERRMSG_LIMIT_REACHED // limit reached
+ ERRMSG_LIMIT_REACHED, // limit reached
+ ERRMSG_ADMINISTRATIVE_LOGOFF // kicked by server administrator
};
// used in AGMSG_REGISTER_RESPONSE to show state of item db
@@ -272,10 +281,11 @@ enum {
// used to identify part of sync message
enum {
- SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints, B attribute id, D attribute value
- SYNC_CHARACTER_SKILL = 0x02, // D charId, B skillId, D skill value
- SYNC_ONLINE_STATUS = 0x03, // D charId, B 0x00 = offline, 0x01 = online
- SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here.
+ SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints
+ SYNC_CHARACTER_ATTRIBUTE = 0x02, // D charId, D attrId, DF base, DF mod
+ SYNC_CHARACTER_SKILL = 0x03, // D charId, B skillId, D skill value
+ SYNC_ONLINE_STATUS = 0x04, // D charId, B 0x00 = offline, 0x01 = online
+ SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here.
};
// Login specific return values
@@ -300,9 +310,10 @@ enum {
CREATE_INVALID_GENDER,
CREATE_ATTRIBUTES_TOO_HIGH,
CREATE_ATTRIBUTES_TOO_LOW,
- CREATE_ATTRIBUTES_EQUAL_TO_ZERO,
+ CREATE_ATTRIBUTES_OUT_OF_RANGE,
CREATE_EXISTS_NAME,
- CREATE_TOO_MUCH_CHARACTERS
+ CREATE_TOO_MUCH_CHARACTERS,
+ CREATE_INVALID_SLOT
};
// Character attribute modification specific return value
@@ -370,8 +381,54 @@ enum {
GUILD_EVENT_OFFLINE_PLAYER
};
+/**
+ * Moves enum for beings and actors for others players vision.
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the client!
+ */
+enum BeingAction
+{
+ STAND,
+ WALK,
+ ATTACK,
+ SIT,
+ DEAD,
+ HURT
+};
+
+/**
+ * Moves enum for beings and actors for others players attack types.
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the client!
+ */
+enum AttackType
+{
+ HIT = 0x00,
+ CRITICAL = 0x0a,
+ MULTI = 0x08,
+ REFLECT = 0x04,
+ FLEE = 0x0b
+};
+
+/**
+ * Beings and actors directions
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the client!
+ */
+enum BeingDirection
+{
+ DOWN = 1,
+ LEFT = 2,
+ UP = 4,
+ RIGHT = 8
+};
-enum
+/**
+ * enum for sprites layers.
+ * WARNING: Has to be in sync with the same enum in the Sprite class
+ * of the client!
+ */
+enum SpriteLayer
{
SPRITE_BASE = 0,
SPRITE_SHOE,
@@ -383,4 +440,6 @@ enum
SPRITE_VECTOREND
};
+}; // Namespace ManaServ
+
#endif // MANASERV_PROTOCOL_H
diff --git a/src/net/manaserv/network.cpp b/src/net/manaserv/network.cpp
index 636585c9..a5bf6186 100644
--- a/src/net/manaserv/network.cpp
+++ b/src/net/manaserv/network.cpp
@@ -53,7 +53,7 @@ void initialize()
logger->error("Failed to initialize ENet.");
}
-#ifdef ENET_VERSION_MAJOR
+#if defined(ENET_VERSION) && ENET_VERSION >= ENET_CUTOFF
client = enet_host_create(NULL, 3, 0, 0, 0);
#else
client = enet_host_create(NULL, 3, 0, 0);
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 392ec4fd..ca7d7415 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -21,16 +21,15 @@
#include "net/manaserv/npchandler.h"
-#include "beingmanager.h"
-#include "npc.h"
-
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
+
+#include "utils/stringutils.h"
extern Net::NpcHandler *npcHandler;
@@ -56,76 +55,112 @@ NpcHandler::NpcHandler()
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::NPC)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
- int npcId = being->getId();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog;
-
- if (diag == mNpcDialogs.end())
- {
- if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE)
- return; // Dialog is pointless in these cases
-
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- else
- {
- dialog = diag->second.dialog;
- }
+ int npcId = being->getId(), count = 0;
+ Mana::Event *event = 0;
switch (msg.getId())
{
- case GPMSG_NPC_CHOICE:
- dialog->choiceRequest();
- while (msg.getUnreadLength())
- {
- dialog->addChoice(msg.readString());
- }
- break;
-
- case GPMSG_NPC_NUMBER:
+ case GPMSG_NPC_CHOICE:
+ event = new Mana::Event(EVENT_MENU);
+ event->setInt("id", npcId);
+ while (msg.getUnreadLength())
{
- int min_num = msg.readInt32();
- int max_num = msg.readInt32();
- dialog->integerRequest(msg.readInt32(), min_num, max_num);
- break;
+ count++;
+ event->setString("choice" + toString(count), msg.readString());
}
+ event->setInt("choiceCount", count);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_NUMBER:
+ event = new Mana::Event(EVENT_INTEGERINPUT);
+ event->setInt("id", npcId);
+ event->setInt("min", msg.readInt32());
+ event->setInt("max", msg.readInt32());
+ event->setInt("default", msg.readInt32());
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_STRING:
+ event = new Mana::Event(EVENT_STRINGINPUT);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_POST:
+ event = new Mana::Event(EVENT_POST);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_ERROR:
+ event = new Mana::Event(EVENT_END);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_MESSAGE:
+ event = new Mana::Event(EVENT_MESSAGE);
+ event->setInt("id", npcId);
+ event->setString("text", msg.readString(msg.getUnreadLength()));
+ event->trigger(CHANNEL_NPC);
+ delete event;
+
+ event = new Mana::Event(EVENT_NEXT);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case GPMSG_NPC_CLOSE:
+ event = new Mana::Event(EVENT_CLOSE);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+ }
- case GPMSG_NPC_STRING:
- dialog->textRequest("");
- break;
+ delete event;
+}
- case GPMSG_NPC_POST:
- {
- new NpcPostDialog(npcId);
- break;
- }
+void NpcHandler::startShopping(int beingId)
+{
+ // TODO
+}
- case GPMSG_NPC_ERROR:
- dialog->close();
- if (diag != mNpcDialogs.end())
- {
- mNpcDialogs.erase(diag);
- }
- break;
-
- case GPMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getUnreadLength()));
- dialog->showNextButton();
- break;
-
- case GPMSG_NPC_CLOSE:
- dialog->showCloseButton();
- break;
- }
+void NpcHandler::buy(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::sell(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buyItem(int beingId, int itemId, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(itemId);
+ msg.writeInt16(amount);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::sellItem(int beingId, int itemId, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(itemId);
+ msg.writeInt16(amount);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::endShopping(int beingId)
+{
+ // TODO
}
void NpcHandler::talk(int npcId)
@@ -133,6 +168,10 @@ void NpcHandler::talk(int npcId)
MessageOut msg(PGMSG_NPC_TALK);
msg.writeInt16(npcId);
gameServerConnection->send(msg);
+
+ Mana::Event event(EVENT_TALKSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::nextDialog(int npcId)
@@ -140,6 +179,10 @@ void NpcHandler::nextDialog(int npcId)
MessageOut msg(PGMSG_NPC_TALK_NEXT);
msg.writeInt16(npcId);
gameServerConnection->send(msg);
+
+ Mana::Event event(EVENT_NEXTSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::closeDialog(int npcId)
@@ -148,20 +191,22 @@ void NpcHandler::closeDialog(int npcId)
msg.writeInt16(npcId);
gameServerConnection->send(msg);
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
- }
+ Mana::Event event(EVENT_CLOSESENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
-void NpcHandler::listInput(int npcId, int value)
+void NpcHandler::menuSelect(int npcId, int choice)
{
MessageOut msg(PGMSG_NPC_SELECT);
msg.writeInt16(npcId);
- msg.writeInt8(value);
+ msg.writeInt8(choice);
gameServerConnection->send(msg);
+
+ Mana::Event event(EVENT_MENUSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("choice", choice);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::integerInput(int npcId, int value)
@@ -170,6 +215,11 @@ void NpcHandler::integerInput(int npcId, int value)
msg.writeInt16(npcId);
msg.writeInt32(value);
gameServerConnection->send(msg);
+
+ Mana::Event event(EVENT_INTEGERINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("value", value);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::stringInput(int npcId, const std::string &value)
@@ -178,56 +228,26 @@ void NpcHandler::stringInput(int npcId, const std::string &value)
msg.writeInt16(npcId);
msg.writeString(value);
gameServerConnection->send(msg);
+
+ Mana::Event event(EVENT_STRINGINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setString("value", value);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::sendLetter(int npcId, const std::string &recipient,
- const std::string &text)
+ const std::string &text)
{
MessageOut msg(PGMSG_NPC_POST_SEND);
msg.writeString(recipient);
msg.writeString(text);
gameServerConnection->send(msg);
-}
-
-void NpcHandler::startShopping(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::buy(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::sell(int beingId)
-{
- // TODO
-}
-void NpcHandler::buyItem(int beingId, int itemId, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(itemId);
- msg.writeInt16(amount);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::sellItem(int beingId, int itemId, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(itemId);
- msg.writeInt16(amount);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::endShopping(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::clearDialogs()
-{
- mNpcDialogs.clear();
+ Mana::Event event(EVENT_SENDLETTERSENT);
+ event.setInt("npcId", npcId);
+ event.setString("recipient", recipient);
+ event.setString("text", text);
+ event.trigger(CHANNEL_NPC);
}
} // namespace ManaServ
diff --git a/src/net/manaserv/npchandler.h b/src/net/manaserv/npchandler.h
index 689fdc1d..cb8fd67d 100644
--- a/src/net/manaserv/npchandler.h
+++ b/src/net/manaserv/npchandler.h
@@ -22,14 +22,14 @@
#ifndef NET_MANASERV_NPCHANDLER_H
#define NET_MANASERV_NPCHANDLER_H
+#include "listener.h"
+
#include "net/npchandler.h"
#include "net/manaserv/messagehandler.h"
#include <map>
-class NpcDialog;
-
namespace ManaServ {
class NpcHandler : public MessageHandler, public Net::NpcHandler
@@ -39,21 +39,6 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void handleMessage(Net::MessageIn &msg);
- void talk(int npcId);
-
- void nextDialog(int npcId);
-
- void closeDialog(int npcId);
-
- void listInput(int npcId, int value);
-
- void integerInput(int npcId, int value);
-
- void stringInput(int npcId, const std::string &value);
-
- void sendLetter(int npcId, const std::string &recipient,
- const std::string &text);
-
void startShopping(int beingId);
void buy(int beingId);
@@ -66,14 +51,21 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void endShopping(int beingId);
- void clearDialogs();
+ void talk(int npcId);
+
+ void nextDialog(int npcId);
+
+ void closeDialog(int npcId);
+
+ void menuSelect(int npcId, int choice);
+
+ void integerInput(int npcId, int value);
+
+ void stringInput(int npcId, const std::string &value);
+
+ void sendLetter(int npcId, const std::string &recipient,
+ const std::string &text);
- private:
- typedef struct {
- NpcDialog* dialog;
- } Wrapper;
- typedef std::map<int, Wrapper> NpcDialogs;
- NpcDialogs mNpcDialogs;
};
} // namespace ManaServ
diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp
index ec153fa8..b30d5391 100644
--- a/src/net/manaserv/partyhandler.cpp
+++ b/src/net/manaserv/partyhandler.cpp
@@ -21,17 +21,16 @@
#include "net/manaserv/partyhandler.h"
+#include "event.h"
#include "log.h"
#include "localplayer.h"
#include "gui/socialwindow.h"
-#include "gui/widgets/chattab.h"
-
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -85,7 +84,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
//
- localChatTab->chatLog(_("Joined party."));
+ SERVER_NOTICE(_("Joined party."));
}
}
@@ -103,7 +102,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
int id = msg.readInt16(); // being id
std::string name = msg.readString();
- localChatTab->chatLog(strprintf(_("%s joined the party."),
+ SERVER_NOTICE(strprintf(_("%s joined the party."),
name.c_str()));
if (id == player_node->getId())
@@ -120,8 +119,8 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
case CPMSG_PARTY_REJECTED:
{
std::string name = msg.readString();
- localChatTab->chatLog(strprintf(_("%s rejected your invite."),
- name.c_str()));
+ SERVER_NOTICE(strprintf(
+ _("%s rejected your invite."), name.c_str()));
} break;
}
}
@@ -136,9 +135,9 @@ void PartyHandler::join(int partyId)
// TODO
}
-void PartyHandler::invite(Player *player)
+void PartyHandler::invite(Being *being)
{
- invite(player->getName());
+ invite(being->getName());
}
void PartyHandler::invite(const std::string &name)
@@ -167,7 +166,7 @@ void PartyHandler::leave()
chatServerConnection->send(msg);
}
-void PartyHandler::kick(Player *player)
+void PartyHandler::kick(Being *being)
{
// TODO
}
diff --git a/src/net/manaserv/partyhandler.h b/src/net/manaserv/partyhandler.h
index 0777b49e..29dc280d 100644
--- a/src/net/manaserv/partyhandler.h
+++ b/src/net/manaserv/partyhandler.h
@@ -43,7 +43,7 @@ public:
void join(int partyId);
- void invite(Player *player);
+ void invite(Being *being);
void invite(const std::string &name);
@@ -51,7 +51,7 @@ public:
void leave();
- void kick(Player *player);
+ void kick(Being *being);
void kick(const std::string &name);
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 33367927..c071ca04 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -24,14 +24,14 @@
#include "client.h"
#include "effectmanager.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "particle.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "configuration.h"
-#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/viewport.h"
@@ -39,10 +39,11 @@
#include "net/net.h"
#include "net/manaserv/connection.h"
+#include "net/manaserv/defines.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/npchandler.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
+#include "net/manaserv/attributes.h"
/**
* Max. distance we are willing to scroll after a teleport;
@@ -64,9 +65,7 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
- ManaServ::NpcHandler *handler =
- static_cast<ManaServ::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
+ Mana::Event::trigger(CHANNEL_NPC, EVENT_CLOSEALL);
}
PlayerHandler::PlayerHandler()
@@ -112,23 +111,24 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
{
- logger->log("ATTRIBUTE UPDATE:");
while (msg.getUnreadLength())
{
- int stat = msg.readInt16();
- int base = msg.readInt16();
- int value = msg.readInt16();
- logger->log("%d set to %d %d", stat, base, value);
-
- if (stat == BASE_ATTR_HP)
+ int attrId = msg.readInt16();
+ double base = msg.readInt32() / 256.0;
+ double value = msg.readInt32() / 256.0;
+
+ // Set the core player attribute the stat
+ // depending on attribute link.
