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-rw-r--r--src/net/tradehandler.cpp217
1 files changed, 67 insertions, 150 deletions
diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp
index c5465835..5d93016f 100644
--- a/src/net/tradehandler.cpp
+++ b/src/net/tradehandler.cpp
@@ -1,40 +1,41 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "tradehandler.h"
+
#include "messagein.h"
#include "protocol.h"
-#include "tradehandler.h"
-#include "../inventory.h"
+#include "gameserver/player.h"
+
+#include "../beingmanager.h"
#include "../item.h"
#include "../localplayer.h"
-#include "../player_relations.h"
#include "../gui/chat.h"
#include "../gui/confirm_dialog.h"
#include "../gui/trade.h"
-#include "../utils/gettext.h"
-
std::string tradePartnerName;
+int tradePartnerID;
/**
* Listener for request trade dialogs
@@ -44,174 +45,90 @@ namespace {
{
void action(const gcn::ActionEvent &event)
{
- player_node->tradeReply(event.getId() == "yes");
- };
+ if (event.getId() == "yes")
+ Net::GameServer::Player::requestTrade(tradePartnerID);
+ else
+ Net::GameServer::Player::acceptTrade(false);
+ }
} listener;
}
-TradeHandler::TradeHandler()
+TradeHandler::TradeHandler():
+ mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
- SMSG_TRADE_REQUEST,
- SMSG_TRADE_RESPONSE,
- SMSG_TRADE_ITEM_ADD,
- SMSG_TRADE_ITEM_ADD_RESPONSE,
- SMSG_TRADE_OK,
- SMSG_TRADE_CANCEL,
- SMSG_TRADE_COMPLETE,
+ GPMSG_TRADE_REQUEST,
+ GPMSG_TRADE_CANCEL,
+ GPMSG_TRADE_START,
+ GPMSG_TRADE_COMPLETE,
+ GPMSG_TRADE_ACCEPT,
+ GPMSG_TRADE_ADD_ITEM,
+ GPMSG_TRADE_SET_MONEY,
0
};
handledMessages = _messages;
}
+void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
+{
+ mAcceptTradeRequests = acceptTradeRequests;
+ if (mAcceptTradeRequests) {
+ chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER);
+ } else {
+ chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER);
+ }
+}
-void TradeHandler::handleMessage(MessageIn *msg)
+void TradeHandler::handleMessage(MessageIn &msg)
{
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_TRADE_REQUEST:
- // If a trade window or request window is already open, send a
- // trade cancel to any other trade request.
- //
- // Note that it would be nice if the server would prevent this
- // situation, and that the requesting player would get a
- // special message about the player being occupied.
- tradePartnerName = msg->readString(24);
-
- if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE))
- {
- if (!player_node->tradeRequestOk())
- {
- player_node->tradeReply(false);
- break;
- }
-
- player_node->setTrading(true);
- ConfirmDialog *dlg;
- dlg = new ConfirmDialog(_("Request for trade"),
- tradePartnerName +
- _(" wants to trade with you, do you accept?"));
- dlg->addActionListener(&listener);
- }
- else
- {
- player_node->tradeReply(false);
- break;
- }
- break;
-
- case SMSG_TRADE_RESPONSE:
- switch (msg->readInt8())
+ case GPMSG_TRADE_REQUEST:
+ {
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || !mAcceptTradeRequests)
{
- case 0: // Too far away
- chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."),
- BY_SERVER);
- break;
- case 1: // Character doesn't exist
- chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."),
- BY_SERVER);
- break;
- case 2: // Invite request check failed...
- chatWindow->chatLog(_("Trade cancelled due to an unknown reason."),
- BY_SERVER);
- break;
- case 3: // Trade accepted
- tradeWindow->reset();
- tradeWindow->setCaption(
- _("Trade: You and ") + tradePartnerName);
- tradeWindow->setVisible(true);
- break;
- case 4: // Trade cancelled
- if (player_relations.hasPermission(tradePartnerName,
- PlayerRelation::SPEECH_LOG))
- chatWindow->chatLog(_("Trade with ") + tradePartnerName +
- _(" cancelled"), BY_SERVER);
- // otherwise ignore silently
-
- tradeWindow->setVisible(false);
- player_node->setTrading(false);
- break;
- default: // Shouldn't happen as well, but to be sure
- chatWindow->chatLog(_("Unhandled trade cancel packet"),
- BY_SERVER);
- break;
+ Net::GameServer::Player::acceptTrade(false);
+ break;
}
- break;
+ player_node->setTrading(true);
+ tradePartnerName = being->getName();
+ tradePartnerID = being->getId();
+ ConfirmDialog *dlg = new ConfirmDialog("Request for trade",
+ tradePartnerName + " wants to trade with you, do you accept?");
+ dlg->addActionListener(&listener);
+ } break;
+
+ case GPMSG_TRADE_ADD_ITEM:
+ {
+ int type = msg.readInt16();
+ int amount = msg.readInt8();
+ tradeWindow->addItem(type, false, amount);
+ } break;
- case SMSG_TRADE_ITEM_ADD:
- {
- Sint32 amount = msg->readInt32();
- Sint16 type = msg->readInt16();
- msg->readInt8(); // identified flag
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- msg->skip(8); // card (4 shorts)
-
- // TODO: handle also identified, etc
- if (type == 0) {
- tradeWindow->addMoney(amount);
- } else {
- tradeWindow->addItem(type, false, amount, false);
- }
- }
+ case GPMSG_TRADE_SET_MONEY:
+ tradeWindow->setMoney(msg.readInt32());
break;
- case SMSG_TRADE_ITEM_ADD_RESPONSE:
- // Trade: New Item add response (was 0x00ea, now 01b1)
- {
- const int index = msg->readInt16();
- Item *item = player_node->getInventory()->getItem(index);
- if (!item)
- {
- tradeWindow->receivedOk(true);
- return;
- }
- Sint16 quantity = msg->readInt16();
-
- switch (msg->readInt8())
- {
- case 0:
- // Successfully added item
- if (item->isEquipment() && item->isEquipped())
- {
- player_node->unequipItem(item);
- }
- tradeWindow->addItem(item->getId(), true, quantity,
- item->isEquipment());
- item->increaseQuantity(-quantity);
- break;
- case 1:
- // Add item failed - player overweighted
- chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."),
- BY_SERVER);
- break;
- case 2:
- // Add item failed - player has no free slot
- chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."),
- BY_SERVER);
- break;
- default:
- chatWindow->chatLog(_("Failed adding item for unknown reason."),
- BY_SERVER);
- break;
- }
- }
+ case GPMSG_TRADE_START:
+ tradeWindow->reset();
+ tradeWindow->setCaption("Trading with " + tradePartnerName);
+ tradeWindow->setVisible(true);
break;
- case SMSG_TRADE_OK:
- // 0 means ok from myself, 1 means ok from other;
- tradeWindow->receivedOk(msg->readInt8() == 0);
+ case GPMSG_TRADE_ACCEPT:
+ tradeWindow->receivedOk();
break;
- case SMSG_TRADE_CANCEL:
- chatWindow->chatLog(_("Trade canceled."), BY_SERVER);
+ case GPMSG_TRADE_CANCEL:
+ chatWindow->chatLog("Trade canceled.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
- case SMSG_TRADE_COMPLETE:
- chatWindow->chatLog(_("Trade completed."), BY_SERVER);
+ case GPMSG_TRADE_COMPLETE:
+ chatWindow->chatLog("Trade completed.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);