diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/manaserv/generalhandler.cpp | 27 | ||||
-rw-r--r-- | src/net/manaserv/stats.cpp | 202 | ||||
-rw-r--r-- | src/net/manaserv/stats.h | 36 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 40 |
4 files changed, 268 insertions, 37 deletions
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp index 454052f7..09f68c1e 100644 --- a/src/net/manaserv/generalhandler.cpp +++ b/src/net/manaserv/generalhandler.cpp @@ -29,7 +29,6 @@ #include "gui/register.h" #include "gui/skilldialog.h" #include "gui/specialswindow.h" -#include "gui/statuswindow.h" #include "net/manaserv/beinghandler.h" #include "net/manaserv/buysellhandler.h" @@ -47,6 +46,7 @@ #include "net/manaserv/partyhandler.h" #include "net/manaserv/playerhandler.h" #include "net/manaserv/specialhandler.h" +#include "net/manaserv/stats.h" #include "net/manaserv/tradehandler.h" #include "utils/gettext.h" @@ -90,16 +90,6 @@ GeneralHandler::GeneralHandler(): chatServerConnection = getConnection(); generalHandler = this; - - std::list<ItemDB::Stat> stats; - stats.push_back(ItemDB::Stat("str", N_("Strength %+d"))); - stats.push_back(ItemDB::Stat("agi", N_("Agility %+d"))); - stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d"))); - stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d"))); - stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d"))); - stats.push_back(ItemDB::Stat("will", N_("Willpower %+d"))); - - ItemDB::setStatsList(stats); } void GeneralHandler::load() @@ -118,6 +108,9 @@ void GeneralHandler::load() registerHandler(mPartyHandler.get()); registerHandler(mPlayerHandler.get()); registerHandler(mTradeHandler.get()); + + Stats::load(); + Stats::informItemDB(); } void GeneralHandler::reload() @@ -136,6 +129,10 @@ void GeneralHandler::reload() netToken.clear(); gameServer.clear(); chatServer.clear(); + + Stats::unload(); + Stats::load(); + Stats::informItemDB(); } void GeneralHandler::unload() @@ -153,6 +150,7 @@ void GeneralHandler::unload() delete gameServerConnection; delete chatServerConnection; + Stats::unload(); finalize(); } @@ -176,12 +174,7 @@ void GeneralHandler::guiWindowsLoaded() player_node->setExpNeeded(100); - statusWindow->addAttribute(16, _("Strength"), true); - statusWindow->addAttribute(17, _("Agility"), true); - statusWindow->addAttribute(18, _("Dexterity"), true); - statusWindow->addAttribute(19, _("Vitality"), true); - statusWindow->addAttribute(20, _("Intelligence"), true); - statusWindow->addAttribute(21, _("Willpower"), true); + Stats::informStatusWindow(); } void GeneralHandler::guiWindowsUnloaded() diff --git a/src/net/manaserv/stats.cpp b/src/net/manaserv/stats.cpp new file mode 100644 index 00000000..b79b1fd9 --- /dev/null +++ b/src/net/manaserv/stats.cpp @@ -0,0 +1,202 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/manaserv/stats.h" + +#include "log.h" + +#include "gui/statuswindow.h" + +#include "resources/itemdb.h" + +#include "utils/gettext.h" +#include "utils/xml.h" + +#include <list> +#include <map> + +namespace ManaServ { +namespace Stats { + typedef struct { + unsigned int id; + std::string name; + std::string tag; + std::string effect; + std::string description; + bool modifiable; + } Stat; + + typedef std::map<unsigned int, Stat> StatMap; + StatMap stats; + + static void loadBuiltins() + { + { + Stat s; + s.id = 16; + s.name = _("Strength"); + s.tag = "str"; + s.effect = _("Strength %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + + { + Stat s; + s.id = 17; + s.name = _("Agility"); + s.tag = "agi"; + s.effect = _("Agility %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + + { + Stat s; + s.id = 18; + s.name = _("Dexterity"); + s.tag = "dex"; + s.effect = _("Dexterity %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + + { + Stat s; + s.id = 19; + s.name = _("Vitality"); + s.tag = "vit"; + s.effect = _("Vitality %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + + { + Stat s; + s.id = 20; + s.name = _("Intelligence"); + s.tag = "int"; + s.effect = _("Intelligence %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + + { + Stat s; + s.id = 21; + s.name = _("Willpower"); + s.tag = "will"; + s.effect = _("Willpower %+d"); + s.description = ""; + s.modifiable = true; + + stats[s.id] = s; + } + } + + void load() + { + XML::Document doc("stats.xml"); + xmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "stats")) + { + logger->log("Stats: Error while loading stats.xml!"); + loadBuiltins(); + return; + } + + for_each_xml_child_node(node, rootNode) + { + if (!xmlStrEqual(node->name, BAD_CAST "stat")) + continue; + + int id = XML::getProperty(node, "id", 0); + + if (id == 0) + { + logger->log("Stats: Invalid or missing stat ID in stats.xml!"); + continue; + } + else if (stats.find(id) != stats.end()) + { + logger->log("Stats: Redefinition of stat ID %d", id); + } + + std::string name = XML::getProperty(node, "name", ""); + + if (name.empty()) + { + logger->log("Stats: Invalid or missing stat name in " + "stats.xml!"); + continue; + } + + Stat s; + s.id = id; + s.name = name; + s.tag = XML::getProperty(node, "tag", ""); + s.effect = XML::getProperty(node, "effect", ""); + s.description = XML::getProperty(node, "desc", ""); + s.modifiable = XML::getProperty(node, "modifiable", "false") + == "true"; + + stats[id] = s; + } + } + + void unload() + { + stats.clear(); + } + + void informItemDB() + { + std::list<ItemDB::Stat> dbStats; + + StatMap::const_iterator it, it_end; + for (it = stats.begin(), it_end = stats.end(); it != it_end; it++) + if (!it->second.tag.empty()) + dbStats.push_back(ItemDB::Stat(it->second.tag, + it->second.effect)); + + ItemDB::setStatsList(dbStats); + } + + void informStatusWindow() + { + StatMap::const_iterator it, it_end; + for (it = stats.begin(), it_end = stats.end(); it != it_end; it++) + statusWindow->addAttribute(it->second.id, it->second.name, + it->second.modifiable, + it->second.description); + } +} // namespace Stats +} // namespace ManaServ diff --git a/src/net/manaserv/stats.h b/src/net/manaserv/stats.h new file mode 100644 index 00000000..c4afbd79 --- /dev/null +++ b/src/net/manaserv/stats.h @@ -0,0 +1,36 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_MANASERV_STATS_H +#define NET_MANASERV_STATS_H + +namespace ManaServ { +namespace Stats { + void load(); + + void unload(); + + void informItemDB(); + + void informStatusWindow(); +} // namespace Stats +} // namespace ManaServ + +#endif // NET_MANASERV_STATS_H diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index a975abe8..14f48055 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -98,12 +98,12 @@ GeneralHandler::GeneralHandler(): generalHandler = this; std::list<ItemDB::Stat> stats; - stats.push_back(ItemDB::Stat("str", N_("Strength %+d"))); - stats.push_back(ItemDB::Stat("agi", N_("Agility %+d"))); - stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d"))); - stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d"))); - stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d"))); - stats.push_back(ItemDB::Stat("luck", N_("Luck %+d"))); + stats.push_back(ItemDB::Stat("str", _("Strength %+d"))); + stats.push_back(ItemDB::Stat("agi", _("Agility %+d"))); + stats.push_back(ItemDB::Stat("vit", _("Vitality %+d"))); + stats.push_back(ItemDB::Stat("int", _("Intelligence %+d"))); + stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d"))); + stats.push_back(ItemDB::Stat("luck", _("Luck %+d"))); ItemDB::setStatsList(stats); } @@ -214,20 +214,20 @@ void GeneralHandler::guiWindowsLoaded() inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills("ea-skills.xml"); - statusWindow->addAttribute(STR, _("Strength"), true); - statusWindow->addAttribute(AGI, _("Agility"), true); - statusWindow->addAttribute(VIT, _("Vitality"), true); - statusWindow->addAttribute(INT, _("Intelligence"), true); - statusWindow->addAttribute(DEX, _("Dexterity"), true); - statusWindow->addAttribute(LUK, _("Luck"), true); - - statusWindow->addAttribute(ATK, _("Attack"), false); - statusWindow->addAttribute(DEF, _("Defense"), false); - statusWindow->addAttribute(MATK, _("M.Attack"), false); - statusWindow->addAttribute(MDEF, _("M.Defense"), false); - statusWindow->addAttribute(HIT, _("% Accuracy"), false); - statusWindow->addAttribute(FLEE, _("% Evade"), false); - statusWindow->addAttribute(CRIT, _("% Critical"), false); + statusWindow->addAttribute(STR, _("Strength"), true, ""); + statusWindow->addAttribute(AGI, _("Agility"), true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); + statusWindow->addAttribute(LUK, _("Luck"), true, ""); + + statusWindow->addAttribute(ATK, _("Attack"), false, ""); + statusWindow->addAttribute(DEF, _("Defense"), false, ""); + statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); + statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); + statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); + statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); + statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); } void GeneralHandler::guiWindowsUnloaded() |