+ int playerInfoId =
+ Attributes::getPlayerInfoIdFromAttrId(attrId);
+ if (playerInfoId > -1)
{
- player_node->setMaxHp(base);
- player_node->setHp(value);
+ PlayerInfo::setAttribute(playerInfoId, value);
}
else
{
- player_node->setAttributeBase(stat, base);
- player_node->setAttributeEffective(stat, value);
+ PlayerInfo::setStatBase(attrId, base);
+ PlayerInfo::setStatMod(attrId, value - base);
}
}
} break;
@@ -142,33 +142,33 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int current = msg.readInt32();
int next = msg.readInt32();
- player_node->setExperience(skill, current, next);
+ PlayerInfo::setStatExperience(skill, current, next);
}
} break;
case GPMSG_LEVELUP:
{
- player_node->setLevel(msg.readInt16());
- player_node->setCharacterPoints(msg.readInt16());
- player_node->setCorrectionPoints(msg.readInt16());
+ PlayerInfo::setAttribute(LEVEL, msg.readInt16());
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
+ PlayerInfo::setAttribute(CORR_POINTS, msg.readInt16());
Particle* effect = particleEngine->addEffect(
- paths.getValue("particles", "graphics/particles/")
- + paths.getValue("levelUpEffectFile", "levelup.particle.xml"),
- 0, 0);
+ paths.getStringValue("particles")
+ + paths.getStringValue("levelUpEffectFile")
+ ,0, 0);
player_node->controlParticle(effect);
} break;
case GPMSG_LEVEL_PROGRESS:
{
- player_node->setExp(msg.readInt8(), false);
+ PlayerInfo::setAttribute(EXP, msg.readInt8());
} break;
case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
- int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ int attrNum = msg.readInt16();
switch (errCode)
{
case ATTRIBMOD_OK:
@@ -185,18 +185,19 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setCharacterPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
+ int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, 0);
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
- int points = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(points);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setAttributeBase(attrNum, attrValue);
+ int points = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, points);
+
+ int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
}
} break;
@@ -204,7 +205,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
- int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ int attrNum = msg.readInt16();
switch (errCode)
{
case ATTRIBMOD_OK:
@@ -221,21 +222,24 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setCorrectionPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
- break;
+ int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
+ // TODO are these right?
+ PlayerInfo::setAttribute(CHAR_POINTS, 0);
+ PlayerInfo::setAttribute(CORR_POINTS, 0);
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
- int charaPoints = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(charaPoints);
- int correctPoints = player_node->getCorrectionPoints() + 1;
- player_node->setCorrectionPoints(correctPoints);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setAttributeBase(attrNum, attrValue);
+ int charaPoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, charaPoints);
+
+ int correctPoints = PlayerInfo::getAttribute(CORR_POINTS) + 1;
+ PlayerInfo::setAttribute(CORR_POINTS, correctPoints);
+
+ int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
+ PlayerInfo::setStatBase(attrNum, attrValue);
} break;
}
@@ -250,7 +254,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int current = msg.readInt32();
int max = msg.readInt32();
int recharge = msg.readInt32();
- player_node->setSpecialStatus(id, current, max, recharge);
+ PlayerInfo::setSpecialStatus(id, current, max, recharge);
}
} break;
/*
@@ -325,14 +329,14 @@ void PlayerHandler::emote(int emoteId)
void PlayerHandler::increaseAttribute(int attr)
{
MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
- msg.writeInt8(attr);
+ msg.writeInt16(attr);
gameServerConnection->send(msg);
}
void PlayerHandler::decreaseAttribute(int attr)
{
MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
- msg.writeInt8(attr);
+ msg.writeInt16(attr);
gameServerConnection->send(msg);
}
@@ -343,11 +347,14 @@ void PlayerHandler::increaseSkill(int skillId)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
- int id = floorItem->getId();
- MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
- gameServerConnection->send(msg);
+ if (floorItem)
+ {
+ int id = floorItem->getId();
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(id >> 16);
+ msg.writeInt16(id & 0xFFFF);
+ gameServerConnection->send(msg);
+ }
}
void PlayerHandler::setDirection(char direction)
diff --git a/src/net/manaserv/specialhandler.cpp b/src/net/manaserv/specialhandler.cpp
index 144111c2..11d361c8 100644
--- a/src/net/manaserv/specialhandler.cpp
+++ b/src/net/manaserv/specialhandler.cpp
@@ -24,7 +24,7 @@
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
extern Net::SpecialHandler *specialHandler;
diff --git a/src/net/manaserv/stats.cpp b/src/net/manaserv/stats.cpp
deleted file mode 100644
index ece0e72a..00000000
--- a/src/net/manaserv/stats.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/stats.h"
-
-#include "log.h"
-
-#include "gui/statuswindow.h"
-
-#include "resources/itemdb.h"
-
-#include "utils/gettext.h"
-#include "utils/xml.h"
-
-#include <list>
-#include <map>
-
-#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml"
-
-namespace ManaServ {
-namespace Stats {
- typedef struct {
- unsigned int id;
- std::string name;
- std::string tag;
- std::string effect;
- std::string description;
- bool modifiable;
- } Stat;
-
- typedef std::map<unsigned int, Stat> StatMap;
- StatMap stats;
-
- static void loadBuiltins()
- {
- {
- Stat s;
- s.id = 16;
- s.name = _("Strength");
- s.tag = "str";
- s.effect = _("Strength %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
-
- {
- Stat s;
- s.id = 17;
- s.name = _("Agility");
- s.tag = "agi";
- s.effect = _("Agility %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
-
- {
- Stat s;
- s.id = 18;
- s.name = _("Dexterity");
- s.tag = "dex";
- s.effect = _("Dexterity %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
-
- {
- Stat s;
- s.id = 19;
- s.name = _("Vitality");
- s.tag = "vit";
- s.effect = _("Vitality %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
-
- {
- Stat s;
- s.id = 20;
- s.name = _("Intelligence");
- s.tag = "int";
- s.effect = _("Intelligence %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
-
- {
- Stat s;
- s.id = 21;
- s.name = _("Willpower");
- s.tag = "will";
- s.effect = _("Willpower %+d");
- s.description = "";
- s.modifiable = true;
-
- stats[s.id] = s;
- }
- }
-
- void load()
- {
- XML::Document doc(DEFAULT_ATTRIBUTESDB_FILE);
- xmlNodePtr rootNode = doc.rootNode();
-
- if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "stats"))
- {
- logger->log("Stats: Error while loading "
- DEFAULT_ATTRIBUTESDB_FILE ". Using Built-ins.");
- loadBuiltins();
- return;
- }
-
- for_each_xml_child_node(node, rootNode)
- {
- if (!xmlStrEqual(node->name, BAD_CAST "stat"))
- continue;
-
- int id = XML::getProperty(node, "id", 0);
-
- if (id == 0)
- {
- logger->log("Stats: Invalid or missing stat ID in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
- else if (stats.find(id) != stats.end())
- {
- logger->log("Stats: Redefinition of stat ID %d", id);
- }
-
- std::string name = XML::getProperty(node, "name", "");
-
- if (name.empty())
- {
- logger->log("Stats: Invalid or missing stat name in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
-
- Stat s;
- s.id = id;
- s.name = name;
- s.tag = XML::getProperty(node, "tag", "");
- s.effect = XML::getProperty(node, "effect", "");
- s.description = XML::getProperty(node, "desc", "");
- s.modifiable = XML::getProperty(node, "modifiable", "false")
- == "true";
-
- stats[id] = s;
- }
- }
-
- void unload()
- {
- stats.clear();
- }
-
- void informItemDB()
- {
- std::list<ItemDB::Stat> dbStats;
-
- StatMap::const_iterator it, it_end;
- for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
- if (!it->second.tag.empty())
- dbStats.push_back(ItemDB::Stat(it->second.tag,
- it->second.effect));
-
- ItemDB::setStatsList(dbStats);
- }
-
- void informStatusWindow()
- {
- StatMap::const_iterator it, it_end;
- for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
- statusWindow->addAttribute(it->second.id, it->second.name,
- it->second.modifiable,
- it->second.description);
- }
-
- std::vector<std::string> getLabelVector()
- {
- std::vector<std::string> attributes;
- StatMap::const_iterator it, it_end;
- for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
- if (it->second.modifiable)
- attributes.push_back(it->second.name + ":");
-
- return attributes;
- }
-} // namespace Stats
-} // namespace ManaServ
diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp
index 234a18d6..6e205e24 100644
--- a/src/net/manaserv/tradehandler.cpp
+++ b/src/net/manaserv/tradehandler.cpp
@@ -21,21 +21,21 @@
#include "net/manaserv/tradehandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
-#include "gui/widgets/chattab.h"
-
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
+#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -86,16 +86,15 @@ TradeHandler::TradeHandler():
};
handledMessages = _messages;
tradeHandler = this;
-
}
void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
{
mAcceptTradeRequests = acceptTradeRequests;
if (mAcceptTradeRequests)
- localChatTab->chatLog(_("Accepting incoming trade requests."), BY_SERVER);
+ SERVER_NOTICE(_("Accepting incoming trade requests."))
else
- localChatTab->chatLog(_("Ignoring incoming trade requests."), BY_SERVER);
+ SERVER_NOTICE(_("Ignoring incoming trade requests."))
