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-rw-r--r--src/net/manaserv/beinghandler.cpp14
-rw-r--r--src/net/manaserv/beinghandler.h8
-rw-r--r--src/net/manaserv/playerhandler.cpp10
3 files changed, 24 insertions, 8 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 09608891..025a9e7e 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -91,6 +91,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
+float BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
+{
+ return (speedInTilesPerSeconds * (float)DEFAULT_TILE_SIDE_LENGTH)
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+}
+
static void handleLooks(Player *being, Net::MessageIn &msg)
{
// Order of sent slots. Has to be in sync with the server code.
@@ -202,7 +208,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
}
if (speed)
{
- /**
+ /**
* The being's speed is transfered in tiles per second * 10
* to keep it transferable in a Byte.
* We set it back to tiles per second and in a float.
@@ -210,10 +216,8 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
* with the Being::logic() function calls
* @see MILLISECONDS_IN_A_TICK
*/
- const float walkSpeedInTicks =
- ((float)DEFAULT_TILE_SIDE_LENGTH * (float) speed / 10)
- / 1000 * (float)MILLISECONDS_IN_A_TICK;
- being->setWalkSpeed(walkSpeedInTicks);
+ being->setWalkSpeed(
+ giveSpeedInPixelsPerTicks((float) speed / 10));
}
// Ignore messages from the server for the local player
diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h
index 0da4a296..a34e6537 100644
--- a/src/net/manaserv/beinghandler.h
+++ b/src/net/manaserv/beinghandler.h
@@ -33,6 +33,14 @@ class BeingHandler : public MessageHandler
void handleMessage(Net::MessageIn &msg);
+ /**
+ * Translate a given speed in tiles per seconds
+ * into pixels per ticks.
+ * Used to optimize Being::logic() calls.
+ * @see MILLISECONDS_IN_A_TICKS
+ */
+ static float giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds);
+
private:
void handleBeingAttackMessage(Net::MessageIn &msg);
void handleBeingEnterMessage(Net::MessageIn &msg);
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index aac6dc22..9225b765 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -20,6 +20,7 @@
*/
#include "net/manaserv/playerhandler.h"
+#include "net/manaserv/beinghandler.h"
#include "effectmanager.h"
#include "engine.h"
@@ -49,12 +50,16 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
+/** @see in game.cpp */
extern const int MILLISECONDS_IN_A_TICK;
+/** @see in map.cpp */
+extern const int DEFAULT_TILE_SIDE_LENGTH;
+
/* Max. distance we are willing to scroll after a teleport;
* everything beyond will reset the port hard.
*/
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * DEFAULT_TILE_SIDE_LENGTH;
/**
* Listener used for handling the overweigth message.
@@ -428,8 +433,7 @@ int PlayerHandler::getJobLocation()
float PlayerHandler::getDefaultWalkSpeed()
{
// Return translation in pixels per ticks.
- return (6.0f * (float)DEFAULT_TILE_SIDE_LENGTH)
- / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
}
} // namespace ManaServ