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-rw-r--r--src/net/ea/playerhandler.cpp11
-rw-r--r--src/net/manaserv/itemhandler.cpp22
2 files changed, 28 insertions, 5 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index f6f54d59..33a6b146 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -192,8 +192,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
Game *game = Game::instance();
- const std::string &currentMap = game->getCurrentMapName();
- bool sameMap = (currentMap == mapPath);
+ const std::string &currentMapName = game->getCurrentMapName();
+ bool sameMap = (currentMapName == mapPath);
// Switch the actual map, deleting the previous one if necessary
mapPath = mapPath.substr(0, mapPath.rfind("."));
@@ -207,8 +207,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
|| (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE))
{
- scrollOffsetX = (x - player_node->getTileX()) * 32;
- scrollOffsetY = (y - player_node->getTileY()) * 32;
+ Map *map = game->getCurrentMap();
+ scrollOffsetX = (x - player_node->getTileX())
+ * map->getTileWidth();
+ scrollOffsetY = (y - player_node->getTileY())
+ * map->getTileHeight();
}
player_node->setAction(Being::STAND);
diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp
index 6a9dec74..802f9303 100644
--- a/src/net/manaserv/itemhandler.cpp
+++ b/src/net/manaserv/itemhandler.cpp
@@ -26,6 +26,10 @@
#include "net/manaserv/protocol.h"
#include "net/manaserv/messagein.h"
+#include "game.h"
+#include "map.h"
+#include "log.h"
+
namespace ManaServ {
ItemHandler::ItemHandler()
@@ -54,7 +58,23 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
if (itemId)
{
- floorItemManager->create(id, itemId, x / 32, y / 32);
+ Game *game = Game::instance();
+ Map *map = 0;
+ if (game)
+ {
+ map = game->getCurrentMap();
+ if (map)
+ {
+ floorItemManager->create(id,
+ itemId,
+ x / map->getTileWidth(),
+ y / map->getTileHeight());
+ }
+ else
+ logger->log(
+ "ItemHandler: An item wasn't created because of"
+ "Game/Map not initialized...");
+ }
}
else if (FloorItem *item = floorItemManager->findById(id))
{