}
void TradeHandler::handleMessage(Net::MessageIn &msg)
@@ -104,13 +103,13 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
{
case GPMSG_TRADE_REQUEST:
{
- Being *being = beingManager->findBeing(msg.readInt16());
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being || !mAcceptTradeRequests)
{
respond(false);
break;
}
- player_node->setTrading(true);
+ PlayerInfo::setTrading(true);
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"),
@@ -144,19 +143,19 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
case GPMSG_TRADE_AGREED:
tradeWindow->receivedOk(false);
break;
-
+
case GPMSG_TRADE_CANCEL:
- localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
+ SERVER_NOTICE(_("Trade canceled."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
case GPMSG_TRADE_COMPLETE:
- localChatTab->chatLog(_("Trade completed."), BY_SERVER);
+ SERVER_NOTICE(_("Trade completed."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
}
}
@@ -177,7 +176,7 @@ void TradeHandler::respond(bool accept)
gameServerConnection->send(msg);
if (!accept)
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
}
void TradeHandler::addItem(Item *item, int amount)
diff --git a/src/net/net.cpp b/src/net/net.cpp
index 1b4bbf36..090ecd78 100644
--- a/src/net/net.cpp
+++ b/src/net/net.cpp
@@ -133,17 +133,12 @@ void connectToServer(ServerInfo &server)
{
// TODO: Query the server about itself and choose the netcode based on
// that
-
-#ifndef MANASERV_SUPPORT
- server.type = ServerInfo::TMWATHENA;
-#else
if (server.port == 6901)
server.type = ServerInfo::TMWATHENA;
else if (server.port == 9601)
server.type = ServerInfo::MANASERV;
else
logger->error(_("Unknown Server Type! Exiting."));
-#endif
}
if (networkType == server.type && getGeneralHandler() != NULL)
diff --git a/src/net/npchandler.h b/src/net/npchandler.h
index bba8dc31..35535c61 100644
--- a/src/net/npchandler.h
+++ b/src/net/npchandler.h
@@ -29,13 +29,27 @@ namespace Net {
class NpcHandler
{
public:
+ virtual ~NpcHandler() {}
+
+ virtual void startShopping(int beingId) = 0;
+
+ virtual void buy(int beingId) = 0;
+
+ virtual void sell(int beingId) = 0;
+
+ virtual void buyItem(int beingId, int itemId, int amount) = 0;
+
+ virtual void sellItem(int beingId, int itemId, int amount) = 0;
+
+ virtual void endShopping(int beingId) = 0;
+
virtual void talk(int npcId) = 0;
virtual void nextDialog(int npcId) = 0;
virtual void closeDialog(int npcId) = 0;
- virtual void listInput(int npcId, int value) = 0;
+ virtual void menuSelect(int npcId, int choice) = 0;
virtual void integerInput(int npcId, int value) = 0;
@@ -44,19 +58,6 @@ class NpcHandler
virtual void sendLetter(int npcId, const std::string &recipient,
const std::string &text) = 0;
- virtual void startShopping(int beingId) = 0;
-
- virtual void buy(int beingId) = 0;
-
- virtual void sell(int beingId) = 0;
-
- virtual void buyItem(int beingId, int itemId, int amount) = 0;
-
- virtual void sellItem(int beingId, int itemId, int amount) = 0;
-
- virtual void endShopping(int beingId) = 0;
-
- virtual ~NpcHandler() {}
};
} // namespace Net
diff --git a/src/net/partyhandler.h b/src/net/partyhandler.h
index dd1103fc..7ca13546 100644
--- a/src/net/partyhandler.h
+++ b/src/net/partyhandler.h
@@ -24,7 +24,7 @@
#include <string>
-class Player;
+class Being;
enum PartyShare {
PARTY_SHARE_UNKNOWN = -1,
@@ -38,11 +38,13 @@ namespace Net {
class PartyHandler
{
public:
+ virtual ~PartyHandler() {}
+
virtual void create(const std::string &name = "") = 0;
virtual void join(int partyId) = 0;
- virtual void invite(Player *player) = 0;
+ virtual void invite(Being *player) = 0;
virtual void invite(const std::string &name) = 0;
@@ -50,7 +52,7 @@ class PartyHandler
virtual void leave() = 0;
- virtual void kick(Player *player) = 0;
+ virtual void kick(Being *player) = 0;
virtual void kick(const std::string &name) = 0;
@@ -69,8 +71,6 @@ class PartyHandler
// virtual void options() = 0;
// virtual void message() = 0;
-
- virtual ~PartyHandler() {}
};
} // namespace Net
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index 399afb5e..d7676a92 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -24,13 +24,14 @@
#include "being.h"
#include "flooritem.h"
-#include "localplayer.h"
namespace Net {
class PlayerHandler
{
public:
+ virtual ~PlayerHandler() {}
+
virtual void attack(int id) = 0;
virtual void emote(int emoteId) = 0;
@@ -62,8 +63,6 @@ class PlayerHandler
virtual int getJobLocation() = 0;
virtual Vector getDefaultWalkSpeed() = 0;
-
- virtual ~PlayerHandler() {}
};
} // namespace Net
diff --git a/src/net/specialhandler.h b/src/net/specialhandler.h
index 21e3a4b7..89fcdf7d 100644
--- a/src/net/specialhandler.h
+++ b/src/net/specialhandler.h
@@ -28,6 +28,8 @@ namespace Net {
class SpecialHandler
{
public:
+ virtual ~SpecialHandler () {}
+
virtual void use(int id) = 0;
virtual void use(int id, int level, int beingId) = 0;
@@ -35,8 +37,6 @@ class SpecialHandler
virtual void use(int id, int level, int x, int y) = 0;
virtual void use(int id, const std::string &map) = 0;
-
- virtual ~SpecialHandler () {}
};
}
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp
index e2c3c74b..53e4bfd8 100644
--- a/src/net/tmwa/adminhandler.cpp
+++ b/src/net/tmwa/adminhandler.cpp
@@ -21,14 +21,12 @@
#include "net/tmwa/adminhandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
+#include "event.h"
#include "game.h"
-#include "player.h"
#include "playerrelations.h"
-#include "gui/widgets/chattab.h"
-
#include "net/chathandler.h"
#include "net/net.h"
@@ -45,7 +43,8 @@ namespace TmwAthena {
AdminHandler::AdminHandler()
{
- static const Uint16 _messages[] = {
+ static const Uint16 _messages[] =
+ {
SMSG_ADMIN_KICK_ACK,
SMSG_ADMIN_IP,
0
@@ -62,15 +61,14 @@ void AdminHandler::handleMessage(Net::MessageIn &msg)
case SMSG_ADMIN_KICK_ACK:
id = msg.readInt32();
if (id == 0)
- localChatTab->chatLog(_("Kick failed!"), BY_SERVER);
+ SERVER_NOTICE(_("Kick failed!"))
else
- localChatTab->chatLog(_("Kick succeeded!"), BY_SERVER);
+ SERVER_NOTICE(_("Kick succeeded!"))
break;
case SMSG_ADMIN_IP:
id = msg.readInt32();
int ip = msg.readInt32();
- Being *being = beingManager->findBeing(id);
- if (Player *player = dynamic_cast<Player *>(being))
+ if (Being *player = actorSpriteManager->findBeing(id))
{
player->setIp(ip);
player->updateName();
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 2fe962c7..61491692 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -21,31 +21,30 @@
#include "net/tmwa/beinghandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "effectmanager.h"
#include "guild.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
#include "party.h"
#include "playerrelations.h"
#include "net/tmwa/protocol.h"
#include "resources/colordb.h"
+#include "resources/emotedb.h"
#include <iostream>
namespace TmwAthena {
-const int EMOTION_TIME = 150; /**< Duration of emotion icon */
-
BeingHandler::BeingHandler(bool enableSync):
mSync(enableSync)
{
- static const Uint16 _messages[] = {
+ static const Uint16 _messages[] =
+ {
SMSG_BEING_VISIBLE,
SMSG_BEING_MOVE,
SMSG_BEING_SPAWN,
@@ -75,19 +74,19 @@ BeingHandler::BeingHandler(bool enableSync):
Being *createBeing(int id, short job)
{
- Being::Type type = Being::UNKNOWN;
+ ActorSprite::Type type = ActorSprite::UNKNOWN;
if (job <= 25 || (job >= 4001 && job <= 4049))
- type = Being::PLAYER;
+ type = ActorSprite::PLAYER;
else if (job >= 46 && job <= 1000)
- type = Being::NPC;
+ type = ActorSprite::NPC;
else if (job > 1000 && job <= 2000)
- type = Being::MONSTER;
+ type = ActorSprite::MONSTER;
else if (job == 45)
return NULL; // Skip portals
- Being *being = beingManager->createBeing(id, type, job);
+ Being *being = actorSpriteManager->createBeing(id, type, job);
- if (type == Being::PLAYER || type == Being::NPC)
+ if (type == ActorSprite::PLAYER || type == ActorSprite::NPC)
{
MessageOut outMsg(0x0094);
outMsg.writeInt32(id);//readLong(2));
@@ -98,7 +97,7 @@ Being *createBeing(int id, short job)
void BeingHandler::handleMessage(Net::MessageIn &msg)
{
- if (!beingManager)
+ if (!actorSpriteManager)
return;
int id;
@@ -113,7 +112,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int type, guild;
Uint16 status;
Being *srcBeing, *dstBeing;
- Player *player = 0;
int hairStyle, hairColor, flag;
switch (msg.getId())
@@ -128,7 +126,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
job = msg.readInt16(); // class
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
{
@@ -145,14 +143,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
- if (msg.getId() == 0x0078)
+ if (msg.getId() == SMSG_BEING_VISIBLE)
{
dstBeing->clearPath();
- dstBeing->setFrame(0);
- dstBeing->setWalkTime(tick_time);
+ dstBeing->setActionTime(tick_time);
dstBeing->setAction(Being::STAND);
}
@@ -178,16 +172,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
shoes = msg.readInt16(); // clothes color - "abused" as shoes
gloves = msg.readInt16(); // head dir - "abused" as gloves
guild = msg.readInt32(); // guild
- if (player)
+ if (guild == 0)
{
- if (guild == 0)
- {
- player->clearGuilds();
- }
- else
- {
- player->addGuild(Guild::getGuild(guild));
- }
+ dstBeing->clearGuilds();
+ }
+ else
+ {
+ dstBeing->addGuild(Guild::getGuild(guild));
}
msg.readInt16(); // guild emblem
msg.readInt16(); // manner
@@ -195,19 +186,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // karma
gender = msg.readInt8();
- if (player)
+ if (dstBeing->getType() == ActorSprite::PLAYER)
{
- player->setGender((gender == 0)
- ? GENDER_FEMALE : GENDER_MALE);
+ dstBeing->setGender((gender == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_GLOVES, gloves);
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
}
if (msg.getId() == SMSG_BEING_MOVE)
@@ -249,11 +240,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* later versions of eAthena for both mobs and
* players
*/
- dstBeing = beingManager->findBeing(msg.readInt32());
-
- Uint16 srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- msg.readInt32(); // Server tick
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
/*
* This packet doesn't have enough info to actually
@@ -261,21 +248,23 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* we'll just pretend the packet didn't happen
*/
- if (dstBeing)
- {
- dstBeing->setAction(Being::STAND);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- }
+ if (!dstBeing)
+ break;
+
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readInt32(); // Server tick
+
+ dstBeing->setAction(Being::STAND);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
break;
case SMSG_BEING_REMOVE:
// A being should be removed or has died
id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
break;
@@ -286,16 +275,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == 1)
dstBeing->setAction(Being::DEAD);
else
- beingManager->destroyBeing(dstBeing);
+ actorSpriteManager->destroy(dstBeing);
break;
case SMSG_BEING_RESURRECT:
// A being changed mortality status
id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
break;
@@ -310,8 +297,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_SKILL_DAMAGE:
msg.readInt16(); // Skill Id
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
msg.readInt32(); // Server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
@@ -326,8 +313,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_BEING_ACTION:
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
msg.readInt32(); // server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
@@ -354,7 +341,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case 0x02: // Sit
if (srcBeing)
{
- srcBeing->setFrame(0);
srcBeing->setAction(Being::SIT);
}
break;
@@ -362,37 +348,36 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case 0x03: // Stand up
if (srcBeing)
{
- srcBeing->setFrame(0);
srcBeing->setAction(Being::STAND);
}
break;
}
break;
- case SMSG_BEING_SELFEFFECT: {
+ case SMSG_BEING_SELFEFFECT:
+ {
id = (Uint32)msg.readInt32();
- if (!beingManager->findBeing(id))
+ Being* being = actorSpriteManager->findBeing(id);
+ if (!being)
break;
int effectType = msg.readInt32();
- Being* being = beingManager->findBeing(id);
effectManager->trigger(effectType, being);
-
break;
}
case SMSG_BEING_EMOTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
- // only set emote if one doesnt already exist
- if (!dstBeing->getEmotion())
- dstBeing->setEmote(msg.readInt8(), EMOTION_TIME);
+ const int fx = EmoteDB::get(msg.readInt8())->effect;
+ //TODO: figure out why the -1 is needed
+ effectManager->trigger(fx - 1, dstBeing);
}
break;
@@ -412,14 +397,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* 16 bit value will be 0.
