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-rw-r--r--src/net/tradehandler.cpp43
1 files changed, 32 insertions, 11 deletions
diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp
index 0b4cb512..57060684 100644
--- a/src/net/tradehandler.cpp
+++ b/src/net/tradehandler.cpp
@@ -48,7 +48,8 @@ namespace {
} listener;
}
-TradeHandler::TradeHandler()
+TradeHandler::TradeHandler():
+ mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
SMSG_TRADE_REQUEST,
@@ -63,6 +64,16 @@ TradeHandler::TradeHandler()
handledMessages = _messages;
}
+void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
+{
+ mAcceptTradeRequests = acceptTradeRequests;
+ if (mAcceptTradeRequests) {
+ chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER);
+ } else {
+ chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER);
+ }
+}
+
void TradeHandler::handleMessage(MessageIn *msg)
{
switch (msg->getId())
@@ -74,19 +85,28 @@ void TradeHandler::handleMessage(MessageIn *msg)
// Note that it would be nice if the server would prevent this
// situation, and that the requesting player would get a
// special message about the player being occupied.
- if (!player_node->tradeRequestOk())
+ tradePartnerName = msg->readString(24);
+
+ if (mAcceptTradeRequests)
+ {
+ if (!player_node->tradeRequestOk())
+ {
+ player_node->tradeReply(false);
+ break;
+ }
+
+ player_node->setTrading(true);
+ ConfirmDialog *dlg;
+ dlg = new ConfirmDialog("Request for trade",
+ tradePartnerName +
+ " wants to trade with you, do you accept?");
+ dlg->addActionListener(&listener);
+ }
+ else
{
player_node->tradeReply(false);
break;
}
-
- player_node->setTrading(true);
- tradePartnerName = msg->readString(24);
- ConfirmDialog *dlg;
- dlg = new ConfirmDialog("Request for trade",
- tradePartnerName +
- " wants to trade with you, do you accept?");
- dlg->addActionListener(&listener);
break;
case SMSG_TRADE_RESPONSE:
@@ -113,7 +133,8 @@ void TradeHandler::handleMessage(MessageIn *msg)
tradeWindow->setVisible(true);
break;
case 4: // Trade cancelled
- chatWindow->chatLog("Trade cancelled.", BY_SERVER);
+ chatWindow->chatLog("Trade with " + tradePartnerName +
+ " cancelled", BY_SERVER);
tradeWindow->setVisible(false);
player_node->setTrading(false);
break;