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-rw-r--r--src/net/tmwserv/generalhandler.cpp23
-rw-r--r--src/net/tmwserv/inventoryhandler.cpp3
-rw-r--r--src/net/tmwserv/partyhandler.cpp2
-rw-r--r--src/net/tmwserv/playerhandler.cpp3
-rw-r--r--src/net/tmwserv/tradehandler.cpp2
5 files changed, 17 insertions, 16 deletions
diff --git a/src/net/tmwserv/generalhandler.cpp b/src/net/tmwserv/generalhandler.cpp
index 0a0ca346..5886aafb 100644
--- a/src/net/tmwserv/generalhandler.cpp
+++ b/src/net/tmwserv/generalhandler.cpp
@@ -20,6 +20,7 @@
*/
#include "gui/inventorywindow.h"
+#include "gui/partywindow.h"
#include "net/tmwserv/generalhandler.h"
@@ -77,20 +78,13 @@ GeneralHandler::GeneralHandler():
generalHandler = this;
- std::list<ItemDB::Stat*> stats;
- ItemDB::Stat stat;
- stat.tag = "str"; stat.format = N_("Strength: %d");
- stats.push_back(&stat);
- stat.tag = "agi"; stat.format = N_("Agility: %d");
- stats.push_back(&stat);
- stat.tag = "dex"; stat.format = N_("Dexterity: %d");
- stats.push_back(&stat);
- stat.tag = "vit"; stat.format = N_("Vitality: %d");
- stats.push_back(&stat);
- stat.tag = "int"; stat.format = N_("Intelligence: %d");
- stats.push_back(&stat);
- stat.tag = "will"; stat.format = N_("Willpower: %d");
- stats.push_back(&stat);
+ std::list<ItemDB::Stat> stats;
+ stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
+ stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
+ stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
+ stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
+ stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
+ stats.push_back(ItemDB::Stat("will", N_("Willpower %+d")));
ItemDB::setStatsList(stats);
}
@@ -151,6 +145,7 @@ void GeneralHandler::tick()
void GeneralHandler::guiWindowsLoaded()
{
inventoryWindow->setSplitAllowed(true);
+ partyWindow->clearPartyName();
}
void GeneralHandler::guiWindowsUnloaded()
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
index d78c8318..8110fdd2 100644
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ b/src/net/tmwserv/inventoryhandler.cpp
@@ -100,6 +100,9 @@ void InventoryHandler::unequipItem(const Item *item)
MessageOut msg(PGMSG_UNEQUIP);
msg.writeInt8(item->getInvIndex());
Net::GameServer::connection->send(msg);
+
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
+ player_node->mEquipment->setEquipment(item->getInvIndex(), 0);
}
void InventoryHandler::useItem(const Item *item)
diff --git a/src/net/tmwserv/partyhandler.cpp b/src/net/tmwserv/partyhandler.cpp
index 01de1be8..47ef791c 100644
--- a/src/net/tmwserv/partyhandler.cpp
+++ b/src/net/tmwserv/partyhandler.cpp
@@ -99,7 +99,7 @@ void PartyHandler::handleMessage(MessageIn &msg)
localChatTab->chatLog(name + " joined the party");
- if (!player_node->getInParty())
+ if (!player_node->isInParty())
player_node->setInParty(true);
partyWindow->updateMember(id, name);
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
index c7769ede..b697e8a8 100644
--- a/src/net/tmwserv/playerhandler.cpp
+++ b/src/net/tmwserv/playerhandler.cpp
@@ -29,6 +29,7 @@
#include "net/messagein.h"
#include "net/messageout.h"
+#include "net/net.h"
#include "effectmanager.h"
#include "engine.h"
@@ -81,7 +82,7 @@ namespace {
{
void action(const gcn::ActionEvent &event)
{
- player_node->revive();
+ Net::getPlayerHandler()->respawn();
deathNotice = NULL;
buyDialog->setVisible(false);
sellDialog->setVisible(false);
diff --git a/src/net/tmwserv/tradehandler.cpp b/src/net/tmwserv/tradehandler.cpp
index 4c462a3f..74789a34 100644
--- a/src/net/tmwserv/tradehandler.cpp
+++ b/src/net/tmwserv/tradehandler.cpp
@@ -167,6 +167,8 @@ void TradeHandler::request(Being *being)
void TradeHandler::respond(bool accept)
{
// TODO
+ if (!accept)
+ player_node->setTrading(false);
}
void TradeHandler::addItem(Item *item, int amount)