*/
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
int type = msg.readInt8();
int id = 0;
int id2 = 0;
@@ -437,41 +419,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 1: // eAthena LOOK_HAIR
- player->setSpriteID(SPRITE_HAIR, id *-1);
+ dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- player->setSprite(SPRITE_WEAPON, id, "", true);
- player->setSprite(SPRITE_SHIELD, id2);
+ dstBeing->setSprite(SPRITE_WEAPON, id, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- player->setSprite(SPRITE_BOTTOMCLOTHES, id);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- player->setSprite(SPRITE_HAT, id);
+ dstBeing->setSprite(SPRITE_HAT, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- player->setSprite(SPRITE_TOPCLOTHES, id);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
+ dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- player->setSprite(SPRITE_SHIELD, id);
+ dstBeing->setSprite(SPRITE_SHIELD, id);
break;
case 9: // eAthena LOOK_SHOES
- player->setSprite(SPRITE_SHOE, id);
+ dstBeing->setSprite(SPRITE_SHOE, id);
break;
case 10: // LOOK_GLOVES
- player->setSprite(SPRITE_GLOVES, id);
+ dstBeing->setSprite(SPRITE_GLOVES, id);
break;
case 11: // LOOK_CAPE
- player->setSprite(SPRITE_CAPE, id);
+ dstBeing->setSprite(SPRITE_CAPE, id);
break;
case 12:
- player->setSprite(SPRITE_MISC1, id);
+ dstBeing->setSprite(SPRITE_MISC1, id);
break;
case 13:
- player->setSprite(SPRITE_MISC2, id);
+ dstBeing->setSprite(SPRITE_MISC2, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -482,13 +464,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_BEING_NAME_RESPONSE:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
dstBeing->setName(msg.readString(24));
}
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
dstBeing->setPartyName(msg.readString(24));
dstBeing->setGuildName(msg.readString(24));
@@ -497,7 +479,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
break;
case SMSG_BEING_CHANGE_DIRECTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
@@ -520,7 +502,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
<< 16; // status.options; Aethyra uses this as misc2
job = msg.readInt16();
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
{
@@ -530,13 +512,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
if (Party *party = player_node->getParty()){
if (party->isMember(id))
{
- player->setParty(party);
+ dstBeing->setParty(party);
}
}
@@ -562,21 +541,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- player->setGender((msg.readInt8() == 0)
+ dstBeing->setGender((msg.readInt8() == 0)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
- //player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- //player->setSprite(SPRITE_GLOVES, gloves);
- //player->setSprite(SPRITE_CAPE, cape);
- //player->setSprite(SPRITE_MISC1, misc1);
- //player->setSprite(SPRITE_MISC2, misc2);
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
+ //dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ //dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ //dstBeing->setSprite(SPRITE_CAPE, cape);
+ //dstBeing->setSprite(SPRITE_MISC1, misc1);
+ //dstBeing->setSprite(SPRITE_MISC2, misc2);
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{
@@ -596,7 +575,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
gmstatus = msg.readInt16();
if (gmstatus & 0x80)
- player->setGM(true);
+ dstBeing->setGM(true);
if (msg.getId() == SMSG_PLAYER_UPDATE_1)
{
@@ -619,8 +598,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // Lv
msg.readInt8(); // unknown
- dstBeing->setWalkTime(tick_time);
- dstBeing->setFrame(0);
+ dstBeing->setActionTime(tick_time);
+ dstBeing->reset();
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
@@ -643,18 +622,15 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
id = msg.readInt32();
if (mSync || id != player_node->getId())
{
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
{
Uint16 x, y;
x = msg.readInt16();
y = msg.readInt16();
dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == Being::WALK)
- {
- dstBeing->setFrame(0);
+ if (dstBeing->getCurrentAction() == Being::MOVE)
dstBeing->setAction(Being::STAND);
- }
}
}
break;
@@ -671,18 +647,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_PLAYER_STATUS_CHANGE:
// Change in players' flags
id = msg.readInt32();
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (!dstBeing)
+ break;
+
stunMode = msg.readInt16();
statusEffects = msg.readInt16();
statusEffects |= ((Uint32) msg.readInt16()) << 16;
- msg.readInt8();
+ msg.readInt8(); // Unused?
- if (dstBeing)
- {
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- }
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
break;
case SMSG_BEING_STATUS_CHANGE:
@@ -691,7 +667,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
id = msg.readInt32();
flag = msg.readInt8(); // 0: stop, 1: start
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
dstBeing->setStatusEffect(status, flag);
break;
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 209f034d..5368ba9d 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -21,18 +21,17 @@
#include "net/tmwa/buysellhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/sell.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/tmwa/protocol.h"
@@ -62,7 +61,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
+ if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING)
{
mNpcId = msg.readInt32();
new BuySellDialog(mNpcId);
@@ -73,7 +72,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 11;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(player_node->getMoney());
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -91,7 +90,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
if (n_items > 0)
{
SellDialog *dialog = new SellDialog(mNpcId);
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -99,7 +98,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
int value = msg.readInt32();
msg.readInt32(); // OCvalue
- Item *item = player_node->getInventory()->getItem(index);
+ Item *item = PlayerInfo::getInventory()->getItem(index);
if (item && !(item->isEquipped()))
dialog->addItem(item, value);
@@ -107,29 +106,29 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
}
else
{
- localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
+ SERVER_NOTICE(_("Nothing to sell."))
}
break;
case SMSG_NPC_BUY_RESPONSE:
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
+ SERVER_NOTICE(_("Thanks for buying."))
}
else
{
// Reset player money since buy dialog already assumed purchase
// would go fine
- mBuyDialog->setMoney(player_node->getMoney());
- localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ SERVER_NOTICE(_("Unable to buy."))
}
break;
case SMSG_NPC_SELL_RESPONSE:
if (msg.readInt8() == 0)
- localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
+ SERVER_NOTICE(_("Thanks for selling."))
else
- localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to sell."))
break;
}
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index dc9b3108..1063ee39 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -86,12 +86,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
for (int i = 0; i < count; ++i)
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), slot);
+ character->dummy->getName().c_str(), character->slot);
}
Client::setState(STATE_CHAR_SELECT);
@@ -118,9 +116,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_CREATE_SUCCEEDED:
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
updateCharSelectDialog();
@@ -165,6 +161,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
+
mSelectedCharacter->dummy = 0;
delete_all(mCharacters);
@@ -194,7 +192,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
}
-LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
+void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character)
{
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
@@ -202,30 +200,37 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
tempPlayer->setGender(token.sex);
- tempPlayer->setExp(msg.readInt32());
- tempPlayer->setMoney(msg.readInt32());
- tempPlayer->setExperience(JOB, msg.readInt32(), 1);
+ character->data.mAttributes[EXP] = msg.readInt32();
+ character->data.mAttributes[MONEY] = msg.readInt32();
+ character->data.mStats[JOB].exp = msg.readInt32();
+
int temp = msg.readInt32();
- tempPlayer->setAttributeBase(JOB, temp, false);
- tempPlayer->setAttributeEffective(JOB, temp);
+ character->data.mStats[JOB].base = temp;
+ character->data.mStats[JOB].mod = temp;
+
tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
msg.skip(2); // unknown
- tempPlayer->setHp(msg.readInt16());
- tempPlayer->setMaxHp(msg.readInt16());
- tempPlayer->setMP(msg.readInt16());
- tempPlayer->setMaxMP(msg.readInt16());
+
+ character->data.mAttributes[HP] = msg.readInt16();
+ character->data.mAttributes[MAX_HP] = msg.readInt16();
+ character->data.mAttributes[MP] = msg.readInt16();
+ character->data.mAttributes[MAX_MP] = msg.readInt16();
+
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
- tempPlayer->setLevel(msg.readInt16());
+
+ character->data.mAttributes[LEVEL] = msg.readInt16();
+
msg.readInt16(); // skill point
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
@@ -234,12 +239,14 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
tempPlayer->setName(msg.readString(24));
+
+ character->dummy = tempPlayer;
+
for (int i = 0; i < 6; i++)
- tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
- *slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
+ character->data.mStats[i + STR].base = msg.readInt8();
- return tempPlayer;
+ character->slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
}
void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
@@ -315,17 +322,17 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
-int CharServerHandler::baseSprite() const
+unsigned int CharServerHandler::baseSprite() const
{
return SPRITE_BASE;
}
-int CharServerHandler::hairSprite() const
+unsigned int CharServerHandler::hairSprite() const
{
return SPRITE_HAIR;
}
-int CharServerHandler::maxSprite() const
+unsigned int CharServerHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index e80d22c4..2076cbae 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -63,16 +63,16 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
- int baseSprite() const;
+ unsigned int baseSprite() const;
- int hairSprite() const;
+ unsigned int hairSprite() const;
- int maxSprite() const;
+ unsigned int maxSprite() const;
void connect();
private:
- LocalPlayer *readPlayerData(Net::MessageIn &msg, int *slot);
+ void readPlayerData(Net::MessageIn &msg, Net::Character *character);
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
index 00d29662..33826762 100644
--- a/src/net/tmwa/chathandler.cpp
+++ b/src/net/tmwa/chathandler.cpp
@@ -21,14 +21,13 @@
#include "net/tmwa/chathandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "playerrelations.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
@@ -60,8 +59,6 @@ ChatHandler::ChatHandler()
void ChatHandler::handleMessage(Net::MessageIn &msg)
{
- if (!localChatTab) return;
-
Being *being;
std::string chatMsg;
std::string nick;
@@ -70,19 +67,36 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_WHISPER_RESPONSE:
+ if (mSentWhispers.empty())
+ nick = "user";
+ else
+ {
+ nick = mSentWhispers.front();
+ mSentWhispers.pop();
+ }
+
switch (msg.readInt8())
{
case 0x00:
- // comment out since we'll local echo in chat.cpp instead, then only report failures
- //localChatTab->chatLog("Whisper sent", BY_SERVER);
+ // Success (don't need to report)
break;
case 0x01:
- localChatTab->chatLog(_("Whisper could not be sent, user "
- "is offline."), BY_SERVER);
+ {
+ Mana::Event event(EVENT_WHISPERERROR);
+ event.setString("nick", nick);
+ event.setString("error", strprintf(_("Whisper could "
+ "not be sent, %s is offline."), nick.c_str()));
+ event.trigger(CHANNEL_CHAT);
+ }
break;
case 0x02:
- localChatTab->chatLog(_("Whisper could not be sent, "
- "ignored by user."), BY_SERVER);
+ {
+ Mana::Event event(EVENT_WHISPERERROR);
+ event.setString("nick", nick);
+ event.setString("error", strprintf(_("Whisper could "
+ "not be sent, ignored by %s."), nick.c_str()));
+ event.Event::trigger(CHANNEL_CHAT);
+ }
break;
}
break;
@@ -100,11 +114,16 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
if (nick != "Server")
{
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
- chatWindow->whisper(nick, chatMsg);
+ {
+ Mana::Event event(EVENT_WHISPER);
+ event.setString("nick", nick);
+ event.setString("message", chatMsg);
+ event.trigger(CHANNEL_CHAT);
+ }
}
else
{
- localChatTab->chatLog(chatMsg, BY_SERVER);
+ SERVER_NOTICE(chatMsg)
}
break;
@@ -113,7 +132,8 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
case SMSG_BEING_CHAT:
{
chatMsgLength = msg.readInt16() - 8;
- being = beingManager->findBeing(msg.readInt32());
+ int beingId = msg.readInt32();
+ being = actorSpriteManager->findBeing(beingId);
if (!being || chatMsgLength <= 0)
break;
@@ -135,23 +155,33 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
chatMsg.erase(0, pos + 3);
}
- trim(chatMsg);
+ int perms;
- // We use getIgnorePlayer instead of ignoringPlayer here
- // because ignorePlayer' side effects are triggered
- // right below for Being::IGNORE_SPEECH_FLOAT.
- if (player_relations.checkPermissionSilently(sender_name,
- PlayerRelation::SPEECH_LOG) && chatWindow)
+ if (being->getType() == Being::PLAYER)
{
- localChatTab->chatLog(removeColors(sender_name) + " : "
- + chatMsg, BY_OTHER);
+ perms = player_relations.checkPermissionSilently(sender_name,
+ PlayerRelation::SPEECH_LOG | PlayerRelation::SPEECH_FLOAT);
}
-
- if (player_relations.hasPermission(sender_name,
- PlayerRelation::SPEECH_FLOAT))
+ else
{
- being->setSpeech(chatMsg, SPEECH_TIME);
+ perms = player_relations.getDefault()
+ & (PlayerRelation::SPEECH_LOG
+ | PlayerRelation::SPEECH_FLOAT);
}
+
+ trim(chatMsg);
+
+ std::string reducedMessage = chatMsg;
+ chatMsg = removeColors(sender_name) + " : " + reducedMessage;
+
+ Mana::Event event(EVENT_BEING);
+ event.setString("message", chatMsg);
+ event.setString("text", reducedMessage);
+ event.setString("nick", sender_name);
+ event.setInt("beingId", beingId);
+ event.setInt("permissions", perms);
+ event.trigger(CHANNEL_CHAT);
+
break;
}
@@ -164,22 +194,32 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
break;
chatMsg = msg.readString(chatMsgLength);
- std::string::size_type pos = chatMsg.find(" : ", 0);
if (msg.getId() == SMSG_PLAYER_CHAT)
{
- localChatTab->chatLog(chatMsg, BY_PLAYER);
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ std::string mes = chatMsg;
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
- player_node->setSpeech(chatMsg, SPEECH_TIME);
+ Mana::Event event(EVENT_PLAYER);
+ event.setString("message", mes);
+ event.setString("text", chatMsg);
+ event.setString("nick", player_node->getName());
+ event.setInt("beingId", player_node->getId());
+ event.setInt("permissions", player_relations.getDefault()
+ & (PlayerRelation::SPEECH_LOG
+ | PlayerRelation::SPEECH_FLOAT));
+ event.trigger(CHANNEL_CHAT);
}
else
{
- localChatTab->chatLog(chatMsg, BY_GM);
+ Mana::Event event(EVENT_ANNOUNCEMENT);
+ event.setString("message", chatMsg);
+ event.trigger(CHANNEL_CHAT);
}
break;
}
@@ -187,7 +227,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
case SMSG_MVP:
// Display MVP player
msg.readInt32(); // id
- localChatTab->chatLog(_("MVP player."), BY_SERVER);
+ SERVER_NOTICE(_("MVP player."))
break;
}
}
@@ -216,47 +256,49 @@ void ChatHandler::privateMessage(const std::string &recipient,
outMsg.writeInt16(text.length() + 28);
outMsg.writeString(recipient, 24);
outMsg.writeString(text, text.length());
+
+ mSentWhispers.push(recipient);
}
void ChatHandler::channelList()
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::enterChannel(const std::string &channel,
const std::string &password)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::quitChannel(int channelId)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::sendToChannel(int channelId, const std::string &text)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::userList(const std::string &channel)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::setChannelTopic(int channelId, const std::string &text)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::setUserMode(int channelId, const std::string &name, int mode)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::kickUser(int channelId, const std::string &name)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::who()
diff --git a/src/net/tmwa/chathandler.h b/src/net/tmwa/chathandler.h
index 3e035f7e..6426a71e 100644
--- a/src/net/tmwa/chathandler.h
+++ b/src/net/tmwa/chathandler.h
@@ -27,6 +27,8 @@
#include "net/tmwa/messagehandler.h"
+#include <queue>
+
namespace TmwAthena {
class ChatHandler : public MessageHandler, public Net::ChatHandler
@@ -61,6 +63,10 @@ class ChatHandler : public MessageHandler, public Net::ChatHandler
void kickUser(int channelId, const std::string &name);
void who();
+
+ private:
+ typedef std::queue<std::string> WhisperQueue;
+ WhisperQueue mSentWhispers;
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 435d5d30..63f5fcec 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -22,12 +22,11 @@
#include "net/tmwa/gamehandler.h"
#include "client.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "gui/widgets/chattab.h"
-
#include "gui/okdialog.h"
#include "net/messagein.h"
@@ -58,6 +57,8 @@ GameHandler::GameHandler()
};
handledMessages = _messages;
gameHandler = this;
+
+ listen(CHANNEL_GAME);
}
void GameHandler::handleMessage(Net::MessageIn &msg)
@@ -84,8 +85,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_WHO_ANSWER:
- localChatTab->chatLog(strprintf(_("Online users: %d"),
- msg.readInt32()), BY_SERVER);
+ SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
break;
case SMSG_CHAR_SWITCH_RESPONSE:
@@ -105,6 +105,21 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
}
}
+void GameHandler::event(Channels channel, const Mana::Event &event)
+{
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_ENGINESINITALIZED)
+ {
+ Game::instance()->changeMap(mMap);
+ }
+ else if (event.getName() == EVENT_MAPLOADED)
+ {
+ MessageOut outMsg(CMSG_MAP_LOADED);
+ }
+ }
+}
+
void GameHandler::connect()
{
mNetwork->connect(mapServer);
@@ -142,16 +157,6 @@ void GameHandler::disconnect()
mNetwork->disconnect();
}
-void GameHandler::inGame()
-{
- Game::instance()->changeMap(mMap);
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- MessageOut outMsg(CMSG_MAP_LOADED);
-}
-
void GameHandler::who()
{
}
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index ca8d27e6..18317445 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -22,6 +22,8 @@
#ifndef NET_TA_MAPHANDLER_H
#define NET_TA_MAPHANDLER_H
+#include "listener.h"
+
#include "net/gamehandler.h"
#include "net/net.h"
#include "net/serverinfo.h"
@@ -31,23 +33,22 @@
namespace TmwAthena {
-class GameHandler : public MessageHandler, public Net::GameHandler
+class GameHandler : public MessageHandler, public Net::GameHandler,
+ public Mana::Listener
{
public:
GameHandler();
void handleMessage(Net::MessageIn &msg);
+ void event(Channels channel, const Mana::Event &event);
+
void connect();
bool isConnected();
void disconnect();
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
void who();
void quit();
@@ -60,6 +61,9 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void setMap(const std::string map);
+ /** The tmwAthena protocol is making use of the MP status bar. */
+ bool canUseMagicBar() const { return true; }
+
private:
std::string mMap;
int mCharID; /// < Saved for map-server switching
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 14f48055..1935ad72 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -32,6 +32,10 @@
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/serverinfo.h"
+
#include "net/tmwa/adminhandler.h"
#include "net/tmwa/beinghandler.h"
#include "net/tmwa/buysellhandler.h"
@@ -53,9 +57,6 @@
#include "net/tmwa/gui/guildtab.h"
#include "net/tmwa/gui/partytab.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-
#include "resources/itemdb.h"
#include "utils/gettext.h"
@@ -75,7 +76,7 @@ extern Party *taParty;
GeneralHandler::GeneralHandler():
mAdminHandler(new AdminHandler),
- mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
+ mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))),
mBuySellHandler(new BuySellHandler),
mCharHandler(new CharServerHandler),
mChatHandler(new ChatHandler),
@@ -97,15 +98,17 @@ GeneralHandler::GeneralHandler():
handledMessages = _messages;
generalHandler = this;
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
+ std::list<ItemStat> stats;
+ stats.push_back(ItemStat("str", _("Strength %+d")));
+ stats.push_back(ItemStat("agi", _("Agility %+d")));
+ stats.push_back(ItemStat("vit", _("Vitality %+d")));
+ stats.push_back(ItemStat("int", _("Intelligence %+d")));
+ stats.push_back(ItemStat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemStat("luck", _("Luck %+d")));
+
+ setStatsList(stats);
- ItemDB::setStatsList(stats);
+ listen(CHANNEL_GAME);
}
GeneralHandler::~GeneralHandler()
@@ -209,47 +212,48 @@ void GeneralHandler::flushNetwork()
}
}
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(false);
- skillDialog->loadSkills("ea-skills.xml");
-
- statusWindow->addAttribute(STR, _("Strength"), true, "");
- statusWindow->addAttribute(AGI, _("Agility"), true, "");
- statusWindow->addAttribute(VIT, _("Vitality"), true, "");
- statusWindow->addAttribute(INT, _("Intelligence"), true, "");
- statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
- statusWindow->addAttribute(LUK, _("Luck"), true, "");
-
- statusWindow->addAttribute(ATK, _("Attack"), false, "");
- statusWindow->addAttribute(DEF, _("Defense"), false, "");
- statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
- statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
- statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
- statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
- statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- socialWindow->removeTab(taGuild);
- socialWindow->removeTab(taParty);
-
- delete guildTab;
- guildTab = 0;
-
- delete partyTab;
- partyTab = 0;
-}
-
void GeneralHandler::clearHandlers()
{
mNetwork->clearHandlers();
}
-void GeneralHandler::stateChanged(State oldState, State newState)
+void GeneralHandler::event(Channels channel,
+ const Mana::Event &event)
{
- //
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_GUIWINDOWSLOADED)
+ {
+ inventoryWindow->setSplitAllowed(false);
+ skillDialog->loadSkills("ea-skills.xml");
+
+ statusWindow->addAttribute(STR, _("Strength"), true, "");
+ statusWindow->addAttribute(AGI, _("Agility"), true, "");
+ statusWindow->addAttribute(VIT, _("Vitality"), true, "");
+ statusWindow->addAttribute(INT, _("Intelligence"), true, "");
+ statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUK, _("Luck"), true, "");
+
+ statusWindow->addAttribute(ATK, _("Attack"), false, "");
+ statusWindow->addAttribute(DEF, _("Defense"), false, "");
+ statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
+ statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
+ statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
+ }
+ else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
+ {
+ socialWindow->removeTab(taGuild);
+ socialWindow->removeTab(taParty);
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
+ }
+ }
}
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.h b/src/net/tmwa/generalhandler.h
index d680f215..722c3215 100644
--- a/src/net/tmwa/generalhandler.h
+++ b/src/net/tmwa/generalhandler.h
@@ -22,15 +22,17 @@
#ifndef NET_TMWA_GENERALHANDLER_H
#define NET_TMWA_GENERALHANDLER_H
+#include "listener.h"
+
#include "net/generalhandler.h"
#include "net/net.h"
-#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
namespace TmwAthena {
-class GeneralHandler : public MessageHandler, public Net::GeneralHandler
+class GeneralHandler : public MessageHandler, public Net::GeneralHandler,
+ public Mana::Listener
{
public:
GeneralHandler();
@@ -47,13 +49,9 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler
void flushNetwork();
- void guiWindowsLoaded();
-
- void guiWindowsUnloaded();
-
void clearHandlers();
- void stateChanged(State oldState, State newState);
+ void event(Channels channel, const Mana::Event &event);
protected:
MessageHandlerPtr mAdminHandler;
diff --git a/src/net/tmwa/gui/guildtab.cpp b/src/net/tmwa/gui/guildtab.cpp
index 794ad5cc..ca922e55 100644
--- a/src/net/tmwa/gui/guildtab.cpp
+++ b/src/net/tmwa/gui/guildtab.cpp
@@ -21,17 +21,17 @@
#include "net/tmwa/gui/guildtab.h"
+#include "chatlog.h"
#include "commandhandler.h"
#include "guild.h"
#include "localplayer.h"
-#include "gui/theme.h"
-
#include "net/net.h"
#include "net/guildhandler.h"
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
+#include "resources/theme.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -114,4 +114,10 @@ void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
taGuild->getNames(names);
}
+void GuildTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Guild", msg);
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/gui/guildtab.h b/src/net/tmwa/gui/guildtab.h
index 031c81bf..12e15e16 100644
--- a/src/net/tmwa/gui/guildtab.h
+++ b/src/net/tmwa/gui/guildtab.h
@@ -39,6 +39,8 @@ class GuildTab : public ChatTab
bool handleCommand(const std::string &type, const std::string &args);
+ void saveToLogFile(std::string &msg);
+
protected:
void handleInput(const std::string &msg);
diff --git a/src/net/tmwa/gui/partytab.cpp b/src/net/tmwa/gui/partytab.cpp
index b541c498..6833831c 100644
--- a/src/net/tmwa/gui/partytab.cpp
+++ b/src/net/tmwa/gui/partytab.cpp
@@ -21,17 +21,17 @@
#include "net/tmwa/gui/partytab.h"
+#include "chatlog.h"
#include "commandhandler.h"
#include "localplayer.h"
#include "party.h"
-#include "gui/theme.h"
-
#include "net/net.h"
#include "net/partyhandler.h"
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
+#include "resources/theme.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -206,4 +206,10 @@ void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
p->getNames(names);
}
+void PartyTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Party", msg);
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/gui/partytab.h b/src/net/tmwa/gui/partytab.h
index 62027726..4c16ab46 100644
--- a/src/net/tmwa/gui/partytab.h
+++ b/src/net/tmwa/gui/partytab.h
@@ -39,6 +39,8 @@ class PartyTab : public ChatTab
bool handleCommand(const std::string &type, const std::string &args);
+ void saveToLogFile(std::string &msg);
+
protected:
void handleInput(const std::string &msg);
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 93bc7807..1ff2f22a 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -21,6 +21,7 @@
#include "net/tmwa/guildhandler.h"
#include "guild.h"
+#include "event.h"
#include "localplayer.h"
#include "log.h"
@@ -389,8 +390,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
void GuildHandler::create(const std::string &name)
{
- localChatTab->chatLog(_("Guild creation isn't supported yet."),
- BY_SERVER);
+ SERVER_NOTICE(_("Guild creation isn't supported yet."))
return;
MessageOut msg(CMSG_GUILD_CREATE);
@@ -403,10 +403,10 @@ void GuildHandler::invite(int guildId, const std::string &name)
// TODO?
}
-void GuildHandler::invite(int guildId, Player *player)
+void GuildHandler::invite(int guildId, Being *being)
{
MessageOut msg(CMSG_GUILD_INVITE);
- msg.writeInt32(player->getId());
+ msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
diff --git a/src/net/tmwa/guildhandler.h b/src/net/tmwa/guildhandler.h
index 39dbe486..8bde222f 100644
--- a/src/net/tmwa/guildhandler.h
+++ b/src/net/tmwa/guildhandler.h
@@ -40,7 +40,7 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
void invite(int guildId, const std::string &name);
- void invite(int guildId, Player *player);
+ void invite(int guildId, Being *being);
void inviteResponse(int guildId, bool response);
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 3809399d..4aedd9f2 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -23,6 +23,7 @@
#include "configuration.h"
#include "equipment.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -45,30 +46,30 @@
extern Net::InventoryHandler *inventoryHandler;
-const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = {
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT};
-
namespace TmwAthena {
+const EquipmentSlot EQUIP_POINTS[EQUIP_VECTOR_END] = {
+ EQUIP_LEGS_SLOT,
+ EQUIP_FIGHT1_SLOT,
+ EQUIP_ARMS_SLOT,
+ EQUIP_RING2_SLOT,
+ EQUIP_RING1_SLOT,
+ EQUIP_FIGHT2_SLOT,
+ EQUIP_FEET_SLOT,
+ EQUIP_NECKLACE_SLOT,
+ EQUIP_HEAD_SLOT,
+ EQUIP_TORSO_SLOT,
+ EQUIP_PROJECTILE_SLOT};
+
int getSlot(int eAthenaSlot)
{
if (eAthenaSlot == 0)
{
- return Equipment::EQUIP_VECTOREND;
+ return EQUIP_VECTOR_END;
}
if (eAthenaSlot & 0x8000)
- return Equipment::EQUIP_PROJECTILE_SLOT;
+ return EQUIP_PROJECTILE_SLOT;
int mask = 1;
int position = 0;
@@ -108,6 +109,8 @@ InventoryHandler::InventoryHandler()
mStorage = 0;
mStorageWindow = 0;
+
+ listen(CHANNEL_ITEM);
}
InventoryHandler::~InventoryHandler()
@@ -126,8 +129,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int number, flag;
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ Inventory *inventory = PlayerInfo::getInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
switch (msg.getId())
{
@@ -170,17 +173,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
if (msg.getId() == SMSG_PLAYER_INVENTORY)
- {
- // Trick because arrows are not considered equipment
- bool isEquipment = arrow & 0x8000;
-
- inventory->setItem(index, itemId, amount, isEquipment);
- }
+ inventory->setItem(index, itemId, amount);
else
- {
mInventoryItems.push_back(InventoryItem(index, itemId,
amount, false));
- }
}
break;
@@ -224,11 +220,11 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
- equipType = msg.readInt16();
+ msg.readInt16(); // EquipType
itemType = msg.readInt8();
{
- const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const ItemInfo &itemInfo = itemDb->get(itemId);
if (msg.readInt8() > 0)
{
@@ -243,7 +239,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (item && item->getId() == itemId)
amount += inventory->getItem(index)->getQuantity();
- inventory->setItem(index, itemId, amount, equipType != 0);
+ inventory->setItem(index, itemId, amount);
}
inventoryWindow->updateButtons();
@@ -286,7 +282,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Failed to use item."), BY_SERVER);
+ SERVER_NOTICE(_("Failed to use item."))
}
else
{
@@ -318,8 +314,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
InventoryItems::iterator it = mInventoryItems.begin();
InventoryItems::iterator it_end = mInventoryItems.end();
for (; it != it_end; it++)
- mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
- (*it).equip);
+ mStorage->setItem((*it).slot, (*it).id, (*it).quantity);
mInventoryItems.clear();
if (!mStorageWindow)
@@ -344,9 +339,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
item->increaseQuantity(amount);
}
else
- {
- mStorage->setItem(index, itemId, amount, false);
- }
+ mStorage->setItem(index, itemId, amount);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
@@ -388,7 +381,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
msg.skip(8); // card
- inventory->setItem(index, itemId, 1, true);
+ inventory->setItem(index, itemId, 1);
if (equipType)
{
@@ -403,7 +396,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to equip."))
else
mEquips.setEquipment(getSlot(equipType), index);
break;
@@ -414,7 +407,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to unequip."))
else
mEquips.setEquipment(getSlot(equipType), -1);
break;
@@ -432,46 +425,90 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
index -= INVENTORY_OFFSET;
logger->log("Arrows equipped: %i", index);
- mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
+ mEquips.setEquipment(EQUIP_PROJECTILE_SLOT, index);
break;
}
}
-void InventoryHandler::equipItem(const Item *item)
+void InventoryHandler::event(Channels channel,
+ const Mana::Event &event)
{
- if (!item)
- return;
+ if (channel == CHANNEL_ITEM)
+ {
+ if (event.getName() == EVENT_DOCLOSEINVENTORY)
+ {
+ // No need to worry about type
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+ }
+ else
+ {
+ Item *item = event.getItem("item");
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
-}
+ if (!item)
+ return;
-void InventoryHandler::unequipItem(const Item *item)
-{
- if (!item)
- return;
+ int index = item->getInvIndex() + INVENTORY_OFFSET;
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- if (!item)
- return;
+ if (event.getName() == EVENT_DOEQUIP)
+ {
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(0);
+ }
+ else if (event.getName() == EVENT_DOUNEQUIP)
+ {
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(index);
+ }
+ else if (event.getName() == EVENT_DOUSE)
+ {
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(item->getId()); // unused
+ }
+ else if (event.getName() == EVENT_DODROP)
+ {
+ int amount = event.getInt("amount", 1);
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId()); // unused
-}
+ // TODO: Fix wrong coordinates of drops, serverside?
+ // (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(amount);
+ }
+ else if (event.getName() == EVENT_DOMOVE)
+ {
+ int newIndex = event.getInt("newIndex", -1);
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
+ if (newIndex >= 0)
+ {
+ // Not implemented for tmwAthena (possible?)
+ }
+ else
+ {
+ int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);
+
+ if (source == Inventory::INVENTORY
+ && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(index - INVENTORY_OFFSET
+ + STORAGE_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+ }
+ }
+ }
+ }
}
bool InventoryHandler::canSplit(const Item *item)
@@ -479,43 +516,6 @@ bool InventoryHandler::canSplit(const Item *item)
return false;
}
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::openStorage(int type)
-{
- // Doesn't apply to eAthena, since opening happens through NPCs?
-}
-
-void InventoryHandler::closeStorage(int type)
-{
- MessageOut outMsg(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
-{
- if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
- {
- MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
- }
- else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
- {
- MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
- outMsg.writeInt32(amount);
- }
-}
-
size_t InventoryHandler::getSize(int type) const
{
switch (type)
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 0c4ad092..dfbefaa8 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -24,7 +24,8 @@
#include "equipment.h"
#include "inventory.h"
-#include "localplayer.h"
+#include "listener.h"
+#include "playerinfo.h"
#include "gui/inventorywindow.h"
@@ -51,7 +52,7 @@ class EquipBackend : public Equipment::Backend {
{
return NULL;
}
- return player_node->getInventory()->getItem(invyIndex);
+ return PlayerInfo::getInventory()->getItem(invyIndex);
}
void clear()
@@ -60,7 +61,7 @@ class EquipBackend : public Equipment::Backend {
{
if (mEquipment[i] != -1)
{
- Item* item = player_node->getInventory()->getItem(i);
+ Item* item = PlayerInfo::getInventory()->getItem(i);
if (item)
{
item->setEquipped(false);
@@ -74,7 +75,7 @@ class EquipBackend : public Equipment::Backend {
void setEquipment(int index, int inventoryIndex)
{
// Unequip existing item
- Item* item = player_node->getInventory()->getItem(mEquipment[index]);
+ Item* item = PlayerInfo::getInventory()->getItem(mEquipment[index]);
if (item)
{
item->setEquipped(false);
@@ -82,7 +83,7 @@ class EquipBackend : public Equipment::Backend {
mEquipment[index] = inventoryIndex;
- item = player_node->getInventory()->getItem(inventoryIndex);
+ item = PlayerInfo::getInventory()->getItem(inventoryIndex);
if (item)
{
item->setEquipped(true);
@@ -117,7 +118,8 @@ class InventoryItem
typedef std::list<InventoryItem> InventoryItems;
-class InventoryHandler : public MessageHandler, public Net::InventoryHandler
+class InventoryHandler : public MessageHandler, public Net::InventoryHandler,
+ public Mana::Listener
{
public:
enum {
@@ -131,27 +133,10 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler
void handleMessage(Net::MessageIn &msg);
- void equipItem(const Item *item);
-
- void unequipItem(const Item *item);
-
- void useItem(const Item *item);
-
- void dropItem(const Item *item, int amount);
+ void event(Channels channel, const Mana::Event &event);
bool canSplit(const Item *item);
- void splitItem(const Item *item, int amount);
-
- void moveItem(int oldIndex, int newIndex);
-
- void openStorage(int type);
-
- void closeStorage(int type);
-
- void moveItem(int source, int slot, int amount,
- int destination);
-
size_t getSize(int type) const;
private:
diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp
index abc8103b..a8e98860 100644
--- a/src/net/tmwa/itemhandler.cpp
+++ b/src/net/tmwa/itemhandler.cpp
@@ -21,7 +21,7 @@
#include "net/tmwa/itemhandler.h"
-#include "flooritemmanager.h"
+#include "actorspritemanager.h"
#include "net/messagein.h"
@@ -54,13 +54,13 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
int y = msg.readInt16();
msg.skip(4); // amount,subX,subY / subX,subY,amount
- floorItemManager->create(id, itemId, x, y);
+ actorSpriteManager->createItem(id, itemId, x, y);
}
break;
case SMSG_ITEM_REMOVE:
- if (FloorItem *item = floorItemManager->findById(msg.readInt32()))
- floorItemManager->destroy(item);
+ if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32()))
+ actorSpriteManager->destroy(item);
break;
}
}
diff --git a/src/net/tmwa/loginhandler.cpp b/src/net/tmwa/loginhandler.cpp
index e58acb4d..00b7b145 100644
--- a/src/net/tmwa/loginhandler.cpp
+++ b/src/net/tmwa/loginhandler.cpp
@@ -235,6 +235,12 @@ void LoginHandler::getRegistrationDetails()
void LoginHandler::loginAccount(LoginData *loginData)
{
+ // Since we're attempting to use the tAthena protocol,
+ // let's reset the character slots to the good value,
+ // in case we just logged out a Manaserv server
+ // with a different config.
+ loginData->resetCharacterSlots();
+
sendLoginRegister(loginData->username, loginData->password);
}
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 5888c679..337226a9 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -21,11 +21,9 @@
#include "net/tmwa/npchandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "localplayer.h"
-#include "npc.h"
-
-#include "gui/npcdialog.h"
#include "net/messagein.h"
#include "net/messageout.h"
@@ -34,10 +32,27 @@
#include "net/tmwa/protocol.h"
+#include "utils/stringutils.h"
+
#include <SDL_types.h>
extern Net::NpcHandler *npcHandler;
+static void parseMenu(Mana::Event *event, const std::string &options)
+{
+ std::istringstream iss(options);
+
+ int count = 0;
+ std::string tmp;
+ while (getline(iss, tmp, ':'))
+ {
+ count++;
+ event->setString("choice" + toString(count), tmp);
+ }
+
+ event->setInt("choiceCount", count);
+}
+
namespace TmwAthena {
NpcHandler::NpcHandler()
@@ -63,82 +78,118 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
}
int npcId = msg.readInt32();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog = 0;
-
- if (diag == mNpcDialogs.end())
- {
- // Empty dialogs don't help
- if (msg.getId() == SMSG_NPC_CLOSE)
- {
- closeDialog(npcId);
- return;
- }
- else if (msg.getId() == SMSG_NPC_NEXT)
- {
- nextDialog(npcId);
- return;
- }
- else
- {
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- }
- else
- {
- dialog = diag->second.dialog;
- }
+ Mana::Event *event = 0;
switch (msg.getId())
{
- case SMSG_NPC_CHOICE:
- dialog->choiceRequest();
- dialog->parseListItems(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_CLOSE:
- // Show the close button
- dialog->showCloseButton();
- break;
-
- case SMSG_NPC_NEXT:
- // Show the next button
- dialog->showNextButton();
- break;
-
- case SMSG_NPC_INT_INPUT:
- // Request for an integer
- dialog->integerRequest(0);
- break;
-
- case SMSG_NPC_STR_INPUT:
- // Request for a string
- dialog->textRequest("");
- break;
+ case SMSG_NPC_CHOICE:
+ event = new Mana::Event(EVENT_MENU);
+ event->setInt("id", npcId);
+ parseMenu(event, msg.readString(msg.getLength() - 8));
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ event = new Mana::Event(EVENT_MESSAGE);
+ event->setInt("id", npcId);
+ event->setString("text", msg.readString(msg.getLength() - 8));
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case SMSG_NPC_CLOSE:
+ // Show the close button
+ event = new Mana::Event(EVENT_CLOSE);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case SMSG_NPC_NEXT:
+ // Show the next button
+ event = new Mana::Event(EVENT_NEXT);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ event = new Mana::Event(EVENT_INTEGERINPUT);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ event = new Mana::Event(EVENT_STRINGINPUT);
+ event->setInt("id", npcId);
+ event->trigger(CHANNEL_NPC);
+ break;
}
+ delete event;
+
if (player_node->getCurrentAction() != Being::SIT)
player_node->setAction(Being::STAND);
}
+void NpcHandler::startShopping(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(0); // Buy
+}
+
+void NpcHandler::sell(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(1); // Sell
+}
+
+void NpcHandler::buyItem(int beingId, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(amount);
+ outMsg.writeInt16(itemId);
+}
+
+void NpcHandler::sellItem(int beingId, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(itemId + INVENTORY_OFFSET);
+ outMsg.writeInt16(amount);
+}
+
+void NpcHandler::endShopping(int beingId)
+{
+ // TODO
+}
+
void NpcHandler::talk(int npcId)
{
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(npcId);
outMsg.writeInt8(0); // Unused
+
+ Mana::Event event(EVENT_TALKSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::nextDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcId);
+
+ Mana::Event event(EVENT_NEXTSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::closeDialog(int npcId)
@@ -146,19 +197,21 @@ void NpcHandler::closeDialog(int npcId)
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
- }
+ Mana::Event event(EVENT_CLOSESENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
}
-void NpcHandler::listInput(int npcId, int value)
+void NpcHandler::menuSelect(int npcId, int choice)
{
MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(npcId);
- outMsg.writeInt8(value);
+ outMsg.writeInt8(choice);
+
+ Mana::Event event(EVENT_MENUSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("choice", choice);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::integerInput(int npcId, int value)
@@ -166,6 +219,11 @@ void NpcHandler::integerInput(int npcId, int value)
MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(npcId);
outMsg.writeInt32(value);
+
+ Mana::Event event(EVENT_INTEGERINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("value", value);
+ event.trigger(CHANNEL_NPC);
}
void NpcHandler::stringInput(int npcId, const std::string &value)
@@ -175,57 +233,17 @@ void NpcHandler::stringInput(int npcId, const std::string &value)
outMsg.writeInt32(npcId);
outMsg.writeString(value, value.length());
outMsg.writeInt8(0); // Prevent problems with string reading
-}
-void NpcHandler::sendLetter(int npcId, const std::string &recipient,
- const std::string &text)
-{
- // TODO
+ Mana::Event event(EVENT_STRINGINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setString("value", value);
+ event.trigger(CHANNEL_NPC);
}
-void NpcHandler::startShopping(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::buy(int beingId)
-{
- MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeInt32(beingId);
- outMsg.writeInt8(0); // Buy
-}
-
-void NpcHandler::sell(int beingId)
-{
- MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeInt32(beingId);
- outMsg.writeInt8(1); // Sell
-}
-
-void NpcHandler::buyItem(int beingId, int itemId, int amount)
-{
- MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
- outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(amount);
- outMsg.writeInt16(itemId);
-}
-
-void NpcHandler::sellItem(int beingId, int itemId, int amount)
-{
- MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
- outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(itemId + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
-}
-
-void NpcHandler::endShopping(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::clearDialogs()
+void NpcHandler::sendLetter(int npcId, const std::string &recipient,
+ const std::string &text)
{
- mNpcDialogs.clear();
+ //NOTE: eA doesn't have letters
}
} // namespace TmwAthena
diff --git a/src/net/tmwa/npchandler.h b/src/net/tmwa/npchandler.h
index bd696bdd..1e933418 100644
--- a/src/net/tmwa/npchandler.h
+++ b/src/net/tmwa/npchandler.h
@@ -22,15 +22,14 @@
#ifndef NET_TA_NPCHANDLER_H
#define NET_TA_NPCHANDLER_H
-#include "net/net.h"
+#include "listener.h"
+
#include "net/npchandler.h"
#include "net/tmwa/messagehandler.h"
#include <map>
-class NpcDialog;
-
namespace TmwAthena {
class NpcHandler : public MessageHandler, public Net::NpcHandler
@@ -40,13 +39,25 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void handleMessage(Net::MessageIn &msg);
+ void startShopping(int beingId);
+
+ void buy(int beingId);
+
+ void sell(int beingId);
+
+ void buyItem(int beingId, int itemId, int amount);
+
+ void sellItem(int beingId, int itemId, int amount);
+
+ void endShopping(int beingId);
+
void talk(int npcId);
void nextDialog(int npcId);
void closeDialog(int npcId);
- void listInput(int npcId, int value);
+ void menuSelect(int npcId, int choice);
void integerInput(int npcId, int value);
@@ -55,26 +66,6 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void sendLetter(int npcId, const std::string &recipient,
const std::string &text);
- void startShopping(int beingId);
-
- void buy(int beingId);
-
- void sell(int beingId);
-
- void buyItem(int beingId, int itemId, int amount);
-
- void sellItem(int beingId, int itemId, int amount);
-
- void endShopping(int beingId);
-
- void clearDialogs();
-
- private:
- typedef struct {
- NpcDialog* dialog;
- } Wrapper;
- typedef std::map<int, Wrapper> NpcDialogs;
- NpcDialogs mNpcDialogs;
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index 611fe3e6..00b1e621 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -20,7 +20,8 @@
#include "net/tmwa/partyhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "localplayer.h"
#include "log.h"
@@ -78,12 +79,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
{
case SMSG_PARTY_CREATE:
if (msg.readInt8())
- localChatTab->chatLog(_("Could not create party."), BY_SERVER);
+ SERVER_NOTICE(_("Could not create party."))
else
- {
- localChatTab->chatLog(_("Party successfully created."),
- BY_SERVER);
- }
+ SERVER_NOTICE(_("Party successfully created."))
break;
case SMSG_PARTY_INFO:
{
@@ -143,12 +141,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
std::string nick = "";
Being *being;
- if ((being = beingManager->findBeing(id)))
+ if ((being = actorSpriteManager->findBeing(id)))
{
- if (being->getType() == Being::PLAYER)
- {
- nick = being->getName();
- }
+ nick = being->getName();
}
socialWindow->showPartyInvite(partyName, nick);
@@ -238,8 +233,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
{
taParty->removeFromMembers();
taParty->clearMembers();
- localChatTab->chatLog(_("You have left the party."),
- BY_SERVER);
+ SERVER_NOTICE(_("You have left the party."))
if (partyTab)
{
delete partyTab;
@@ -252,9 +246,10 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
partyTab->chatLog(strprintf(_("%s has left your party."),
nick.c_str()), BY_SERVER);
- Being *b = beingManager->findBeing(id);
- if (b && b->getType() == Being::PLAYER)
- static_cast<Player*>(b)->setParty(NULL);
+ if (Being *b = actorSpriteManager->findBeing(id))
+ {
+ b->setParty(NULL);
+ }
taParty->removeMember(id);
}
@@ -274,9 +269,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
// The server only sends this when the member is in range, so
// lets make sure they get the party hilight.
- if (Being *b = beingManager->findBeing(id))
+ if (Being *b = actorSpriteManager->findBeing(id))
{
- static_cast<Player*>(b)->setParty(taParty);
+ b->setParty(taParty);
}
}
break;
@@ -319,19 +314,19 @@ void PartyHandler::join(int partyId)
// TODO?
}
-void PartyHandler::invite(Player *player)
+void PartyHandler::invite(Being *being)
{
MessageOut outMsg(CMSG_PARTY_INVITE);
- outMsg.writeInt32(player->getId());
+ outMsg.writeInt32(being->getId());
}
void PartyHandler::invite(const std::string &name)
{
- Being *invitee = beingManager->findBeingByName(name, Being::PLAYER);
+ Being *invitee = actorSpriteManager->findBeingByName(name, Being::PLAYER);
if (invitee)
{
- invite((Player *)invitee);
+ invite(invitee);
partyTab->chatLog(strprintf(_("Invited user %s to party."),
invitee->getName().c_str()), BY_SERVER);
}
@@ -342,8 +337,7 @@ void PartyHandler::invite(const std::string &name)
}
else
{
- localChatTab->chatLog(_("You can only inivte when you are in a party!"),
- BY_SERVER);
+ SERVER_NOTICE(_("You can only inivte when you are in a party!"))
}
}
@@ -359,10 +353,10 @@ void PartyHandler::leave()
MessageOut outMsg(CMSG_PARTY_LEAVE);
}
-void PartyHandler::kick(Player *player)
+void PartyHandler::kick(Being *being)
{
MessageOut outMsg(CMSG_PARTY_KICK);
- outMsg.writeInt32(player->getId());
+ outMsg.writeInt32(being->getId());
outMsg.writeString("", 24); //Unused
}
diff --git a/src/net/tmwa/partyhandler.h b/src/net/tmwa/partyhandler.h
index fc8d741f..5afc8e53 100644
--- a/src/net/tmwa/partyhandler.h
+++ b/src/net/tmwa/partyhandler.h
@@ -43,7 +43,7 @@ class PartyHandler : public MessageHandler, public Net::PartyHandler
void join(int partyId);
- void invite(Player *player);
+ void invite(Being *being);
void invite(const std::string &name);
@@ -51,7 +51,7 @@ class PartyHandler : public MessageHandler, public Net::PartyHandler
void leave();
- void kick(Player *player);
+ void kick(Being *being);
void kick(const std::string &name);
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 48e7f4b3..b82968a3 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -21,28 +21,25 @@
#include "net/tmwa/playerhandler.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "units.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
-#include "net/tmwa/npchandler.h"
#include "utils/stringutils.h"
#include "utils/gettext.h"
@@ -54,9 +51,6 @@ extern OkDialog *deathNotice;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-#define ATTR_BONUS(atr) \
-(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
-
// TODO Move somewhere else
namespace {
@@ -83,14 +77,11 @@ namespace {
BuyDialog::closeAll();
BuySellDialog::closeAll();
- NpcDialog::closeAll();
SellDialog::closeAll();
viewport->closePopupMenu();
- TmwAthena::NpcHandler *handler =
- static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
+ Mana::Event::trigger(CHANNEL_NPC, EVENT_CLOSEALL);
}
} deathListener;
@@ -220,7 +211,6 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
player_node->setAction(Being::STAND);
- player_node->setFrame(0);
player_node->setTileCoords(x, y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
@@ -241,17 +231,17 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setWalkSpeed(Vector(value, value, 0));
break;
case 0x0004: break; // manner
- case 0x0005: player_node->setHp(value); break;
- case 0x0006: player_node->setMaxHp(value); break;
- case 0x0007: player_node->setMP(value); break;
- case 0x0008: player_node->setMaxMP(value); break;
- case 0x0009: player_node->setCharacterPoints(value); break;
- case 0x000b: player_node->setLevel(value); break;
- case 0x000c: player_node->setSkillPoints(value); break;
+ case 0x0005: PlayerInfo::setAttribute(HP, value); break;
+ case 0x0006: PlayerInfo::setAttribute(MAX_HP, value); break;
+ case 0x0007: PlayerInfo::setAttribute(MP, value); break;
+ case 0x0008: PlayerInfo::setAttribute(MAX_MP, value); break;
+ case 0x0009: PlayerInfo::setAttribute(CHAR_POINTS, value); break;
+ case 0x000b: PlayerInfo::setAttribute(LEVEL, value); break;
+ case 0x000c: PlayerInfo::setAttribute(SKILL_POINTS, value); break;
case 0x0018:
- if (value >= player_node->getMaxWeight() / 2 &&
- player_node->getTotalWeight() <
- player_node->getMaxWeight() / 2)
+ if (value >= PlayerInfo::getAttribute(MAX_WEIGHT) / 2 &&
+ PlayerInfo::getAttribute(TOTAL_WEIGHT) <
+ PlayerInfo::getAttribute(MAX_WEIGHT) / 2)
{
weightNotice = new OkDialog(_("Message"),
_("You are carrying more than "
@@ -260,59 +250,37 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
weightNotice->addActionListener(
&weightListener);
}
- player_node->setTotalWeight(value);
+ PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
break;
- case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0019: PlayerInfo::setAttribute(MAX_WEIGHT, value); break;
- case 0x0029: player_node->setAttributeEffective(ATK, value
- + ATTR_BONUS(ATK));
- player_node->setAttributeBase(ATK, value);
- break;
- case 0x002a: value += player_node->getAttributeBase(ATK);
- player_node->setAttributeEffective(ATK, value); break;
-
- case 0x002b: player_node->setAttributeEffective(MATK, value
- + ATTR_BONUS(MATK));
- player_node->setAttributeBase(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002c: value += player_node->getAttributeBase(MATK);
- player_node->setAttributeEffective(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002d: player_node->setAttributeEffective(DEF, value
- + ATTR_BONUS(DEF));
- player_node->setAttributeBase(DEF, value); break;
- case 0x002e: value += player_node->getAttributeBase(DEF);
- player_node->setAttributeEffective(DEF, value); break;
-
- case 0x002f: player_node->setAttributeEffective(MDEF, value
- + ATTR_BONUS(MDEF));
- player_node->setAttributeBase(MDEF, value); break;
- case 0x0030: value += player_node->getAttributeBase(MDEF);
- player_node->setAttributeEffective(MDEF, value); break;
-
- case 0x0031: player_node->setAttributeBase(HIT, value);
- player_node->setAttributeEffective(HIT, value); break;
-
- case 0x0032: player_node->setAttributeEffective(FLEE, value
- + ATTR_BONUS(FLEE));
- player_node->setAttributeBase(FLEE, value); break;
- case 0x0033: value += player_node->getAttributeBase(FLEE);
- player_node->setAttributeEffective(FLEE, value); break;
-
- case 0x0034: player_node->setAttributeBase(CRIT, value);
- player_node->setAttributeEffective(CRIT, value); break;
+ case 0x0029: PlayerInfo::setStatBase(ATK, value); break;
+ case 0x002a: PlayerInfo::setStatMod(ATK, value); break;
+
+ case 0x002b: PlayerInfo::setStatBase(MATK, value); break;
+ case 0x002c: PlayerInfo::setStatMod(MATK, value); break;
+
+ case 0x002d: PlayerInfo::setStatBase(DEF, value); break;
+ case 0x002e: PlayerInfo::setStatMod(DEF, value); break;
+
+ case 0x002f: PlayerInfo::setStatBase(MDEF, value); break;
+ case 0x0030: PlayerInfo::setStatMod(MDEF, value); break;
+
+ case 0x0031: PlayerInfo::setStatBase(HIT, value); break;
+
+ case 0x0032: PlayerInfo::setStatBase(FLEE, value); break;
+ case 0x0033: PlayerInfo::setStatMod(FLEE, value); break;
+
+ case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
case 0x0035: player_node->setAttackSpeed(value); break;
- case 0x0037: player_node->setAttributeBase(JOB, value);
- player_node->setAttributeEffective(JOB, value); break;
+
+ case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
+
case 500: player_node->setGMLevel(value); break;
}
- if (player_node->getHp() == 0 && !deathNotice)
+ if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
{
deathNotice = new OkDialog(_("Message"),
randomDeathMessage(),
@@ -331,29 +299,29 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt16())
{
case 0x0001:
- player_node->setExp(msg.readInt32());
+ PlayerInfo::setAttribute(EXP, msg.readInt32());
break;
case 0x0002:
- player_node->setExperience(JOB, msg.readInt32(),
- player_node->getExperience(JOB).second);
+ PlayerInfo::setStatExperience(JOB, msg.readInt32(),
+ PlayerInfo::getStatExperience(JOB).second);
break;
case 0x0014: {
- int curGp = player_node->getMoney();
- player_node->setMoney(msg.readInt32());
- if (player_node->getMoney() > curGp)
- localChatTab->chatLog(strprintf(_("You picked up "
- "%s."),
- Units::formatCurrency(player_node->getMoney()
- - curGp).c_str()), BY_SERVER);
+ int oldMoney = PlayerInfo::getAttribute(MONEY);
+ int newMoney = msg.readInt32();
+ PlayerInfo::setAttribute(MONEY, newMoney);
+ if (newMoney > oldMoney)
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney -
+ oldMoney).c_str()))
}
break;
case 0x0016:
- player_node->setExpNeeded(msg.readInt32());
+ PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
- player_node->setExperience(JOB,
- player_node->getExperience(JOB).first,
- msg.readInt32());
+ PlayerInfo::setStatExperience(JOB,
+ PlayerInfo::getStatExperience(JOB).first,
+ msg.readInt32());
break;
}
break;
@@ -364,8 +332,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int base = msg.readInt32();
int bonus = msg.readInt32();
- player_node->setAttributeBase(type, base);
- player_node->setAttributeEffective(type, base + bonus);
+ PlayerInfo::setStatBase(type, base, false);
+ PlayerInfo::setStatMod(type, bonus);
}
break;
@@ -377,25 +345,20 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
if (ok != 1)
{
- localChatTab->chatLog(_("Cannot raise skill!"),
- BY_SERVER);
+ SERVER_NOTICE(_("Cannot raise skill!"))
}
- int bonus = ATTR_BONUS(type);
-
- player_node->setAttributeBase(type, value);
- player_node->setAttributeEffective(type, value + bonus);
+ PlayerInfo::setStatBase(type, value);
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->setCharacterPoints(msg.readInt16());
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
{
int val = msg.readInt8();
- player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
- player_node->setAttributeBase(STR, val);
+ PlayerInfo::setStatBase(STR, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(STR, 0);
@@ -407,8 +370,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
- player_node->setAttributeBase(AGI, val);
+ PlayerInfo::setStatBase(AGI, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(AGI, 0);
@@ -420,8 +382,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
- player_node->setAttributeBase(VIT, val);
+ PlayerInfo::setStatBase(VIT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(VIT, 0);
@@ -433,8 +394,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
- player_node->setAttributeBase(INT, val);
+ PlayerInfo::setStatBase(INT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(INT, 0);
@@ -446,8 +406,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
- player_node->setAttributeBase(DEX, val);
+ PlayerInfo::setStatBase(DEX, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(DEX, 0);
@@ -459,8 +418,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
- player_node->setAttributeBase(LUK, val);
+ PlayerInfo::setStatBase(LUK, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(LUK, 0);
@@ -471,39 +429,25 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
statusWindow->setPointsNeeded(LUK, msg.readInt8());
}
- val = msg.readInt16(); // ATK
- player_node->setAttributeBase(ATK, val);
- val += msg.readInt16(); // ATK bonus
- player_node->setAttributeEffective(ATK, val);
-
- val = msg.readInt16(); // MATK
- player_node->setAttributeBase(MATK, val);
- val += msg.readInt16(); // MATK bonus
- player_node->setAttributeEffective(MATK, val);
- statusWindow->update(StatusWindow::MP);
-
- val = msg.readInt16(); // DEF
- player_node->setAttributeBase(DEF, val);
- val += msg.readInt16(); // DEF bonus
- player_node->setAttributeEffective(DEF, val);
-
- val = msg.readInt16(); // MDEF
- player_node->setAttributeBase(MDEF, val);
- val += msg.readInt16(); // MDEF bonus
- player_node->setAttributeEffective(MDEF, val);
-
- val = msg.readInt16(); // HIT
- player_node->setAttributeBase(HIT, val);
- player_node->setAttributeEffective(HIT, val);
-
- val = msg.readInt16(); // FLEE
- player_node->setAttributeBase(FLEE, val);
- val += msg.readInt16(); // FLEE bonus
- player_node->setAttributeEffective(FLEE, val);
-
- val = msg.readInt16();
- player_node->setAttributeBase(CRIT, val);
- player_node->setAttributeEffective(CRIT, val);
+ PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(ATK, msg.readInt16());
+
+ PlayerInfo::setStatBase(MATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MATK, msg.readInt16());
+
+
+ PlayerInfo::setStatBase(DEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(DEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(MDEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MDEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(HIT, msg.readInt16());
+
+ PlayerInfo::setStatBase(FLEE, msg.readInt16(), false);
+ PlayerInfo::setStatMod(FLEE, msg.readInt16());
+
+ PlayerInfo::setStatBase(CRIT, msg.readInt16());
}
msg.readInt16(); // manner
@@ -540,8 +484,9 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
+ {
+ SERVER_NOTICE(_("Equip arrows first."))
+ }
break;
default:
logger->log("0x013b: Unhandled message %i", type);
@@ -582,7 +527,7 @@ void PlayerHandler::decreaseAttribute(int attr)
void PlayerHandler::increaseSkill(int skillId)
{
- if (player_node->getSkillPoints() <= 0)
+ if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
@@ -591,8 +536,11 @@ void PlayerHandler::increaseSkill(int skillId)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
- MessageOut outMsg(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItem->getId());
+ if (floorItem)
+ {
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+ }
}
void PlayerHandler::setDirection(char direction)
@@ -641,7 +589,7 @@ void PlayerHandler::ignoreAll(bool ignore)
bool PlayerHandler::canUseMagic()
{
- return player_node->getAttributeEffective(MATK) > 0;
+ return PlayerInfo::getStatEffective(MATK) > 0;
}
bool PlayerHandler::canCorrectAttributes()
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index c5f5d540..577bda7e 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -21,13 +21,12 @@
#include "net/tmwa/specialhandler.h"
-#include "localplayer.h"
+#include "event.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/skilldialog.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
@@ -105,8 +104,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.skip(24); // unused
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;
@@ -119,8 +117,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // range
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;
@@ -218,7 +215,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
}
}
- localChatTab->chatLog(msg);
+ SERVER_NOTICE(msg)
break;
}
}
diff --git a/src/net/tmwa/token.h b/src/net/tmwa/token.h
index d2a21012..3e781cd8 100644
--- a/src/net/tmwa/token.h
+++ b/src/net/tmwa/token.h
@@ -19,7 +19,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "player.h"
+#include "being.h"
#ifndef NET_TA_TOKEN_H
#define NET_TA_TOKEN_H
diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp
index 9089f8e6..034b959d 100644
--- a/src/net/tmwa/tradehandler.cpp
+++ b/src/net/tmwa/tradehandler.cpp
@@ -21,22 +21,24 @@
#include "net/tmwa/tradehandler.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "playerrelations.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
-#include "gui/widgets/chattab.h"
-
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
+#include "resources/iteminfo.h"
+
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -96,14 +98,14 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::TRADE))
{
- if (!player_node->tradeRequestOk() || confirmDlg)
+ if (PlayerInfo::isTrading() || confirmDlg)
{
Net::getTradeHandler()->respond(false);
break;
}
tradePartnerName = tradePartnerNameTemp;
- player_node->setTrading(true);
+ PlayerInfo::setTrading(true);
confirmDlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do you "
"accept?"), tradePartnerName.c_str()));
@@ -121,16 +123,16 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt8())
{
case 0: // Too far away
- localChatTab->chatLog(_("Trading isn't possible. Trade "
- "partner is too far away."), BY_SERVER);
+ SERVER_NOTICE(_("Trading isn't possible. Trade "
+ "partner is too far away."))
break;
case 1: // Character doesn't exist
- localChatTab->chatLog(_("Trading isn't possible. Character "
- "doesn't exist."), BY_SERVER);
+ SERVER_NOTICE(_("Trading isn't possible. Character "
+ "doesn't exist."))
break;
case 2: // Invite request check failed...
- localChatTab->chatLog(_("Trade cancelled due to an unknown "
- "reason."), BY_SERVER);
+ SERVER_NOTICE(_("Trade cancelled due to an unknown "
+ "reason."))
break;
case 3: // Trade accepted
tradeWindow->reset();
@@ -141,17 +143,15 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
- localChatTab->chatLog(strprintf(_("Trade with %s "
- "cancelled."), tradePartnerName.c_str()),
- BY_SERVER);
+ SERVER_NOTICE(strprintf(_("Trade with %s cancelled."),
+ tradePartnerName.c_str()))
// otherwise ignore silently
tradeWindow->setVisible(false);
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
default: // Shouldn't happen as well, but to be sure
- localChatTab->chatLog(_("Unhandled trade cancel packet."),
- BY_SERVER);
+ SERVER_NOTICE(_("Unhandled trade cancel packet."))
break;
}
break;
@@ -169,7 +169,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
if (type == 0)
tradeWindow->setMoney(amount);
else
- tradeWindow->addItem(type, false, amount, false);
+ tradeWindow->addItem(type, false, amount);
}
break;
@@ -177,7 +177,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
// Trade: New Item add response (was 0x00ea, now 01b1)
{
const int index = msg.readInt16() - INVENTORY_OFFSET;
- Item *item = player_node->getInventory()->getItem(index);
+ Item *item = PlayerInfo::getInventory()->getItem(index);
if (!item)
{
tradeWindow->receivedOk(true);
@@ -189,27 +189,27 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
{
case 0:
// Successfully added item
- if (item->isEquipment() && item->isEquipped())
+ if (item->isEquippable() && item->isEquipped())
{
- Net::getInventoryHandler()->unequipItem(item);
+ item->doEvent(EVENT_DOUNEQUIP);
}
- tradeWindow->addItem(item->getId(), true, quantity,
- item->isEquipment());
+ tradeWindow->addItem(item->getId(), true, quantity);
+
item->increaseQuantity(-quantity);
break;
case 1:
// Add item failed - player overweighted
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner is over weighted."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner is over weighted."))
break;
case 2:
// Add item failed - player has no free slot
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner has no free slot."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner has no free slot."))
break;
default:
- localChatTab->chatLog(_("Failed adding item for "
- "unknown reason."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item for "
+ "unknown reason."))
break;
}
}
@@ -221,17 +221,17 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_TRADE_CANCEL:
- localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
+ SERVER_NOTICE(_("Trade canceled."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
case SMSG_TRADE_COMPLETE:
- localChatTab->chatLog(_("Trade completed."), BY_SERVER);
+ SERVER_NOTICE(_("Trade completed."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
}
}
@@ -245,7 +245,7 @@ void TradeHandler::request(Being *being)
void TradeHandler::respond(bool accept)
{
if (!accept)
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
MessageOut outMsg(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(accept ? 3 : 4);
diff --git a/src/net/tradehandler.h b/src/net/tradehandler.h
index 30798c41..ea3c4550 100644
--- a/src/net/tradehandler.h
+++ b/src/net/tradehandler.h
@@ -30,6 +30,8 @@ namespace Net {
class TradeHandler
{
public:
+ virtual ~TradeHandler() {}
+
virtual void request(Being *being) {}
virtual void respond(bool accept) {}
@@ -45,8 +47,6 @@ class TradeHandler
virtual void finish() {}
virtual void cancel() {}
-
- virtual ~TradeHandler() {}
};
}